MriBruce

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  1. Bingo! And I can call out a single pet by name to emote the action, so that works.
  2. Thanks, Zeh, I'll try some experiments. Leads much appreciated.
  3. I know how to toggle the display of auto-powers in the team window, and anywhere else I want to see active buffs. But is there any way, via macro commands or whatever, to have it show only the buffs my character applies?
  4. I see that there's an option to turn off the pet response text. I'm curious how many of you do, and if you're more likely to do it for some minion sets than others.

    For slightly less noob fred, I'm wondering if it's possible to edit the response texts, or have customized just-for-me emotes displace them.
  5. Quote:
    Originally Posted by Combat View Post
    If you want I'll post a build I've been working on for a cheap Katana/Dark Brute that is soft-capped to every position (no purples, no PvPs).
    I'd be very interested in seeing that.
  6. Thanks, all.

    Slaad, out of curiosity, what would you do for the kid brother version of that in SOs?
  7. Every so often I get the urge to dish out some revenge, and I'm thinking about an electric armor tanker very specifically so it can go fight robots and Freakshow. Revenge, revenge, puncheminnaface, and all that. I just want to see what it feels like to dish out a lot of endurance draining.

    Would I be best off pairing that up with electric melee, or would something else be just as revengeful or maybe even more so?
  8. Ah ha! Hmm. Thanks!

    (I don't actually use hide a lot - I'm pretty social. There are just moments...)
  9. I have this horrible feeling I'm missing something obvious, but...

    As nearly as I can tell, /ghide works on a per-character basis. If I'm hidden and switch characters to check on an auction or whatever, the new one pops up as visible like usual until I invoke ghide for that one, and then the first one's visible when I return to it.

    Is there any way to set ghide options before I load a character?
  10. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I think it might be good for you to level up with Dwarf if nothing else than to see how you like it. All the second hand information in the world isn't a substitute for in game experience.
    I've done tri-form to, up, 42 or so. Liked it some, didn't like it some. I just have weak eyes and slow reflexes (side effects of one of the forms of porphyria), so melee is never as strong for me.
  11. Thanks, Microcosm. I know there's a smooth spectrum from "belt with suspenders" to "magic rune to repel any Alien-infested meteorites that may fall on your head, but only on the left side" in terms of how often a thing may come into play, and how useful. I have a special talent, it sometimes seems, for running out of inspirations at precisely the wrong moment, so it might do me some good.
  12. It may be worth noting that I asked if there are lurking problems in taking the dwarf form and not slotting it after that for a build intended for range play.

    There was then commentary on human-only ranged viability, which was very helpful, and then increasingly weird hostility about issues I don't understand, which isn't.

    But nobody actually had a clear answer for me: In a human/nova build, would I find the mez relief and such from basic dwarf form helpful enough to allocate a power to it, or should I figure on getting it other ways?

    EDIT: All of the above is assuming a SO or low-cost IO build.
  13. Just as a bit of follow-up...

    Necro/dark proved as awesome as I expected and as everyone said. Not surprising, just great.

    Ninja/time proved very entertaining. It requires a whole lot of being in enemies' faces, which is the opposite of how I usually play masterminds. But with the guys in gray and black kept upright long enough to do their thing, it's quite a slaughterfest. A good addition to my mastermind portfolio.
  14. Masterminds with buffing-oriented secondaries (force field, thermal, sonic, like that) can be very low-endurance.
  15. Wow, thank you, everyone! Very hugely encouraging.
  16. I'm one of those players who tends to be happiest at range. (Mastermind is my very favorite class, partly for this reason.) I've read a lot of discussion here and dabbled a little, but before I blast on ahead, I wonder how feasible it would be to take a character and slot up human and nova stuff pretty fully, and just take dwarf without extra slotting for use in mez breaking and such.

    Ideal for me would be a human-only ranged build, but that seems not especially feasible. (Am I wrong? It seems like it'd be giving up a huge chunk of the actually damage attacks.) Human/nova is the logical next progression. But when I see folks write about human/nova, they seem to assume that you won't touch dwarf at all. I wonder if I'm missing something there, since it seems like it'd be handy for emergencies.
  17. With the pistol-whipping secondary (for meleers with two pistols).
  18. Quote:
    Originally Posted by SinisterDirge View Post
    Lets rephrase: What build that doesn't suck won't gain much from increasing recharge and having their buff's/debuffs, heals, holds, attacks, and defensive powers up more often. I can't think of any.
    I'd tend to come at this a little differently, and look at the power sets that rock every available house without needing any Hasten and such. Most of my masterminds are in that category - I think it's only /traps and/dark that make me really notice a genuinely qualitatively better kind of play with all the recharge I can throw at them.
  19. Thanks to folks for a great first time for me!

    Gotta make more tankers...
  20. Mine's somewhere in the upper teens as well.
  21. Oh, hey, that does sound entertaining!
  22. Thank you! The extra context is very, very helpful.