-
Posts
158 -
Joined
-
[ QUOTE ]
This game caters to new MMO players (roughly 40% of the player base is new to MMOrpgers).
[/ QUOTE ]
I hope i'm just reading that wrong...or something was lost in translation.....I'm reading that as: don't expect much 50+ content, because we're catering to the young'uns. Replay as a new AT !!! It's fun to kill Frostfire 15 times while doing your main character, then starting over again with BRAND NEW powers and killing Frostfire another random 17 times.
....*coughs*
Served Cold: 50 Ice/Storm/Ice in retirement. -
Valmith, your avatar is so.....wow
I mean....WOW
Where did you get it ?
S.Cold. -
Aww, I missed the big royale battle...however, I managed to create a new super group: "Cold's Brain Freeze Squad"....we challenged another SG, and you know what...it wasn't the lag fest I thought it'd be.
Also, with all those people around it made it easy for me to slip thru the cracks to KILL as many as I wantedMy team SQUASHED the other SG.
Second time around, we fought against...Croysis I think it was. We got smattered...and everyone was after me, since I was Guild leaderBah, ya bastages !!! I did manage to kill the squad after me: one on one mostly at some point of the battle though
I felt better heh
No real major issues I saw, except that the winner kill scores at the top can't be seen....it scrolls off the top and you can't resize the window to see the scores....I was disappointed, I killed ALOT in there. Really wanted to see how many
Served Cold: 50 Ice/Storm/Ice -
LOVED IT !
Served Cold: 50 Ice/Storm/Ice
....now how to get my mug in that book.... -
Bah I posted this in the wrong thread before, shoulda put it here:
[ QUOTE ]
If you ask me, Grav got nerfed more than it was improved. They didnt' address a few things: the lack of controlling abilities in lower levels until you gain Dimension Shift (which alot of people hate as an AE hold, but I adore. *shrugs*)
Dimension shift was awesome because without much tweaking you could shift alot of mobs...the downside was, you couldn't keep reapplying it like a hold....AND you relied on misses and odds sometimes to help your group out.
Propel: Greater damage, ok, that's nice....but if anything, that may turn us into another "illusion" controller: easier to solo earlier on....but of course, moves on to....well, nothing spectacular.
My Grav/FF got a dual nerf too: Detention Field and Dimension Shift had their times increased. Blah.
This was a craptastic approach to a fix.
Here's what should be done to rectify some problems:
Power choices in this order to compensate for lower level controlling problems:
- Crush
- Gravity Distortion (these 2 first allow you to pick the hold off the bat and possibly skip Crush like other controllers have an option to skip the single immob)
- Propel (higher damage version here, means better able to solo earlier...possibly add a stun on the end of it since long animation as well....besides you ARE getting hit with a car/forklift.)
- Crushing Field
- Lift (With a slight change: Targetted AE power....allow the lift to repel the mobs HIGH HIGH HIGH up into the air (in an outdoor zone)...or hit the ceiling in an indoor mission)....allow the lifting and dropping animation to last 2 or 3 times as long as it currently does...and give it moderate damage.) This allows us to occupy a group of mobs with lift...I know "Lift" wa s handy as a "catch one guy that got out my crushing field" or whatever when I was lower....but, imagine a whole group...occupied for a few seconds...flying thru the air...dropping to alot of damage
- Dimension Shift: (Return it back to it's normal recharge time. Make people aware that they can increase the MAGNITUDE of the power by slotting Intangibilty Enhancers (so, you can take out bosses in ONE AE hold just like minions if you wish. ) Although I like this power....it seems to need an extra umph...not sure what though.
- Gravity Distortion
- Wormhole: (New AE stun sounds interesting...have to see how it plays out.)
- Singularity
That would bring Gravity up to par Giving the Gravity some choices as to what to do to control a situation....additionally, giving them choices EARLIER in their career......plus seeing some fair damage increasage: Propel having already been increased in damage (but I'd like to see a stun on it too)....and Lift (being a Targetted AE lift, with 3 times the animation...it becomes almost like an ice slick/earthquake...but with alot of damage when they fall back to earth.)
Served Cold: 50 Ice/Storm/Ice
Gravaforce: 26 Grav/FF
[/ QUOTE ]
- A new issue, sounds like AE wormhole needs it's disorient upped as well.
Served Cold. -
Yeah, i'm surprised they did the timer. It's a fix, but like other's said...there's other herdable mobs-- besides, did they now time Requiem's Wolves too ? And his last mission is full of wolves...did they time that ? That would suck for Requiem (not so much Shadowhunter since you meet him like 6 million times heh.)
Served Cold. -
Failing missions usually has no consequences on arcs....unless they changed these specifically, and I really doubt they would.
You fail it, it'll just say: "
Buck up !! Good news !! Shadowhunter's wolves all picked up Smallpox when you guys visited and it turns out, you did eliminate all of them !! And Shadowhunter stubbed his toe on an upturned root....so he's not gonna conqueur our world cause you failed this mission. You just aren't gonna get influence or adoration of millions of fans on this mission....but, hey...guess what...the NEXT Praetorian AV ......."
Heh...don't worry fail or not you're still ok.
Served Cold: 50 Ice/Storm/Ice -
[ QUOTE ]
Just so that I'm clear - the larger the group, the larger the spawn. The problem is not the "purple patch" - the problem is that players are approaching MOB spawns that are simply too small for their group.
Oh - low level trials - Sewers (upper). Faultline.
[/ QUOTE ]
States, I think that people are alluding to the fact that "more" doesn't necessarily = harder in a way. I mean sure...you're more likely to die to 10 reds coming toward your group than 3 reds....however, the stratedgy of the reds isn't changing...it's just throwing more at you at once.
Like in the reactor respec mission....if one purple boss and a bunch of reds/orange came for my group of 4 I'd be able to handle it....the challenge in the reactor is just that there are MORE of the same mobs coming at you. So, now I have 10 purple tank Freaks to hold...which requires 20 single casts of my hold....or one AE cast and 10 single casts (assuming NO misses) on all the mobs. This is impossible to do, btwIt just becomes: Kill MORE mobs over and over with more people in group. (Don't get me wrong, I love the respec mission...but a variety of mobs would be cool with better strats as you get more in group.) It becomes: "Ok, ONE purple freak tanker can one hit me.....and I have 9 more comingn for me." Sometimes there's alot of running around involved to get away. More mobs, the more running, heh. I can't possibly hold them all back. (Btw: their culmulative range damage...oh GOD does that suck heh.)
I mean: A buildup + aim + nova energy blaster can devistate (if not take out) a group of 3 reds just as easy as 10 reds. A well slotted Ice Controller can freeze a group of 3 reds just as fast as a group of 10 (with his "Glacier", assuming they aren't all bosses.) It just comes down to "how many you miss."
I wish that special mobs would spawn after getting more than a certain number of people in a group that would add to the challenge. Sorta like the boss knows a bunch of heroes are coming and he sends in "harder" mobs. Sorta like how the Crey have the "Paragon Protectors." Those things are ROUGH....if you made the normal Crey spawn in the missions, and then in missions with more than 4 people in group: start having Paragon Protectors spawn in the mission. Instead of throwing more mobs at the players.
I hope I made it clear....make some variety to it
Served Cold 34 Ice/Storm (35 on test.)