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Hero Plan by Mids' Hero Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Cacamou: Level 50 Mutation Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Lock-Acc/Hold(15), Lock-Acc/Rchg(19)
Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(9), Nictus-Acc/Heal(9)
Level 2: Stone Cages -- GravAnch-Hold%(A), GravAnch-Immob(11), GravAnch-Immob/Rchg(11), GravAnch-Acc/Immob/Rchg(13), GravAnch-Acc/Rchg(13)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Quicksand -- RechRdx-I(A), RechRdx-I(17)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(21), RechRdx-I(23)
Level 12: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Stun(23), Amaze-Stun/Rchg(25), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(27), Stpfy-Acc/Rchg(27)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Increase Density -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(29)
Level 18: Earthquake -- FrcFbk-Rechg%(A), Achilles-ResDeb%(19), DarkWD-ToHitDeb/Rchg(21), DarkWD-Slow%(29), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitdeb/Rchg/EndRdx(31)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33)
Level 26: Volcanic Gasses -- BasGaze-Rchg/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), Lock-%Hold(34), Lock-Rchg/Hold(46)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(34), AdjTgt-ToHit/Rchg(42), AdjTgt-EndRdx/Rchg(43)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Animate Stone -- ExRmnt-+Res(Pets)(A), SvgnRt-PetResDam(37), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Transference -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(50)
Level 41: Fissure -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Dam%(43), Posi-Acc/Dmg/EndRdx(43)
Level 44: Seismic Smash -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Acc/Hold(45), BasGaze-EndRdx/Rchg/Hold(45), Dmg-I(46), Dmg-I(46)
Level 47: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Rchg(48), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
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Oh no worries we played litterally dozens of MMOs together
CoH also doesnt let anyone be really a "bot", I mean, even support character have a real activity.
(And yeah our tank just lost interest into the game, in the sense he didnt wanted to play CoH again) -
(forget about hover there are a couple of earth powers you cannot do while flying, roleplay and logical indeed)
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I cant see the build on Mids from Hanna's laptop in Köthel but:
- Shoot a kismet +hit unique on a defense power.
- Get a Steadfast 3% def unique on a res power.
- Get SS instead of SJ, SS+Sealth IO in Sprint is 100% invis factor.
- Maybe, only maybe, Hover might be supperior to Cmt Jumping since its quite fast under Drain Speed and gives the same def bonus. It also logicly allows you to focus on ranged def (since you fly over mobs) but Im not sure how its good for Kins gameplay. Fly looks overall pretty gay anyways. -
Me think we need to make Zuh a Rad :/
Tho I remember Phase Shift on your Fire/Kin Corr, it didnt really saved you from every single AV's AoE to blow you away so fast I didnt even realised you rezed 3 times already. -
My problem with Cold is that, besides amazing debuffs, it only brings defense buffs.
My scrapper is caped def for all positions and nearly caped DDR with membranes in Active Def. My severe weaknesses are:
- Dev Earth Quartz
- Nemesis Vengeance (if we play bad)
- AV with strong innate accuracy
- The non reductible 5% hit foes have that can eventually one-shot me.
Cold with make me go over def cap by about 30 or 40%, even it it helps against hardcore defence debuff stacks (or mutiple Longbow Rad bosses) because you cannot really "cap" DDR; it doesnt fix the death problem I have because they come from lack for pure damage resistance.
Thats why I was thinking Sonic Resonance or Thermal but we realised non brings resist to Psy, and Psy AVs are numerous (and kick my butt so hard I dont know how they do in the hospital to put the parts back together). Which leads me to Rad... or Cold -
Me and my brother used to have a nice trio with a friend. DM/SD Scrapper, Earth/Kin troller and WP/SS Tanker. But our tanker isnt playing anymore (or lets says he didnt came back for 7th anniversary with us) but another friend did.
We'r wondering what would be nice for him to play to fit with our scrapper and controllers. Our problem with the old trio was that we lacked defense on some AV or really badass mob groups and my AOO was generating so much aggro the tanker wasnt actually tanking the stuff.
So we thought he could go for support/CC, our ideas so far were:
- Cold/Sonic defender
Good indirect dmg with res debuff and good single target damage debuff. But /cold buff doesnt really bring much to a def caped and DDR caped shield scrapper.
- Sonic/Sonic defender
Huge indirect damage and very good scaleing with shield but we are encountering problems against hard psy hitting AVs.
- Rad/Sonic defender
Loads of debuff of every sort but we r afraid it only works good when stuff is packed tight.
- Any of these primary as secondary on a Illusion controller
Brings direct damage instead of indirect, not sur how its worth the trade. Brings even more control (stacking holds on AVs, survive aggro over the target limit). Brings confuse (how many times this power alone saved my groups on nasty packs with my troller).
- Any of there primary as secondary for a Fire controller
Same comment, only the AoE CC are quite "similar" as the Earth type (hodl/root/stun) so are redoundant but also stack with each other on bosses. -
General note: We play 100% together me and my brother. I play a DM/SD Scrapper with his troller. We wanted kin for damage boost and earth for reliable AoE control, Im not sure how much we have a good setup but dont see it as a "solo" character.
He evendetly dies a bloody lot tho
Tanks for the replay Im sending him an Email and hope he will actually reply himself! -
My brother sent me a Email with his build. I really have no idea what to tell him. Anyone have some advice?
Hero Plan by Mids' Hero Designer 1,94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Fossilize- (A) Decimation - Accuracy/Endurance/Recharge
- (3) Decimation - Damage/Recharge
- (3) Decimation - Damage/Endurance
- (5) Decimation - Accuracy/Damage
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Touch of the Nictus - Accuracy/Endurance/Recharge
- (7) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (9) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (11) Recharge Reduction IO
- (A) Gravitational Anchor - Chance for Hold
- (11) Gravitational Anchor - Immobilize
- (13) Gravitational Anchor - Immobilize/Recharge
- (13) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (15) Gravitational Anchor - Accuracy/Recharge
- (A) Accuracy
- (A) Recharge Reduction
- (A) Fortunata Hypnosis - Chance for Placate
- (15) Fortunata Hypnosis - Sleep
- (17) Fortunata Hypnosis - Sleep/Recharge
- (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (19) Fortunata Hypnosis - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (17) Accuracy IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Stupefy - Stun/Range
- (23) Stupefy - Accuracy/Endurance
- (25) Stupefy - Endurance/Stun
- (25) Stupefy - Accuracy/Recharge
- (27) Stupefy - Accuracy/Stun/Recharge
- (27) Recharge Reduction IO
- (A) Jumping IO
- (A) Dark Watcher's Despair - To Hit Debuff
- (23) Recharge Reduction IO
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - Recharge/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (A) Healing IO
- (A) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Recharge
- (42) Doctored Wounds - Heal/Endurance
- (A) Lockdown - Accuracy/Hold
- (33) Lockdown - Recharge/Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (34) Unbreakable Constraint - Accuracy/Recharge
- (34) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Sovereign Right - Resistance Bonus
- (36) Sovereign Right - Accuracy/Damage
- (37) Sovereign Right - Accuracy
- (37) Blood Mandate - Accuracy/Damage
- (37) Blood Mandate - Accuracy/Damage/Endurance
- (39) Blood Mandate - Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (39) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Endurance
- (40) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Accuracy
- (A) Accuracy IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (A) Aegis - Psionic/Status Resistance
- (48) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
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Sorry to post an echo here but Scrapper community is great. Plus Werner is my dady.
http://boards.cityofheroes.com/showthread.php?t=261502
PS: Nope, Arcanaville is EVERYONE'S dady. -
Shamefull build (I still even have non innate stam) :
Villain Plan by Mids' Villain Designer 1,94
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch- (A) Mako's Bite - Chance of Damage(Lethal)
- (3) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (3) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Impervium Armor - Psionic Resistance
- (7) Impervium Armor - Resistance/Endurance
- (9) Resist Damage IO
- (9) Resist Damage IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Damage
- (11) Obliteration - Chance for Smashing Damage
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (A) Miracle - Heal
- (15) Miracle - Heal/Endurance
- (15) Healing IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Force Feedback - Chance for +Recharge
- (21) Obliteration - Chance for Smashing Damage
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Damage/Recharge
- (A) Steadfast Protection - Knockback Protection
- (25) Steadfast Protection - Resistance/+Def 3%
- (A) Accuracy IO
- (A) Impervium Armor - Psionic Resistance
- (27) Resist Damage IO
- (27) Resist Damage IO
- (29) Resist Damage IO
- (A) Impervium Armor - Psionic Resistance
- (29) Impervium Armor - Resistance/Endurance
- (31) Resist Damage IO
- (31) Resist Damage IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (34) Defense Buff IO
- (34) Defense Buff IO
- (36) Defense Buff IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (A) Efficacy Adaptor - EndMod/Endurance
- (39) Efficacy Adaptor - EndMod/Accuracy
- (39) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Damage
- (42) Obliteration - Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Decimation - Chance of Build Up
- (46) Decimation - Accuracy/Damage/Recharge
- (48) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage
- (48) Decimation - Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 22: LEGACY BUILD -
I m a looking for a new build now that fittness is innate. Btw I pretty much built it for recovery/recharge but I was wondering if its not a better way to go for def. Any leet /fire brute/scrap/tanker has an advice?
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J'ai trouvé mes persos sur euCoHWorldserver_15, j'avais dessus acces au chan globaux de Union et la possibilité de effectivement recontrer/grouper les gens du serveur Union. Mon frère a par ailleurs eut exactement le même problème et un pote français de Union aussi. On dirait que ça tient au client français le bug.
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My server list shows:
euCoHWorldServer_6
euCoHWorldServer_7
euCoHWorldServer_8
euCoHWorldServer_9
euCoHWorldServer_10
euCoHWorldServer_11
euCoHWorldServer_12
euCoHWorldServer_13
euCoHWorldServer_14
euCoHWorldServer_15
Destin
Vigilance
Zukunft
Union
Defiant
I dont see any of the US servers (even if Im EU, we had access since I19) and my toons are on euCoHWorldServer_15 and not on Union anymore... -
Illusion and Kinetics are amazingly strong sets but I always thougt the synergy is not great because PA cant but buffed and Illu lacks hard control to survive Kin's playstyle.
So I kina let on the side my IlluKin till a couple of days ago. Because I was trying to "sell" Elec Patron to my EarthKin brother I decided to respec my troller and show him.
Well, it is extremely impressive. Picking Lighting Ball, Charged armor, Surge of Power and Mu Guardian I'm some kind of super Mastermind crazy non stop killing machine. Mu and PA are perma, Surge is about up half of the time, Mu heals me and, more important my Phantasm and they both do a crapload of damage with FS and SB and fly by me invisible. Seriously, this "lets try it" build really ended up kick ***. -
Quote:- How is your DDR on this build without picking Grant Cover?This should get you a bit closer to what you want. One with the Shield is a free power choice so you can pick up Vengeance or something else if you want. MG is at 4.5s, but if you swap the Recharge/Endurance IO for a pure Recharge you'll be under 4.48s. If endurance is an issue then keep the slotting if not go with the recharge.
Click this DataLink to open the build!
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- Couldnt you achieve very less expensive solution with frankensloting siphon life (for maybe less end reduction) ? -
Quote:And noticably short rec, but thats what I meant with "I play 99% of the time with my /kin brother". You have to basicly sound speed boost in my basic stats
You're 30% short on recharge.
(checkin build later Nic) -
Current build (you kina know it already tho):
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Punch- (A) Touch of Death - Accuracy/Damage
- (25) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Endurance/Recharge
- (33) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Recharge Speed
- (5) Steadfast Protection - Resistance/+Def 3%
- (5) Impervium Armor - Resistance
- (7) Impervium Armor - Resistance/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Damage/Endurance
- (13) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) HamiO:Enzyme Exposure
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (9) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (25) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (46) Healing IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (17) HamiO:Membrane Exposure
- (17) HamiO:Membrane Exposure
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod/Accuracy
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (27) Scirocco's Dervish - Damage/Recharge
- (29) Scirocco's Dervish - Accuracy/Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance/Endurance
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Recharge
- (39) Aegis - Endurance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Kismet - Accuracy +6%
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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No stam build idea:
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite- (A) Touch of Death - Chance of Damage(Negative)
- (3) Touch of Death - Damage/Endurance/Recharge
- (3) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense
- (11) Steadfast Protection - Resistance/+Def 3%
- (11) Impervium Armor - Resistance
- (13) Impervium Armor - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (15) HamiO:Enzyme Exposure
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Accuracy/Damage
- (25) Healing IO
- (A) HamiO:Membrane Exposure
- (25) HamiO:Membrane Exposure
- (27) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (36) Scirocco's Dervish - Accuracy/Damage
- (37) Scirocco's Dervish - Damage/Recharge
- (37) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
- (39) Aegis - Endurance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage
- (42) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (43) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Kismet - Accuracy +6%
- (A) Basilisk's Gaze - Accuracy/Hold
- (48) Basilisk's Gaze - Accuracy/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 4: Ninja Run
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On what powers of earth control does Achile Heel's -res proc works efficiently?
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Sucky AT should play on euro servers where you just group anything whatever level, gear or AT and are happy because you actually found 7 players willing to stay online for more than 10 minutes. And if you ever achieve to win an event you wouldnt have solo anyways (like you have more than 2 other ppl randomly casting buffs on you or facerolling damage powers) you can call it a great session.
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__________________________________________________ _________
What I came up with, I m not very happy tho.
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), S'fstPrt-ResDam/Def+(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(13)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), HO:Enzym(15)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Acc/Dmg(23), Heal-I(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25), HO:Membr(27)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
Level 20: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(34), GSFC-ToHit(34), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Soul Drain -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Midnight Grasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46)
Level 38: Grant Cover -- Ksmt-ToHit+(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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I m trying to figure a build for i19.
Here are the rules of my chalenge:
- MG/Smite/SL/Smite chain.
- Caped Def (O'really?)
- No purps, no PvP IOs (bye bye 3% def!)
- I like SS+IOed Sprint complete stealth, I dont have acces/want ninja running (looks fool!)
- Try not to waste too many of the IOs I already have ^^
- I'd like to get Fireball somehow (is explo shuriken roughly the same?)
- I like having some heal enhencing on Siphon Life (tho not mandatory)
- I'b abit easy on end rec and +rchg since I play 99% of the time with my /kin brother.
My current build
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(5), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(7)
Level 2: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(40), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Battle Agility -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(23)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11)
Level 8: Siphon Life -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(25), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(45), Heal-I(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(17), HO:Membr(17)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(23)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(48)
Level 30: Boxing -- Acc-I(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(39), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(43)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Grant Cover -- Ksmt-ToHit+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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