Nightmarer

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  1. Oh I can join tonight at least for the talk, signed for Katie Hannon TF in Defiant at 19:00 and 19:45 but not sure if there's room. It is next week when I am not sure if I will be able to log.
  2. If room available, please sign me with Clattuc, lvl 50 kat/inv scrapper for first one and with Darkmantler, lvl 33 DM/SR scrapper for the second one.
  3. Dunno about the Magnitude but it affects Lieutenants for sure.
  4. Sorry, just to let you guys know that I MIGHT not be at 6:00 sharp. I might be 10-15 min late (tops).-

    Sorry about that.-
  5. If worst comes to worst, I can try tank LR with an Inv Scrapper, 99.9% chance I'll hit debt cap (not that i'm bothered) and it will be useless and 0.01% chance (maybe less)of getting perma-bragging rights
  6. Well, update so far:

    1.- Nightmarer, lvl 30 dark/dark defender
    2.- British Burner lvl24? fire/fire blaster
    3.- Mach2 lvl25 sonic/energy
    4.- Peacefighter, lvl 27 PB
    5.- Defcon 2.0, lvl 34 PB
    6.- DOS, lvl 32 Controller ?/?
    7.-
    8.-

    Well, we are 6 now, we'd need a couple more 33+ toons otherwise the lvl difference is way too high, I guess we can wait and see who else shows up.-
  7. Cool, as I said, I don't mind to make it 2 days if planned in advance.
    On the other hand, I am not 100% sure about next week. I'll be on trip to Slovenia, I'll of course take my laptop with me and try to log, but it will depend if the Hotel has internet connection in the room, if no customers want to go out for dinner, etc...
    In case I can't make it for next week, I'll lvl the toon to the team lvl for next session.
    Anyway, looking forward tonight and tomorrow.
  8. Well, update so far:

    1.- Nightmarer, lvl 30 dark/dark defender
    2.- British Burner lvl24? fire/fire blaster
    3.- Mach2 lvl25 sonic/energy
    4.-
    5.-
    6.-
    7.-
    8.-

    I will give it until this afternoon and if no more people signs, I will let it go.
  9. Well, updat so far:

    1.- Nightmarer, lvl 30 dark/dark defender
    2.- British Burner lvl24? fire/fire blaster
    3.- dazz - surprise toon
    4.-
    5.-
    6.-
    7.-
    8.-

    Boy, 1st respec is a popular one lol.-
  10. Nightmarer

    GLBT SG

    No, not really, no, but thanks for asking anyway.-
  11. Mmmm, hope you reach 24 before Friday since it is the minimum level for the 1st respec Trial
  12. Heya,

    I ws thinking of running 1st respec Trial on Friday the 3rd at 6:15 pm if enough people interested, please let me know if you want to join:

    1.- Nightmarer lvl 30 dark/dark defender
    2.-
    3.-
    4.-
    5.-
    6.-
    7.-
    8.-

    Ideally we should be either in +-2 levels range or with enough SK/exemp
  13. Mmmm, Wednesdays and Thursdays sounds good to me, not sure I can commit every Monday though.
    Anyway, as promised, I have Radiant Volt just at lvl 10 with Spelunker mish on tray.
  14. Plz count me in with Clattuc, lvl 50 Kat/Inv Scrapper
  15. [ QUOTE ]

    It comes with a 75% resistance to everything but psionics (only 8%) Also same screen shows an insane recovery rate of 280% (4.67/sec).

    [/ QUOTE ]

    Of course all that changes once you untick Unstoppable and double check your "Totlas" screen.

    Sorry about that

    Anyway, I will probably go for this build on my lvl 50 Kat/Inv scrapper, can't be worst than my last experimentation with Presence Pool
  16. Ok for me. If planned with a little bit advance (like now) I'm pretty much up for as many days as you guys wish. My toon is lvl 8, I'll take him as far as possible this evening, hopefully I'l be 10 - 11 by tonight (tomorrow I signed for TF with another toon) and will have spelunker mish.
  17. And this would be same build with less sets, some are still important and some are very desirable:

    Hero Plan by Mids' Hero Designer 1,20
    http://www.honourableunited.org.uk/mhd.php

    Katana - Inv: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- RechRdx-I:50(A), Acc-I:50(13), EndRdx-I:50(17), Dmg-I:50(25), Dmg-I:50(37), Dmg-I:50(37)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
    Level 2: Temp Invulnerability -- EndRdx-I:50(A), EndRdx-I:50(3), ResDam-I:50(3), ResDam-I:50(5), ResDam-I:50(5)
    Level 4: Flashing Steel -- RechRdx-I:50(A), Acc-I:50(13), EndRdx-I:50(15), Dmg-I:50(17), Dmg-I:50(19), Dmg-I:50(25)
    Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(7), Mrcl-Heal/EndRdx:40(7), Mrcl-Heal/EndRdx/Rchg:40(9), Mrcl-Heal/Rchg:40(11), Mrcl-Heal:40(11)
    Level 8: Divine Avalanche -- RechRdx-I:50(A), Acc-I:50(9), EndRdx-I:50(15), DefBuff-I:50(40), DefBuff-I:50(40), DefBuff-I:50(42)
    Level 10: Resist Elements -- Aegis-Psi/Status:50(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Swift -- Run-I:50(A)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(43)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Unyielding -- EndRdx-I:50(A), EndRdx-I:50(23), ResDam-I:50(23), ResDam-I:50(37), ResDam-I:50(43)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Soaring Dragon -- RechRdx-I:50(A), Acc-I:50(27), EndRdx-I:50(27), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(36)
    Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29), LkGmblr-Rchg+:50(46)
    Level 30: Tough -- EndRdx-I:50(A), EndRdx-I:50(31), ResDam-I:50(31), ResDam-I:50(31), ResDam-I:50(34)
    Level 32: Golden Dragonfly -- RechRdx-I:50(A), Acc-I:50(33), EndRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 38: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(45), Aegis-ResDam/EndRdx/Rchg:50(46)
    Level 41: Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
    Level 47: The Lotus Drops -- RechRdx-I:50(A), Acc-I:50(48), EndRdx-I:50(48), Dmg-I:50(48), Dmg-I:50(50), Dmg-I:50(50)
    Level 49: Resist Energies -- ResDam-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-EndRdx:50(A), Clrty-RunSpd:50(46), Clrty-Stlth:50(50)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+4,58% Defense(Fire)[*]+4,58% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+5% Enhancement(Heal)[*]+22,5% Enhancement(RechargeTime)[*]+60,3 (4,5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 22,2%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+5% Recovery[*]+10% Regeneration[*]+3% Resistance(Psionic)[*]+5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Steadfast Protection[u]
    (Resist Physical Damage)<ul type="square">[*] +3% Def(All)[/list][u]Miracle[u]
    (Dull Pain)<ul type="square">[*] +2,5% Recovery[*] +25,1 (1,88%) HitPoints[*] +5% Enhancement(Heal)[/list][u]Aegis[u]
    (Resist Elements)<ul type="square">[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Miracle[u]
    (Health)<ul type="square">[*] +2,5% Recovery[/list][u]Luck of the Gambler[u]
    (Invincibility)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Tough Hide)<ul type="square">[*] +10% Regeneration[*] +15,1 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Unstoppable)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[/list][u]Celerity[u]
    (Sprint)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +20,1 (1,5%) HitPoints[/list]


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  18. I came up with this build, which btw would be awfully expensive on sets, but hey ho, that will give you a strong reason to keep playing your toon after he hits 50:

    Hero Plan by Mids' Hero Designer 1,20
    http://www.honourableunited.org.uk/mhd.php

    Kat-Inv: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Acc/Dmg:50(17), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
    Level 2: Temp Invulnerability -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), Aegis-EndRdx/Rchg:50(5), Aegis-ResDam/EndRdx/Rchg:50(5)
    Level 4: Flashing Steel -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Acc/Dmg:50(15), Sciroc-Dmg/EndRdx:50(17), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Rchg:50(25)
    Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(7), Mrcl-Heal/EndRdx:40(7), Mrcl-Heal/EndRdx/Rchg:40(9), Mrcl-Heal/Rchg:40(11), Mrcl-Heal:40(11)
    Level 8: Divine Avalanche -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dmg/EndRdx:50(40), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(42)
    Level 10: Resist Elements -- ResDam-I:50(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Swift -- Run-I:50(A)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(43)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Unyielding -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(23), Aegis-ResDam/EndRdx:50(23), Aegis-ResDam/Rchg:50(37), Aegis-ResDam/EndRdx/Rchg:50(43)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Soaring Dragon -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Acc/Dmg:50(27), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36)
    Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29), LkGmblr-Rchg+:50(46)
    Level 30: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(31), Aegis-EndRdx/Rchg:50(31), Aegis-ResDam/EndRdx/Rchg:50(34)
    Level 32: Golden Dragonfly -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Dmg:50(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(34)
    Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 38: Unstoppable -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40), Aegis-ResDam:50(43), Aegis-ResDam/Rchg:50(45), Aegis-ResDam/EndRdx/Rchg:50(46)
    Level 41: Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
    Level 47: The Lotus Drops -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(48), M'Strk-Acc/EndRdx:50(48), M'Strk-Dmg/Rchg:50(48), M'Strk-Dmg/EndRdx:50(50), M'Strk-Acc/Dmg:50(50)
    Level 49: Resist Energies -- ResDam-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-EndRdx:50(A), Clrty-RunSpd:50(46), Clrty-Stlth:50(50)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+3% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+9,3% Defense(Fire)[*]+9,3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+9,25% Defense(Psionic)[*]+4,88% Defense(Melee)[*]+6,75% Defense(Ranged)[*]+20,5% Defense(AoE)[*]+32% Enhancement(Accuracy)[*]+5% Enhancement(Heal)[*]+32,5% Enhancement(RechargeTime)[*]+110,5 (8,25%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 23,3%)[*]+MezResist(Immobilize) (Mag 29,9%)[*]+MezResist(Sleep) (Mag 21,7%)[*]+MezResist(Stun) (Mag 21,7%)[*]+MezResist(Terrorized) (Mag 20%)[*]+5% Recovery[*]+30% Regeneration[*]+0,95% Resistance(Fire)[*]+0,95% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+8% Resistance(Psionic)[*]+20% RunSpeed[*]+7,5% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Sting of the Wasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +15,1 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Steadfast Protection[u]
    (Resist Physical Damage)<ul type="square">[*] +3% Def(All)[/list][u]Aegis[u]
    (Temp Invulnerability)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[/list][u]Scirocco's Dervish[u]
    (Flashing Steel)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Miracle[u]
    (Dull Pain)<ul type="square">[*] +2,5% Recovery[*] +25,1 (1,88%) HitPoints[*] +5% Enhancement(Heal)[/list][u]Mako's Bite[u]
    (Divine Avalanche)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +20,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Miracle[u]
    (Health)<ul type="square">[*] +2,5% Recovery[/list][u]Aegis[u]
    (Unyielding)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Crushing Impact[u]
    (Soaring Dragon)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +15,1 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2,5% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
    (Invincibility)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Tough)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[/list][u]Scirocco's Dervish[u]
    (Golden Dragonfly)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Luck of the Gambler[u]
    (Tough Hide)<ul type="square">[*] +10% Regeneration[*] +15,1 (1,13%) HitPoints[*] +7,5% Enhancement(RechargeTime)[/list][u]Aegis[u]
    (Unstoppable)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[/list][u]Multi Strike[u]
    (The Lotus Drops)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Celerity[u]
    (Sprint)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +20,1 (1,5%) HitPoints[/list]


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    ZT:&lt;]E]+I/9?JFDD9/`(([$0^`'X,"6&gt;T!F=C%+IP=I\D(#UX9X_B=NCJ]J`=EX&lt;.&gt;72&amp;KNQB06.33W
    9&gt;1S36GN_(N#D,.&gt;38*6^]PF@5-(&gt;CDTQF(U4`S!Z3=1:JH[&gt;OSB&gt;'5":SE2R2)S%63+'=G3\$GV8"M
    F?AX!3;PWDN7)_2F)U#]6:SCHI&amp;+6Q`I`?JO!G"PW.&lt;5%AH7B](&lt;Z]!?H,[-Z+NK0,UAPAXU1+`:G@I
    K(U5GDU&gt;9-5P(%GMUTIM\Q5(8_0KF&lt;IMH\8#&lt;]O52'NNZAN"&gt;U;ZU8W^&gt;]/[_+^2ZZM_YR5WZ0``
    |-----------------------------------------------------------------------------|
    </pre><hr />

    It comes with a 75% resistance to everything but psionics (only 8%) plus a 10.5% defense to psionics, a 21% defense to fire/cold, 18.7% AoE defense and 14.7% defense to lethal, smashing, energy and negative energy. The Ranged defense sucks (4.9%) but can be sorted changng a couple of Crushing Impact sets by Mako's Bite. Melee defense is just a meager 3% but that's waht Divine Avalanche is meant for.

    Having said that, these are the figures shown in the "Totals" screen on Mid's Hero Designer, I can see in the sets bonuses overall that figures are different (psi def), hence I guess that the Hero Designer is not adding some bonuses probably from a unique enhancement or something like that. Also same screen shows an insane recovery rate of 280% (4.67/sec).
  19. This is probably the build I'd use, I put the minimum required sets and from that you can add any desired sets to gain either more defense or resistance or recharge rate or more likely, +recovery

    Hero Plan by Mids' Hero Designer 1,20
    http://www.honourableunited.org.uk/mhd.php

    MA-DA: Level 50 Science Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Dark Armor
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick -- RechRdx-I:50(A), Acc-I:50(19), EndRdx-I:50(42), Dmg-I:50(43), Dmg-I:50(43), Dmg-I:50(43)
    Level 1: Dark Embrace -- EndRdx-I:50(A), EndRdx-I:50(3), ResDam-I:50(3), ResDam-I:50(7), ResDam-I:50(9)
    Level 2: Storm Kick -- RechRdx-I:50(A), Acc-I:50(15), EndRdx-I:50(39), Dmg-I:50(40), Dmg-I:50(40), Dmg-I:50(40)
    Level 4: Murky Cloud -- EndRdx-I:50(A), EndRdx-I:50(5), ResDam-I:50(5), ResDam-I:50(7), ResDam-I:50(9)
    Level 6: Cobra Strike -- RechRdx-I:50(A), Acc-I:50(15), EndRdx-I:50(37), Dmg-I:50(37), Dmg-I:50(39), Dmg-I:50(39)
    Level 8: Air Superiority -- Acc-I:50(A)
    Level 10: Obsidian Shield -- EndRdx-I:50(A), EndRdx-I:50(11), ResDam-I:50(11), ResDam-I:50(13), ResDam-I:50(13)
    Level 12: Swift -- Flight-I:50(A)
    Level 14: Fly -- Flight-I:50(A)
    Level 16: Dark Regeneration -- Acc-I:50(A), Acc-I:50(17), EndRdx-I:50(17), EndRdx-I:50(25), Heal-I:50(25), RechRdx-I:50(50)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Crane kick -- RechRdx-I:50(A), Acc-I:50(23), EndRdx-I:50(23), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(37)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Tough -- EndRdx-I:50(A), EndRdx-I:50(27), ResDam-I:50(27), S'fstPrt-ResDam/Def+:30(29), S'fstPrt-ResKB:30(29)
    Level 28: Dragons Tail -- RechRdx-I:50(A), Acc-I:50(31), EndRdx-I:50(31), Dmg-I:50(31), Dmg-I:50(34), Dmg-I:50(36)
    Level 30: Combat Jumping -- Krma-ResKB:30(A)
    Level 32: Eagles Claw -- RechRdx-I:50(A), Acc-I:50(33), EndRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34)
    Level 35: Oppressive Gloom -- HO:Endo(A)
    Level 38: Crippling Axe kick -- RechRdx-I:50(A), Acc-I:50(45), EndRdx-I:50(46), Dmg-I:50(46), Dmg-I:50(46), Dmg-I:50(48)
    Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), ToHit-I:50(45)
    Level 47: Death Shroud -- HO:Nucle(A), HO:Nucle(48), EndRdx-I:50(48), EndRdx-I:50(50), EndRdx-I:50(50)
    Level 49: Soul Transfer -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+Knockback (Mag -8)[*]+1,5% Recovery[/list]------------
    [u]Set Bonuses:[u]
    [u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] +1,5% Recovery[*] +3% Def(All)[*] +Knockback (Mag -4)[/list][u]Karma[u]
    (Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;2894;704;940;|
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    ][P&amp;'IO',WA[;7`;P.:#G%,,`?]6U)13061V'[P2@7J(RZ^Q&gt;J/N`2,?9,.##E]0K`&gt;0CV"F4X-VT3/
    N)L^M"0P[&amp;&amp;^#SR3,21L3\KOK[L]M1?O'T!#1ZD%80FB8Z&amp;2;KY^#H_^OV_R.7%'Z;.X4L`
    |-----------------------------------------------------------------------------|
    </pre><hr />

    For some reason, I put a ToHitBuff in Focused Accuracy but I intended another Cytoskeleton Exposure, can't amend it on the Hero Designer because I didn't save changes.-
  20. [ QUOTE ]

    I'll try in test the built you suggest. But I'm seeing that, I can't take a 5th Pool, I have Fitness, Fly, Fighting and Speed; dunno how I can get also CJ.

    [/ QUOTE ]

    Ouchies, didn't realize sorry
  21. Heya,
    Plz count me in with Nightmarer, lvl 29 dark/dark defender (just 2 bars to 30 )
  22. Probably you could also do without Weave and add a couple endrdx in Tough.
    If you wanted Weave for allocating a defense set IO in the future, you'd better use Combat Jumping instead, better movement and far less end consumption.

    I'd use CJ instead of weave and allocate a KArma KB prot on it, Use the dmg slot from Kick to Tough, so you can put 1 endrdx and 1 Steadfast KB prot, that would give you less end consumption and good KB prot. The Steadfast Protection in Dark Embrace, Murky Cloud and Obsidian Shield would be unnecessary then, if a 3rd one is required then you may want to use it in one of them, in the meantime, better try with 1 karma in CJ and 1 Steadfast in Tough and see how it goes, since your major shields will be better with a 3rd dmgres.-

    I'd really would change more things, but it seems you are going for a determined power choice hence I am trying to suggest minimum changes to your build to respect your power choices as much as possible.-
  23. Nightmarer

    Ernesto Hess' TF

    Well, thanks all who attended for a fun TF. Those who didn't attend, hope it wasn't anything serious, we had the hell of a team and almost everything went smooth, hope to see you in next TF, thanks for joining.

    Hopefully, Trade will be 50 by now, if so, BIG GRATZ, if not, BIG GRATZ in advance
  24. Nightmarer

    Ernesto Hess' TF

    Sorry about that Hydra, anyway you can show up in Striga, chances are we might be able to arrange a 2nd team.