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Posi himself confirms, no more prerequisites for tier 3 travel pool powers.
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Oooh, slightly more interesting so. It'd be fairly useful to some of my flyers and TPers in that form alright, freeing up a power choice.
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Indeed! Some might argue that this goes against the vein of vet powers, which are to give you something nice, but that doesn't give you an advantage in the game. Well, I suppose this IS true BUT, I feel that a 5 year milestone is DESERVING of something that gives you an advantage, even if it's small, and I don't see that one exception to this rule will set any precedents either.
[/ QUOTE ]i can't see the advantage you really get when you can get Temporary 30 Day Jetpack , you could agrue that you got to pay for this and powers are free, but if i get this i don't lose 2 power slot for travel
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That's basically it. You get another power of your choice early on. It's not really any different than getting a jet pack from a bank mission and respecting at a later level, it's just more convenient. -
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This is why you can't pick VRs from a pool. Everyone would take this at 3 months.
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I actually don't see a problem with this considering that you can get the jetpack from level 6 anyway.
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Because evertyone would whine that all the other VRs where not up to scratch.
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And? Let them! -
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This is why you can't pick VRs from a pool. Everyone would take this at 3 months.
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I actually don't see a problem with this considering that you can get the jetpack from level 6 anyway.
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Hold on, is that no more prerequisites for everyone, or just 60 month vets?
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Just 60 month vets I think. -
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The way I see it is that you're not strong enough to earn the priveledge of wearing a cape 'till level 20, and if you're a villain, you're not strong enough to nick it of a hero of that level either.
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But again, that's a very poor conceptual argument because it is based on the current gamelore which can so easily be changed. That is especially true now that the shoulder cape is a vet reward and it is just compounded by the introduction of the Valkyri capes. As I said before, arguments based on gamelore are no reason to dismiss an idea.
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That aside, I think the game needs milestones for people to aim for to keep them interested. Travel powers at 14. Capes at 20, SOs at 22, auras at 30, big power at 32 etc etc. If you take those away, it tends to make things feel all the more grindy.
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With something like capes, which are such a stalwart of superhero design, it is actually a detriment to the creativity of the player base to not have these tools available right from the start. A milestone is a great thing in a game, I agree with you there. The problem I have is that capes are not used by every character. What milestone is available to those concepts?
Of course there are milestones for those toons, but capes don't factor in to it. With that in mind, what is the actual use of keeping the cape as a 'reward'? Level 20 is, in my opinion, a big enough pull in its self. That, coupled with getting a pretty decent power (YMMV), an extra costume slot and a badge is what the real bonus of level 20 is. So where does the cape factor in to it?
As far as I can see, when capes were brought in (in issue 2) it seamed to be the biggest part of the issue, even though the Hollows and the Shadow Shards were added as well. It was the capes that people seamed really excited about. So, it was decided to make people earn that extra bit of shininess and, back then, it was a bit of shininess.
Now though, with players who have been around for years as opposed to a few months, the pull of the cape as a reward has lost its edge. Those who want them need them for conceptual reasons. Those who don't are not effected by this at all. The case for it being a milestone isn't a particularly strong one anymore, unless you are a new player and there are plenty of new players who I have met who seamed despondent that capes were only available at 20, not invigorated to reach that level. -
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Science: If this was ever gone out it would be some 'tests' and 'projects' costumes, but it's unlikely to happen
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Despite, y'know, Positron strongly implying that it would happen...
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Ah, but we don't know what's going to be next do we
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Dammit, how could I have been so blind?!
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Figuring out how you could be so blind isn't rocket surgery either. You're called Myopic_Aardvark after all -
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Science: If this was ever gone out it would be some 'tests' and 'projects' costumes, but it's unlikely to happen
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Despite, y'know, Positron strongly implying that it would happen...
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Ah, but we don't know what's going to be next do we -
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You do know you'll be on my home territory
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That's what's so scary.
Tell me... what AT is best for the raids now? -
Yep, sure do. I will make a special effort to be around on Sunday to take part in the DXP goodness, lol.
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This is a game. Games have goals, things you must work for. They even gave us gamelore of why things work like this. As a non rpg'er this is something i can appreciate. As an rpg'er this is a thing i can appreciate as well. After all, i am part of the coh universe and my hero or villain has to adhere to the rules of this universe.
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But, the goal is being superseded by a paid for expansion pack and, as I have said before, gamelore is not a good enough excuse for not doing something. It's too easy to change.
As a goal it is something that might keep a new player 'on the game' (so to speak) until they reach level 20. That is probably well within the free game time that they will get anyway, if they just stick to one character. After that, it just becomes a drudge to get to a certain level to see your hero/villain finally realised. If you are more interested in RP or the look of your character than playing then it is something that may seam like a really unattainable goal.
I just can't see a logical reason not to do this. The counter arguments don't outweigh the original position. -
So, what's happening. I think I have Saturday evening sown up already but there's a whole Sunday that I have nothing planned for.
What else is going on this weekend?? -
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Happy Birthday marra!
And now the traditional birthday message.....
"Remember.....don't get too drunk.....just drunk enough!"
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I thought the traditional birthday message was turning up, drunk, at one 'o' clock in the morning, hugging the birthday boy or girl and saying:
"I... I love you.. I bloody do... Will you be my mother?"
before passing out in the gutter. -
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It was an amalgamation of various characters and concepts, you're not being stalked whatsoever, Eleven. :>
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See, now you're going to make him feel unloved -
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On the other hand, they don't have to give us anything...
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No, but if they're going to, it would be nice not to feel that it was half hearted. -
Well, we need to organize another one :-)
Actually, I could do with a few level 50s on Defiant for such things... Oh dear, I might be going over to the dark side O.o -
When was the last time anyone actually did Hami on the EU servers?
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I agree, I've always thought of the Vet rewards as a little thank you. It would be nice if, in my case at least, it was a thank you I could actually use.
I suppose that's why I am liking the pool idea so much. -
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Personally, I still think they should have had a pool of rewards - or a set of pools if you like - with a selection from the appropriate pool as a reward. They could keep adding things to the pool so the oldest vets still have something to choose, but new players have a realistic expectation of getting particular rewards in something resembling a realistic time frame.
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I really like that idea actually.
I do think that the 57 month reward is more than lackluster when you consider the amount of time that has been spent by the player. It's not much of a reward really. Even without the costume tokens I've not had to really 'pay' for a change since reaching 50 (i.e. the cost is so low compared to what you earn it doesn't trouble me).
I can also see that there would be problems with having something that is at all desirable but maybe the devs could give out salvage and recipes perhaps... not something you wouldn't be able to get during game play but something that is actually useful in game, even if you just sell it. -
People don't need any more incentives to level in this game. In fact I would say we have rather too many.
I'd like to see capes available from level 1. I've always thought that the 'capes at level 20' was too restrictive. As for auras, well I'm not a big fan of them but I can see why people would want them and it wouldn't be game breaking in any way.
Give us capes at level one. The second costume slot would still have to be earned and for those wanting to prove they have reached a level, how about a special cape?
The problem with the arguments based on the lore of the game is simple. That lore can be changed at any time by the developers. We've seen it with other issues and it is needed to keep the story lines fresh. I just don't think that an argument based on the storyline can be relevant enough to be an opposing viewpoint to any suggestion. If it was then we would never have change and the game would stagnate because there are bound to be in-game reasons for preventing any new systems/ideas in the game. -
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Does that mean that people on Union server can play the GG 'Quest for Animated Hair' story arc?
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I may try something more subtle than that
If there are badges for getitng certain rating levels, then I may even need to call in a team of experts
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Someone like Laboratoire Garnier perhaps? -
It was great fun wasn't it. Can't wait until next time
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Oh, another birthday.. Hope you cake a good cake and don't cake it all at once.
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I'm just going on the thing posted yesterday with a link to the US boards.
To be honest I do kind of hope there is a Thumbs Up system too. Simply because a moderated-only system is likely to be used for a few months before stagnating and dying.
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A bit like the original Creative Genius thread
Actually I was thinking that a mission would probably be allowed straight away but that complaints or other forms of moderation might get it pulled or altered. Wasn't something mentioned about missions being altered somewhere?? -
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Didn't they mentioned that missions that are well done and get high ratings will get unlocks like end xp, salvage drops etc. and ultimately might earn the "developers choise" and then get treated like a normal mission.
Not 100% on that, but i think i read it in some interview.
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There's developers choice Hall of Famers and, if an arc gets enough Thumbs Up it will also become a Hall of Fame arc.
Thus I can see Farming arcs happening anyway via the power of the public vote, people will vote for the best farming arc and once it gets into the hall of fame all the rewards will be present.
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I have a feeling that might be a little more selective. I can't see that being left to chance to be honest. I expect the missions will be 'moderated'. -
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The only things you lose are inf from drops and badge contributions. You still level up at the normal rate.
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Sorry to be picky but without mission bonuses you don't level at the normal rate... but that is being very picky.
I think the problem is more one of perception. If it is perceived that these missions are the 'worst choice' for players then there are those who won't play them, no matter what the benefits of story.
Personally I don't think they have gone far enough with the whole 'player created content' thing yet. Maybe they will expand it in future though.