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Managed to get one for my wife's account! <3
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To all people looking at this thread: Don't give up! Just keep trying codes. -
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And you never miss a chance to peg me in a way that makes you look good.
You've made it clear why you're here. You've openly said you don't care about the story, that you don't notice it; you've said it bothers you when people talk about it in any sort of way that doesn't fit your tastes. From your hollow posts and insults it's pretty obvious that you're just here to pick internet fights. -
Quote:So you're basically here to tell myself and other posters that we're indignant. Fantastic.I agree writers shouldn't mess stuff up out of ignorance or laziness- anyone writing for a game should be conversant with the applicable universe.
But when that happens....it doesn't bother me particularly. I never notice it in-game and probably wouldn't notice it at all save for the indignant forum threads. -
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Quote:I love how your retorts are either hollow one-liners or "nobody does/says this because I say so." You don't need to be such a jerk about someone disagreeing with you. Are you mad at us for talking about the Skulls? Did we offend your sensibility somehow?Yeeeeeeeah.....sure they couldn't.
Uh huh.
Well, your personal motivations are yours alone to know.
It's more plausible than your previous two assertions, anyway.
It's great how people keep people keep pretending I've said things that I've never said.
Yeah, well, except nobody's saying that.
Window dressing and storylines are important.
They are vastly *less* important than structural game systems, and much more flexible and resilient. They can tolerate major changes without the bulk of the playerbase even noticing.
And I'll opt to continue not buying your highly implausible story about the "multitude" of friends who "just can't get back into the swing of the game" because of how deplorable the writing has suddenly gotten.
As if it's ever been Pulitzer material. -
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Quote:Then post that instead of an either/or sentence.My definition is spot on.
Let me repeat:
Nobody who doesn't enjoy the gameplay will stick around only because of the story.
Quote:Since metaphors seem to confuse you, let me state it in less abstract terms:
You don't need to talk down to me just because you disagree with me and can't take a joke. Slick had it right: people aren't doing anyone any favors by posting this self-righteous garbage about how they seem to know best and how we all need to stop discussing things we have an interest in. -
Quote:I hang around for both, actually. I know several posters in this thread who hang around for both. Your definition of 'nobody' is a little flawed.Nobody hangs around an MMO because of the story, they hang around because it's fun to play.
As for the rest of your post, since I continuously get this whenever I use a comparison:
Game =/= Home decor. -
Quote:This. I'm finding it hard to swallow the whole "they'd make themselves too powerful" argument when they can already make EVERYONE ELSE MORE POWERFUL then they would be when buffed.Seriously, I do not get this reasoning at all. It's okay to have Empaths turn 2-3 people on a team into such unkillable monsters but it's not okay to turn themselves into that? Why? The situation you just laid out already exists, as per your own example of a duo empathy team. If you're trying to argue that empathy defenders will all of the sudden become terrible teammates who will only buff themselves, well, that would make them bad players. Bad players will find a way to screw up one way or another. Meanwhile, good players will still recognize that that blaster on the team will benefit more from the damage buff than them and buff accordingly, without being penalized for having the audicity to want to solo on occasion.
Looked at the numbers for Parasitic Aura and a full group of enemies lately? Other AT's can already achieve incredible levels of power without external buffs. -
Quote:Fair enough on your last sentence, but you can't say the devs just don't listen to us at all. If they didn't care they wouldn't be working on anything; they'd be throwing darts and watching youtube all day.I'm not the one whose all "the devs are ignoring their own canon, O NOES!" but... whatevs.
I'm a pragmatist.
I have better things to angst about, trust me. They're gonna do what they're gonna do, if we like it great. If we don't like it: great.
The thing being discussed here is developer responsiveness to canon, not developer responsiveness to quality-of-life requests. These are completely different subjects, but feel free to list away.
There's already been a response by the devs to the current state of the Skulls. While it's not what most people would like to see (that is, most people discussing the issue, not most people in the game) it's still a response. -
Quote:Oh look, another person who says the devs don't listen to the player community.Therefore I view Techbot's complain-for-change campaign re this game's lore as titling at windmills. Those developers don't care, and I get the distince impression that the developers here are not overly worried about this issue either.
Good luck with your one-man crusade, Techbot! :thumbsup:
Anyone else want to join in on how little the devs care before I post the list of things implemented by the devs that the players have asked for? -
Quote:Which is another reason it might not work well: there's so much out there that it'd be tough to get the exact thing you want.There's a massive variety of anime out there. Some are extremely over the top, while others are much more understated and go much more so towards realism. And again (I wrote these two parts in reverse <,<) this game is already comic book themed... which aren't exactly known for not going over the top.
Oh I understand the irony of my statement just fine. :P -
It doesn't translate well into this game engine, for one. Everything anime is super over-the-top and outside of the game, anime is already very in-your-face and to me, that can get overwhelming.
Second, there's a bit of a stigma that comes with anime; a lot of it stems from the folks who go absolutely overboard with their fandom and end up defending their most favored series like rabid cats. -
Quote:I actually remembered reading a blog post by the guy who crafted Grandville (forget his name) saying that he put it in there because the working hours and deadlines under Cryptic were pretty crazy. Have you noticed that The Hellforge looks like the old Cryptic logo, and The Hellforge is owned by the maniacal and back-breaking Cage Consortium? The connections make themselves.
Would LOVE to know why this got trashed. Angry mapmaker? Angry dev? The rumors I heard were that the mapmakers put the secret in and it wasn't found for a LONG time, then once found and popularized within the next patch it was trashed, because a developer found out and was angry and demanded it (??) which sounded dumb compared to walling it off, or alternately that all the mapmakers were fired for some reason, or at least the one who made the secret, hence the smeared up board portrayed. OTOH I was afraid the same would happen to the little secret in Faultline, too. -
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Quote:... says the guy who looks like Criss Angel and Billy Joe Armstrong had a baby.
[NPC] Gravedigger Slugger: Why you heroes dress so crazy? It makes me want to drown kitten. -
Quote:Dude, we already have Tankmages. They're called Controllers, Crabs and Masterminds (don't you tell me MM's can't tank, I'll hit you with Bodyguard Mode). There is no "power problem" in this game. Power is fun, and fun is customers. An arbitrary rule like "no tankmages" doesn't hold any water when it's easy to make a tankmage just by rolling any thing with Radiation, Dark Miasma, Time, etc. Defenders are still the least soloable AT in the game, and conceptually this entire non-self-targeting system makes no sense. You're telling me that the guy who can encase people in ice, blanket them with flame, heal them with thoughts, soothe them with chemicals, and remove their pain can't do it to himself?The "tankmage" problem is quite real. In addition to STO, which someone already mentioned, I'll add two other MMOs that have suffered from this: Neocron and The Secret World.
I loved Neocron, but after a couple of months, the player population was about 66% hybrid psi-monks, that is to say, ranged DPS/healer dual-class: nearly pure-DPS damage output, better than tank-level survivability. One of the things that destroyed that game was that they never found a way to nerf that combo that didn't render psi-monks either unable to solo at all or worthless on teams.
And over in The Secret World at about the two month mark, once you get to the end game, you constantly see "healer seeks tank and 3 DPS for dungeon," because people learned that almost the only thing that can solo the end-game mobs is a healer; 70% of the damage output of a pure-DPS (and double the damage output of a tanker), better survivability than a tanker. And they're not going to be able to balance around this, either, for the same reason Neocron couldn't: a healer who can't out-heal almost all incoming damage is worthless to teams, a one who can seldom needs a team.
If you look at the AoE heals that do self-heal in City of Heroes, the AoE self-heal does about half of the healing that the single-target others-only heals do. I think that's a brilliant rule. (The one that violates that rule is Dark Miasma's, which, like everything else about Dark Miasma, is so overpowered that I have no earthly idea why it hasn't been nerfed yet.) Combine that with the solo-only damage buff from New Vigilance and what you've got is soloes almost like a corrupter, but even more useful on teams.
EDIT: Don't forget the Warshade, who is THE Tankmage in this game. Shades can tank, they can blast, they can heal, they can build MONUMENTAL resistances with the click of one power, they can go from zero-to-nuke-to-zero-to-full with JUST Stygian circle, they can summon their own personal blasters, they can self-resurrect, they can stun, they can hold, they can fly and teleport and stealth and intangible...
We HAVE tankmages. We've had them for a long time. IO's allow people to BUILD tankmages. The argument against them falls flat in the face of that. -