Noble Savage

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  1. Quote:
    Originally Posted by MacAllister View Post
    Could the loyalist piece be 256x512 instead of 512x256?
    512x256 is preferrable, but I don't want to shoot down a great idea that requires verticality to work. So the answer is...Maybe? Can you arrange the elements on your design both ways, just to make sure your entry complies with our format?
  2. Quote:
    Originally Posted by TsumijuZero View Post
    ...Back on topic however, and this one's for David. I entered a full poster design with non serif lettering, I would hope the intent of the poster was obvious, but was wondering should I send a second email in explaining the thought process behind the poster?
    Hey, Tsumiju. I haven't had a chance to see all the entries just yet, but a second email probably won't be necessary. If there's a compelling reason for using an alternate typeface, I'm open to it. And if the idea's awesome but the font doesn't work, I wouldn't hold it against you.
  3. Quote:
    Originally Posted by Jordan_Yen View Post
    I was really thinking about staying out of this one since I certainly don't need more demands on my time, but man I'd love to have some artwork shown in-game... Oh squee!

    I think I'll give it a shot, but it would be so very helpful to have source artwork to work from. What does Cole look like? What do typical resistance types look like? The PPD?

    I know you have a few screenies on your GR site, but a fansitekit like for CoH/V would be super helpful
    All the source artwork you've asked about is on the GR website. Look under 'Characters,' 'Enemy Groups,' and 'Concept Art.'
  4. Quote:
    Originally Posted by Thornster View Post
    Bah I don't know why I keep reading the rules to these things ... I should know after 6 years that I can never participate to these things
    I thought Canada and the UK COULD participate this time, right?
  5. Quote:
    Originally Posted by Du Hast View Post
    does any one know what font is used for the City of Heroes logo? or is it custom?
    The logo's custom.

    Final font treatments for the Loyalist propaganda will be some form of sans serif block lettering, but don't worry--font usage will NOT be counted against you if you've already submitted something and gone with a different style of lettering. Mainly, we're looking for clever wording and/or art treatments.
  6. Quote:
    Originally Posted by Golden Girl View Post
    I've watched that video more than a few times

    I was meaning more for you to show us concept art or screenshots of AntiMatter, Battle Maiden, Black Swan, Bobcat, Chimer, Diabolique, Dominatrix, Infernal, Malaise, Nightstar, Shadowhunter and Siege - plus any new ones
    Focus on the major players. I'd love to show you concept for some of these, but it'll have to wait.
  7. Quote:
    Originally Posted by Eva Destruction View Post
    Define "Graffiti." Does it have to be something spray-painted directly on a wall, or can it be a poster/flyer illegally posted about town?
    We're specifically looking for wall applications: spray paint and stencil artwork would be ideal. Small posters might be possible too.
  8. Quote:
    Originally Posted by Golden Girl View Post
    By the way, I think this thread would be a really good place for them to post screenshots or concept art of all the redesigned Praetorian AVs, so people entering the contest can be as accurate as possible with their posters - like how can people draw the Paretorian Guard if they don't know what they look like?
    You can see official concept art of Emperor Cole/Tyrant, Tyrant's Tower, the PPD, the Resistance, and Calvin Scott on the website right now, and more should be available soon.

    In the meantime, let me point you toward the youtube video of HeroCon '09 for some of the other concept (quickest way for you to see it):

    http://www.youtube.com/watch?v=SItM3OLqb5w

    For Mother Mayhem, go to 5:11.
    For Neuron, go to 5:25.
    For Marauder, go to 5:35.
  9. Quote:
    Originally Posted by Golden Girl View Post
    You're making it sound like Tyrant's some kind of dictator, rather than just a misunderstood hero

    Like I said about the 3D, I'd like to enter, but ti depends on what ready-made 3D elements I can find that'd be suitable for Praetorians.
    He's not the Marcus Cole you know. Emperor Cole/Tyrant is in a very gray area morally, and the utopia he's built has come at a very steep cost indeed. Praetoria is not a democracy, and the people are not 'free'. Are they safe? Yes, for now, but Cole rules unilaterally, and some of his iron-handed decisions are very dictatorial.

    The Resistance doesn't call him 'Tyrant' for nothing.
  10. Quote:
    Originally Posted by Obsidius View Post
    May I make an Open Source suggestion?
    Maybe? If I can open your file in Photoshop, we're golden.
  11. Quote:
    Originally Posted by Rylas View Post
    How about some still shots of resistance/loyalist/Praetorean AVs to help us make our images? Or did I miss a link with some good options to pull from?
    We'd like you guys to approach this as a drawing/graphic design challenge. You can use the GR website resources (character profiles and concept art) to get an idea of what some of these characters look like, but shoot for simple, stylized images and think hardest about the message:

    What would the Cole government say to keep citizens in line? What truths does the Resistance want to expose?
  12. Quote:
    Originally Posted by Dark_Respite View Post
    Any chance you might allow videos? If I can get hold of the demofile models for GR, I could probably do an ad for either side, a la Recluse's "I am Recluse, hear me blather" speech on the Grandville monitors.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Alas, this one's 2D only, I'm afraid. The Loyalist propaganda will be attached to billboards and the Resistance graffiti will be applied to walls--no tv screens.
  13. Quote:
    Originally Posted by Golden Girl View Post
    Well, Photoshop can add some very good efefcts to make 3D look like it's 2D - and as I can't draw, 3D is my best way of doing it
    Sounds like a plan. Just try to think old school, like you're actually working for the Ministry of Proganda in some authoritarian state.
  14. Quote:
    Originally Posted by PownUnoobs View Post
    Would it be wise to post watermarked WIP's in the art subforum?
    Sure. You guys could probably help each other come up with stronger ideas. I won't be able to weigh in personally (or it'll look like favortism), but when I need art advice, I always find it helpful to run my ideas by a friend.
  15. Quote:
    Originally Posted by Golden Girl View Post
    The actual game thinks otherwise

    I'd like to enter this - but I'd be using a 3D art program, and I'm not sure I could get all the parts I needed to make models of Tyarnt or his thugs in time for the deadline.
    The examples are just that: examples. Feel free to use whichever characters make sense to you.

    And just a tiny bit of art direction for you guys, to point you down the right path: 3D art may not be the best fit in Praetoria b/c we're looking to sources like Communist and American propaganda circa WW2 for inspiration. That means flat, stark colors either alone or combined with a more painterly approach, bold block lettering, and clever graphic design.

    We definitely weren't expecting you guys to build and execute in 3D.
  16. Quote:
    Originally Posted by Buxley1 View Post
    Hurm. Any chance of allowing other formats like PNG, TIFF, or BMP? My non-thousand dollar editor of choice (Acorn for OS X) doesn't support PSD or TGA.

    Thanks!

    Looking forward to seeing what people come up with!

    -Buxley
    Y'know what? Sure. We can work with other formats. Having layers is ideal because it gives us the ability to easily modify individual elements (which would save us time in adapting the art into actual game assets), but the contest is really about clever ideas, so don't let the file format be an issue. Submit the art in any common format, and we'll work around the layer thing.

    Have fun!
  17. Noble Savage

    All Things Art

    Quote:
    Originally Posted by Tired Angel View Post
    I just wanted to say after running the new Posi TF last night that the new maps for it were amazing!

    Very atmospheric and I found very creepy!

    I would love to see more maps like this (and Im sure you have plenty of others up your sleeve for GR!).

    One thing I was thinking is that there is a map Redside were there is a Crey Lab map which had been destroyed with wrecked walls and fires. Even the lifts work differently were you can jump down a tube to get to the next floor. I was wondering if that kind of setup can be used for some of the future maps you design?
    There's definitely been a renewed emphasis on making the maps as clever, unique, and interesting as possible, and the folks who brought you those I17 missions are hard at work on killer new stuff for GOING ROGUE. Lots of neat new stuff to see, I promise.
  18. Noble Savage

    All Things Art

    Quote:
    Originally Posted by rian_frostdrake View Post
    before we get started, because i will happily ask some questions and make some suggestions, but what would you say the relation of this thread to jay's costume request thread is, do you guys still check that one or would this be a more productive place to make a suggestion? thanks in advance.
    Good point that I'll answer first. Other threads are still completely legit, and you should feel free to post on any of them. As a dedicated character artist, he'll be better equipped to answer technical questions about the system and his process whereas my perspective on the Art Team is broader and more general. I'm collecting feedback from all corners, not just in regards to costume parts.
  19. Noble Savage

    All Things Art

    What's up, everybody? As your friendly neighborhood CITY OF HEROES Art Lead, I wanted to create a dedicated space where you, the player, can post your questions and comments about anything in the game that's art related (costumes, environments, animation, fx, sound, UI, concept art, etc.). It's a direct line of communication between you and the COH Art Team, and what I'd really like to get out of it is to learn what the playerbase wants to see in upcoming releases.

    A couple of quick ground rules to get us started:

    1. Gotta keep it real: Ongoing development is of course my top priority, so my ability to respond to posts and PMs will be limited. If you don't get a direct reply, don't worry--rest assured that I'm reading everything that appears on this thread.

    2. Patience, young Jedi: Posting on this thread won't necessarily expedite that special part you've wanted forever, but it'll at least keep it on the radar. We're always striving to give you guys what you want, but that comes in two flavors: variations on existing stuff, and brand-new stuff that expands the game into exciting new territory. Though we try to honor older requests (see: animated tails), it has to happen as a part of overall development.

    3. This is why we can't have nice things: If something's logistically prohibitive, technically unfeasible, or aesthetically miss-matched with the game, I'll always try to level with you. Certain things just aren't on the agenda, and why dwell on those when we could be talking about all the awesome stuff that you get instead?!

    4. Rein it in there, cowboy: Let's try to keep the dialogue measured and constructive. It's helpful to know what you like and don't like, but play it cool, y'know?


    So yeah, what's on your mind?
  20. Hey, folks. I'm packing up the art discussion and moving it over to City Life on an ongoing basis. We'll be discussing all things art-related in CoX, so feel free to drop by.
  21. Quote:
    Originally Posted by Zekiran_Immortal View Post
    The little things, actually. I haven't been on for months so I haven't had the chance to even get to know what's IN the issue, until it went live today.

    But what has impressed me a lot are the NPCs walking around, with their bags of groceries and coughing and crinkly bags... The sounds - cars beeping, with engines... It seems more ambient than ever, and particularly combine that with the shadows and such? It makes for a far more realistic experience...
    Glad you noticed Our Sound Engineer Adam Kay gets all the credit for these improvements, and he's devoted a lot of extra time above and beyond his regular duties to go back and enhance the overall ambient sounds. I'm constantly amazed how much the sound adds to the experience.
  22. Quote:
    Originally Posted by Zombie Man View Post
    You can ask the Mods to start official feedback/request/bug threads...
    That's pretty much my plan. We're getting some useful discussion out of this, and it should really be it's own thread.

    I won't be able to respond every day necessarily or get a whole bunch of special requests expedited through the pipeline, but at the very least I'd like to know what's on the playerbase's collective wishlist and, whenever possible technically, whenever it makes sense aesthetically, to argue for those things as part of the game's ongoing development.

    As you'd expect, most of the focus is on expanding into completely new territory, but I don't want to lose sight of artistic gaps created along the way. Often, there are creative ways to do both at the same time.
  23. Quote:
    Originally Posted by Psyte View Post
    Wailuku on the lovely island of Maui! Now with a Zippy's in Kahului!
    I miss Zippy's so much. We've got an L&L franchise across the street, but it's not as good as the local shops (no beef stew for example), and definitely doesn't hold a candle to Zippy's.
  24. Just wanted to give a little shoutout to any Hawaiians who might be reading this. I'm a kama'aina from Nuuanu valley, so aloha from Paragon HQ!
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    See, the reason I ask is that I've actually seen this in various ways in-game...

    Finally, CURRENTLY ON LIVE female lower arms that use anything "with skin," such as the Fingerless Gloves texture for Smooth Gloves or the Pointed Glove and Flared Glove 3D model options will have the MALE lower arm texture, ...
    ...It'd certainly make me personally VERY happy, and even if nothing comes out of it, at least I know SOMEONE heard my suggestions after all these years
    Coincidently, a designer recently pointed out this bug to me, and it's definitely something I'd like to fix. Looks pretty dang weird if you ask me.

    The character team's completely tapped right now, working on [redacted], but I'll look into the bug for sure. Man, I bet you can't wait to get all those awesome [redacted] parts!

    As for the larger point, all I can promise for now is that we'll continue to look into it. If there turns out to be a manageable compromise, and the player base continues to show interest, of course we'd consider it.

    Being relatively new to the Art Lead post, though, I'm still in the process of getting an overall read on costume/character requests. I get PMs all the time asking for one thing or another, and the requests are all over the map as you might expect. GOING ROGUE and the next Super Booster will fill at least two major categories, but after that we'll just have to see.