Necronomatron

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  1. Well, I'll admit the teamspeak/ventrillo idea wasn't thought through all the way, forgot about folks that play alternate gendered toons. However, I suddenly think that the Venture Brother's character Dr. Mrs. the Monarch (nee Dr. Girlfriend) was inspired by just such an occurrence.

    Also the nonsense I speak of regarding ((ooc stuff)) to me is nonsense because I can never remember to do it. It's a hassle to type when keeping 'in the moment' with any RP comments while engaged in combat. It's bad enough that a group often rounds a corner while I'm 5 steps behind trying to type. That's when 7 other people see the, "wwwwwwwwwwwaaaaaasssss9(hld up,, need d to getet a drink))00" comment from me. I was basically admitting to being 'that guy'.
  2. *comes in late*
    ...
    *evesdrops*
    ...
    *buts in*

    I normally just stay out of this type of thing as my "alignment" and the "alignment" of others doesn't mesh, often.

    I totally get what the OP is looking for, I think we all are looking for that (if we get down with the RP).

    I have never been able to RP in any MMO I have tried. The format is all wrong. Action oriented and fast paced game play at odd with the often slow typing of others just doesn't mix well. I have absolutely nothing against RP (especially the OP's style of RP) I used to regularly play PnP RP games like Champions, D&D, CYberPunk 2020, early Vampire/Werewolf and RIFTS. The group I gamed with had fairly strict rules while playing concerning RP...

    If it's said at in the room we're playing in, it's in character.

    that's it.

    In an MMO the ((ooc)) nonsense detracts from the immersion. Then there's the current 'passing' RP comments like,
    "wwwwsssssSUpr Dude hear to save teh day!".
    We've all seen them, cheesy boasts with typos and a software bug (or whatever causes that). So I thing what makes for good RP, well the OP gets most of it, humanity and humanity lost, interesting and broken characters the give the entire RP group a reason to "suspend disbelief" thus adding "realism" to the experience.
    I've experienced this with tabletop RPGs. I've been to Sigil at the center of the multiverse looking into a portal to that leads to a primematerial world housed in a cabinet in the storage room of a bar full of nearly indescribable creatures (D&D 2nd edition Planescape). I've Infiltrated the Night CIty Arasaka Tower while my roommate perfomed an impromptu rock concert to steal weapons to sell to the Nomads on the edge of the DMZ and sat back and watched while Arasaka's hired mercs slaughtered them because the Nomad leader sold my fixer a bad Deck that fried my friends neuralware processor, leaving him in a coma (Cyberpunk 2020).

    All possible by flawed characters/players in a RPG where they can actually speak to each other. MMOs prohibit this RP utopia with the confines of typed speech.

    A final word to the OP, what you need is a good pen and paper group or a SG that uses Ventrillo/Teamspeak in a somewhat required fashion.
  3. Necronomatron

    Is this a farm?

    I ran into an AE mission the other day like this, but <Marvelous> characters, and they were spot on. All Bosses, as accurate as possible powers and impossibly hard. I was fairly excited to kill "Poison" and "Doctor Oblivion" but the "Badger" took me out.
  4. Werner,
    If I knew you I might hug you, wow. Thanks a ton for taking the time to explain all that. What it seems like, in short, you are getting at is, less can be more and every IO set in the game isn't necessarily the right answer if your power choices are sound?

    With that in mind, should I SO slot everything to see where I have holes and IO set from there, to fill in holes.

    Also, I am trying to find the difference between smashing/lethal (as an example) defense vs. resistance. Which one do i need to hit 45% with, and please don't say both, lol.
  5. [ QUOTE ]
    [ QUOTE ]
    Werner, you are spot on with your interpretation of my intended meaning, I never considered that statement could be taken any other way without the comma...


    [/ QUOTE ]

    Ok I never hear anyone said Newb kid. No one called you you a Newb or Noob so that came from left field. Also not everyone types perfect here.

    [ QUOTE ]
    Regarding ED, why would the game designers build IO sets that exceeded (thus wasted) stats like;
    "Damage 101.86% (Pre-ED: 145.75%)"
    that message is quoted from Mids when I 6 sloted Ragnorak (i dream big) into throw spines.
    I have searched Paragon Wiki for ED and I know what it means, but in relation to this 6 slot IO set it seems to defeat the purpose of 6 slotting the full (and as i imagine, prohibitively expensive) IO set.

    [/ QUOTE ]

    Because they are Purple? I don't know why either but I would never six slot a purple into a power because of ED. I Leave out the Damage IO or the Damage/Recharge one.

    [ QUOTE ]
    [Secondly, I am a big fan of not just equipping an item (or enhancement in this case) without knowing why I am doing it. So, while you think you may be saving me time and/or helping me out simply saying/linking yourself or someone else saying slot this power this way doesn't tell me anything but you're preference. Those types of post and comments aren't unhelpful and I do appreciate the effort that went into them, It's just not what I am looking for.
    for instance, I like the looks of 6 slotting Quills with Pacing of the Turtle, the reasons being, I get just a little less acc & dam than i would if i IO single slotted it and I get the added slow effect plus the set carries across other powers. I understand that 6 slotting Quills with Turtle is not necessarily a good decision on my part, but what would help is why should i slot it a different way, as Turtle seems to meet/exceed what I could want from a PBAoE toggle.

    [/ QUOTE ]

    Ok why don't you slot Turtle in to Qullis. Well Quills as you know is a damage aura. It does damage and that is why I assume you took it is to do more AoE damage. So with slotting Turtle in it your only going to get 25% damage from the set. Your acc is ok your end is ok and your slow is crazy high, which I don't think will help you as much. The set bounes are ok but not the best, and to get the +def, which is very nice, it takes all 6 slot to do so.

    Now lets say you slot Scirocco that will give you a 95% dmage and better Accuracy which is what you want for an attack. It gives you ok end too and to get the +def it only take 5 slots, but they are different +def.

    But really it is up to you what you want to do with your build.
    Now me I think I would Frankenslotting it to get good Damage, good End Discount, good Accuracy and maybe some slow but I don't know how good the slow is in Quills. Hope this helps you better.

    [/ QUOTE ]

    the reference wasn't meant to imply that I was accusing of anyone calling me anything, just that (as Werner was able to discern) I am not new to MMOs, just this one and I am not a child, the comment was fairly idle other than to coax a more mature type of answer other than a list of outdated links to how someone else says to play a scrapper from I6 or whatever.

    Honestly, I don't care enough to fight over it, I was just playing CoH for something fun, and different from the Swords & Sorcery MMO that dominate the industry until Champions Online comes out in September. I was having trouble figuring out a few things, I more or less have a framework to go on, and If i slot my character the "wrong" way it's my loss so thanks for your help and criticisms.
  6. This is the build I have made (as a final goal) for the character

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Trent Thorn: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Flight

    Hero Profile:
    Level 1: Lunge -- Dmg-I(A), Dmg-I(3), Dmg-I(3)
    Level 1: High Pain Tolerance -- ResDam-I(A), Heal-I(5), Heal-I(15), Heal-I(17)
    Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(13), ResDam-I(15)
    Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(9)
    Level 6: Spine Burst -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(42)
    Level 8: Build Up -- ToHit-I(A), RechRdx-I(17), RechRdx-I(31), RechRdx-I(45)
    Level 10: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
    Level 12: Indomitable Will -- DefBuff-I(A), EndRdx-I(31)
    Level 14: Boxing -- Empty(A)
    Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(37), Numna-Heal(37), Numna-Regen/Rcvry+(48)
    Level 18: Tough -- ResDam-I(A), ResDam-I(19), ResDam-I(19), EndRdx-I(48)
    Level 20: Weave -- EndRdx-I(A), DefBuff-I(21), DefBuff-I(21), DefBuff-I(46)
    Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
    Level 24: Quills -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(25), P'ngTtl-Acc/EndRdx(25), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(43), P'ngTtl--Rchg%(50)
    Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(39)
    Level 28: Swift -- Run-I(A), Run-I(33)
    Level 30: Health -- Heal-I(A), Heal-I(34), Heal-I(34)
    Level 32: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
    Level 35: Throw Spines -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(43), Ragnrk-Knock%(43)
    Level 38: Assault -- EndRdx-I(A), EndRdx-I(39), EndRdx-I(39)
    Level 41: Tactics -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42), ToHit-I(46), ToHit-I(48)
    Level 44: Heightened Senses -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(46)
    Level 47: Hover -- EndRdx-I(A)
    Level 49: Fly -- Frbd-EndRdx(A), Frbd-Fly(50), Frbd-Stlth(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit

    The messed up part is, this morning I wouldn't be able to read my own post, so thanks for pointing me in the right direction there
  7. Werner, you are spot on with your interpretation of my intended meaning, I never considered that statement could be taken any other way without the comma...

    Thanks everyone for the links & help, I have spent the last couple of hours reading up & playing with Mid's, but I ran into a couple of questions that I cannot find a clear answer to.

    Regarding ED, why would the game designers build IO sets that exceeded (thus wasted) stats like;
    "Damage 101.86% (Pre-ED: 145.75%)"
    that message is quoted from Mids when I 6 sloted Ragnorak (i dream big) into throw spines.
    I have searched Paragon Wiki for ED and I know what it means, but in relation to this 6 slot IO set it seems to defeat the purpose of 6 slotting the full (and as i imagine, prohibitively expensive) IO set.

    Secondly, I am a big fan of not just equipping an item (or enhancement in this case) without knowing why I am doing it. So, while you think you may be saving me time and/or helping me out simply saying/linking yourself or someone else saying slot this power this way doesn't tell me anything but you're preference. Those types of post and comments aren't unhelpful and I do appreciate the effort that went into them, It's just not what I am looking for.
    for instance, I like the looks of 6 slotting Quills with Pacing of the Turtle, the reasons being, I get just a little less acc & dam than i would if i IO single slotted it and I get the added slow effect plus the set carries across other powers. I understand that 6 slotting Quills with Turtle is not necessarily a good decision on my part, but what would help is why should i slot it a different way, as Turtle seems to meet/exceed what I could want from a PBAoE toggle.
  8. I found Paragon Wiki the first week i was back playing CoH, I hadn't found it useful so I had written it off as being just compiled in-game copy pasta. I'll give it another look, thanks!
  9. I had read it a while ago, the author's energy translated well, and that thread was, in part, why I made a spine/will at all. Sadly the slotting stuff only makes slightly more sense than when I read it almost a month ago (when the toon in question was a little level 1 with pointy hand spikes).

    for instance, Yamato wrote:
    "Level 22: Quills -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Dam%:50(36)"

    I get from this:
    Quills, a power, one of my favorites
    sciroc??? a set of some sort with a combination of stats from who knows where for an average of <unknown> price...

    that's where it all falls apart, I played for about 3 months when the game was new, I ran some sewers groups back then, Galaxy City was new to me (and a bit confusing) and Perez park was the hardest zone i had been in. Fast forward to June of this year, this (other than name) Is a totally new game to me, there was no invention system in 2004, I don't know wtf sciroc is or how to get it. Thanks for the link, but is there anything that someone that doesn't know what sciroc is to learn what sciroc is? I don't want to play Yamato's spine/ will scrapper, I want to play my own and I'd like to be able to make a desicion on what I feel is best based on the sum of all data available.

    I'm no newb kid, just new to the game.

    thanks
  10. I started playing again (after a 3½ year break for WoW) in the middle of June, goofed around with a Necro/Pain Supp MM for about 25 levels when I realized i was playing a healer stuck in a team of my own creation. I tend to prefer a bit of melee so I tried a Stalker but felt too squishy.

    Which brings me to my first 50 a Spine/Will scrapper, and am I ever lost for where to go from here. I have heard of (and read) a lot of slotting guides, I downloaded MiDs and I am so freakin lost. There seems, to me, a nearly infinite amount of sets, and I haven't been able to find a "list" of all the current sets and their functions.

    I built a 3piece (freebird) set for fly (a gift from someone) and now I have to respec just to get the limited use from that because I didn't know I had to slot all 3 in "fly" to get the benefit, so I put one in hover and screwed up the bonus.

    Do all "sets" work that way, where the entire set has to be in the same power to get the set bonus? If so, that could be..

    WRITTEN ON THE SET!!

    /calms down.

    sorry for yelling, but I did have to drop like 3 mill inf to build it, which I know isn't really that much, but it's 10% of what I had that is effectively wasted.

    To sum up, I am really lost on how this works, I want to avoid more costly mistakes and I need to know what's out there (Wentworth's has been my best resource, lol)
  11. I recently returned from a long hiatus in Azeroth. I rolled a MM first (sounded cool and I had not played a villian yet) but the second toon was a DM/Nin stalker. I just rolled it because it fit the character concept I was going for and after reading the forums a bit it seems I dumb lucked into a good decision. All kinds of fun, only 14 atm but I have no troubles whatsoever soloing any mission since I got Assassin's Eclipse and build up. I am having a bit of trouble selecting from the Ninjitsu powers though, I haven't needed defense or utility much.

    As far as Shadow maul goes, I took it and like it quite a bit, not too hard to get two or occasionally 3 targets in the cone, If the targets are melee they almost set it up for you (with a minimal amount of strafing) for ranged mobs, just LoS pull em back round a corner and fire it off. Based on the comments I have seen I will likely spec out of it after I have leveled up a bit more but for now it has got me out a more than one tough situation, since even if it doesn't kill the mobs the hit-debuff on 2 targets with one keystroke is formidable.