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Posts
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Joined
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I have a DP/Kin that is my current favorite. He is lvl 50 +1 and is great fun to play. I have him spec'd out now where I can triple stack fulcrum shift and slow speed. I also added a nice ancillary hold that locks most AVs down. I will say that he struggled for quite some time through the 40s and I almost gave up on him. He just doesn't have that WOW damage that some of the other primaries have. Once I made 50 and coupled everything with the Spiritual Alpha he is a task force machine. I have created him as a TF toon where he works best in teams. And he does excel at that. Pair him up with a good tank and you can keep that tank alive through almost anything while doing fair damage and never running out of endurance. The problem is that you cannot do the extra damage to either solo or even duo with said tank against most AVs. My toon as created is very much a team player.
I have a Fire/Kin that I am bringing up that is very promising. I also want to try this traps stuff everyone is talking about. -
Thanks! That is exactly what I was looking for.
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I created a new fire/kin that I got up to lvl 6 last night. I have a build that I am modeling off of and the build says to take combat jumping. I really miss fly on one of my other builds and decided to go with hover.
Other than the higher end cost of hover there doesn't seem to be any difference. Does anyone else take hover instead of combat jumping? It is annoying to fight all the time while hovering though... -
I chose electric fence as one of my powers during my respec. I put two Gravitational Hold enhancements on it and it locks down Rom/Nictus in the ITF. Very cool for keeping him out of melee range for me.
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So many of the builds I have found and wanted to use as a model have selected Web Envelope and > Scorpion shield. I was unable to select those because I took my DP/Kin to the blue side after Praetoria. Can I get access to those arcs I need to complete by being a Vigilante? Or do I need to become a full villain, respec while a villain and then switch back to blue side where all my friends play?
Instead of those two I choose Electric Fence and Charge Armor from Electricity Mastery. How do they compare to Scorpion Shield and Web Envelope? -
I haven't been able to find much solid information on soft caps for a corruptor. Can anyone point me to a resource that tells me such things as "What is my maximum recovery percentage?" and "What is my damage soft cap?"
For instance I found somewhere that the max recovery bonus for a corruptor is 8.4%? So is it pointless to included sets that give you more than that percentage in recovery bonuses? -
Thanks for your replies. I respec'd my guy last week using some of the builds I found in this forum as a basis. The thing I enjoy playing the most on City is the Task Force missions. I really just prefer team play over soloing.
With that mind I greatly increased my defense and endurance recovery while trimming down some of the repeated sets and a few the powers that I didn't use much while teaming.
I put the existing toon in mids as well as where I eventually want to get him. I will post both versions when I get home on my home computer.
Thanks again for your input! -
This is my first level 50 toon and I know that I have made mistakes with him. I would like to respec and hopefully fix some of my newbie mistakes and wanted some advice. Let me know what you think and where I can improve.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Double Down: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Pistols- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Chance of Hold
- (A) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (9) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (11) Touch of the Nictus - Accuracy/Endurance/Recharge
- (11) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Undermined Defenses - Defense Debuff
- (13) Undermined Defenses - Defense Debuff/Recharge
- (13) Undermined Defenses - Defense Debuff/Recharge/Endurance
- (15) Undermined Defenses - Recharge/Endurance
- (15) Undermined Defenses - Defense Debuff/Endurance
- (17) Undermined Defenses - Recharge
- (A) Kinetic Crash - Damage/Knockback
- (17) Kinetic Crash - Accuracy/Knockback
- (19) Kinetic Crash - Recharge/Knockback
- (19) Kinetic Crash - Recharge/Endurance
- (21) Kinetic Crash - Damage/Endurance/Knockback
- (21) Kinetic Crash - Accuracy/Damage/Knockback
Level 8: Bullet Rain- (A) Kinetic Crash - Damage/Knockback
- (23) Kinetic Crash - Accuracy/Knockback
- (23) Kinetic Crash - Recharge/Knockback
- (25) Kinetic Crash - Recharge/Endurance
- (25) Kinetic Crash - Damage/Endurance/Knockback
- (27) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Accuracy
- (29) Recharge Reduction
- (33) Recharge Reduction
- (A) Force Feedback - Damage/Knockback
- (29) Force Feedback - Accuracy/Knockback
- (31) Force Feedback - Recharge/Knockback
- (31) Force Feedback - Recharge/Endurance
- (31) Force Feedback - Damage/Endurance/Knockback
- (33) Force Feedback - Chance for +Recharge
- (A) Empty
- (34) Empty
- (A) Rope A Dope - Accuracy/Recharge
- (37) Rope A Dope - Endurance/Stun
- (37) Rope A Dope - Accuracy/Endurance
- (39) Rope A Dope - Stun/Range
- (39) Rope A Dope - Accuracy/Stun/Recharge
- (39) Rope A Dope - Accuracy/Stun
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Quickfoot - RunSpeed
- (27) Recharge Reduction IO
- (A) Freebird - Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Detonation - Accuracy/Damage
- (34) Detonation - Damage/Endurance
- (36) Detonation - Damage/Recharge
- (36) Detonation - Damage/Range
- (36) Detonation - Accuracy/Damage/Endurance
- (37) Detonation - Damage/Endurance/Range
- (A) Gift of the Ancients - Defense/Endurance
- (48) Gift of the Ancients - Endurance/Recharge
- (48) Gift of the Ancients - Defense/Endurance/Recharge
- (48) Gift of the Ancients - Defense
- (50) Gift of the Ancients - Run Speed +7.5%
- (A) Accuracy IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Accuracy IO
- (42) Accuracy IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
- (A) Efficacy Adaptor - EndMod
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Damage Increase IO
Level 1: Sprint- (A) Celerity - RunSpeed
- (A) Empty
- (A) Flight Speed IO
- (A) Healing IO
- (34) Healing IO
- (45) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition