Nefarious_EU

Legend
  • Posts

    1377
  • Joined

  1. stage still needs to get that badge.. if you need an ill controller let me know
  2. tank vs tank.. now how many hours would you reckon per fight :P
  3. Dont worry DK, I know you werent havin a go at us . Lets see.. 35 trollers.. that will be quite a hard number to achieve. As you said, we had 30 on the Union50 list, however, how many of those are "unique" controllers? Cause some of them might be alts of each other. That aside, dont forget we can also use any troller from lvl 45 up, which will increase the field a bit.

    On the organizing part to get 35 trollers, its hard to reach em all, for 2 reasons. First of all, they might not play their controllers anymore and people may not know their alts to contact them (CoV also plays a great role here). Second of all, they may or may not be that active on the boards anymore not seeing your post bout the raid. Last but not least (ok so I'm increasing the amount to 3..) the not disclosing date might be a problem to some. I, myself, would love to help if I'm able, but the prob is when you got the definate date sorted, some people that promised to help might not be able to make it. Therefore I suggest you just spread the word as much as you can if you team with 45+ trollers, directing them to the boards or (I doubt you'll mind, DK) send you an ingame mail.

    Back to the tactics part. Just a question, how many debuffers do you think you need to be able to actually hurt that jelly? Even more so, getting his health below that 50% with just 16 blasters? Think it calls for some numbercrunching during the raid itself as to what our max DPS would be. Wish I could give numbers on that now, but seeing it's new and all and aint something you'll just test in a sec, its on a "we'll see" basis.

    Bout the continued spawn of hami hitting 50%, during last raid I had a chat about that with some people as well. We concluded (though of course we may be wrong) that the 50% is a 1-time spawn based on game mechanics in relation to other ambushes (sewer trial, CoV respec). These ambushes only occur when an enemy gets hit past a certain marker (e.g. 50%) but dont occur again until that same marker is hit within a certain amount of time. Of course this is speculative as for all I know, nobody ever battled through a first mito spawn (well, not after the holding tactic was invented anyway). I'm afraid there is no other way to find out than to just test it.

    The strategy last raid (if we could get hami to the 50% marker) was almost the same as yours. In making the plan, we assumed that the mitos would spawn all around hami (so not all in 1 spot). The plan was that after hami had spawned mitos, we would rush PAs in first (as with normal mito clearing). After that we would rush in to clear mitos around the hami tank to have an opening in the blob again. After that the main attack group would focus on hami, while the PA droppers kept the mitos busy. This would save precious time clearing mitos, because as jers said, hami has a crazy regen rate. The only flaw with this plan is that the second mito spawn might mess it up a bit.
  4. nah ED didnt affect it that much. It's still pretty balanced in the fact that with good teamwork it should be easily done, however with a bad team it is hard as <insert nasty word here>
    However maybe those 2 kins in team with their nice fulcrum shifts had something to do with it as well :P
  5. not sure if I can make it (got some RL issues beforehand and not sure when those will end) but if I can I'll be there
  6. [ QUOTE ]
    Psionic Kings

    [/ QUOTE ]

    mmmmmm.... eclipse

    and btw, yes I also still enjoy playin my tank (ice/ice, lvl 29 atm) just thought he would be tad bit underpowered for hunting down praetorians
  7. Nefarious_EU

    Inf to Pre?

    consider it confirmed (already transferred some inf to pres and yes you need 1 mil at least)
  8. EDIT: guess after doulos' triplets i am now twins...
  9. if you still need help i can bring my lobster as well, though he'll need sking (hope to hit 40 beforehand)
  10. yup, powerboost has bout the same effect as vanguard
  11. [ QUOTE ]
    Do i see the second sewer trial?

    [/ QUOTE ]

    you're on!
  12. Hm yes, kinda a "worst case" scenario so to say.. Just hope we can get him down to 60% first though

    P.S. forgive the pessimistic tone in most of my posts, I want this raid to succeed as much as you guys do and you got 100% my support. Its just I dont wanna stumble upon problems that mightve been overlooked
  13. think the only thing that comes to my mind is... D'OH!

    unfortunate indeed..
  14. aye been a great deal of fun, even though we didnt have the original setup (having to fill half with pickup), the team still was a very good one. Never had this easy a time doing eden and I thought the 2 hrs in which i finished it previous time was a fast one, but this just went through the roof. Coolest trial in the team, done with one of the best teams ive been in thusfar, made this a wonderful experience. Kudos to everybody that helped make this possible

    P.S. I want a rematch in the titan room :P (where i dont have to clean up after you )
  15. another reason why your raid succeeded jers, is cause we had more controllers than actually needed.. if I recall correctly there were 3 full controller teams (PA team lead by hobojack, hold team #1 lead by pyrons and hold team #2 lead by me) plus a half-full controller team, meaning a total of 28 controllers. Pre-ED this was more than enough to hold him.
    However, if you read the US posts, not even this amount is enough to hold hami post-ED (29 controllers, 50+ epic holders not able to hold him). Now I dunno how many "unique" high lvl controllers we have, but I doubt we have much more than those 28 we had during past raid. Not to mention that they all have to be available. 40 controllers indeed should be enough (i hope) but I ask you, where we gonna find those 40?

    Even with the vanguards I doubt we can beat him with a lower number of controllers. The vanguard indeed increases the hold duration for 1 minute, but can we take him out fast enough, and can we hold him within that minute? IIRC, vanguard is only effective when you can are near to that critical hold. Because even if you increase your hold durations with vanguard, you still need to overcome his magnitude. Do you use that full minute to be able to overcome his mag, by time vanguard wears off you lost it again. During mag's raid we had 20ish controllers. Pre-ED it shouldve been possible to hold him with that amount, hard, but possible. We tried holding him the normal way (saving vanguard till that dread 50% marker) for about 30 mins. After there wasnt even the slightest decrease in attacks from hami, we also thought of "lets kick in vanguard so we can overcome him now, cant be much off". So after that, we all kicked in vanguard. Even with 20 guys using vanguard (and of course the epic holders) the attack rate wouldnt decrease. I personally was able to kick in vanguard 2 or 3 times and even still he wouldnt budge. After that we decided to give up.

    However, lets say we CAN hold him vanguard, that leaves us 1 min to take him out. No offense intended, but do you seriously think we can take him out in 1 minute? I believe even in your raid it took longer than 1 minute to take him out after he was held. Now the DPS is lowered thanks to the same ED that affected the holding. With such low damage output I really doubt we can take him out in 1 min.
  16. pre-ED most hami-holders had their holds 6x hold, meaning a rough 200% hold, according to your calculation, if we 6slot now its 110%, so we need to increase amount of holders with 90%? Of course not everybody had 6slots, but we just judge on the general setup that worked. If you also read my post copied from the US boards that after ED 29 trollers + 50+ epics couldnt hold him, I think that 40 is a bit off .

    Second of all, it indeed DOES make a difference, even if its 5%. However, you should take into consideration what you are sacrificing for that slot. With a 3/3 hold/recharge on blind, you'll have 95% hold, 95% recharge. According to some enhancement calculators, that means your recharge time will be just bit lower than 4.5 secs without buffs (standard recharge is 9) with a 1.7 secs animation time. So it almost cuts your recharge rate in half (if it werent for the animation time). For simplicity reasons lets say you can fire off 2 3/3 blinds in the same time you fire off 1 6/0 blind. I know this aint exactly true so diminish the numbers a bit. That means you'll have to choose between stacking 2 95% holds vs 1 110% hold, to me thats a rather easy choice. Of course with all the massive buffing going on these numbers are viable to chance and tbh i'll just keep my 4/2 on blind to give it just that extra 5% kick. If somebody else runs same calculations and gets other numbers, please let me know I'm always up for correction .
  17. Nefarious_EU

    Teleporters

    [ QUOTE ]
    Only thing, if your sure you were in SG mode, is that your missing some in thoes areas.

    Otherwise, it doesn't make sense... I got 5 beacons... no problems there.

    [/ QUOTE ]

    think its either a character or random bug, cause the other day I showed another SG member the same badges I got (and he didnt have them so we could check if he got em) and HE unlocked the beacon(s). And yes, I HAVE been in SG mode, never left SG mode since lvl 1.
  18. Nefarious_EU

    Item Dispenser

    Think everybody knows this but mentioning it nonetheless.. The meter on all healing badges (personal or SG) only goes up if you actually HEAL someone (so recovering HP). Just spamming heals doesnt work.
  19. [ QUOTE ]
    Jersey pretty much nailed the plan B for me.From what I've read the Heroes only have to be out of his range when he spawns the mitos to get a reduced mito spawn.

    But can I just mention holding,iirc in the succesfull Hami raids I've been on the holding phase lasted ages before we he was held and I'm sure it was longer than the last 2 raids.It has been the lack of patience on all the idiots who have brought the holding phase to an end early and imo people not fully slotting their hold with holds.Remember hiold enhancers are type A and as such with 6 hold enhancers you'll get 105% boost as opposed to 90% which may or may noit make a difference.The same applies for damage dealers,everyone should 6 slot damage in their attacks again as an extra 15% damage will make a big difference on mobs with that many hit points.

    Also,and I do apologise for not mentioning earlier,if any of the previous Raid leaders want to help I'll be more than glad of their assistance

    [/ QUOTE ]

    yes the holding fase lasted a bit, however, that was until we got a FULL hold on him. During those hours we had some periodical holds where his attack rate dropped from 1 blast each 5 seconds (normal rate) to bout 1 blast each 10, 20 seconds etc, till we got the required 2 mins. However, last raid we tried holding him for quite a reasonable amount of time and we didnt even get him past the 5 seconds. Now we might be inpatient, but at that rate IF we could hold him I bet it wouldve taken near 7-8 hours to hold him. If you can motivate people spamming holds for 7-8 hours, you really gotta teach me. Second of all, 6slotting hold wont be that effective I think. For the past 2 raids I reslotted my holds with blind being 3 hold, 1 hami (mez/acc) and 2 recharge. Flash was 3 hold, 3 recharge. IMO stacking multiple lesser power holds in a fast amount of time is better than just wait a bit longer so you can cast a stronger hold which increased strength is trivial. Best slotting for holds imo is 3/3 or 4/2 (hold/recharge). Dont bother with accuracy, with all the buffs going around accuracy will be good enough. With the slotting on blind, blind was recharged as soon as the animation ended. So I could spam them without interrupt times. To overcome his mag you need to stack as much holds in as little time. Therefore I think that fast less-effective holds will be better, stacking goes faster that way. Once he is held for just a mere 1 second, the holding will become easier as you have already reached the "critical" stacking. So for those stacking slots MY recommendation will be, check your recharge speed, slot your hold with recharge enhances so (with buffs from AM, hasten, etc) it can be fired as soon as animation ends or with minimum downtime. Of course however, have a minimal of 3 hold slots, cause you of course need to max out your hold itself. For the AoE holds, well seeing i5 already nerfed those, I think 3/3 is the safest bet for those.

    Just my 2 inf, feel free to comment.
  20. Dont get my post wrong bout the griefing SGs. I for one will of course utilize every tactic in a raid to get my hands on that IoP, including cutting off their power supply etc. Therefore our SG prolly wont go into pvp until we got a decent base going on (WITH defenses). However, my point is, that there will be griefers, ignore the IoP and just thrash another SG's base just for fun. I agree, if you dont wanna risk your base being destroyed, dont get an IoP. On the other side, I think destroying a complete base using the IoP as excuse so items arent rebuilt, is just a lack of good sportsmanship. Now I dont know exactly how IoP raids work and thus also dont know bout the chances your base is rebuilt. Only know robotic fabricators give a 5% extra chance of items being rebuilt. So I'd reckon the chance of items being rebuilt is pretty slim. Think my point is, feel free to use every trick in the book in an IoP raid, but at least try to aim somewhat for the IoP and dont use it as excuse.

    About the generator and mainframe, they CAN be targetted. Off the bat (should check it later) they are classed as lvl 47/48 Objects, and the generator has bout 740 hp. I hope its damage resistance will be pretty high otherwise those things will be trashed in no time.
  21. [ QUOTE ]
    Gah, I predict a massive influx of posts like that.

    The thing is, my tactic in a base raid WOULD be to destroy other stuff in the base rather than the people first. If they've got no power, how can they use their base defences? If they've got no control, how can they buy inspirations? If they've got no medibay, they'll have to either get a rez mid-fight, or run aaaall the way to a base portal from a hospital.

    [/ QUOTE ]

    if they've got no power, how do they have control and most of times the portals are near hosps

    however, i expect alot of posts by people saying "could you guys be nice and at least keep the base in 1 piece? thank you". Though on the other hand I also expect people (the griefing kind) to just attack a base and destroy everything with or without really paying attention to the IoP, but thrash everything just to bug the other SG.
  22. gotta love those MMs with personal force field that think theyre invincible.. had some fun moments with my ice tank in BB, stalkers claiming im not playing fair with Glacial Armor to see through their hidden, CE to interrupt their AS and Ice Patch to even prevent em from getting close. On top of that some MM with PFF on shouting taunts at me like "prepare to die" blablabla and then he finds out that PFF aint making him invincible at all . Resulting in him calling me a coward for attacking him and not his pets yada yada, usual comments... Good times
  23. [ QUOTE ]

    I check the info on Air Sup' as im still under the effect of it and it says -fly, i thought was only to knock the player out of the sky, but i did not realise the debuff applies even after you been knocked out of the sky.

    But guess that it does.thats why its very good against us flyers.


    [/ QUOTE ]

    heh, yeah thats why i love having the combo fly+AS on my ice tank, any sneaky buggers trying to fly away from me, just knock em down, slow em with chill embrace and maybe frost so they wont move out of melee range so fast, then just cast ice patch (and depending on the pvp zone, freezing touch) and finish your target with ease

    but to be somewhat more ontopic, dont robos suffer from the -acc in group fly? Of course that can be solved with acc slots, but just wondering how many you'd need..
  24. the right MM can deal quite a nice amount of dmg but thats aside the point.. I would suggest taking 5 rather than 4 though, for some reason 5 seems a magic number on TFs

    Dunno if they changed it, but difficulty on TFs used to scale between 1-2, 3-5, or 6-8 people on team
  25. dont pin me down on this (as this is purely speculative) but judging from game mechanics, i dont think the spawn is a power of hami, just an "ambush" as you might say