Nuffdaddy

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  1. [ QUOTE ]
    The game should allow you to use the Accolades you have earned regardless of your current level.

    [/ QUOTE ]

    /signed

    For the many, many reasons already brought up in the thread, please Devs, make this change.

    I realize some of this may come down to pride (*cough*RV Isolator*cough*), but please, do the logical and not-completely-illogical-and-actually-quite-silly thing and make all Accolades stay in effect while Exe'd/Mal'd, especially in light of the new content that is specifically designed to be used by level 50's, which auto-exemplar's for the vast majority of the content.

    Pretty please?
  2. [ QUOTE ]
    Ugh. The only sense I can make out of this is that they wanted to make the AV encounters more chaotic no matter WHAT team makeup one has. 1 power can still negate that chaos, but only 1. Otherwise the somewhat nebulous aggro rules apply.

    [/ QUOTE ]

    Okay, while this "Stealth Nerf" is a decidedly underhanded move on the part of the Devs (or even worse, another Bug), I think everyone needs to stop and take a breath.

    To say that requiring one particular Power to take down a GM/AV is somehow unfair or borked fails to look at the bigger picture.

    Can you take down a GM/AV without some form of -Regen?

    No (some would argue that it is possible to accomplish this, but I don't consider a 30-60 minute whittle-fest an acceptable way to do it).

    And can you Tank (as in acquiring and holding aggro) a GM/AV without the Taunt power from any Tanker secondary?

    No (at least according to recent personal experience & current Forum reports).

    Are either of these situations fair & balanced?

    I would say no to both.

    Are either Game-Breaking?

    I would say no to both.

    All we can gather from the current state of GM/AV encounters is that the Devs want them to be only achievable (or at least resonably achievable) with what they consider a 'Balanced' team (one with at least one -Regen Defender or Controller & at least one Tanker with Taunt to keep everyone else from getting pulped).

    Although I must admit that I'm mostly playing Devil's Advocate here....all my Tankers have taken Taunt as early as possible, and use it regularly, and therefore are unaffected by this "change."