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Posts
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Quote:I reread the info and I agree with you. I guess I was making a hopeful assumption. The other bugs I experienced just put me into a skeptical mode. Thanks to you and Necrotech for following up with me.No. Keyes Island is supposed to give iXP for the first five slots. I say supposed to, only because I have not verified that myself.
I know I read it some where... But I can't remember exactly where right now. If you would like a confirmation link, let me know and I'll track it down.
Rock on. -
I experienced this issue on my first shot at a Keyes trial.
I was on a team in a league watching the chats go by, seeing that we were ready. I piped in with a "Ready" and waited for a prompt...and waited for a prompt...and then in my chat window it said I quit the team, which dropped me out of the league and I watched everyone teleport away. I asked a few nerby people if they had seen this and they it was a known bug, so I bugged it again. I waited for an hour to join another one and it proceeded as I would have expected and I was able to partake in the trial.
One thing I need clarification on: Should I have seen any progress in unlocking of my second 5 incarnate slots? I received Prestige, Recipes, Inspirations, Incarnate Threads, and Astral Merits but no progress was made on my remaining Incarnate slots. I was pretty sure that what I read on the CoH/Going Rogue web pages were suggesting I should see movement in those.
Thanks. -
I have stopped by the booth twice, and the folks there have been great to talk to. Lighthouse was not just an NC soft rep, but a real fan of the game and its players. Looking forward to the Pocket D party tomorrow.
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I am excited that I'll get to see some City Of folks when I'm in San Diego for the Show. That will be an excellent way for me to cap my visit there. Looking forward to it...because the City Of booth has always been good at other shows I've attended, like GenCon.
People who play on Guardian may recognize my veteran main character's name: UnknownSoldier.
Rock on all. -
This is an updated posting for i11.
Name: Concrete Gurus
Motto: "Pounding more than just the pavement."
Leader(s): Unknown Soldier with about 12 field leaders
Player Type: Casual to Power Gamer
RolePlay?: About 30% of the time we are in character or joking in character. We have a lot of fun with it.
Membership levels: 1 - 50
SuperGroup Colours: Red and White
Normal time of Gameplay: Evenings, and weekends mostly
Other information: The Concrete Gurus formed in the original CoH forums and have had a presence in-game since Beta. We have been published in the comic as a pin-up, and been finalists in many of the contests. We have a lot of ameneties such as a large base, teamspeak, skype, our own website, forums, and galleries. We play to have fun and team together.
Recruiting?: We are recruiting. We hold a try-out for new members and alts are welcome. You can reach me in game (@UnknownSoldier) or though the web-site (UnknownSoldier@universe-m.com). We also maintain a general Concrete Gurus channel for all the members, and a coalition channel. Affilated teams are the Legends of Universe M, Sons of Liberty II, Sentries, Twilights Dagger, Guardian Angels and Prophet of Blades.
Website: http://www.universe-m.com
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Pounding more than just the pavement: Concrete Gurus
Heroes: Unknown Soldier, Black Raptor, and Old Glory on Guardian
Villains: Mantis, Revenant of Chains, and Sinnesmeister on Guardian
http://www.universe-m.com -
I mentioned a similar idea a while back that I think fits in very well here. I thought the idea of villains being able to create "deathtraps" ala Arcade from Marvel, or Dr. Doom, or ETC, ETC, would be a great customization and another way for heroes and villains to interact that was challenging and fun. PvP is usually one or the other, sometimes both. That thought appears to overlap with many of the themes listed before me in terms of creating your own maps, mobs, inserting your story etc. It would be a really great second reason to create your own arcs and build your own settings, etc.
I think another thing to consider in this is that many of us can't play our own hero's vs our own vilains because its impossible to be in both roles at once. I'd love for my characters to fight my villains because thats who they are really "paired" up with. Lord Recluse is Stateman's Villain, and he gets to fight him. Why can't I fight my arch foe? I am lucky to be part of a community where people have offered to make each other's villains so we can actually duke it out sometime. But how nice would it be for you to be your hero or villain and set one of your other chracters as your opponent? PvP ths way even as one player is minions and the other is the protagonist until that final battle. Awesome fun.
Switch it around, villains can be on a jailbreak and need to get out of a maximum security prison where the hero is called in to stop them. So many scenarios if we want to work them out.
I know there are a number of pros and cons to this type of development. Lets look at the most important aspects of this game in terms of what CoH has done very right:
Costume Generator- Hands down, the best anywhere
Base Generator- even with its limitations I can do this for hours and enjoy it
(Playstyles- Casual Play friendly to Binge Play friendly
Sidekicking/Exemplaring- There's no excuse to be a loner, unless thats )what you want)
With some polish, they can be made available to the players just like their 2 very incredibly popular tools: The Costume Generator and Base Generator which are based on their own character and mapping tools. Rememebering HOW people play should help inform the depth of time the missions can take and their difficulty. Why not give people something that can take a LOAD of development time off of the developer's plates? Want to make Boomtown, the Rikti Crash Site, Eden, & Crey's Folley 100x more appealing? Put the contacts for making your own missions in there. Want to skip having to retool all those zones in the future? Put the contacts for making your own missions in there. The tools to make missions DO exist because the devs use them.
Memorable stories and events are what make heroes great, not how their powerset is slotted or what their percentages are. I've already forgetten every mission I skated through because I was slotted well and almost all the time I've sat afk waiting for the next mission. I remember every mission that fed me creatively or pushed my team to the last second. I always get turned into a number cruncher because I play games with number crunchers. I just want to beat the paste out of evil and have fun. I beg the game to let the heroes get back to being super heroes and not just number crunching simulations. -
Name: Concrete Gurus
Motto: "Pounding more than just the pavement."
Leader(s): Unknown Soldier with about 12 field leaders
Player Type: Casual to Power Gamer
RolePlay?: About 30% of the time we are in character or joking in character.
Membership levels: 1 - 50
SuperGroup Colours: Red and White
Normal time of Gameplay: Evenings, and weekends mostly
Other information: The Concrete Gurus formed in the original CoH forums and have had a presence in-game since Beta. We have been published in the comic as a pin-up, and been finalists in many of the contests. We have a lot of amenties such as teamspeak, our own website, forums, and galleries. We play to have fun.
Recruiting?: We are recruiting. We have a try-out team for new members and alts. You can reach me in game or though the web-site. We also maintain a general Concrete Gurus channel for all the members, and a coalition channel. Affilated teams are the CG Auxiliary, Gurus Imperfect, Prophet of Blades, and Legends of Universe M.
Website: http://www.universe-m.com -
This is an update of #405773 for our 2005 recruiting drive
Name: Concrete Gurus
Motto: "Pounding more than just the pavement"
Leader: UnknownSoldier; level 43+ tanker
Player Type: All ages, locales, and origins
Number of members: 8-12 regulars, 20+ on roll call
Current member levels: All levels represented
Normal time of Gameplay: Any time, evenings seems best
The Concrete Gurus are a team with a long history of involvement in COH. A team portrait of the founders appeared in City of Heroes issue 3. Our team page is housed at www.universe-m.com . We are active at the COH forums, the ParagonCity forums, and have our own message board with team e-mail services. We also have a teamtalk server.
We are recruiting field operatives in game (just find a Guru and team up, we'll try you out) and will accept full membership applications (if you apply to matt@universe-m.com for details).
Rock on.