Nelm

Informant
  • Posts

    33
  • Joined

  1. Nelm

    DP/?? or ??/Kin

    I have a DP/Kin that is my current favorite. He is lvl 50 +1 and is great fun to play. I have him spec'd out now where I can triple stack fulcrum shift and slow speed. I also added a nice ancillary hold that locks most AVs down. I will say that he struggled for quite some time through the 40s and I almost gave up on him. He just doesn't have that WOW damage that some of the other primaries have. Once I made 50 and coupled everything with the Spiritual Alpha he is a task force machine. I have created him as a TF toon where he works best in teams. And he does excel at that. Pair him up with a good tank and you can keep that tank alive through almost anything while doing fair damage and never running out of endurance. The problem is that you cannot do the extra damage to either solo or even duo with said tank against most AVs. My toon as created is very much a team player.

    I have a Fire/Kin that I am bringing up that is very promising. I also want to try this traps stuff everyone is talking about.
  2. Thanks! That is exactly what I was looking for.
  3. I created a new fire/kin that I got up to lvl 6 last night. I have a build that I am modeling off of and the build says to take combat jumping. I really miss fly on one of my other builds and decided to go with hover.

    Other than the higher end cost of hover there doesn't seem to be any difference. Does anyone else take hover instead of combat jumping? It is annoying to fight all the time while hovering though...
  4. Nelm

    Mace Mastery

    I chose electric fence as one of my powers during my respec. I put two Gravitational Hold enhancements on it and it locks down Rom/Nictus in the ITF. Very cool for keeping him out of melee range for me.
  5. Nelm

    Mace Mastery

    So many of the builds I have found and wanted to use as a model have selected Web Envelope and > Scorpion shield. I was unable to select those because I took my DP/Kin to the blue side after Praetoria. Can I get access to those arcs I need to complete by being a Vigilante? Or do I need to become a full villain, respec while a villain and then switch back to blue side where all my friends play?

    Instead of those two I choose Electric Fence and Charge Armor from Electricity Mastery. How do they compare to Scorpion Shield and Web Envelope?
  6. I haven't been able to find much solid information on soft caps for a corruptor. Can anyone point me to a resource that tells me such things as "What is my maximum recovery percentage?" and "What is my damage soft cap?"

    For instance I found somewhere that the max recovery bonus for a corruptor is 8.4%? So is it pointless to included sets that give you more than that percentage in recovery bonuses?
  7. Thanks for your replies. I respec'd my guy last week using some of the builds I found in this forum as a basis. The thing I enjoy playing the most on City is the Task Force missions. I really just prefer team play over soloing.

    With that mind I greatly increased my defense and endurance recovery while trimming down some of the repeated sets and a few the powers that I didn't use much while teaming.

    I put the existing toon in mids as well as where I eventually want to get him. I will post both versions when I get home on my home computer.

    Thanks again for your input!
  8. This is my first level 50 toon and I know that I have made mistakes with him. I would like to respec and hopefully fix some of my newbie mistakes and wanted some advice. Let me know what you think and where I can improve.


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Double Down: Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Kinetics
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: Pistols
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Endurance/Recharge
    • (7) Devastation - Chance of Hold
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (9) Touch of the Nictus - Accuracy/Healing
    • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (11) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (11) Touch of the Nictus - Chance for Negative Energy Damage
    Level 2: Empty Clips
    • (A) Undermined Defenses - Defense Debuff
    • (13) Undermined Defenses - Defense Debuff/Recharge
    • (13) Undermined Defenses - Defense Debuff/Recharge/Endurance
    • (15) Undermined Defenses - Recharge/Endurance
    • (15) Undermined Defenses - Defense Debuff/Endurance
    • (17) Undermined Defenses - Recharge
    Level 4: Dual Wield
    • (A) Kinetic Crash - Damage/Knockback
    • (17) Kinetic Crash - Accuracy/Knockback
    • (19) Kinetic Crash - Recharge/Knockback
    • (19) Kinetic Crash - Recharge/Endurance
    • (21) Kinetic Crash - Damage/Endurance/Knockback
    • (21) Kinetic Crash - Accuracy/Damage/Knockback
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Kinetic Crash - Damage/Knockback
    • (23) Kinetic Crash - Accuracy/Knockback
    • (23) Kinetic Crash - Recharge/Knockback
    • (25) Kinetic Crash - Recharge/Endurance
    • (25) Kinetic Crash - Damage/Endurance/Knockback
    • (27) Kinetic Crash - Accuracy/Damage/Knockback
    Level 10: Siphon Power
    • (A) Accuracy
    • (29) Recharge Reduction
    • (33) Recharge Reduction
    Level 12: Repel
    • (A) Force Feedback - Damage/Knockback
    • (29) Force Feedback - Accuracy/Knockback
    • (31) Force Feedback - Recharge/Knockback
    • (31) Force Feedback - Recharge/Endurance
    • (31) Force Feedback - Damage/Endurance/Knockback
    • (33) Force Feedback - Chance for +Recharge
    Level 14: Siphon Speed
    • (A) Empty
    • (34) Empty
    Level 16: Suppressive Fire
    • (A) Rope A Dope - Accuracy/Recharge
    • (37) Rope A Dope - Endurance/Stun
    • (37) Rope A Dope - Accuracy/Endurance
    • (39) Rope A Dope - Stun/Range
    • (39) Rope A Dope - Accuracy/Stun/Recharge
    • (39) Rope A Dope - Accuracy/Stun
    Level 18: Increase Density
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 20: Speed Boost
    • (A) Quickfoot - RunSpeed
    • (27) Recharge Reduction IO
    Level 22: Hover
    • (A) Freebird - Endurance
    Level 24: Fly
    • (A) Winter's Gift - Slow Resistance (20%)
    • (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    Level 26: Piercing Rounds
    • (A) Detonation - Accuracy/Damage
    • (34) Detonation - Damage/Endurance
    • (36) Detonation - Damage/Recharge
    • (36) Detonation - Damage/Range
    • (36) Detonation - Accuracy/Damage/Endurance
    • (37) Detonation - Damage/Endurance/Range
    Level 28: Maneuvers
    • (A) Gift of the Ancients - Defense/Endurance
    • (48) Gift of the Ancients - Endurance/Recharge
    • (48) Gift of the Ancients - Defense/Endurance/Recharge
    • (48) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Run Speed +7.5%
    Level 30: Teleport Foe
    • (A) Accuracy IO
    Level 32: Hail of Bullets
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (40) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (42) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 35: Transference
    • (A) Recharge Reduction IO
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (42) Accuracy IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 41: Power Build Up
    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO
    Level 44: Force of Nature
    • (A) Efficacy Adaptor - EndMod
    Level 47: Recall Friend
    • (A) Endurance Reduction IO
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Scourge
    Level 1: Sprint
    • (A) Celerity - RunSpeed
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Healing IO
    • (34) Healing IO
    • (45) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Accuracy
    Level 4: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition