Naut

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  1. Not really following the history of this thread, color me "dont want to read 45 pages"

    [Feedback]
    After playing thugs at 40 levels on the test event, they seem really weak compaired to my bots at the same level. You guys should really consider some damage buff somewhere. The brute seems WAY underpowered for a teir 3 pet.
    [/feedback]
  2. [ QUOTE ]
    1. Targetable citizens means distracted pets. My plant would stand around trying to immobilize a citizen just inside the door to the jail instead of help me fight the dangerous targets inside. Making citizens targetable is one thing but when a cowering citizen keeps all of my pet's aggro that just isn't fun.

    [/ QUOTE ]


    2nd that, good lord thats annoying. Either make it so i can waste them or dont make them targets. Why are they targets now anyway?
  3. I have 3 issues

    1: Pets are taking anywhere between 30 seconds and 90 seconds to pass through doors on mayhem missions. and in some cases "mission pets" aka "resuced villains" are taking the same ammount of time. Whereas police and longbow agents seem to pass throught the door in zero time. So imagine you get your key and pass into a side mission as a MM, you rescue your target and go to leave the building. This triggers a police/longbow response. When you come out of the building you have no pets to fight with. Using a "Recall Friend" doesnt help. the target is recalled and they they run straight down into the ground regardless of stay or passive commands you issue. This is proving to be a huge headache for masterminds.

    2: When i have to "defeat hero to escape" I cant get any of the responding longbow or hero to put agro on my pets. They attack me directly outright. I'm not doing any damage at all to them, meanwhile my pets are unloading on them. yet anywhere i go they will follow me to get a shot at me and completly ignore my pets. Is this normal, cause it sucks when you have no attack powers and a AV has your name on his ticket.

    3: Please clean up this thread of the "oh wow these missions are fun woooo" posts, some of us have real issue we need to have the dev's see.



    danke
  4. [ QUOTE ]
    This thread is solely for Mayhem Mission discussions. From the Issue 7 Training Room Patch Notes

    [/ QUOTE ]

    For Mastermind specifically, and potenitally lvl 4 PPs pets. In mayhem missions going in and out of the banks and side missions. Pet get stalled on the door for a good 20-30 seconds. One time had pets get stuck for a full minute, had to TP out my pets. At that point they ran at 45 degrees down into the concrete, then 20 seconds later all ran out the door. All in all ate about a min and half off the mayhem timer which seems to be enough for this to be an issue.
  5. The last thing masterminds need are more attacks, did they get to us last and fall alseep or something? I am debating skipping the PP alltogether.