Nalrok_AthZim

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  1. Quote:
    Originally Posted by TwoHeadedBoy View Post
    You know cake person, it is possible to have adult conversations about things you disagree with people about. You are the troll here.
    Says the guy who's participating in a political debate in a thread originally meant to ask about moderation. Threadjack much?
  2. Are you guys news anchors? Are you reporters? Are you political officials? Is this a political forum? Are we meant to discuss politics here?

    If your answer to any of the above questions is "No", please stop talking about politics.

    If your answer to any of the above questions is "Yes", quit being a wiseass.
  3. Quote:
    Originally Posted by BurningChick View Post
    This is, hands down, one of the dorkiest arguments I've ever seen on these here forums.
    You've obviously never seen me yell at someone about crafting 3d meshes for costume pieces and/or getting pissed about someone suggesting that UI work is "easy"
  4. Quote:
    Originally Posted by BellaStrega View Post
    I did. Cel shading is a kind of shading used to make graphics look illustrated. The only graphics that support that in CO are the outlines. The rest of it looks more like the not cel shading plastic shader in the picture on the wiki page here, which I referenced before I posted my response, and certainly before Mercykilling linked it.
    Except those are outlines, not cel shaded areas. The outlines are not affected by lighting or environmental hues or powers. I'm not saying the game is completely cel shaded, I'm saying those outlines are most certainly not cel shading.
  5. Quote:
    Originally Posted by BellaStrega View Post
    The cel shading is the outline. That's it. It doesn't make anything look plastic, that's a different element altogether.
    No, it's not. Please look up cel shading.
  6. Quote:
    Originally Posted by MrPlayskool View Post
    Yet.......here comes Phalanx Defense System.
    Well there you go then. Still, Energy Shield seems to be the premiere Block for melee since it has balanced high resists and the advantage of working while attacking.
  7. Quote:
    Originally Posted by MrPlayskool View Post
    IF... you are using melee attacks.
    Which makes it very impractical for its own themed set, Power Armor, which is largely ranged attacks. Bizarre.
  8. Quote:
    Originally Posted by MrPlayskool View Post
    More effects exist than the ones listed. Some linger even after you release the block button. The secondary effects are a factor.
    I'm aware, and those Secondary effects are nice and varied-- some of them are more practical than others, though, and some of the purchased Advantages are significantly more desirable. Compare Energy Shield to Force Shield in purchased Advantages: Force gives a few seconds of block after you stop blocking. Energy gives block every time you attack. That's a pretty big difference, and it makes Energy WAY more practical.
  9. Quote:
    Originally Posted by Dz131 View Post
    Wut? They all do as advertised, which is block attacks. You're talking about side effects that give 1 an advantage over another, much like all the dps sets in COH. They all dps, some are just better than others eg. TW because of momentum
    Eldritch Shield gives 300% Resist to all but Physical (250%)
    Telekinetic Shield gives 300% to Physical, and 250% to all others
    Electric Shield gives 200% Physical, 250% to all others
    Energy Shield (Power Armor) gives 270% to all
    Most other shields are 250% to all.

    These shields are most certainly not created equal as far as hard numbers go, and some of the advantages they get are miles better than others.
  10. Quote:
    Originally Posted by Dz131 View Post
    This is absurd, this is true for basically every game that ever existed including COH. Eg. Broadsword and Ninja Blade. There's always going to be skills better than other skills, other wise everything would be the same.
    Broadsword was still usable though. It could still stand on its own and while NB was faster, the numbers were functionally the same when it came down to damage, debuffs,etc. Head Splitter and Golden Dragonfly did the same damage unenhanced, both were cone attacks, both had the same crit chance. NB was just faster. It wasn't marginally better and it came down to personal choice. Blocking in CO? Not so much.
  11. Quote:
    Originally Posted by Tenzhi View Post
    I recently defeated a whole room of enemies by blocking.
    ... okay?

    Quote:
    Originally Posted by Tenzhi View Post
    And while blocking can be essential, it's generally an intermittent thing rather than a constant thing.
    I understand this conceptually, but I simply can't apply the mechanic of blocking intermittently. If I'm not blocking when my opponent attacks, I take a lot of damage.

    Quote:
    Originally Posted by Tenzhi View Post
    Luckily, you don't have to go through the tutorial repeatedly. That fight didn't used to be so rough, but since they took equipment out of the tutorial that fight just got downright mean. "Skip Tutorial" became my new best friend.
    Yeah, I was ecstatic when I found out I could skip the tutorial and hit level 6 with no fuss after completing it once. I promise you that if I'd had to fight Black Talon and his Bullsh*t Artilleryâ„¢ every time I wanted an alt I'd have A) only made one character and B) quit.

    Quote:
    Originally Posted by Tenzhi View Post
    Reminds me of when I wandered into the pit of the Hollows and suddenly got dogpiled by animated bits of rock and lava.
    Yes, but those were level 10-12's versus level 5-8's. Getting buttstomped by something ten levels your senior in any game is never fun, but it seems especially painful in CO since there's really no 'barrier' between the level ranges in Canada. Directly outside of the Canadian Wilderness base are level 16's. Further out are 22's. But if you go out of the CW base and hang a right and go 100 yards, bam, level 30+.

    Quote:
    Originally Posted by Tenzhi View Post
    It does a lot less when you don't have a Block power. And some of those do more than others.
    Chalk that up to another thing that irks me: Why are some blocks significantly better than other blocks? They're functionally the same power. I get that each 'flavor' of Block has its own special perks consistent with the theme of said Block, but you can get more mileage out of a few Block powers than you can the rest of them, and that doesn't sit right with me since they should all be doing the same thing. If you buy a car for $15,000 and find out there's a car with better horsepower and better fuel economy for the exact same price from the same manufacturer, I'd feel gypped and confused.

    Quote:
    Originally Posted by Tenzhi View Post
    New players could try looking. That's what I do when I'm new to a game - explore the options. When I get to select a power for the first time past character creation I notice there are tabs on the top of the power selection window with various icons, and clicking them opens up a string of other icons. I see there is a "Filter" option for the powers and that I can have it show me "unavailable" powers. I notice that clicking on a power gives me a description of what it does (with an option to open an advanced description) and when I click on a greyed out power it tells me what I need to have before I can select it.

    During character creation one can open up a complete list of powers for each of the Archetypes, too. I think each of the powers listed has a brief tooltip description of what it does, but I don't exactly recall.
    This is honestly solid advice, but even when you look at the detailed information of powers you don't know what's going to suck. I thought some powers from Unarmed would be powerful from the hard numbers and description-- wrong. I thought some powers from Force would be helpful in my survivability-- wrong. I'm still getting used to the CO forums so I'm not quite settled in enough to hunt down all the info I need, but the trial and error of picking powers in the Powerhouse and hoping they're useful outside is a big turnoff.
  12. Side note: Architect was introduced in I14. That's why they called it Issue 14: Architect.
  13. Quote:
    Originally Posted by savagedeacon_NA View Post
    Really ? You don't block and you die? I have 3 lvl 40 characters and the only istance when I blocked an attack was in the old tutorial when there was a quest that requested you to block to go on.
    That's great. My highest character is level 25 and I've been playing the game for a month, and everyone I've teamed with has agreed that blocking is essential.

    Quote:
    Originally Posted by savagedeacon_NA View Post
    Aside that if you stand idle your character will autoblock for you,
    Not only have I never seen this, it's not mentioned in any in-game information. How long do you have to be idle? In my experience, standing still while being attacked gets you killed. Care to point me in the right direction here?

    Quote:
    Originally Posted by savagedeacon_NA View Post
    you have a better chance of survival if you attack forgeting about blocking.
    And while I'm busy attacking, the two nearby Villains tear me apart with their attacks and I die since I wasn't blocking.

    Quote:
    Originally Posted by savagedeacon_NA View Post
    By the way there are healing and temporary invulnerability powers that work way better than blocking
    Then I'm spending my time mashing heal buttons and hoping those invulnerability powers save me in time. Are we playing the same MMO here?
  14. Quote:
    Originally Posted by Kriseta View Post
    What we should all do is file bug reports if we see bugs in CO instead of misleading and scaring homeless players. Or better yet, play another game that will not make you pissed off. Because this thread has been focused on thrashing CO. I don't see other threads about other games with full of negativity. It's definitely fishy...
    The reasons I've seen for people 'thrashing' CO are legitimate, especially when you compare it to its superior, CoH. There's a lot of things CO doesn't do right if you're a CoH vet. Blocking, for example. You don't block? You die. No questions asked. Either block or get stomped. Blocking doesn't let you attack, and I can't tell you just how much I hate having to sit there with the Block key held down waiting for 2-3 enemies to stop attacking long enough for me to get a shot in. I feel like all of my characters are constantly on the ropes with no opening.

    The tutorial is rubbish, gives no information, and pits you against an enemy so powerful he'll waylay you anywhere from ten to twenty times before you wear him down enough to kill him. Thank the stars he didn't have health regeneration or I'd have quit the game immediately.

    Another problem I've found is that there are "great powers" and "terrible powers" and no real middle ground. Some builds will be rampantly overpowered because of one or two powers, while other builds are nearly useless. Example: Power Armor is freaking absurd and makes playing other "tank" powersets look like wasted effort. Archery is to Munitions as a shotgun is to a straw and spitballs.

    I really, really have a problem with games that have skills/powers that're so much more powerful than the rest of the game that they render the other choices obsolete. It's bad game design.

    On top of that, the level-to-zone progression is so ridiculously unclear it's not even funny. Mill City, Desert, Canada, Vibora, Canada, Desert, Mill City, Desert, Canada, Vibora, and no way of knowing where to go next without talking to half the NPCs in the game for some kind of "go here now" quest. Always fun to go to Canada at level 22 and wind up trying to escape level 32 ice demons because you decided to explore.

    Furthermore, the gear level drop system is baffling. At level 25 I have 9 pieces of gear for 35+ that dropped off of level 20's. What the ***** am I supposed to do with those and how the hell did they manage to be on the loot table for things 15 levels lower than they are?
  15. Quote:
    Originally Posted by Kriseta View Post
    No, I'm pretty sure that's a slap in the face for everyone saying stop being so ungrateful.

    I applaud him for having the guts to say those things. That was the first wake up call in this whole thread.

    Look at us, we were the best community out there. Don't let Ncsoft take away our morals. In fact, if I were going to be mean, I would tell ya'll to stop claiming you came from CoH community.. Because the attitude here just stank! It's so embarrassing.

    CO is being sympathetic, they have the heart. Let's just all be grateful. The post was not bad to me.. It literally melted my heart.
    Yes, I get that the CO players are being sympathetic. Please reread my post: I stated that THB praising the CO community for being so non-snarky was ironic since he spent the first 3/4 of his post being a jerk to someone who was honestly having a tough time with the game. If that post melted your heart I really don't have anything to say other than "wut?"

    You can't be a jerk for 3 paragraphs and then somehow redeem yourself by praising someone else.

    EDIT: The praise wasn't even made with good intent. Rather than saying "You know the CO community is really trying to help us out" THB opted to use the charity of CO's players as ammunition for berating Bad_Influence. Real heartwarming, let me tell you.
  16. God how I loved the 60s mag 4 stun that Malta MINIONS had.

    And by loved I mean "I'd rather teabag a table saw."
  17. Quote:
    Originally Posted by Another_Fan View Post
    Look there is a very simple logical problem with the assertion MA created a large number of people that didn't know how to play. WHERE DID THEY COME FROM ?

    MA didn't attract much of anyone to the game. All it did was give people something they could point to and say EBIL BURN THE WITCH. Before MA I duoed a positron with my blaster and a someone that brought a SR scrapper. The scrapper had less positional defense than my blaster and insisted on taunting everyone to where we were.

    His reasoning "Taunt means they can't use ranged".

    I dropped the TF after the second mission. Morals ? Awful players were here before AE. If you have crappy people on a team get the TL to kick them or make an excuse and leave.
    Yeah, that's a great rhetoric and all, but you weren't there to read their chat either.

    "where do i buy inspirations"
    "what are enhancements"
    "Why doesn't hurricane do AoE damage"
    "stop pulling them together you'll die"
    "the orange inspirations don't do anything"

    Trust me, these were not players who'd been in the game long. I specifically remember at least two people getting stuck in a mission because they didn't know there was an exit button.
  18. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Oh yeah, they're so snarky. What kind of jerks would set up a sticky thread in their forums and create several channels, plus plan a welcome to CO event for the day after COH closes!? These people sound like condescending jerks! And how dare they have the audacity to answer all COH player's questions with several pages of responses on their boards, while veteran CO players give assistance in game via channels! Man, those CO players. I don't know how they could have the nerve to go around, not insulting our graphics or our community. We can't let em get away with it!
    The irony of the above quote being in the same post as the below quote is palpable. Way to be a jerk.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Uh... So, what? You want the instructions to take up your whole screen? Would you like to get a simultaneous text message, voice mail, snail mail letter, Facebook comment, etc. every time the game has direction to offer you? Along with your computer going into full screen message received mode, with voice verification? Just to make sure that you read the instructions? You know, you could also just... Read the instructions. On your own accord. If they're too "small" for you, I guess you can use that same excuse for running red lights. "It was too small officer, make the lights bigger!"


    People like you are just looking for things to complain about. You're dead set on trashing Champs. Please hold while you prove my point.


    ...Yeah. Champions has better graphics than COH. Even the people who don't like CO's art style admit to that. Champs has better graphics, it's just a fact. Whether or not you like the art style is personal preference, but it's certainly not grounds for general insults and CAPITAL LETTER LOL'S.
  19. Quote:
    Originally Posted by Evil_Legacy View Post
    Wow. That sucks.
    It really did, especially because it drove a great deal of good players who were ALSO good roleplayers from the game. Here are a few of my fondest memories:

    -The Grav/Cold who kept using Wormhole to pull an entire second spawn onto the team while fighting our first, only to Dimension Shift them (which usually killed any characters who had armors powers that relied on enemies in melee range).
    -The AR/Energy Blaster with Bonfire who dropped Bonfire every spawn and thought Power Push was a great idea when trying to fight a Boss.
    -The Plant/Psi Dominator who kept yelling at us for breaking his AoE sleep and had almost no powers from Psi.
    -The Invul tank without Unyielding "because it had crap resistance".
    -The Claws/Regen Scrapper who said Regen was too endurance heavy and refused to use any power other than Shockwave
    -The countless masterminds who didn't purchase the Upgrade powers "because they cost too much end to use and the pets always die anyway"
    -The FF Defender with no bubbles and a constantly-on Repulsion Field/Force Bubble
    -The Fire/Kin controller with no Flashfire and Repel always running

    Teaming was impossible.
  20. Quote:
    Originally Posted by Father Xmas View Post
    I really would like to believe that players weren't so petty that they left because they didn't like others PLing with reckless abandon or because of the devs repeated attempts to halt the PLing with reckless abandon.
    Hate to burst that bubble, but way back then, almost all of my global friend list went dark for that very reason. I even asked, and they said they were tired of trying to play with AE babies. And you know what? I almost quit myself. Every ******* team had 2-4 AE babies who had no idea how to play the game and would wipe the team every single pull.
  21. Quote:
    Originally Posted by savagedeacon_NA View Post

    Since when in the old tutorial of CoH they told you how to get out or how to lvl?
    You never played the old tutorial if you have to ask this question. I actually missed the old tutorial when it was gone because it went so far out of its way to explain things.
  22. Quote:
    Originally Posted by Kelenar View Post
    Arachnos, because this. Which sucks, because I otherwise love villainside, but having to fight Arachnos so often just wears down my will to live.
    I'm still amazed I was able to level in issue 6 while fighting Arachnos. Hell, sometimes I'd die so much I'd actually reroll my character to get rid of the debt.
  23. Longbow Nullifiers.

    "That's some nice Damage Resistance you have there.

    It'd be a shame if ten of us...

    FLOORED IT."

    Seriously. Any x8 spawn of Longbow had at least 5 and at most 10 Nullifiers in it, all of whom dropped a -30% resistance debuff AoE.
  24. Quote:
    Originally Posted by Brillig View Post
    There's that incredible CoH community again! Not sure why anyone wants to save it... I really have no clue why NCSoft won't hold substantive discussions with them...
    In a world of "Save our game" you shouldn't be an outward jerk when someone calls you on holding the "why bother" flag. I understand your arguments logically. But please, don't lump this entire forum into some crowd you want to condemn just because people don't share your view.