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Quote:You are silly, you keep coming up with silly analogies to something you just do not get. You have no idea of what possible outcomes can be had by watching different various players solo similar instances other than perhaps what you already think you know, which to me is silly.Right. Well, to use your car analogy; if one person can fix up their car and drive it in such a way that they can regularly pop onto 2 wheels with it, that does not mean that those cars that can't do that need to be upgraded. It would be an interesting gimmick, but it is not relevant to normal conditions for a normal car.
Frankly, the whole premise is silly. You summon out some lore pets next time you farm, and tell me how long they last. I suppose they need to be buffed too? -
Quote:Just so you know, just because farmers are asked to be watched, doesn't mean someone is looking to do something with farmers in mind.Wow. Just about everything I know about agriculture on a Warshade contradicts something everyone in this thread has said. I'm not even sure how this thread got hijacked into arguing about it when anything the devs do to improve Kheldians will NOT be done with farmers in mind.
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Quote:Being as it you clearly didn't get my opinion is it worth me discussing things with you. My opinion is that it all depends on how a player builds and slots as to whether they are endurance efficient. That's not me saying that they can't.Warshades have a better Endurance-Filler, but no one is contending with that. PB's have a reasonable amount of assistance to deal with their End Bars on their own. Despite your opinion, they are actually sufficient to maintain a PB endlessly. Been there, tested that.
Quote:This right here was about the only worthwhile piece to pull from your response (yes, I'm being cynical, live with it). You say you think Data--the data pulled directly from the game during live testing and use--is "bullocks"? I am not using "paper" (or, elgh, excel) charts here in anything I've said. I've made that quite clear since page one. What Warshades do, they are designed to do, and do it well. What PB's are designed to do they do not do as well as they should. For the most part (as already said) they function competently, and most will overlook the issue, but it does not ultimately change that the quip is there.
Tell me as a PB player, someone who has used every single PB power, someone with an almost pure PB build apart from hasten what my PB is designed to do. I know what mine is designed to do. I designed her. If yours doesn't do what you want it to then join the club of many who all have their different ideas.
Data is often bollocks because there is one build designed to do X well being compared to another designed to do Y well.
Quote:1.) This thread was a discussion, not a complaint. As has been done (for the most part), this is a discussion, don't drag it in the mud as otherwise.
Quote:2.) Again, again, again, PB's can handle Burst damage, this is why most deal with them in the interim. Their failure is in sustained damage. That is ultimately the developer's decision on determining: A.) Is it warranted in their view of the game, and B.) What is a fair adjustment if it Does change.
Quote:3.) You think men are competitive? Where did this even come from? No one is throwing them in a "cage match." The idea is to bring them onto equal terms. To terms where the Devs have already admitted PB's were not at.
Yes the idea is to bring them into equal terms. Equal terms will never be this one idea that suits all. You might never be happy because when they've decided on what equal is, it's still not what you wanted. I am trying to watch a sample of the player base solo the most rewarding content of their choice which is challenging and reaping to try and see what might not be equal to me, or you, or anyone but still be on average equal. -
Quote:You can make a warshade what farms, keeps three fluffies out over 90% of the time and basically clean up. It can be done. There is no bad light there. If I fail to fix a car with all the right tools at my disposal its not the tools fault its mine. That's actually where I see alot of people. If they can't do something, it can't be done therefore the Devs need to change the set so they can do it nevermind what other people can and can't achieve. So this looking at different farmers is actually looking at player skill. There is a said expectation from players that sometimes is true and sometimes its false. I remember when it was said Ice tanks couldn't tank LR yet there was SR scrappers doing it..weird. In deciding whether or not something needs a buff you have to look at what players can actually achieve imo. What is the average achievement? The bigger the sample of players the better.What people...say they can do? Who are these people? What are they saying? What use does farm data serve? You know, besides painting fluffies in a bad light because they can't handle all the extra aggro from a farm that is stacked against them. Guess what? No other pets can survive farming maps for long, either. Warshades aren't farmers*. The data you "collect" from putting them in such a situation under such conditions is about as useful as my earlier examples.
*Just because something can survive a farm does not make them a farmer. -
Quote:I am not actually arguing. I've seen you farm once. I want to see you farm but this time with a WS and this time what goes on tour stays on tour. You'll be doing me a favour and as a result whatever the outcome its private.We talked about doing 1-50 PL time comparisons but I ended up not playing COH for a bit and since I started playing more regularly it hasn't been discussed. Not that any of this is even remotely relevant to Warshades. Did you not see me lead off with 'Warshades aren't the best farmers?' I'm not sure exactly what you're arguing against there, but I don't think it's anything I've said.
And if "my friend can vouch" is a currency now, feel free to ask Stone, AIB, Microcosm and Speedy (Bionut on the forums I think?) how well my Blasters can PL.
I've always maintained that warshades are way down the list of my best toons. It's like the AT I occasionally think about when I am trying to get my concept right. Moving on, I have seen some warshades farm, and got myself an average expectation of what can actually be achieved in terms of dps from different players, including Alien One.
When you farm are we talking 3 pets out pretty much constantly and the more important thing you get them to enter cone range almost immediately so that they do not just sit there and ST. You do make yourself out to be a great Warshade player and you do farm. If you are the best. I'll see the best result so far. -
Quote:My Warshade doesn't farm. He plays the game. And in the game, his fluffies live out their full life expectancy the majority of the time.
Look at what your quoting. I am saying that in teams the survivability of the dark extractions is easier achieve but the nigh maximum dps potential is still hard to achieve. This is because them pets often end up single targeting away rather than use their cones even when they could. Sometimes when cones are used they may only hit one or two, sometimes the cones won't be used due to player error, the players position within mobs has brought the pets only within range in which to single target and so the maximum dps from them in theory is often unachieveable. What is achieveable, (lets spread it across the player base and get an average here) is well below maximum potential possibly not causing warshades to outshine peacebringers in terms of xp/time or rewards over time as much as people think and if they do not then why do the devs feel the need to buff peacebringers? If they do but by only a little then subtle changes maybe made overtime until everything looks about right.
It's alright people percieving things from their own little group of squares but what people achieve outside of those cliques and on some other server does matter. -
Quote:I think you had the chance to do the farm of choice afterwards, prove a point and never did. I could ask Cagney right this second to back me up on it. With your WS you can do the farm of choice. Alien One has already farmed for me. It proved useful. What went on tour stayed on tour. I wasn't the one trying to back you into a corner, he (Cagney) was. You males tend to have this ego worth protecting or some sort of competitiveness towards eachother if you ask me. So what if I am sexist.Derp, anything without a taunt aura would struggle to nitpick farm like that. The mandate of 'must chase down everything' is TERRIBLE for reward rates. I only followed that mandate because I was basically backed into a corner about it.
It's funny that I just pieced together your preferred style of nitpick farming is very similar to your preferred style of nitpick posting. >.> -
Quote:I still don't understand what you hope to achieve by measuring a fluffies life expectancy from a farm run. That's a bit like measuring the average DPS from an AoE attack versus a pylon. Or testing the durability of your armor set by seeing how long it can last against the Hamidon.
No it isn't at all. You're comparing xp/time potential between warshades and peacebringers. That's not hard to do. You are also eliminating fiction from fact. There is what people say they can do and what can actually be done. Several farms from several people gives a sample. Devs may just see how fast people level with PBs or gain reward over time with PBs and compare that with WS's to know which is lagging. It may take time to work out in which way something is lagging or it may take time to choose the most original conceptually based means to reduce the difference in performance. I wouldn't expect every single change to come down to raising a sets damage level or changing its defense as they are quick obvious cut and paste ideas players come up with, a change might be adding secondary effect resistance for something subtle and then allowing time to see improvement. -
Quote:I watched your Blaster do that farm with Cagney for the entirety of it. The pain, omg the pain. I even spoke to you briefly from Cagney, just you would of never of known but note I was pleasant. Anyway I do realise that we are not talking pro farmer but it can farm, just like your blaster can manage to farm. Usually with most peoples PBs they are limited by endurance, you rechg the snot out of them, use the strongest DPAs asap which means attacks that each keep costing endurance even more often, replenishment is not so simple. PBs have the potential to out DPS a WS but are limited by endurance and the fact they Kb mobs outside of the range of their attacks, there are clickies for survival that do no damage but take away from dps and then to top it off if WS Extractions do a lot of surviving and cone attacks then there is a real difference. I'd like to see your WS farm, I'd like to see how much survivability/cone damage your Extractions can achieve whilst you're powering through some mobs. This may help me finalize my ideas on what should be done to a PB next.Warshades aren't suited for farming. At their very best, sure, Warshades CAN farm, but not at top rate speeds. Warshades at their best are Tank/Dominator hybrids, especially after hybrid came out (see what I did there? Derp) with its nice 50% of the time taunt aura. That with provoke makes Warshades able to leverage their survivability (believe it or not, OD does hold aggro a bit on its own too) and the controls are leveraged (Inky/Emanation/Unchain) to provide great aggro a.) management b.) control; Alpha strike soaking (hardcapped resistance to everything, 32.5% defense to all positions, and an endless supply of HP/End from Stygian Circle? Yup!) and disarming of enemies all at once. The damage is nice too, but for top notch Warshades it's really just a bonus. While everything is either stumbling around drunk or aggroed to the Warshade, thus, *generally* protecting all team mates, the Warshade is still pumping out enough ST to solo a level 54 AV, and respectable AOE between Knockdown Dark Detonation, Unchain Essence, Judgement, Mire, Orbiting Death and 3 fluffies pwning things. Oh, right, and there are the team mates too. They buff your damage just by being on your team and letting you carry them.
I do min/max, I do use excel and some of the top bar to what I do looks like this. Just some of it. But expectations on sheets =! expectations in game:
Power Cast time Eff Dur(s) EPC DPC Rch DPE DPA Freq DPS Buff DPE Buff DPC Buff DPA Buff DPS DPS*Buff Dur DPS*0buff Dur Ave DPS Max Targets Pot BDPS EPA Max E EPS Time to 0E0ER MaxDPend bar Max Usage Rnd Up Max Cast DPA AoE -
Quote:PBs are in general governed by how people slot. This means yours might not have endurance problems but somebody elses will in trying to keep up with a WS. It is also based on power picks and consistent use of powers. Generally PBs do not have the means to achieve WS levels of persistence.PB's don't have Endurance Problems. Conserve Power is in the secondary, and Light Form (which is actually pretty easy to Perma, or have a larger up time) also provides an endurance boost. They're not quite at the same dramatic +END of a Warshade, but they are FAR from hurting.
Quote:So, to both of your statements, they're based on a perceived opinion, where many of the arguments here (and in general) can be shown in the data.
Quote:The bigger question is... what's that word Arcanaville uses all the time? Holistic. If I'm using this right, the bigger question is how the developers view Kheldians holistically, and if they feel [our] point is valid.
Quote:To make my portion of the [our] more clear, I'm only asking for a mild adjustment to a handful of the PB single-target attacks. A minor reduction (.2 to .4/s depending) to their animation times in the ST blasts, and a re-evaluation of Incandescent Strike as its Animation vs. Damage isn't really balanced when compared to equivalent Melee attacks. The net increase of something so minimal is a vague 20ish DPS increase, but the Quality of Life impact would be far greater.
In whose arena? In a Royal Rumble I expect a WS to do well but in a two men enters one man leaves cage match I expect the PB to do well. They're not meant to exist for the same reasons, they're meant to compliment eachother and they do. -
Quote:I know how to do it, but in watching people farm in general most people do not achieve this. I'd be very happy to watch you farm, because going back literally months I haven't seen that many WS players farm and get the maximum potential from the Extractions.Dawn, you keep saying that, but my Extracted Essences ARE out three at a time and almost never die.
I can bump to any server or perhaps already be on it.
However in teams with someone else taking the aggro this is easier to do but still people do not achieve nigh maximum dps potential from the pets as easily as they could photon seekers. On paper it can look as though WS far out gun PBs and with easily played farming, but in reality for most of the entire player base maybe not. Maybe the only thing Devs will care about as far as balance is possibly concerned is what the playerbase as a whole are achieving rather than the one or two exceptional Pro's. -
I think Devs will only look at datamining. In peoples heads perhaps the WS pets can be 3 out at a time all doing cone attacks as often as possible and surviving their entire duration whilst the human warshade kicks butt as expertly as it can do, but in my obeservations ingame this doesn't always happen either with farmers or in teams. They die, they might just single target alot before they die. They
Then there are so many PBs when they're in human form they've respeced out of or have never taken atleast 2 AoEs through fear of KB which only goes on to limit their maximum dps potential and that of other peoples.
I just think an IO set which reduces KB in attacks maybe at the reduction of Damage buffing in the set might do the trick and it can be used in other ATs making it universally fair. Then people might not be too scared to take more AoE on a PB and bring their DPS potential up.
People will compare their ST based human pb to their aoe orientated WS and think "OMG I can farm quicker with my WS".
The other thing that holds PBs back a bit is enurance, warshades can regain theirs well, but lets face it they're meant to have the edge over eachother when it comes to different aspects of the game and then if teamed be able to use their advantages to help eachother. -
Quote:I didn't know that.Rad and Time are the best debuff sets, then Dark, then Cold and Traps and Poison, then TA comes puffing up the rear like a fat schoolboy. I thought everyone knew that.
I do have every support set upto 4 times over. Actually I just don't have thermal rad on a defender but I have that on a corrupter, controller and MM instead.
We can either sit in our chairs like a fat school boy doing our homework and look at the figures or get out there like an athlete and give our best efforts actually playing all the sets.
The problem with TA might not actually be anything other than the problem when it comes to buffs versus debuffs.
Other than that it's right tools at the right time versus mobs employing the right tactics. TA can employ different debuffs which all pseudo stack in fairly quick succession allowing aggro or not allowing aggro. As one of the right honourable gentleman above said you FA - no aggro then PA for some aggro but you can always EMP and own. I think its nice to have a natural defender but I really don't get our characters getting an end crash after EMP. It also feels like one of them defender sets that can obliterate spawns quite quickly. -
In doing that we probably won't be able to have 2 out at a time because they won't want a whole swarm of them.
I have every powerset now. I am of the opinion atm, that they should work on new sets. I won't even bring up my beef with Sonic.
New sets equal more money, renewed interest. Old sets mean something to sit on a bit longer, perhaps figure out a bit better until the day when players finally get all the incarnates available. -
I would drop spring attack for tremor and find slots for DR because you could do with them imo.
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Looking at it there is a survivability option that it can't always resort to that those other sets can so it needs to be strong in terms of -Dam and +Regen. Comparing it to Dark Armour I would say that it is ballpark there. My worry is, is this going to prove overly interesting in PvP?
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Errr I don't like the idea of other ATs coming into the argument of Tank/Brute superiority.
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They could create IO sets which reduce KB that you can have in more than one power. The balance issue can be sorted by not having the set buff dps as much as another set would and in its universalness. It can be applied to other ATs...and ofc toggle suppression.
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Quote:Incarnate content should also mean that there is ample diversification of support. I would hope the leader mixed and matched people well. I think as it is I will have all types of Tankers at 50 doing the same content spotting the differences very soon which has always been my goal.On the flip side, all Resist powers have Resist Debuff Resistance by default, where Defense powers do not all offer the same levels of DDR (and often times none at all). Also, ToHit buffs can begin to chip away at Def more than Res, and this becomes increasingly more obvious in the Incarnate content.
Give and take. -
Quote:There is a possible downside to this. I would have to leave it to the weekend to check as I am an awfully busy person during the week but I would rather double check what I believe the downside to be as its been years since I looked into it but its to do with a Tanker being a SK to say a Brute and fighting +4s.Now, upthread there were people arguing over the feasibility of making tankers better at aggro management than Brutes. With one look at the Mids Advanced Totals window (Misc Buffs) I have found the simplest way to do this that could be imagined: Tankers are now 500% base threat level instead of 400%.
I have made Tankers 25% better than Brutes at aggro management with one variable being altered.
Some say Brutes are OP like me and some say they're not. There are terms in which some ATs are OP and some are not, it could be subtle as in aggro control, or it could be extravagant as in tankmaging through tailor made farms like Godzilla through Tokyo. With myself not being a true farmer and oblivious to the reward system I just concern myself with the aggro control potential. -
Quote:Just a small interjection in the hopes that one day people might agree with me on this90% Res is mitigating the same as 45% defense. They're on equal footing already.
but when you add in secondary effects to an attack, defense is of more value. This is perhaps why some resistance powers recieved buffs such as res to (insert secondary effect here) sometime ago but I am doubtful.
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This maybe my one real chance of having a sidekick of a character. You know that plucky young tag along who pales in comparison to everyone else who pretty much irritates the bad guys whilst they're pre-disposed with a real hero. All because fighting with water balloons pretty much is all it sounds like to me. You have to jet water to make it hurt or there has to be absolutely loads of it. Sure drowning people by making them a bubble head works for me too.
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Quote:Yeah I promoted the idea of SR tanks way back in 2006. I'd like to see a better taunt aura though.Example...
How much resists do SR tanks have? None without Tough. Would they have made that set available to Tanks if it was not completely capable of tanking?? Nope. Now it does have a (very) minor reduced scaling resist built in when HP drops...but that was really more a QoL improvement over anything. -
I very much doubt they would be following the Marvels idea on how to do things anytime soon. Completely different IP.
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<Insert having fun when playing with plug and play sets here>
<Insert not having fun when playing sets that aren't so plug and play cos cant use brain here>
My idea of fun is living in the red just never quite dead.