-
Posts
5 -
Joined
-
Do an attack chain planner. I think the end redux in the attacks missing an end redux would better than an end redux in the toggles. Its better IMO to take longer to get to 0 end and have more attacks to the end bar and then do something small but affordable in to help in end recovery terms.
I dont understand Laser Beam Eyes on any scrapper XD but as long as you enjoy having it thats the main thing.
You might want 2 acc in follow up also. On my scrappers I take on +4s early on and 2 acc is practically a must have, I usually cant hit for toffee otherwise.
I do have a 50 one of these by the way since 2005 when SR was squishie and claws SR was rare (good days). I went largely 2 acc 3 dam 1 end on ST attacks for Bosses and 1 acc 1 end 3 dam 1 rechg on the AoE attacks (for minions while I am at the bosses). -
With Taunt I can limit the amount of attacks or type of attacks that can be used on me or the rest of the team and in that way I lower incoming anything and help keep the team at there best potential.
The Tanker is the one AT that can truly control direction; rate; placement and the chance of happening of damage, debuffs and control attacks. Using Taunt you can outrange effects so they never even happen for the benefit of the team and still be in control of a AV. It cant hit you with it so why use it? AVs level of range isnt always more than enough on every attack. You could be gauntletting away on an AV thats using you as an anchor to debuff half the team and this neednt happen. You could be back away from team leaving the team undebuffed, never hit, and never controlled in more cases than you might think.
A Tanker imo could do better to know most of all for 99% of whats out there how any defender set or control set operates in order to offer them the best dynamic with which they can be most capable and ALL that is needed for the team.
When heals or debuffs dont meet the demand for the rest of the team its good to be able to have the damage channel through you only and that aint gonna happen with you standing next to everyone else for a group AoE photo. Hell in some cases of using taunt on an AV the team doesnt even get hit. RV AVs are doable with much less defeats than there is, even down to no defeats. We dont have to find a Rad, we dont have to get a Kin, we dont have to settle for Dark, empaths sets arent a must have, hell we can almost just about get by with any defender.
As a Fire/Fire I have been tohit debuffed to hell in the early levels by +4 Hurricane powers other people getting aggro I wouldnt consider my fault due to understandable slot priorities but taunt was the only thing that helped me do my job. -
Once i get an extra 2 million i want to go for an indoor japanese garden look in a large recreation room with staggered flooring and lots of those paper light stands. Atm its just pretty much functional and boring
but I mention my aim as I think it is a nice idea.
Be nice for one day to say "post ya sexy bachelor pads!" or "Ladies and Gentlemen I give you my crib!"...well if Icon is popular Im sure changing rooms wouldnt be too far behind. Add to that extra storage space for items you wouldnt feel safe leaving in the SG base or would rather be sure to keep for personal use later if in a large SG would be a fine thing.
I know its all been suggested time and time again before but "such dreams" *shrugs*. -
-
I actually like this guide, I was hoping my Ninja/TA would be great to help me with my TA/Archery but now I know it wont. Two different worlds. My Ninja/TA is just 21ish but Ill keep her just to be either cruel to myself, challenged or see if any mad fun suicidal times roll and besides i already named the pets
. The whole pet and patch thing is a naff fault and itll be nice if they sorted it to give those people who took the set as a Mastermind more value as in playing what they paid for and being of rightful value in teams.