Night_Eye_Virtue

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  1. Any perks will do, but something has to entice people (once pvp is balanced again) to come in the zones and take part.
  2. What was the time difference for CoV from when it was announced to when it went live?
  3. Thank you for the Inspiration Tip.

    I have Powers 1-6 set up on buttons, but also have Cntl and Alt, also has buttons, so I can get a total of 18 powers off various tray (tray 1 offensive, tray 2 defensive, tray 3 travel powers)

    It really is a wonderful way to play, as it gives a much more relaxing, but responsive way to play.
  4. Isn't there a set of macro's that will just cast a particular inspiration (health and stamina)?
  5. So, to add a little more casual life to the game, I have decided to start playing most of my melee and some ranged (it is really hard to play with Toons that have to place powers rather than just cast them) toons with a my xbox 360 gamepad. I have set it up using a keyboard to gamepad converter (XPadder) and so far it is working exceptionally.

    I have one issue so far, I have two buttons left hopefully for inspirations, but I have rows of inspirations of course, so pulling just from row one and two don't work very well, especially if you get an awaken in the way.

    I was hoping to ask all of the people here for what they thought was the best options? Make a macro for just stamina and health?

    BTW, if anyone ever wanted to try it, I could post it o nce it is tweaked.
  6. [ QUOTE ]
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    I came back to pvp and I refuse to pvp now until it is fixed.

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    Umm........then what are you doing?

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    Taking my time through all of the content I missed in my two years out.
  7. Has there been any news from the devs about any perks to pvp to entice a larger mass of people to try it?
  8. I came back to pvp and I refuse to pvp now until it is fixed.
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    I would prefer if they had improved giant monsters that cause true environmental damage and would go on rampages.

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    And NPCs that do more than stand on a pedestal and watch you die.

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    I would love to see Cops help.

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    The one thing I kind of miss about true Open World Environments.....


    I can point myself in a random direction and explore. In other games I could spend s couple of hours just walking in one direction and seeing the different landscape. The scale of such an environment is a fun distraction, at least to me.

    That being said on Open World would just not work with Travel powers. We move way too fast to really enjoy the details that would be found in such an environment.

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    Years ago, Mark Miller talked about connecting the city and dropping the war walls, I am guess they dropped that or was impossible. I will see if I can find that article.


  10. [ QUOTE ]
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    Actually the Open World content system sucks.

    I'm sorry but I'd rather now have to have spawn camping/stealing and waiting for spawns in this game. So [censored] no, to more open world content in this game.

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    Let's have cell shading instead >.>

    No Thanks!

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    I would just like a nice balance of mission variety, someone times I want to do an instance, sometimes I am itching to stay in the Zone. I almost wish open world combat was like in Ultimate Spiderman, random events happening, harder to camp and kill steal.

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    QFT... Instanced content is great, but I feel that CoX overuses instances. On the other hand, open world content is great, but most other MMOs overuse it as well. We could stand to have more open world content for sure - they just have to be careful not to make the same mistakes that other games make. So you should never have to wait in line to rescue/kill/click on a thing - either don't put those types of quests into the open world, or use phasing so that each person sees his own copy of the thing.

    One of the things I think WoW does nicely is have unique and interesting landmarks in the open world that quests require you to interact with:
    - check out the beached sea monster
    - steal some stuff from that weird village down there
    - explore that pirate ship down there
    and so on.

    We could do similar things here - create unique landmarks in the world that missions send you to interact with or investigate. And instanced missions could follow from a lot of those missions. For example, investigate Frostfire's lair - a static building with ice patches around it with some specific guards out front. In fact, a lot of things would be made possible just by putting mission entrances at static doors instead of random. Maybe the Freak HQ has some funky machinery out front, or some specific guards posted. Maybe that CoT boss is at the instanced end of a non-instanced cave system with a unique look and feel.

    So I think the idea of open world content is great, but it has a few basic flaws in most MMOs that the devs can avoid easily.

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    I like these ideas quite alot.

    BTW, I am a huge fan of the cell shading and black lines in super hero games, I know some people hate it and so having the ability to turn it off is great, but I would love some shader that let me turn on.

    Someone also asked about the "other game" I mentioned, I like it a lot though it needs loads of work. I haven't decided to move there or stay here as I am just coming back here, but there are lots of things in CoX that can easily be added to give this game added life without breaking the content or balance.
  11. I am currently in beta for another Super Hero game, and the only thing I like better is the better Open World Content, have they ever talked about making that part of CoH better?