Nightseer

Recruit
  • Posts

    6
  • Joined

  1. [ QUOTE ]

    It isn't the popularity of bases so much as the fact that our programming & art team did a phenomenal job of allowing players to generate their own lairs. Maybe not enough players have experienced this content to comment on it, though hopefully Posi's changes will help.


    [/ QUOTE ]

    When my SO and I first started CoH we joined a 'magic themed' SG started by our friends. Our first visit to the great halls of Orenbega(sp) my SO said: One day I want this for our base!

    When bases came we were all so excited hoping to be able to create something that felt like that for our SG. Soon as I was able I got CoV, loaded up the base editor with the SO watching over my shoulder. We started to scroll through the options, ooohed, ahhhed, siiiiiiighed and got really big grins!

    Then we looked at the size of the items, the size of the rooms and frowned a little. Most of the items were way to big for the basic rooms. Then we looked at the prices to upgrade to larger rooms and frowned more. Given we're a small SG of 10-15 friends and alts there was never any way we could afford to build the base of our dreams. (And none of us had any interest in base raiding if all our hard work and effort could be blown up.)

    So with a sorrowful sigh we decided function over form for our tiny little lair. Slowly we built the rooms, slowly we added the basic functions and now even more slowly we decorate them. All the while looking with great longing over at those huge decortive items we'd love to have and will never be able to afford. (Heck did a massive decorating splurge this weekend, then found out the next day: Rent is due! And we’re 100K short!)

    I hope to see more changes soon to the bases as they are that maybe someday those of us in small SGs can have the Orenbega of our dreams without base raiding.

    You ask what players what... That is what this player wants. =) So can I have it? Pleeeeeeeease!

    Well that and a store in King's Row...

    -NS
  2. Sorry to hear that you’ll be leaving us, but congratulations on the new adventure.
    You’ll be missed very much and I have to agree with my fellow posters that you’ve helped set a high standard of excellence. This is one of the best moderated boards I’ve ever visited, due greatly to your firm and often humorous approach.

    [Joke] Now here is hoping that TR crashes and burns so you’ll come back here by month’s end. =) [/Joke]

    Good bye, great luck and we’ll try not to drive Cricket insane… Well not very insane… A little insane? =)

    -NS
  3. [ QUOTE ]
    [ QUOTE ]
    The options were still totally messed up. Plain boots and tights, rather than insect armor.

    [/ QUOTE ]

    Is it consistent which costume pieces cause this issue?

    [/ QUOTE ]

    I'll have to check more. Compare it to other character and see what I can come up with. Only thing I can say for sure right now. With the brand new character I posted about also having a bald spot issue. In SG mode her Jacket shows up with Sleeves rather than Sleeveless. When I hit the tailor it also showed up that way and was trying to charge me for the change. Soon as I reset that option back to Sleeveless it remove the charge. Did this twice as well as once on the Test Server.

    -NS

    Okay: I logged on my main since she's the only one with 4 slots. I switched back and forth between checking SG settings and Tailor mode. I went so far as to adjust the sliders (which needed tweaking anyways...) so I know that all of them have the most current 'costume bit names'. Here is what I found:

    Slot 1 - Civies was fine in both SG and Tailor window.

    Slot 2 - SG settings had the wrong boots. Details were missing on: Gloves, Chest, Tights, and Boots.

    When going back to the Tailor, twice it tried to reset the boots.

    Slot 3 - SG settings had the wrong boots. Details were missing on just the boots.

    When going back to the tailor it tried to reset these boots as well.

    Slot 4 - Was fine in both modes.

    IMAGES: Tailor and SG Settings
  4. [ QUOTE ]

    One of the 'PonyTail' options has developed a major bald spot!


    [/ QUOTE ]

    Created a new character today and when entering the game found she had the same bald spot problem. I've tried to narrow things down more with this one. Options taken should have been as follows:

    Face Shape: Average 3
    Young Face 11
    Hair: Shag

    When checking on the test server, it listed Face Shape as: Custom, but the slider position seemed to match when I tried them all.

    Female Pattern Baldness

    -NS
  5. [ QUOTE ]
    [ QUOTE ]
    I am sure its mentioned in here but since its still annoying, the bug where you go into SG mode (the costume color selection screen) and your toon is in an entirely different outfit....

    [/ QUOTE ]

    Here's a question, do characters affected by this also have costume pieces that would be reshuffled in the tailor?

    [/ QUOTE ]

    Went to the tailor today to edit a character who I knew had out of date costume options. Changed her from head to toe, exited the tailor and went to the SG mode screen. The options were still totally messed up. Plain boots and tights, rather than insect armor. So at a guess, I think this is it's own problem and not just 'You've got old costume part names'.

    My 2 bits...

    -NS
  6. Heya,

    I tried checking all the posts and went a bit cross-eyed, but I didn't see this one so am going to just jump in and add it.

    This is a 'newer' problem that popped up sometime in the latest batches of changes. Maybe within the last two weeks to a month? Don't get to play this character often so can't say for sure when the problem started, but I did notice it within the last two weeks.

    One of the 'PonyTail' options has developed a major bald spot!

    [IMG]Got Rogane?[/IMG]

    And here are some handy dandy images to document this.

    Hope this helps track all the nasty little gremlins out there.

    -NS

    PS: Sorry if the code is a little wonky. Not used to using ImageShack.