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Posts
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What I noticed when helping an SG-mate do his cape mission post-I3 was that the mission seemed much smaller. I remembered multiple, very-large maps that I had to slot through. His was like one or two very small maps. When we came upon the time capsule, I thought to myself, "What? It can't be over already? Where'd the rest of the mission go?"
*shrug*
He got his cape though, and was happy, so I didn't complain. -
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Yes, because God forbid they give the players what we, the paying cutomers want.
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"There's something almost disgusting about this business of letting the audience tell you what they want, and then you go out and make it. The audience doesn't know what it wants."
--John Cleese
Sorry. Totally off topic. But when someone reminds me of a great quote, I just have to post the quote.
I am, however, interested in hearing what comes of this mysterious meeting. -
Okay, I'll repost what I asked in my other thread:
Was PA nerfed because the dev team believed it was overpowered? Or was it just changed to "pet" class because of a blanket decision to change all pets to "pet" class?
In other words, does the dev team believe PA was overpowered?
Essentially, I'd like to hear from a dev on this. We've heard them make statements about Imps, but what about PA? -
So, does anyone have any speculation on why Mental Blast and Subdue are sub-par compared to the other Defender 1&2 blast powers? Was it some poorly executed balancing attempt to make up for the fact that Psionic damage isn't resisted as often as other damage types? Or is it some attempt to compensate the other blast lines because they don't have all the high-end punch that Psi does?
What gives? And is there hope that one day that Mental Blast and Subdue might get some developer love?