NiftyNobu

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  1. I've been having issues with the game crashing occasionally when I move enhancements around. This can be moving things into SG tables, taking things back out, and moving enhancements around in my tray.

    The game sort of "shudders" when I move enhancements- like it has to suddenly redraw everything on the screen all at once. Brief white flashes and textures popping back in. The list of enhancements (when using a table) is briefly shown empty before filling out again very quickly.

    There's no warning, no lag or pause- I place the order to move an enhancement, then the program closes and requests information to be sent to the studio regarding what I was doing. Nearly instantaneous. It doesn't crash every time though, although those flashes always happen. At least it's a smooth transition. Upon logging back in, the enhancement has not been moved, so possibly it happens just before the action of moving it actually occurs.

    Any thoughts about this? This has been going on since i16 at least, probably longer like since i15ish, but it only started to really irk me two nights previous when it happened five times in a row. (Usually it only happens once a night towards the end of the night.) I tried posting once a long while back I think but I hadn't quite learned to use the new forum yet, I think I have the hang of it now.
  2. So I come onto the forums all angry that the TF bug isn't fixed yet and...

    ... a new walk toggle...

    ...I can't stay angry at the devs. It's too nifty. If only for all of the crazy responses in this forum thread, even, all of the puns and things. But I know I'll use it to just wander around aimlessly and take in the artwork that makes the city.

    But umm, please don't forget to fix the TF bug, it's still important!

    ::Goes for a walk in the park::

    EDIT: I'm told the TF bug is being/has been addressed. I may have spoken too soon, as usual, even though I... like never speak. Ah well, I'm too amused to care for the time being honestly. The difficulty this game offers was a major motivation for me being here, but I like going for strolls, too.

    I agree with others though, a new icon (or at least one that isn't the same as sprint) would be very helpful in not getting all of your inherent travel powers so confused. Just a thought.
  3. In a hurry at the moment but I saw some mentions of this so I thought I'd reinforce it.

    Currently it looks like TFs/SFs are locked at -1 level difficulty for whatever reason. Maybe something to do with the change for keeping the level consistant for the duration of the arc? So basically it's like every TF and SF is always run at the lowest level difficulty regardless of whatever other settings the team leader has set.

    Did both an Imperious Task Force and a Barracuda Strike Force at level 50 with level 49 enemies throughout, including Reichsman and the rest. Both were almost a joke it was so easy.

    Hope it gets addressed soon, ruins these trials for me since there's no challenge. Wonder if the patch affected the mission architect the way it affected flashbacks...
  4. I had my music turned off when I was in Warburg and noticed this sound replaying issue on my level 50 invuln tanker. Was using the tintable version of invincibility at the time.

    Upon further examination I almost always get this to happen when I have an enemy in range for invincibility. It sounds like the powering up FX the power runs when you turn it on. I didn't notice any problems with memory regarding this, I do have a crash issue but it's probably not related to this.

    Saw BAB was working on it but I figured more input wouldn't hurt.