Nereus_NA

Citizen
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  1. [ QUOTE ]
    The disadvantages required to make the set balanced would also make it not very fun to play.

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    Hmm. I guess that's more a matter of opinion, and would be true in some cases. I personally wouldn't mind being a little slow and even not being able to build fury as well as a melee brute if it meant just... having something different and new.

    But what you said about there not being many comic book heroes fitting the profile is probably true. Then again, I'm not too sure that's ever been a concern with CoX. I'm still wondering how fiery healing ever came into play...
  2. [ QUOTE ]
    [ QUOTE ]
    Are ATs so desirable in the first place? I was under the impression that most people were already in favor of freedom in character designs, and that archetypes were just an arbitrary approach to character creation for the sake of simplicity and game balance.

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    Your second sentence answers your first.

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    Cute. Now bother to explain how giving tanks a mindfully-designed ranged set with both advantages and disadvantages would throw off game balance.
  3. Are ATs so desirable in the first place? I was under the impression that most people were already in favor of freedom in character designs, and that archetypes were just an arbitrary approach to character creation for the sake of simplicity and game balance.
  4. After numerous searches, I was surprised to not find anything about this. Please let me know if I'm repeating someone else, though. My apologies in advance. I'm just a long-time lurker finally stepping out to post.



    Anyway, why is it that if you're a tank, you're automatically melee? Why does putting a gun in your hand automatically make your chin turn to glass? Where are the heavy-weapon-wielding toughguys?

    I'm going to keep this short and sweet. I think tanks and brutes need a "heavy weapons" power set. Take something like a big, honkin' rocket launcher, and give it powers that range from firing basic concussive missiles, to firing napalm bombs, big, arcing, devastating "mortar" AoE bombs, micro-missile swarms, and perhaps even a special beam cannon blast, and let a Tank have it.

    Now, that may sound like it'd cause balance problems. Letting a Tanker have something he could consistently kite with would be a horrible thing. But, this is a type of power set that would really call for long cast times, long root times, and maybe even an interruptable attack. The result would be a slow, but heavy-hitting, highly satisfying ranged set that brings true diversity to the Tank and Brute lineup. It could also bring new meaning to the term "nuke"...

    Comments or specific ideas?
  5. [ QUOTE ]
    People think you HAVE to get some Bane/Crab powers, which I say they actually lose a lot by going into it. XD

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    Except for the fact that the Bane Armor Upgrade is straight up better than the standard Wolf Spider armor. Refusing to select the upgrade after level 24 is either an act of purist masochism or elitist machoism one, though I've yet to figure out which really compels people.

    Anyway, on topic: I'm running a dual-build Bane / Gunbane (I hesitate to call it a Huntsman because of purist crazies, but that's what it is, just with a couple choice morsels from the Bane secondary), and I'm having fun. The Bane build is definitely upstaging the Huntsman-like build at the moment, but I intend to make the Huntsman an entirely team-oriented build, so they should have very different functions by level 50.

    Basically, if you've ever wanted a Stalker that doesn't stink, roll a Bane.
  6. I've been getting insane mapserver issues since the anniversary, but no real crashes to be spoken of. I just mapserver so frequently that it's impossible to play through a mission, try the mission architect system, or do anything that isn't staring at the loading screen over and over again.