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Posts
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Joined
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Well, it's more streamlined having just one type of salvage.
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I'd change that to will be more streamlined, but expect to see the markets go mental for a few weeks (if not longer)
and ofc its less likely for members to give up invention salvage, that doesn't affect me too much we already have everything in the base but i feel sorry for anyone starting a new SG -
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I feel sorry for our architects that have to, when their time allowsm, selling and replacing each and every piece of item in the base. *shudder*.
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hmm thanks for the pity but i spent a bit of time on test and personally i cant wait to completely tear down our base and rebuild it (and i dont care how weird that makes me)
i love the new prices (lookin forward to the 20x24 plot)
i'm still undecided on the salvage issue though but i'll give them the benefit of the doubt until it goes live at least
and finnally the removal of the raid pathing is one of the best things there, as it also allows items to be floated so much easier, just one thing does anyone know if that change is going live? because ive seen no patch notes about it? -
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I want to join! honestly, ive been trying to contact you lot for about 2 weeks now lol
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sent you a PM phantoms ( alot of us have been lvling our villains or playing our new VEATS recently)
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Good to see this thread is after taking off
some excellent bases there guys keep up the good work
and some new pics from our villain base (its still really small atm)
Apothecary
Telepoter room
Reading area
Entrance room -
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He he. We're boys, decoration is difficult for us to understand. This is one of the reasons I wanted to see more bases, so I can get some ideas for decorating. There is also the fact that as we're down to three players it's all we can do to keep paying the rent. Times are hard.
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well i'm a boy too lol but i'd be happy to take a trip to your base and offer some suggestions if your stuck? -
Aye i think i'll be waiting for I13 to make anymore big base changes partially because our members heads are spinning from changes to the base
and im hoping for a floating interface (if they do make one you wont see me teaming till I24) but i'm definitely hopeful for base love
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ooooo really? that sounds good. i've experimented with floating to create diff lvls and floors but it takes hours of planning and floating
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ooooo really? that sounds good. i've experimented with floating to create diff lvls and floors but it takes hours of planning and floating
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just a litle coalition base i made i should be running some RP events there in the near future
Bowling alley 2 3 4
And a garden room i finnally like
Garden room 2 3
and heres an idea i saw somewhere ages ago (cant remember where) a skylight
skylight -
Liking the bases guys and glad to see more people posting here i'm actually working on a coalition base atm so should have some new pics up tonight
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well lets hope we can get this thread to take off i'd like to see more base pics on the EU side
ya the themed rooms were an idea inspired by I12 and all the talk of origins, and from a concept perspective "Unions heroes" is essentially a company with different departments so thats the idea behind it i'm still racking my brains for something for the "mutation room"
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I was hoping the create something more similar to the briefing hall / lecture theatre approach used in the Vanguard base in RWZ.
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I do recall seeing a cinema built on the US forums but that was with ALOT of magic desks Which hopefully will all be sorted soon(ish)
btw leighB nice base for your number of members only suggestion i'd have is a little more decoration in some rooms -
Seeing as how its really uncommon for ppl to post base pics here thought i'd make a start with some pictures from my SG on union "Unions Heroes"
Entrance room
meeting Room 2
Storage/workshop
Teleporters 2 3
natural/military area
library
Lab/experimentation area 2
medbay
surveilance room
pub/brewery 2 3 4
Reading/lounge area -
From what i've seen on the US forums some new base features are definitely on the way *crosses finger*
including *takes deep breath* a proper interface to float items -
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You can often - not always - TP to a position that's in range and in line of sight of the point where you entered the map. That's where the server thinks you are, so the TP has to be a correct TP from that point.
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Always works for me. the second you zone just TP a foot or 2 infront of you and you will become un-ghosted until you Zone again -
No of characters affected: 2
Server: Union
Character names: Forseti and Selonicus
all other characters functioning normally
not: dunno if it matters but selonicus was the first villain created on the account and forseti the first hero-its the only thing they have in common
also i used the freespec to change to TP as a travel power they are playable now (except for the fact that i hate TP)