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I just took a DM/DA Scrapper to level 11 in 19 hours of gameplay. I had fun up to a certain point.
This morning, I hit level 11. Every contact I have sends me into Steel Canyon for my next missions. So, he's parked there now. Not playing him again until the over-powered villains are fixed. And, yes, before anyone starts flaming me: they ARE over-powered.
Why are they overpowered? At level 11 you have all three DA shields. You can employ whichever countermeasure offers the best defense for the situation at hand. I can't see any reason why a level 11 DM/DA can't fight +0/+1 mobs.
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Two WHITE-conning Bricks getting my level 13 Invul Tanker into the RED by repeatedly stunning me and shutting off Temp Invul, only to bash me into a bloody pulp, before I can even get ONE of them to croak, and you don't see a problem?
The only problem I see is that someone didn't buy Unyielding Stance -- a level 8 power for Tankers.
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This holds no water. You're basically saying I cannot solo mobs because I chose the WRONG POWERS? That's complete and utter BS! If my characters are now all of a sudden gimped because I skipped one power because I though the next one would come in handy, then there's more wrong with this game than a simple bug.
So, again, it all comes down to the power-gamers and their über-builds.
BTW, I have no problems fighting 0 or +1 mobs with that scrapper. I DO have a problem, however, with groups of 15 whites, yellows and oranges ALL jumping at me at the same time. Can you seriously sit there and say that you SEE NO PROBLEM IN THAT?
And on the Tanker: he has EVERY available Damage Resistance power except against Psionic, and therefore, Outcast should NOT be a problem for him. Still, they are. And I'm certainly not stupid enough to take on 3 yellows at the same time. This happened with white-conning mobs.
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You made a movie of your victorious fight? Whoop-dee-doo! How do I know you just didn't get lucky? You have NO EVIDENCE!
That's a totally unreasonable position. You are basically calling me and Aurora liars.
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Siding with Aurora is not making you win any points with me. Point is: I can make a video showing how Eel hands me my butt on a silver platter, after having used EVERY available strategy to me, and you people would STILL say that I need to use strategy.
It just goes in both directions. Making and showing off a video does NOT prove one damn thing. -
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See, another player happy with the new difficulty, and I'm happy for you! BUT you're not talking about low-level missions here, and that's where the problem is.
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Look, I've done just fine solo and grouped with various AT's and non uber build AT's and you keep complaining and ignoring them. You're welcome to join my ignore list with Vegetable since you seem to be ignoring all the evidence that hte missions can be beaten.
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Not gonna happen. I never walk away from a lively debate.
And evidence? What evidence? I could just as easily make a movie of my character being defeated by Eel, and all YOU would keep telling me is: USE TACTICS.
And you'd be name-calling of course.
I mean labeling.
You made a movie of your victorious fight? Whoop-dee-doo! How do I know you just didn't get lucky? You have NO EVIDENCE! Luck plays an important part in this game, whether you like it or not. Mayhaps even more so than tactics and choosing the right powers. -
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Whiners yes, lazy no. I was one of the ones complaining the entire game was too easy from the beginning... I want more challenge. I hardly think that's being lazy.
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But isn't the game constructed in such a way that you can PICK your level of challenge? If you want it "safe" you can fight greens and blues, you want it "hard" you go for the yellows, oranges and reds. Even pre-patch, missions had those. Not as many as there are now, but they were there.
On a related note: "lazy" is hardly the word I would be using. "Easy" I can agree with, but not "lazy". After all, EXCLUSIVELY fighting blues and greens would take you DOUBLE the time to get to the next level than if you would take on, say, whites and yellow exclusively. Thus, not lazy, since working hard is the exact opposite of that.
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Yes I did. I got all the way through the mission to Electric Eel and he killed me as I expected. I changed my tactics and inspirations and beat him. Fire / Fire tanker. Would've been much eaiser without Hurricane going, but oh well. Then it wouldn't have been a challenge.
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Okay, I have to keep being an [censored] about this, I can't help it. Did you try it with an Invul Tanker, like I did? Fire/Fire is an über-build (from what I've read on the boards) and has an AoE power. -
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Which is fine when you're below level 10. Over that, it becomes a problem.
You know, your argument goes both ways. If people want to do their missions (like I do), they should not be forced to out-level them to make them doable.
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It works at all levels pretty much. The lazy players should be forced to out-level their missions so they can have them easy. That way the people that want a challenge (until the difficulty sliders are coded) can have fun as well doing their missions.
*sighs* Lazy whiners are going to ruin this game as surely as they ruined every other game out there.
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Agreed with the end of mission xp and the yellow mobs and red leuts I havent outleveled a mission yet. My fire tank took on two red bosses, a freakshow tank and a warrior slasher elite man it was the toughest fight I ever been on and I had only one respite and all of my powers do not have a single so burn was worthless, then provoke had a hard time hitting so they kept running out. Gotta love energy melle. I love these type of challenges gonna miss them when they fix mission I hope states hurry and get the slider.
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See, another player happy with the new difficulty, and I'm happy for you! BUT you're not talking about low-level missions here, and that's where the problem is.
I hope that I understood it correctly that the patch will fix the low-level missions only, and not touch the high-level content. That way everyone will be happy. -
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Which is fine when you're below level 10. Over that, it becomes a problem.
You know, your argument goes both ways. If people want to do their missions (like I do), they should not be forced to out-level them to make them doable.
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It works at all levels pretty much. The lazy players should be forced to out-level their missions so they can have them easy. That way the people that want a challenge (until the difficulty sliders are coded) can have fun as well doing their missions.
*sighs* Lazy whiners are going to ruin this game as surely as they ruined every other game out there.
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STILL not calling anyone names, huh?
The "lazy whiners", pre-patch #2, were all the people saying how the game had become too easy.
BTW - Sorry to keep bothering you about this, but have you tried that Hollows mission with a Tanker yet? -
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All I am trying to say is be pateint the outcast are getting dumbed down I tested it.
If there anything else you want me to test tell me I be most happy to. Maybe you want me to test the bricks stunning amount?
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I AM patient. Don't worry. I know they're working on it. It just irks me to no end that some people just fail to see other people's points in this matter. -
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There are changes to the outcast coming, when you reach higher level the mobs get extremely more difficult, Tsoo sorcs are crap to storm shaman. Family leuts and boss like to disorient with there punches the minions stuns have been decreased all the way to one percent chance of stunning. Tsoo gets even more tougher with the inkmen and the various bosses. Devouring earth, Rikti, Malta, carnival etc are difficult. You might as well hang up now if you think its going to get better when you reach higher level. But the outcast bosses and leuts have been toned down in training room it will get better for you.
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Who says anything about hanging up? I'm looking forward to the high-level content, despite how easy or hard it will be. The point is, by that time, a character will have plenty of powers, primary and secondary, to be able to come up with a good strategy for any situation. When you're in the lower levels, you just don't have that many options, and the options you DO have are negated by all the holds and stuns. -
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I don't think that street-hunting is an issue with anyone, except for the Trolls and Outcast who are over-powered now. The problem is in the door missions.
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No, street hunting is an issue. What Miss K. is advocating is that if people want a challenge, they go find yellow/orange cons somewhere. Since we can't do this in missions, that means the people that want a challenge are forced to go streen hunting somewhere. Meaning that people that want the challenge have to ignore the best thing about this game, the missions.
If they leave the missions as they are, the people that are lazy and want easy street, they can just out level their missions and then do them.
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Which is fine when you're below level 10. Over that, it becomes a problem.
You know, your argument goes both ways. If people want to do their missions (like I do), they should not be forced to out-level them to make them doable. -
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Just wanna say lol they are getting dumbed down so no worries, shame but ohwell. I just dont see how they are overpowered at your level really. The Tsoo are more tougher then them at this point. But again they are getting dumbed down so no worries.
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Another thing.
Two WHITE-conning Bricks getting my level 13 Invul Tanker into the RED by repeatedly stunning me and shutting off Temp Invul, only to bash me into a bloody pulp, before I can even get ONE of them to croak, and you don't see a problem? -
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LOL wow
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Care to elaborate on that? -
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Just wanna say lol they are getting dumbed down so no worries, shame but ohwell. I just dont see how they are overpowered at your level really. The Tsoo are more tougher then them at this point. But again they are getting dumbed down so no worries.
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Right. The Tsoo I wouldn't even touch with a 100-foot pole. But what mobs are doable then in SC? It used to be the Outcast. -
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Or vice versa, if you want to take the easy, lazy road, you take go street hunt blue / greens and cuddle at the cuddle puddle in Gemini Park while the people that want a challenge and to play the game as it should be, take white / yellow / orange / red cons in their missions.
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I don't think that street-hunting is an issue with anyone, except for the Trolls and Outcast who are over-powered now. The problem is in the door missions.
I just took a DM/DA Scrapper to level 11 in 19 hours of gameplay. I had fun up to a certain point.
Let me explain: I ONLY did door missions once I had outleveled them, or if I knew I would outlevel them once inside. That took care of the +1 problem. They were still pretty tough, but I managed, because I chose Teleport Foe at level 6, which is great for carefully taking out groups without them pounding at you all at once. In between door missions I street-swept in AP (1-6) and KR (6-10).
This morning, I hit level 11. Every contact I have sends me into Steel Canyon for my next missions. So, he's parked there now. Not playing him again until the over-powered villains are fixed. And, yes, before anyone starts flaming me: they ARE over-powered.
My level 13 Tanker, as stated in another thread, almost bit the dust a few hours ago against 2 level 12 Bricks. He's an optimal build (defense) and should not have that much trouble against 2 whites.
Point is: anyone can make this game as "easy" or as "hard" as they want it, as long as you're talking about street-sweeping. You can carefully pick your targets and avoid those that would be too hard. Door mission are a whole other ball-game. And once you're over level 10, street-sweeping becomes a non-issue too, so out-leveling your missions doesn't seem much of an option, especially since the only places to do that in are Steel Canyon and some areas of Skyway. -
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In-game polls you're forced to answer when you log in are the only way the devs will ever truly know what the playerbase actually thinks about the game.
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I hate the idea to be on the same page as you, but an in-game poll is not a bad idea. This will finally get that too difficult / not too difficult issue out of the way. -
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It's a damn shame the devs are caving in to the whiners... however I should've known it would happen judging by past experiences with MMOG's. The whiners always win. It's frelling pathetic. The only reason they win, is because the devs read the forums and damn near all of the people that post on the forums are people that have something to gripe about.
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You mean like the whiners who, pre-patch 2, were complaining the game had become too easy? Those kind of whiners? -
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I'm not calling anyone names.
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That label is coward.
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you're a coward
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You're a quitter
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Labelling and name-calling pretty much amount to the same thing.
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If the majority of people didn't like the new difficulty, they would come here and post.
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How do you know? Do you personally know the 200,000 people playing this game? -
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I love how the cowards always make assumptions about the person behind the screen.
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Isn't that EXACTLY what you're doing? -
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I like to be intellectually challenged and stimulated when I'm playing.
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Have you tried chess?
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There is no validity. You whiny crybabies want to dumb the game down and make it so damn boring it turns into the Sims with Super Powers! Whoohoo. That sounds so much fun! /sarcasm....
Why don't you see the validity in my viewpoint? The game should be a challenge, otherwise there's no point to playing.
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So, let me get this straight. You refuse to see the validity in MY point, yet you expect me to see validity in yours?
You know what's funny? I actually DO see the validity in your point. The problem for me is, that the game WAS already challenging at the low levels prior to #2. At least, back then, the challenge was fun.
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I can run around Founder's Falls at level four and not die. I got the Chaotician badge to prove it.
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Founder's Falls huh? Yeah, I'm sure I could run around there at level 4, if I knew the terrain. Never even been there. This does NOT prove your point about tactics and such. After spending some time in a certain zone, you'll know exactly where the mobs spawn, and you know exactly which areas to avoid, and you know exactly which is the safest route to take. -
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So how is this too difficult, again?
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It wasn't too difficult anymore because you out-levelled your mission. That's what I'm doing now with all my characters, out-levelling missions. But when you're over 10, that's tedious and takes forever. It's fine below 10. -
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I'm not going to play dumb... not going to lower myself to your level of ability. I used 4 healing and 4 endurance inspirations when I beat ElectricEel. I rested once as well. Guerilla tactics. Learn 'em. Or cancel your account and leave the real gamers to the game.
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So this is what it boils down too, huh? That was TOTALLY uncalled for. Insulting my intelligence AND my way of playing CoH.
You might find dying twice in a mission fun. You might find having to run back and forth to get more inspirations fun. You might find having to resort to the elevator-trick fun. I, for one, do NOT find it fun. It needlessly drags out the time to do a mission properly. It needlessly drags out the time to get anywhere, because you end up with so much debt to deal with.
I'm starting to look right through you Missy. You consider yourself a REAL gamer. Give me a break, will you? I'm no less of a REAL gamer than you are. I just view different things as FUN in my gaming experience. You could have just said "fair enough" and let me make my observations about this game without flaming me. But instead you have opted for continuous flaming. Not just me, but ANYONE who doesn't fall into your set opinion of what a REAL gamer is.
Stop flaming, free your mind, and at least TRY to find some validity in what the "whiners" are saying. -
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Because at this point, it isn't about being a good player, it is about the difficulty level being too high on some missions; but, go ahead, and keep soloing, you will find that out yourself and I will have the last laugh.
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No use man. MissAurora has been flaming everyone for not using the right tactics (you know - running in and out of your mission to get inspirations from your contact, running back into the elevators or out the door to heal up, stuff like that. You know, REAL tactics). She is a god-like überplayer, and will take any and every opportunity to make sure WE know that.
No use arguing with people like this.
Can't wait for her Tanker story though! -
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Tomorrow, or late evening if I get the chance. *shrugs* When I have the time. Funny how I prove you wrong and the only thing you can do is come up with something else to nitpick about.
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This is in reference to another thread. You have NOT yet proven me wrong. You basically told me to stop whining and use better TACTICS because I couldn't do that mission with my lvl 13 Invul Tanker, TWICE.
So, again I say: try it with a tanker. Let's see how you do then, huh?
Controllers or Defenders have debuffs or holds they can use on Eel. Tankers, and most Scrappers, don't. No staying out of harm's way by hovering or sniping from around a corner. Nope! They HAVE TO BE RIGHT IN HIS STINKING FACE!
Good luck! Make sure to share your adventures with us, please. -
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Learn to play better than.
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Tried with a Tanker yet?