Nine Nine Ten

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  1. First, a few words on this:

    - I did the best I could but I'm sure I messed this up quite a bit. Feel free to go crazy and change anything you think needs changing.

    - I am set on using Hover as well as Teleport. First because my game tends to have massive lag spikes on teleporting and I need Hover to stay airborne until they go away. Second, because Hover is just a really good defensive power on ranged characters.

    - I'm not really married to the ancillary power pool I chose. Honestly, I just chose it because I had to put something. None of them really mesh with my character's...um...character any better than the others, so if you have a better suggestion feel free.

    - If it helps I'm a vigilante.

    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Allen Tetra: Level 50 Technology Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Traps
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Villain Profile:
    Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Web Grenade -- Empty(A)
    Level 2: Cutting Beam -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(7), Det'tn-Dmg/Rchg(9), Det'tn-Dmg/Rng(9), Det'tn-Acc/Dmg/EndRdx(11), Det'tn-Dmg/EndRdx/Rng(11)
    Level 4: Hover -- Krma-Def/EndRdx(A), Krma-Def/Rchg(13), Krma-ResKB(13)
    Level 6: Triage Beacon -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 8: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(21)
    Level 10: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(27)
    Level 14: Kick -- Empty(A)
    Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-Psi/Status(17)
    Level 18: Force Field Generator -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
    Level 20: Acid Mortar -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(37), UndDef-DefDeb/Rchg/EndRdx(37), UndDef-Rchg/EndRdx(45), UndDef-DefDeb/EndRdx(45), UndDef-Rchg(48)
    Level 22: Poison Trap -- G'Wdw-Dam%(A)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/EndRdx(25)
    Level 26: Piercing Beam -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(29), Det'tn-Dmg/Rchg(29), Det'tn-Dmg/Rng(31), Det'tn-Acc/Dmg/EndRdx(31), Det'tn-Dmg/EndRdx/Rng(31)
    Level 28: Recall Friend -- RechRdx-I(A), RechRdx-I(43)
    Level 30: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 32: Overcharge -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rchg(39), Det'tn-Dmg/Rng(39), Det'tn-Acc/Dmg/EndRdx(40), Det'tn-Dmg/EndRdx/Rng(40)
    Level 35: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(43)
    Level 38: Long Range Teleport -- Empty(A)
    Level 41: Dominate -- EoCur-Acc/Hold(A), EoCur-Acc/Hold/Rchg(48), EoCur-Acc/EndRdx(48), EoCur-EndRdx/Hold(50)
    Level 44: Mind Over Body -- ImpSkn-Status(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(46), S'fstPrt-ResKB(46), ResDam-I(46)
    Level 47: World of Confusion -- Empty(A)
    Level 49: Telekinesis -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Flight-I(A)
    Level 4: Health -- Heal-I(A)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- EndMod-I(A), EndMod-I(34), P'Shift-End%(36)
    ------------
  2. It was indeed created before the new hybrid alignments were instituted. Honestly, I don't know about the alignment. The basic idea I had was that the player will be heroic, while the contact is more vigilante. But yeah, I think you might be right. I'll make a note of the other stuff you said too. Thanks. :3
  3. Some of you might remember me posting this before. I've done lots of updating, fixing problems, and now I think it's almost done, I just want some final feedback.

    Against the Armada
    Arc ID: 450862
    Levels: 40-54
    It is a challenging arc, and a story-focused one.
  4. Some stuff before I give the arc ID.

    I don't need story feedback. I'm fine there. Specifically what I'm looking for is gameplay feedback. Even more specifically, I'm looking for difficulty feedback.

    See, the problem I'm running into is I don't know how hard to make this. I don't want this to be a "challenge your abilities" arc. It's a story-based mission arc and I want people to play it for the story. Making it too hard will scare people away.

    On the other hand making the bosses all too easy will ruin the epic feel I've tried to give it.

    But again, this is a story-based mission arc so it HAS to be solo-able so people can actually experience the story.

    So yeah, I'm stuck. My friends keep saying they'll help me out but it's been like six months and not a single one of the dozens has so much as looked at it despite promising they would, so I'm coming here to ask for help.

    Arc ID: 265945