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Posts
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Joined
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Quote:Alas there are an endless supply of idiots who must have their items NAO! so they can get back to levelling to 50 as fast as possible in AE.For every jerk that does this, there are atleast 7 normal people feeding more of <insert resource name> in to the market at reasonable prices. If you want those, leave an open bid out and be patient, then you keep your money for yourself. Don't want to feed the flippers? DON'T PAY THEIR OUTRAGEOUS PRICES! The market will fix itself once they get bored and run out of idiots to overpay. Nuff said.
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Quote:I want this!99? That's all? I had 220 some spam emails and it took well over 30 minutes to delete them all, finally deleting emails on accident from friends and the SG.
I'd love an Email On/Off button OR better, one that says
Email:
-On
-Off
If Email On:
-Friends Only
-SG Only
-Anyone
The second you can pick and choose or something. That would make email useful. As for mailing your alts and stuff, I'd rather see the vault expanded so we can put stuff in their for our alts and vice-versa and not just salvage but let us put it all in there. -
Here's an idea that I've been meaning to put down for a while, and I apologise if it's been mentioned before. Pretty much involves the way villain contacts are handed out and to make it on a parity with heroes.
In an attempt to give villains more to do, why not unlock all of the secret contacts and just add them to the regular list? Since the changes to xp and the introduction of Day Jobs, I've found that I outlevel several before I even unlock them (eg Doc Buzzsaw, Kristof Jaeger) and others are just a pain to get for a variety of reasons(Velata Lunata, The Slot Machine, Viridian, Number 204, Crimson Revenant). In fact,of that last list, since the launch of CoV I've only ever managed to unlock Velata when a team purposely did so, and the Slot Machine when Oro came along.
Keeping them hidden is pointless. Who wants to grind out 200 Marcone bosses when you could be doing something more entertaining instead?
Something else I'd like to see is the removal of requiring you to do a a string of paper missions and then a Mayhem to be given a contact when you're fresh to a zone. I'm not saying remove it, I'm saying give us the same system / choice as heroes where right from the get go one contact introduces another, then then the next and so on til you have about 4-6 in each 5 level range. Papers and mayhems can still be there to pick up temp powers and contacts you missed or for a quick mission fix or whatever. I hate having to be forced through a series of 3-5 generic missions and a mayhem to get a new contact when I'd rather be doing the more meaty content provided by the contacts. Especially if I have to do it a 2nd or 3rd or 4th time in any level range (St Martial & Nerva are especially bad for this) just to get something to do.
Implementing these options should hopefully leave villains with a much wider choice of stuff to do, rather than the 'paper missions - mayhem - 1 contact' repeat to fade that we have now. -
Don't we already pay $14.99 a month for this kind of stuff?
Meh to the lot, especially the rental jetpack for inf spammers, terrible idea -
Excellent thread and some good suggestions for making Villains more player friendly. Especially the points about a bit more diversity in enemies (endless longbow missions gets really old, even more so when they have the same mob types at 25 as they do at 45). Open up the hidden contacts - why not just add them to the list of regular contacts rather than having to jump through hoops for some of them, eg the Slot Machine. Parity in the accolade requirements with heroes is badly needed, the PvP requirements have got to go and be replaced with something thematically linked with the accolade, as it is, they just seem like a number of badges were pulled out of a hat at random.
Just a couple more small QoL queries:
How about an extended awning over the Black Market trucks and putting Arbiter Lupin, the respec guy inside a building, it's not much fun to get bombed / attacked by invading Rikti when you're trying to sort out your auctions or stuck in the respec screen. And while we're at it, maybe move Lupin somewhere slightly more friendly for lower level villains who wish to use a vetspec. -
Male > Huge (maybe on others too, but I haven't experimented). On the hostile 3 and 4 faces, the ones are baring their teeth, moustaches don't line up with the mouth correctly, makes them look like they have furry teeth, especially noticeable with the 'Confucius' piece where it appears the hair is growing out of the mouth.
With the arrival of I7, the old hero female face with glowing eyes vanished, the villain supernatural equivalent is similar but not quite the same and of course caused a few problems in icon.
Also had the randomly vanishing body parts happen, where a masked females topknot just wasn't there when i logged in after I7 and a free costume token was used to fix it, which kinda leads me to asking whether its possible for us to choose whether we want to use a costume token or not. In that case I'd have happily paid for the fix, and kept the token for major changes down the line, like when I got my next costume slot.
Oh, and of course, Jay is sexy