Strength: I have a very cinematic bent to my RP. I like to make things flashy and viscral so that my readers feel like they're right up in the action, whatever it may be. Even when just talking, I like to include little snippets here and there that are descriptive of my character's perspective, even if they are not spoken dialog, or even noticeable IC. I'm a strong believer in the Theory Of Narrative Causality. Things don't necessarily happen because they are rational or because we noticed something, but because that is what is meant to happen to advance the story and thereby, tell a good story.
Weakness: I am a large ham by nature, and usually try to hog (haha) the spotlight. I like my characters to have a defining lead role in plots, but I dislike the logistics of running what I consider a 'good' plot (also another weakness; my personal editor never shuts up). It earned my a bad rap in another game where my character got too out of hand because of my hammyness and, after a massive shark jumping incident, my reputation as an RPer never recovered. It is a shame too, because I liked that character
The internal editor is a plague on my being, because he always reminds me of things not being up to snuff, but never gives me advise on how to fix it. Even when people say they like something, it never really sticks. It's also why I have trouble running tabletop games (working on a Traveler game right now, actually). So, maybe it's less the internal editor and more a lack of personal confidence.
And the shark jumping? I'm easily influenced by outside sources and other media. I say that nothing is truly original because of personal experience. There is always some inspiration for things I want to do, no matter what they might look like. Sometimes this can get a little... weird.