Myuzik_Man_63

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  1. TPAM is correct, but likely can't guess my favorite flavor!
  2. TPAM just quoted a common tongue twister
  3. has been driven out of her mind
  4. New ATs would be nice, but is that one of the things that are being discussed for this expansion? or is it just speculation?
  5. [ QUOTE ]
    [ QUOTE ]
    So yea, switching sides has its advantages, but sort of ruins roleplaying gameplay in a way.

    [/ QUOTE ]
    Quite a few of the RPers actually seem quite pleased by the idea. Their undercover agents "can go back home" now, their mercenaries can work both sides, their split personality supers can flip back and forth, etc.

    We aren't being forced to switch; so if switching sides violates your particular RP, don't switch sides.

    [/ QUOTE ]

    Thats true. Basically, it can potentially improve roleplaying, or can ruin it based on how it is used. Being able to switch back and forth how you please kind of defeats the purpose of selecting a side.

    So yea, I'll probably make a MM and play it as a hero. But now the question is this; if you hit 50, do you gain the VEATs based off of what AT you are, or what side of the morality compass you are playing on?
  6. So we could potentially have MMs running around paragon city. wonderful!

    Well aside from the obvious roleplaying issues, I guess there is an advantage to this. I know that my dad plays heroes and I play villains. he would be happy to hear that we can actually play together.

    [ QUOTE ]
    I think this is yet another great move by NCSoft. I'm all for it.

    [/ QUOTE ]

    Personally, I don't think that putting in MA was a 'great move' at all, but that is just my personal opinion. I think it detracts from the actual gameplay.

    So yea, switching sides has its advantages, but sort of ruins roleplaying gameplay in a way. I mean, that essentially means you can create whatever you want and have them be villains OR heroes. Now you can have MM heroes and villainous PBs.... idk, it just sounds 'off' to me. Limitations are good, and I think villains should stay in the Rogue Isles, and Heroes should stay in Paragon.
  7. Ok, so what exactly is the point of City of Heroes going rogue? the name sounds really cool, but I have NO idea what makes the expansion what it is. Are they letting us play villains in Paragon City now? Are they allowing us to play heroes in the Rogue Isles? I don't know! Is anybody able to answer my questions?

    What exactly IS the Going Rogue expansion going to feature (just in general)?
  8. Thinks everybody is small in Texas.

    also

    Is small in Texas.
  9. has a whole bunch of stuff ready to describe NewAgeKnight, in spite of his lack of avatar.
  10. Drop a whole bunch of loose change over the balcony at the mall.
  11. Once upon a Positron there was a bug. It's purple Mankey liked saving walruses deaths. Until a green shoe fell off a pretty cloud of root beer fluff cleaving off seven little toes while chewing Bubblegum. After seeing the drunk Pinnacle-ite puke chunky bits of
  12. Wants to HAVE a Herald of the Cookie Destroyer.
  13. TPAM is confusing Detroit, Michigan for Disneyland
  14. Play air guitar outside of a store and ask for donations
  15. Myuzik_Man_63

    And then...

    All the heroes at the King's Row AE building teamed up to fight this goo! And then....
  16. [ QUOTE ]
    has the ability to get into people's heads

    [/ QUOTE ]

    Lol, that is COMPLETELY true, Early_Girl!

    The user above me is a Guardian of the Savannah Nightwolf!
  17. Well judging from their signature, the user above me really HATES life. Unless they like lag spikes (which I doubt)
  18. Come to Freedom! I'm not good at dueling fellow MMs, but I'd like to give it a shot. I'm generally tough in pvp as well.

    merc/poison

    btw, on a side note, has poison been nerfed in I14?
  19. I blame you for not putting this game into the games section of the forum!
  20. Basically I have no problems with the system itself. I think its a good thing to put limits on how large of a file size you use. My only problems stem from how much of the actual gameplay is removed from the game as a byproduct of MA.