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Arc Name: The Maltese Bird of Prey
Arc ID: 207827
Faction: Neutral
Diff Level: 37-50
Playtime: 30-60 mins
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tl;dr: 3 stars.
Pros: A solid arc; short, to the point missions; great costumes; good atmosphere.
Cons: Multiple typos; minor plot holes; dialog needs some work.
I played this solo with a 50 DM/SD Brute, on Diff. 4. Stream of Consciousness review:
Mission 1. Bit of an abrupt intro dialog. Writing is okay (serviceable, but could be better), but I'd like to know why Mr. Diamond is laying all of this on me. Why am I here?
Cool costumes; I like the washed-out effect.
I find Arch. Cool twist, but not unexpected. Nav. text is now "Help Arch tail Thursty." Huh? This makes no sense, considering. And... I find Thursty. Of course.
Mission 2. Contact dialog could use some sprucing up again. It has shades of Film Noir, but for this kind of story I'd rather see you lay it on thick. Again, I wonder, why am *I* doing this, instead of Mr. Diamond.
"slip- for now." -> "slip... for now."
"charachter" -> "character"
"No questions asked". -> "No questions asked."
Joey's dialog would make more sense if he weren't surrounded by thugs while you beat him down. Otherwise, t'was clever.
Also, Joey's surname is Moracco in the briefing, but Morocco in the debriefing.
Mission 3. Complaints again as above. I still haven't seen why I'm doing all the heavy lifting.
"five-thousand" -> either "five thousand" or "five G's" (or some other period appropriate colloquialism).
"Thursby" is "Thursty"? Or vice versa?
I'm not sure I like this map choice; it's too colorful, in contrast to the costumes, and doesn't feel period appropriate. Especially the computers sitting in the cubicles.
Wilma's dialog seems to indicate a past history with my character that doesn't make sense. "Keep on riding me..." as an opening line? Swapping the order might work better; try placing the "Shove off." line before the "riding me" line.
Well hello, Mr. Diamond. What are you doing here?
Oh glowy, where art thou? Guess I shouldn't have skipped the first floor. For such a small map, this glowie hunt is proving painful. And, of course... a trashcan hidden in the corner, blocked by the stairwell. Great spawn point, CoX. The trashcan's name in the target reticule is a little odd, too; instead of "Find out what's got the..." maybe change it to "An Interesting Looking Dustbin" or some such.
Debriefing: "I got slipped a..." should be "I get slipped a..." Also, maybe shorten "a Mickey Finn" to just "a mickey;" it's more concise, and seems more in character.
Avoid dashes in your text; they are almost never grammatically appropriate. Use commas, semicolons, ellipses, etc. instead.
Mission 4. Morraco/Morroco is now Moroacco?
"Subded" -> "subdued."
"My guess is if..." -> "My guess is, if..."
"it's got" -> "its got"
New mobs! Woah! What are they doing here? Well, I guess no period piece would be complete without them.
On the glowie: "tougher then" -> "tougher than"
And a thug makes the mistake of hitting me with -fly. Guess the mooks have a death wish.
Huh? Invisible hostage? Might want to change his powersets. Mission exit makes little sense, sense Capt. Jakoby got away.
Mission 5. I'm at a loss as to why Mr. Diamond is giving me this last mission. Multiple plot holes here. Why is the Fat Man getting the prize? Why are we having Wilma take the fall for mission one? And, lastly, why am I doing this again, and where's my cut?
"turned up" -> "turned out"
"dead-end" -> "dead end"
"tie-up" -> "tie up"
"lose" -> "loose"
Once again, I dislike this office map; it's too colorful, which detracts from the otherwise awesome costumes.
"Setting up" means "beating up," I see. This would make more sense if it were a "planting evidence" style objective. Joey's lines could be more clever; especially his defeated line. And I do for the Fat Man as well; the mission briefing is making a little more sense now, but I still don't like it.
Debrief: I like the parting line. Haha.
Summary: As it stands, this is a solid three star arc; however, with a little effort cleaning up the typos and filling in the plot holes, I would easily bump this up to four. Spruce up the contact dialog and I'd give this a five.
The difficulty seemed reasonable; however, all the mobs are custom, which means low level characters should beware. There's only one EB (who appears twice). I cake walked this on ruthless with my Brute, but he's heavily IO'd (although, on the couple of occasions that the EB actually hit me, he hurt). On heroic/villainous it should be doable by just about every archetype.
Lastly, I'm not sure it's possible, but I'd really recommend that you replace those standard office maps with something less colorful. Maybe the CoV Abandoned Office set? Your mobs look great, but surrounding them by a brightly lit, colorful backdrop greatly detracts from the effect.
*****
And now, my submission, for your consideration:
Arc Name: The Superadine Withdrawal Blues
Arc ID: 205046
Faction: Neutral
Levels: 1-50
Playtime: 30-60 mins
Enemies: Council, PPD, Custom
Description: An old Troll tries to go straight, but bad habits die hard. A humorous MA arc for levels 1-50. (Warning: Contains an EB.)
Difficulty: Moderate to Hard
I've had no trouble running this arc solo and with small teams at higher levels, but have not tested it extensively for lower level toons so I'm unsure of how it will play in that range.