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Posts
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Over my nearly 20 years of online gaming I've found the emotional age of the average participant to be much closer to two than four.
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Quote:Yeah. That was actually one of the really bad things IMO about how the original, announced punishing was done. Yeah, people were told from the authorities that punishments would happen. Then time passed, and people kept doing things. It seemed potentially reasonable that punishments were being issued behind the scenes, because it's policy to not speak of it, but people were still using exploits.
Then, four or five weeks after the original announcement, and with no other warnings of "hey, we're gathering data, so lay off if you're still exploiting", the hammer came down. That's a long time, both to wait before doing something so sweeping and to leave the problems in play - to do both made a real mess. It didn't help the PR side of things that the hammer caused collateral damage.
To draw an unflattering but accurate comparison:
If my two year old does something wrong but I wait an hour to correct the behavior, not only will my efforts be futile but he'll look at me like I'm a crazy *******, and he'll be totally justified. -
Quote:actually, as long as they refuse to deploy a useful definition of "exploit" for players to follow there's plenty of room to argue.In this case, however, there has been official word on what is and isn't acceptable, so there isn't any room to argue.
The dictatorial "They're whatever we say they are" approach doesn't carry any water with me. Yeah, they can do it, but that doesn't make it an acceptable way to treat your customers. -
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Quote:Now this post I heartily agree with in its entirety.Just want to restate that I am NOT in favour of banning people or taking away their stuff. This is a BAD way to do things, one which the developers ought to have been burned by last time. It will do little to "discipline" people, were discipline even relevant in the context, and it will just make the Architect even more useless for its intended purpose than it already is, and that's saying something.
I don't feel people should be punished. If anything, I feel a "good game" is in order. Good job, guys. You found the exploit, you exploited it, you grabbed your earnings. Party's over now. Move along. Go back to the game, and we'll try to plug these things up faster in the future.
I tend to adopt a "no harm no foul" policy with these things. Yes, an exploit is harmful while it's actually active, but the solution is not to punish people but to fix it. No, the developers can't predict every exploit which might happen, but they should still close them down as they come up. Nobody has to lose and nobody has to leave angry.
Truth be told, I have nothing but sympathy for the people who got levels off these bugs. So long as the exploiters did so with the full knowledge that it wouldn't last forever, I bear no ill feelings towards the guys and gals. Let 'em keep their stuff, now that they already have it, so long as they aren't big babies about a clear exploit being closed up.
*edit*
I.e. if you got "toons" deleted, I would moan about it
Well said, Sam. -
Quote:Well, only if you define usually expensive rare salvage and usually *very* expensive set IO recipes as "squat".Want a very practical example of how people powerlevelling are hurting ME? The prices at Wentworts' are absurd. Yes, they mean I can sell high, but they also mean I can't buy squat.
I agree that gamers are more than happy to ruin their own fun if you let them, but folk REALLY need to stop using the market's name in vain on this topic.
here's a cheat sheet:
- GENERALLY MOAR EXPENSIVE
- *common salvage
- *uncommon salvage
- *crafted generic IOs
- *purples
- GENERALLY LESS EXPENSIVE
- *set IO recipes
- *rare salvage
And the usual market caveats apply for several categories: patience can still score you cheap common and uncommon salvage and crafted generics.
My guy chasing field crafter has been making BANK off this whole thing- I place salvage bids overnight, crank out a ton of generics the next day and they all sell like hotcakes for ridiculous prices.
My inf grinders are also going to realize a ridiculously massive profit once they turn off the spigot- I have bins full of really good IOs that I bought for pocket change that are going to bring in genuinely grotesque profits.
Any widespread change in player behavior will upset the "balance" of the market. And all of these disruptions bring just as many opportunities for massive profits as they do opportunities to spend yourself bankrupt. - GENERALLY MOAR EXPENSIVE
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Quote:BI's right on the money with this one.People on both sides of this argument have some points. But this quote of yours is a bit of a misrepresentation of the side opposite your argument.
There are plenty of sanctimonious types around here who'd love nothing more than seeing anyone who doesn't play 'the right way' (defined as THEIR way) get the axe. -
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Quote:yeah, god forbid anyone give you more power choices.How so? If they had Stamina already, they still will. They will instead have three new powers to take the place of the Fitness pool, and no new slots for them nor any new endurance to power them. That represents more problems than benefits, at least to me.
what a terrible burden, how dare they! -
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Quote:Your command of the language is truly exquisite.And I'll reiterate my point: Bringing up stamina is moot, as everyone will have it. But when you post n00b sounding posts with n00b sounding problems, expect n00b level answers. If you've got to choose between death or running away which you consider both lame, claim you've got the know-how to handle it yet don't want to be bothered to use the other options...
And before you say it, I'm not calling you a n00b....
Or something. -
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Quote:not to mention the Vaz doing toxic damage, which nobody resists.I save a drop-mission day for "Find Truth Behind PTS." Its not fun and I dont run it.
I also refuse to fight Clocks blueside as a what? A level 10...? And here comes a bunch of end-drain. Yeah, that makes sense! My Tank has one shield or whatever, and lets drop his one little toggle. Great idea.
On second thought, inherent Stamina or no I will still probably avoid those Clockwork arcs. I find CoV lowbie content much better than bluesides's, so it isnt that - its just that I object to end-drain on characters who have zero way to defend themselves. -
It's just as ridiculous and idiotic now as the day he wrote it.
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Quote:You do just ignore what people post and indulge in your own private monologue, don't you.I have no control over what developers do and don't do. I also have no idea what their reaction is going to be. I just know that anyone who thinks they are immune to the possibility of repercussions needs to rethink their position, because this exploit is so ridiculous and so obviously a bug that pretending that you didn't know it was broken is not going to fly.
Loss of AE slots is a definite possibility. So is a temporary ban. Whether that actually happens or not is irrelevant to the very real risk that it will, which is why the best I can do is advise people to delete these missions immediately. IMO that is much more honest position than allowing people to think they're free and clear just because that was the "historic response." Abusing bugs is NEVER a good idea, because you have no idea what the response is going to be. Why even put yourself in that position? -
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Quote:Agreed.I'm actually rather annoyed at the mere idea of being blamed for silliness about an actual count of Mu. Perhaps I am alone in the entire playerbase in thinking this [although I doubt it], but however many Mu are floating around in this pre-Stamina mission, it certainly FEELS like 5000.
After we get stamina from the get-go I might actually *play* some low level villain arcs instead of street-sweeping or MA farming my way to the 20's. -
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So you don't even believe your post, you're just doing some kind of Devil's Advocate gig?
'Patch it and move on' has been the historic response to this stuff.
Posi's freakout was an aberration, and he was moved off the hotseat not long after. -
Quote:1: so what? it's been widely known for a good while now and nobody with authority has done anything about it. One of the missions has 700-odd ratings and is sitting at 4 stars. Yes, holiday, I19, blah blah blah. Fact is they haven't bothered to do ANYTHING about it for a long while. And that's not the player's fault.Some contributing factors:
- It is immediately obvious that this is a bug to anyone with some game experience
- Rather than report the bug, the players decided to exploit it for all it was worth
- The players shared the mission so other players could exploit it as well
2: except for the people who reported it THEN exploited it for all it was worth. A binary view of these kinds of issues isn't useful, the playerbase isn't divided between dirty cheating exploiters and paladins of goodness. I personally consider anything active in the play area to be fair game. I'll let them know if I see something I think isn't working correctly, but that's not going to stop me from "abusing" it if I'm having fun.
3: shared what? I found it using the VOODOO MAGIC of the AE search feature. -
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Quote:that was our good friend, the aptly named Chaos Creator.Links or it didn't happen.
You may have seen INF-destruction projects. But deleting purples is not the same thing.
he was disappointed that some purple or other wasn't selling for very much so he bought up and deleted most of them.
AFAIR the price bump didn't last long, because deleting a bunch of stuff nobody wants doesn't inspire more people to want it, it just creates a temporary supply deficit.