NovaBolt

Apprentice
  • Posts

    6
  • Joined

  1. [ QUOTE ]
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    I once again vote against it. Costume diversity for the win.

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    Then they better be consistant about it.

    Right now you can make "evil" guys in COH and "heroes" in COV. If they wanna try and push a load like diversity then they're already failing at it.

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    I agree, I was somewhat disappointed to see a majority of the CoH pieces carried over. I want to try to tkeep the 2 games somewhat separated for at least a little while. The game is not even out yet and I have seen people request;

    CoV costume pieces in CoH
    CoV missions/newspapers in CoH
    Heroes and villains switching sides
    CoV powersets in CoH
    Villains and heroes teaming together (one of my least fav requests. Let's fight each other bit first before we team. No heroes/villains teamed with one another until they fought first.)

    I think we need to let CoV revel in it's uniqueness for a bit first. I'm buying the game and want to enjoy it for the new game it is. to get my money out of it. There is no point in buying it, if everyone got their way and all CoV content was added to CoH. Eventually I see that happening, but for now let's enjoy CoV as it is and CoH as it is.

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    I see nothing wrong with having these options (well, most of them) available to CoH players who have ALSO purchased CoV. It gives even more reason to buy the product if you're a strict CoH player.

    I for one would LOVE to have new costume options available to my heroes (at the cost of buying CoV)

    I think that would be more than fair since the villains have all the hero costume options.

    I do, however, agree that heroes and villains shouldn't be able to team together. That just doesn't seem necessary.
  2. Goodbye Gil, I really enjoyed your articles.

    You will be missed.
  3. NovaBolt

    Sally Spawn Rate

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    Umm... Who or what is Sally? And where is she found? I have been playing this game over a year and never heard of her before now.
    Did I miss something in a patch or update note?
    ________________________________________________

    Sorry maybe I should have scrolled to the last page before asking LOL, my attention span went bye-bye on page 3.

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    Sally is a monster in Croatoa. She has 1 Hit point so one hit and she's out. You have to take her out twice though to get the Believer Badge.

    Anyway, the spawn rate is messed up.. they're working on it though.
  4. I think he's talking about Matrix Online.

    And yeah, I don't like the idea of purchasing a Pen and paper game just so I can get a cape. That's just a tad ridiculous.
  5. [ QUOTE ]
    I've seen a lot of posts from you about how you want us to play the game.

    You really, really, want to think carefully about forcing the players to your vision.

    This game was a wild success with how it played, even if it wasn't precisely what you wanted. I've seen a few games (Anarchy Online for instance) where the players weren't playing it to the developers vision, so "changes" were made that actually made the game less fun (part of the reason I'm here and not there any more).

    The path you're currently going down: nerfing everyone or buffing mobs until we're firmly in your "kill 3 whites", travel as a group to the contact/mission is pretty scary. I don't think that game would be as much FUN as the one I got at release.

    It might be better to set ego aside, look at how your players WANT to play the game (not at how YOU want them to play it), and build content/design around that.

    Well, just my .02, I'd hate to see what happened to AO happen to CoH.

    Kruschev

    [/ QUOTE ]

    A sad world of assumptions, you don't know statesman at all!
  6. [ QUOTE ]
    I've seen a lot of posts from you about how you want us to play the game.

    You really, really, want to think carefully about forcing the players to your vision.

    This game was a wild success with how it played, even if it wasn't precisely what you wanted. I've seen a few games (Anarchy Online for instance) where the players weren't playing it to the developers vision, so "changes" were made that actually made the game less fun (part of the reason I'm here and not there any more).

    The path you're currently going down: nerfing everyone or buffing mobs until we're firmly in your "kill 3 whites", travel as a group to the contact/mission is pretty scary. I don't think that game would be as much FUN as the one I got at release.

    It might be better to set ego aside, look at how your players WANT to play the game (not at how YOU want them to play it), and build content/design around that.

    Well, just my .02, I'd hate to see what happened to AO happen to CoH.

    Kruschev

    [/ QUOTE ]

    A sad world of assumptions, you don't know statesman at all!