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Posts
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Quote:Can free/premium even join Apex/Tin Mage since they are "incarnate" content or do they "just" get the debuff for not having something in the Alpha slot?You put it more politely than I was going to. Seriously? Making the 2XP WST one that only level 50s can join? Why would you do this? It makes no sense.
A 50 and up only WST on a double xp weekend seems like a bad idea. -
Seconded.
Thanks to my (incompetent) hero who couldn't even target him (redsider Rularuu nut and persona non grata in the Club) and apparently couldn't properly set a mine field, States is dead (yay me).
I'd say I want his head but if done properly there shouldn't be anything left of it larger than an atom.
Phipps on the other hand, I don't want to die. If he's dead, he can't suffer. -
Quote:Tease is right, there's no response to or interaction with Penny. You get there, Malta shows up, DeVore ports out (no matter how you "choose" to end it).I'm pretty sure she was there as a tease for players who are aware of the DeVore-Yin connection in Praetoria - for people who know about that, seeing the objective of your first ever mission with the grown-up Penny Yin is to meet Vanessa DeVore kinda makes you expect Vader-style revelations
Just a your-ritual-is-in-another-castle mission.
I almost heard a "HA HA! Fooled you!". -
Quote:Wade has been stealing from the Midnighters. He may not have nukes but he does have artifacts (and we all know the Midnighters only keep party favor items around). We *KNOW* (yes, even blueside, shocking) he stole a new batch in #2.I really don't think there's any support for the theory that anyone would have any reason to believe that Wade is anything greater than a jumped-up nobody. Sure, he was present at some momentous occasions, but that doesn't translate to personal power. He was hanging out with Blitz, who had access to nukes, but I doubt Statesman thought he took any with him when he left.
The big question is does States know how Imperious went down? If he does, he's every bit the chump the writers turned him into. -
Quote:TV Tropes is merely a glossary.At this point in the thread, I can't post "I don't know what you mean" without it looking like some internet smart guy rhetorical trick, but I really don't know what you mean.
Mary Sue arguments have been going on since MUDs have been around.
You are saying that arguments that are Mary Sue arguments made by using the definition of Mary Sue are different from arguments using Mary Sue to represent the definition. -
Quote:You post that and then use a short description of http://www.tvtropes.org as if "TV Tropes" had some agreed upon meaning that allowed expression of the concept in a limited and concise form. http://www.tvtropes.org itself being a representation of a group of IP addresses. yada yada yadaWhile the individual phrases may have existed , I find it hard to believe that there were arguments on the internet consisting of basically nothing of the Trope names ("There is a very fine line between a Xanatos Gambit and a Villain Sue, and Darren Wade has super-leaped across it") prior to TV Tropes.
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You must have played a different SSA. Wade gets what he wants when he wants it. Wade got Synapse when he wanted. Wade got the skull (and other things) when he wanted. Miss Liberty is executed on command. States drops right when he was supposed to. SP, we probably hastened her along.
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I hate to break it to you but god moding Mary Sue is much older than tvtropes and tvtropes is not a list of things that can't be used in an argument.
Darrin Sue, err, Wade's only mistake, if it can be called that, his plans did not fail in the slightest because of it as the PC is entirely non-consequential or orthogonal, is not starting with his strongest assassin.
Wade CANNOT be stopped by the PC in #2. Here at least he should have been stoppable.
Wade's plans CANNOT and COULD NOT be stopped by the PC in #3 (I see dead people).
Wade's plans in #4 CANNOT and COULD NOT be stopped by the PC.
Wade's plans in #5 CANNOT and COULD NOT be stopped by the PC. (See #3)
#6? They CANNOT and COULD NOT be stopped. Hmm, most powerful non-explody psychic in the world, why don't you come with me to deal with someone that has nothing to do with Sister Pslody way over there on that other map.
They don't even give the illusion of being stoppable. We're just along so they have someone to pin the body count on in the inevitable march of herofail. -
Quote:My personal theory of why Wade's Nemesis grade Xanatos gambits work is because they are Nemesis plots.Have anyone of you thought that the reason Wade's plans have so far worked flawlessly and seemed foolproof is that......
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He is from the future?
Nemesis wanted States out of the way, Wade wants Rularuu's power, Mender Silos wants the Rularuu around to fight the Battalion.
Wade may think it's all his doing but Nemesis has been busy making sure Wade cannot screw up his (Nemesis') plans. Why else would all his automata be so glitchy recently other than spending all his mental resources making sure that two-bit loser punk Wade actually succeeds?
Because Silos wants the Rularuu around, the Menders won't be tampering with the timeline (unless it is to erase a blue win in #7...). So no going back in time and saving Miss Liberty, States, or SP.
edit: just to be clear, I'm not defending the WWD writing, merely trying to construct a framework that would allow for a no-name hasbeeen to pull off what he has short of being an outright god moding Marty Stu, which is the most logical assumption. Though for all his planning, Nemesis shouldn't have been able to keep my hero from taking Wade down in #2, if not personally the salsa makers (aka trip mines) would have taken care of him. -
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Quote:Or couldn't shoot him on sight no matter how much we wanted to even without knowing what was going to happen in later WWDs.Evidently, because he knew they were a bunch of incompetent boobs who wouldn't just shoot him on sight.
My first thought (blueside) on seeing Wade in #2 was "that's the Rularu nut from the isles, why can't I target him?". Not, "oh, here's someone coming to help (after I already have things under control...), thank you mysterious stranger". -
If there's anyone out there that *WANTED* to like time bomb, it's me.
Sometimes when solo I'll clear a map with just cloaking device, smoke grenade, and trip mine.
If I know where an EB is going to spawn (like Manticore in WWD#4) I'll spend a few minutes putting a stack on that location to instagib the EB.
Why don't I like time bomb? Let me count the ways.
1. Low damage for its recharge time. It only does 2x trip mine damage.
2. Slot hog. Being a pet like trip mine it doesn't get targeting drone's, or any other, +to-hit I have, so two slots ACC, then 4 split between DMG and recharge.
3. Recharge time.
4. Recharge time.
5. Recharge time. Did I mention it has an insane recharge time?
6. Limited use due to only being detonated by its timer.
7. Limited use due to its insanely long interrupt time.
8. Only does 2x trip mine damage. I could deploy two trip mines in about the time it takes to deploy a time bomb.
This is on a DP/Dev/Mun blaster. I don't have LRM yet but that's because I'm not high enough level. My standard opener, if I'm using my primary, is drop a trip mine in the middle of a smoke grenaded group and queue up hail of bullets. I. Like. Explosions. But I just can't bring my self to waste a power or slots on time bomb. -
Quote:If I couldn't have busted a cap in his crown personally my fall-back mine field he ran through could've put a world of hurt on an elite boss.- Rulu-Shin attack in bigger than x1 hordes, and while doing so Wade just pops in out of nowhere to help. Unless you brought in a tricked-out hero who can solo the invaders, Montague and the others have their hands full with holding back the Rulu-Shin. No time to bust a cap in Wade, who I repeat is helping save the Midnighters' from becoming the next Omega Team.
Wade doesn't help Midnighters. He steals from them. Has been for a loooong time. -
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So shouldn't only the hardest iTrial be giving any reward these days unless it would be a challenge to the entire league so iTrialers only get the rewards they deserve?
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Ex-Midnighter. The Rulu-shin threat wasn't that big, they (the Midnighters, which includes non-blue members) should've beaten the pulp out of Wade (who has been stealing from them for some time now) as soon as he showed his ugly mug, the only reason my hero didn't, on my first play through, when it was first released, was because I COULDN'T TARGET HIM AS AN ENEMY. It's obvious now that he had to be un-harmable since taking Wade out then (paging Ouroboros) would make his Nemesis grade Xanatos plot fail.
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Quote:So basically for the people that it is supposed to be challenging for it isn't but yet it is still considered "challenging" such that DA has to get clobbered because it isn't "challenging" even though solo you won't have rolling judgements and destinies.This.
A well organized group of players can do any of the trials without problems. Plus, BAF and Lams are the kindergarten of trials anyway.
edit: blah blah Heather blah blah <smiley> -
Defender: global bonus to debuffs/buffs.
It's lovely that even the devs believe defender == healor. My TA/A defender will not slot that proc just out of principle, no green numbers is one of the benefits of TA and I'm not about to add the legendary "healing arrow" to the set. -
I expect blueside to take their mastery of idiotball to new heights (or would that be unfathomed depths).
SSA #1 seems to be an attempt to make redside more fun by making blueside less fun, just like their approach to iTrials and DA. -
Quote:Like I said, go go gadget idiot ball.As someone said in another thread, Wade had a good day and States had a bad day and they happened to be the same day.
Hopefully the next hero is smart enough to just nuke the site from orbit and then arrest Wade after one more nuke for good measure (rule #2 and all). -
Quote:When a soldier pops out of cover and points a funny looking club at your up-till-now invincible tank do you a> laugh as you slowly rotate your turret to bring the main gun to bear on the nicely stationary and exposed target or b> think that there is now an anti-invincible-tank weapon and one is being pointed at your tank and eliminate the threat whatever the most expedient method is?The only reason a "non-entity" like Wade would ostentatiously provoke a confrontation with one of the world's most powerful supers is because he at least thinks he has a sure-fire way of coming out on top.
The ones who choose "a" probably never lived long enough to get to make another choice and States has, had, been around a long time.
Go go gadget idiotball is all I can say. -
Do any teaming and it becomes quite possible, if not inevitable, to outlevel a contact. Duo through Praetoria and you'll probably have to lock xp to get the 5th choice badge. A team of 4 will need locking to make 4 choices. 6+, well, just forget about that badge and choices after the first zone.
At least that was my experience. -
Wade was the one who actually designed SP's costume for the sole purpose of having an unprotected "safe" area to shoot. </nemesis plot, err, /wade plot>
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The Midnighters must keep lousy records if they didn't know that was missing or just a bunch of jerks if they knew that and didn't send someone along who could deal with things of theirs that Wade stole and might be useful in booby trapping a ritual.
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Seeing as idiotball seems to be the new blueside craze, I'd like a clarification of the rules, is it better to win idiotball or to lose, or have you lost just by playing?
As a devices blaster, if warned of an incoming ambush, my character doesn't go to the ambushers, he simply pops hasten and begins laying trips mines at a choke point and ambushes them. If four minutes of trip mines doesn't liquidate an elite boss it's out of his soloable range.
And sending away the world's most powerful non-explody psychic to go with you to deal with an assassin that's after you and after not SP, sheer brilliance, on Wade's part.