Originally Posted by Bill Z Bubba
KNOWN ISSUES
FSAA
Having the game manage FSAA causes the world, but not your in game windows/menus to go black. The lower your resolution, the less likely the blackness will occur. I've had it occur at 2X FSAA at 1280X1024.
Ghosted Image when Overlooking Water
A ghosted image will ALWAYS appear over water if Water FX is set to High. Low Water FX by itself will not cause the ghosted image, but will if used with Bloom or Depth of Field. If Water is off, Bloom and Depth of Field together or by themselves will not cause the ghosted image.
Crytpic's HDR Implementation
Water FX set to High and/or Depth of Field are still incompatible with FSAA.
Bloom will NOT break FSAA if FSAA is managed in game rather than with the Catalyst Control Center. Of course, if you have the game managing your FSAA the world may go black on you.
Bloom and Depth of Field used together cause the screen to be washed out and bright.
The Contact and Character Information Windows
As of Issue 8, opening the contact screen causes a drastic reduction in FPS and a jittering effect as the contacts are being loaded. Once completed, however, FPS returns to normal. This issue is universal for ATI and Nvidia users.
For ATI users with AGP cards, you will probably experience an application lockup when opening the Contacts screen if you do not have Fast Writes enabled.
Enhancement Screens and X1*** series cards
If you have an X1*** series card, (may be present with the 2*** series cards as well, but this has not been verified by this author) either on the normal enhancement screen, or when putting enhancements into slots during a respec, the cursor becomes erratic when placed on the enhancement icons. In order to grab enhancements, you must have the cursor above and left of where it should be.
Grandville and 92** series cards
Having Geometry Buffers enabled within the game while using a 92** series card causes graphical anomolies in Grandville and often an inability to even zone there.
Task Switching, alt-tabbing, use of windows key while playing
It's broken. Use of -renderthread 1 flag to enable multithreading often breaks it. Having the Catalyst Control Center manage FSAA and/or AF may be part of the issue. Running Full Screen may be the problem. You'll have to play around with those three to find out what fixes it for you.
If I missed any, which I no doubt have, please remind me of them by PMing me.
RECOMMENDED SETTINGS as of the Cat 7.6s
In Game:
Resolution AND 3D Resolution Scaling: Same as Desktop
Refresh Rate: Same as Desktop
Advanced Graphic Settings: Enabled
Particle Physics Quality: High (Very High if you have PhysX pci card)
World Texture Quality: Very High (Lower if your card has less than 256MB vram)
Character Texture Quality: Very High
World Detail: 100% (Large performance hitter, lower to raise framerate)
Character Detail: 200%
Max Particle Count: 25050 (Large performance hitter, lower to raise framerate)
Vertical Sync: Disabled
FSAA: Off
Shadows: Enabled (Disable for slight performance boost)
Use Geometry Buffers: Enabled (Disable if you have a 92** series card)
Anisotropic Filtering: Disabled
Texture Crispness: Smooth
Shader Quality: High (Lower for older cards, game looks bad on anything but High to me)
Water Effects: Low (Or off for better performance)
Depth of Field Effects: Disabled
Bloom Effects: None
In Catalyst Control Center:
Under Display Options:
3d Refresh Rate Override: Same as Desktop
Under 3D settings:
Anti-Aliasing: 4X (Temporal Disabled) (2X for better performance)
Anisotropic Filtering: 4X (2X for better performance)
Catalyst A.I.: Disabled (I've seen no benefit in leaving this enabled)
Mimmap Detail Level: High Quality
Wait for Vertical Refresh: Always On (Disabling this will yield better performance, but will causes screen tearing. YMMV.)
Adaptive Anti-Aliasing: Disabled
API Specific:
Direct3D:
Enable geometry instancing: Yes
Support DXT texture formats: Yes
Alternate pixel center: No
OpenGL:
Triple Buffering: Yes (If you disabled Vertical Refresh, do NOT enable this)
Force 24-bit Z-buffer depth: No
Uninstalling/Reinstalling Drivers
(Thanks to Wolf_Shadow for the reminder)
Here are the steps I currently use when uninstalling old driver packages and installing new ones.
Go to Add/Remove Programs
Choose ATI Software Uninstaller
Click Remove
Click Yes to removing all ATI software
Allow the system to restart
Cancel XP's attempt to automatically install the display adapter, probably twice
Disable your antivirus program
Uninstall any 3rd party ATI driver packages still listed in Add/Remove Programs
Use Driver Cleaner (if you have it) to clear out ATI, ATI WDM, ATI Uninstaller, ATI CCC
Install the latest Catalyst package
If you have an OEM laptop that will not let you install the real driver package, you can get tweaked drivers from omegadrivers.net or laptopvideo2go.com
If you have any questions, please don't hesitate to ask. I will do my best to answer honestly and correctly.
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