Oedipus_Tex

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  1. Fire will work ok. So would anything except Electric, Ice, or Earth, IMO, although Gravity is not a set I generally recommend unless you're sure of what you're getting into. That leaves Illusion, Mind, Plant, or Fire, each of which has its advantages and disadvantages.

    If you can make it to the 40s, Earth Control may become a contender again due to the awesomeness of the pet. Earth/Thermal in particular pairs up well, and results in a pet with resistance capped at Tanker levels.
  2. If this were a musical, this is the song the devs would be singing right now about us:

    http://www.youtube.com/watch?v=1ScD5Z_Yxi0
  3. Quote:
    Originally Posted by Antigonus View Post
    Here's part of the problem when discussing exploits and banning the users of said exploits. Players new to the game don't know whan the "normal" XP rates are. A player that just bought the game isn't going to have any idea of how fast the game is going to allow them to level. All they know is that they got through the tutorial (which is also not an accurate indicator of level advancement), entered Atlas and responded to a broadcast for an AE team. This is especially true of a player that is picking up CoX as their first MMO. They did what they would have been expected to do as a new player and nothing else. Deleting that players characters or banning the player is a sure fire way to lose that account, so why would the Devs do such a thing? It's one thing to do that to a player that should know better, but something else entirely to do it to a new player that is far more likely to just uninstall because of it.

    I agree with you, but this is why adverse actions are usually taken only after a review of the circumstances, including the history of the account. One size doesn't fit all.
  4. Took me a while to find it, but a response to the statement that the only way to abuse an exploit is to hack the game. From the Terms of Service Agreement:

    Quote:
    http://www.ncsoft.com/en/legal/user-...f-conduct.html

    You will not exploit any bug in City of Heroes, City of Villains, or Going Rogue and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of City of Villains. Bugs should be promptly reported via 'Ask A Question' at http://support.cityofheroes.com.
    Again, I'm not angry at anyone who used this bug, but I would recommend that you stop. I don't know what's going to happen, but there is a possibility you could be reprimanded. It seems to upset some posters greatly that I am telling you this instead of saying nothing will happen. I have no idea why. You're taking a chance. At least let it be an informed one.

    [EDIT: Corrected link]
  5. Quote:
    Originally Posted by Nethergoat View Post
    You do just ignore what people post and indulge in your own private monologue, don't you.

    I'm sorry, I couldn't hear you.
  6. Here is the relevant portion of the original Positron post. Whether they follow through with it or not, this is what we were told could happen. The only way to argue that it could not happen is pure wishful thinking. I'm not saying this to tick off the potential violators, but to help them understand why this is an issue and what steps they should take to avoid trouble, now and in the future. Even if the odds are just 5% that they actually follow through, we all know how the RNG hates us.

    Quote:
    Players who knowingly use an exploit when creating an arc, run the risk of having access to MA suspended, or worse- depending on the severity of the action, their account banned.

    Players who have a story arc banned for any reason, will have it continue to use up one of their publishing slots. Players will NOT be able to unpublish this slot without Customer Service’s help. This sets up a “three strikes and you’re out” policy. If an individual gets three story arcs banned, they will no longer be able to publish since their slots will all be used up with banned arcs.This lock will not take place on the first level of “complaint banning”, where an arc has received a larger number of complaints. Players will still have a chance to fix the arc.

    If Customer Service looks at an arc and determines it was banned in error, they will mark it as “unbannable”. At that point the arc can not be banned for any reason. The unbannable flag will reset if the player makes any changes to the arc at that point, and the arc can be banned again. Thus avoiding “griefing.”

    Remember, publishing slots are account wide, so players will not be able to log in another character on their account and use their slots instead.

    Players are urged to avoid using common farming terms in their story title and/or descriptions. Even if it’s a joke, DO NOT run the risk of having an arc banned and requiring Customer Support to grant you your publishing slot back.
  7. Quote:
    Originally Posted by Nethergoat View Post
    So you don't even believe your post, you're just doing some kind of Devil's Advocate gig?

    'Patch it and move on' has been the historic response to this stuff.
    Posi's freakout was an aberration, and he was moved off the hotseat not long after.

    I have no control over what developers do and don't do. I also have no idea what their reaction is going to be. I just know that anyone who thinks they are immune to the possibility of repercussions needs to rethink their position, because this exploit is so ridiculous and so obviously a bug that pretending that you didn't know it was broken is not going to fly.

    Loss of AE slots is a definite possibility. So is a temporary ban. Whether that actually happens or not is irrelevant to the very real risk that it will, which is why the best I can do is advise people to delete these missions immediately. IMO that is much more honest position than allowing people to think they're free and clear just because that was the "historic response." Abusing bugs is NEVER a good idea, because you have no idea what the response is going to be. Why even put yourself in that position?
  8. Quote:
    Originally Posted by Nethergoat View Post
    1: so what? it's been widely known for a good while now and nobody with authority has done anything about it. One of the missions has 700-odd ratings and is sitting at 4 stars. Yes, holiday, I19, blah blah blah. Fact is they haven't bothered to do ANYTHING about it for a long while. And that's not the player's fault.

    2: except for the people who reported it THEN exploited it for all it was worth. A binary view of these kinds of issues isn't useful, the playerbase isn't divided between dirty cheating exploiters and paladins of goodness. I personally consider anything active in the play area to be fair game. I'll let them know if I see something I think isn't working correctly, but that's not going to stop me from "abusing" it if I'm having fun.

    3: shared what? I found it using the VOODOO MAGIC of the AE search feature.

    I'm not the person you need to convince.
  9. Quote:
    Originally Posted by TerraDraconis View Post
    Except that people who used the exploit are very likely to suffer the banhammer. Get ready for the wailing and gnashing of teeth that will happen when people start getting banned after the exploit is fixed. They always wait until it is fixed to dole out the punishments for using the exploit.

    Probably not quite that extreme, but it wouldn't surprise me if the people who built the mission and exploited it rather than report the issue lose their AE slots and receive a temporary lockout. I don't know City of Heroes' policies for dealing with these situations, but anyone who thinks they can do whatever they want just because the game doesn't instantly stop them is going to be disapointed eventually. God knows I've temp-locked plenty of players in my time for exactly this kind of thing, in a game world with a player base much smaller than this.

    Some contributing factors:
    - It is immediately obvious that this is a bug to anyone with some game experience
    - Rather than report the bug, the players decided to exploit it for all it was worth
    - The players shared the mission so other players could exploit it as well

    The die are definitely being rolled. Anyone who still has this mission hosted in an AE slot would do well to remove it, so they can at least try to plead the case that they didn't know it was a bug when/if they are contacted.
  10. This thread is like that movie where the flawed hero accidentally becomes a sports coach and leads a pack lovable losers to victory at the championships.
  11. Quote:
    Originally Posted by Nalrok_AthZim View Post
    So apparently, Terrify takes ToHit Debuff and Accurate ToHit Debuff sets, when it doesn't have a -ToHit component in it's detailed info. Is this WAI or is there a hidden -ToHit component?

    There is no -ToHit in Terrify. The ability to slot -ToHit enhancers is a longstanding error.
  12. Quote:
    Originally Posted by MunkiLord View Post
    I want Miller Lite and Tequila.

    You may have to settle for the tears of whoever discovered this, failed to report it, and spread the mission around so others could exploit it. I doubt if folks running the mission have much to worry about; lost levels at the worst. But whoever actually built these arcs should probably be worried, because this would absolutely get you a 30 or 90 day lockout from many other games. Time will tell if City of Heroes is one of them. And I hope their AE slots make their Saving Throw versus Death Ray.
  13. Just saw the exploit first hand. I would be very nervous about using it. It's egregious and obviously a bug. There is no way a reasonably experienced player could mistake it for mechanics that are working as intended.

    As to how abusing this bug hurts other people? That part should be obvious. It illustrates that we can't be trusted with free-form mechanics like the AE, so we're increasingly less likely to be handed any.
  14. Quote:
    Originally Posted by ChaosExMachina View Post
    The thing that I read as remarkable in his statement is that it was pure theory. It sounded like he had never tried to use the power, because in practice, it does anything but remove enemies from action for 30 seconds. In a large mob it can make some dark miasma defensive powers unusable while a few enemies that were not phased attack you with impunity, hidden behind the invincible ones.

    I'm confused by this. Ranged powers pass straight through enemies between you and the target, phased or not. Enemies can't be "hidden behind invincible ones." Do you mean that they are hard to see and click?
  15. Quote:
    Originally Posted by Cklock View Post
    I didn't think of it that way....but what controller would u want to have on your team?

    The real question is what do you want to play?

    But either Plant or Earth would be a good starting base, as they are probably the easiest. Don't try to solo as low level Earther, tho.
  16. Quote:
    Originally Posted by RadDidIt View Post
    http://www.youtube.com/watch?v=WINDt...eature=related


    ^ I have summed up the thread creator.

    So the OP is going to be shot on national TV?!
  17. Repel and Repulsion Field. Neither will completely change your world but I try not to skip either. They are victims of the "if its a toggle it must mean it has to stay on 24/7 or else its useless" mentality. Missing the fact that both are autohit, and neither causes run speed suppression (more important on Force Field than Kin).

    I agree about Rise of the Phoenix. I think people miss the point when they say "if it killed me once, it will kill me again." The point is you can take on enemies that you normally have maybe a 70% chance to beat, with absolutely no care in the world. When it's recharged on my Scrapper it's such an open invitation to complete recklessness, with an easter basket made of fire and stuns if things happen not to work out.
  18. Short answer: there isn't one because every team has a different composition.

    Long answer: it depends on what you want to do. With the exception of Gravity, every primary set is a contender for the top spot on the right team in the right circumstances.

    My Mind/Cold character is the "best" team character, because he can get the drop on enemies with Mass Confusion before they even know the team is there.

    My Illusion/Trick Arrow character is the "best" team character because he can tank and retains the full AoE control potential of a Controller.

    My Ice/Radiation character is the "best" team character because he is a walking cloud of lockdown armed with an AoE heal and massive debuffs.

    My Earth/Storm character is the "best" team character because he offers so many control powers.

    My Ice/Thermal character is the "best" team character because his heals, buffs, slows, and knockdowns disregard mezz protection and to some extent defense.

    My Earth/Thermal character is the "best" team character because the blend of fast recharging holds and stuns mixed with buffs and heals keep teammates alive forever.

    My Elec/Force Field is the "best" team character because his shields keep the team alive and prevent him from being stunned or held while he uses his endurance drain abilities up close.

    My Fire/Sonic is the "best" team character because... wait, no. This one sucks due to having no blue bar. One day maybe I'll both to take him over to villain side to get a faster recharging endurance recovery power. Til then, ugh, mothballed.

    Anyway, the point is there is no "best" team character. There are, however, lots of "very good" ones.
  19. Quote:
    Originally Posted by ChaosExMachina View Post
    Can you elaborate 'how seriously they take your bug reports?'

    I try to make accurate reports, but I've had a few that I later discovered were incorrect, and usually tried to update the report, but there aren't effective tools for that.

    Could that lead to any notes?


    I don't have any insight into that, since I've never worked for COH, and only have limited experience working with commercial online games in any case (and text-based ones at that). I would assume you are fine. I didn't mean to worry you.

    What I was really talking about are cases where someone does something questionable, the GMs mull over what their response should be, and the answer comes out to, "just put a note in their account log." I can only guess the kinds of things account logs might hold. But it's my assumption that they exist, and track exactly this sort of thing, along with any time a GM interacts with or modifies our characters, even in positive ways. One of the first things a support GM does, at least in my experience, is look at those logs when deciding whether to take action.

    For example, did someone report you for "harassment"? If the GM responds, they're likely to look at the account's history. Do you have numerous TOC violations? Have other players reported about you before? A history of cursing on public channels? All of that could effect the outcome. Since every GM is an individual, every situation unique, and every game has unique policies, there is no way for sure to know what happens. But you should never assume that because nothing obvious happened that they are completely unaware of your account activity. It is also my experience that problem-children accounts sometimes get flagged to broadcast messages to all active GMs when they are spoken or /tell'ed and contain certain flag words. This can lead to some really embaressing situations. And is why I happen to know way too much about dwarf-on-lizardperson cyber chats (hazard of the job).
  20. Quote:
    Originally Posted by LISAR View Post
    Now that you've said all of that, would you care to go back to my question?

    What's the magic word?
  21. Quote:
    Originally Posted by LISAR View Post
    How is building a mission that has bunches of over calculated EXP different then holding an IO with the cursor while manipulating your AH window to produce a free one?

    Again it depends.

    I used to be a small-time GM for a text based game. We occasionally had to make calls like this. Item duplication was an actual occurrence on one memorable occasion. My supervisor ended up handling that case in a very unorthodox way; he looked up the offending character's IP address, traced it back to a person, and called the guy at home while he was in the act of duplicating unique items. I doubt if that would fly in CoH but it was kind of hilarious when it happened back in my old game.

    In another case, at one point in the game we released exactly 10 very powerful copies of a certain sword. A few years later we did an inventory of powerful items and found that there were now 15! Needless to say there were questions to be asked (it turned out most of the duplicates had been created by players lying to support staff about having "lost" the sword due to a bug, and the support person doing an insufficient check of item logs before cloning a new copy).

    Anyway, anyone who thinks every single account in this game doesn't have a comment log tied to it might want to open their eyes. You will never know what it says about you. And I can almost 100% assure you that if you've got numerous notes showing you to be a problem child that that factors into how support staff interact with you when you make a Petition, and how seriously the staff take your claims about bug reports, etc. If this game is anything like other games, that also controls how actively online GMs monitor your /tells and /chats. GMs may even have actual avatars they can use to go invisible, and mark our accounts with 1-star ratings!

    Point being, even if it seems like no one was punished, they could have been. And they may never know it, or why the GMs are so much more savvy about their newest exploits.
  22. Quote:
    Originally Posted by Nethergoat View Post
    a related though from my last tilt at this particular windmill:

    Players can only do what is expressly allowed by the system the devs create.

    Barring *actual hacking* there is nothing a player can do in this game that wasn't created, signed off on and published by the developers.

    I don't assign blame in these situations- the devs are dealing with an almost comically complex system and can't be realistically expected to catch every little thing, and players being players are going to seek out efficient rewards paths.

    But if you must blame, it's silly to ignore the people who created and released the content.

    It depends. I don't know anything about this particular AE situation. But if you, say, discover a bug that lets you duplicate IOs, and use the "if you didn't want this to happen you shouldn't have let it into your game" argument, chances are the best you could hope for is that the IOs only get removed from your inventory. Whether that will happen to these folks depends on what the nature of exploit is, and whether it is only a case of unbalanced enemies or hardcore bug abuse.
  23. I informally break the Control sets up into 3 basic groups.

    Elemental - Damage
    Considered high damage for control sets, lack significant debuffs
    Plant
    Fire
    Gravity*

    Elemental - Debuff
    Lowest damage sets in the game, receive large debuffs as compensation
    Earth
    Ice
    Electric

    Psionic - Setup
    Lack otherwise standard immob powers, low in direct confrontation
    Mind
    Illusion

    *Gravity is probably intended to be a damage set, but fails to really distinguish itself to me in any particular way. It has a debuff (-Speed) but it's mostly irrelevant since holds and immobs stop movement.


    I think of Plant as a much safer Fire Control. Essentially Flashfire is replaced with Seeds of Confusion and Fire Imps/Hot Feet collectively by Creepers. (You also get a pet at 32 but it's the Creepers that really stand out). The basic strategy of mezz-immob-blast applies for most situations.

    To me Electric Control most closely resembles Ice Control. Low damage (not quite as low as Ice) and a debuff that is relevant to your control. Both differ from Earth in that Earth has a much sturdier pet, a different style of AoE hold (one that essentially mimics Ice Control's PBAoE aura but is immobile and lower risk), and a debuff that more "happens to exist" than "is critical to your control abilities." Both also have a Confuse of some kind, which Earth lacks. When solo, Electric may have a leg up on Ice due to its ability to mezz from range undetected.
  24. Quote:
    Originally Posted by Void_Huntress View Post
    Unless you're talking about GMs, I can't fathom what you're referring to, and ... I'm sorry, but GMs are 'a beefy target' not 'content'.

    Ok.
  25. Quote:
    Originally Posted by DreamsRazor View Post
    umm so was there a nerf or not? (ducks)

    There was. To AoE holds. Years ago.