Mr_Krad

Mentor
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  1. Fantastic Guide! Wish I had to when I created my grav/rad.
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    ALWAYS start off with the flash arrow. Let the team know "let me flash first!". you can flash again and again and it does not draw aggro. It really does help, even if you dont think so. It is ALWAYS my first arrow (if I am the one attacking first). Flashs DO stack.

    [/ QUOTE ] They do not stack from the same caster.

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    Poison Gas - (slotted 3 sleeps. yes, it takes sleep enchantments) GREAT arrow. The enemies do LESS damage to you when affected by it. Instead of hitting you for 20, they may hit for only 16. That can help a lot in a big fight. Also, more and more of them "choke" on the gas at higher levels. So it’s kind of like a controller hold in some ways. Nice recharge, less damage, some holding. Great arrow.


    [/ QUOTE ] 3 Sleeps? Seems a waste to me.

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    Disruption - (1 end reduction, other enchantments just aren’t need). I fire it often as possible when on a team and sometimes solo. Works like acid arrow.

    [/ QUOTE ] I'd go for at least 2 recharges. This is a great power, especially combined with OSA.

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    Ice - (slotted 3 hold duration, may add an acc later). Good for keeping minions "on ice" as you concentrate on another minion. Also, good for keeping Lts. held while you attack them. (don’t wait until the hold wears off to fire another, fire it when it is still in effect.. try to keep the bad guy "perma held" as you attack). I find it best to use a "yellow" to make sure the hold works.

    [/ QUOTE ] With 2 acc, 2 holds, and 2 recharges I can easily hold bosses.

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    Even if it does not ignite, it can act like a "hold" and keep the bad guys in check. Targeting to ignite can pain in big groups, so use the "tab" to locate it. Here is a trick, many times it ignites on its own if a fire tank is standing on it. Use this arrow as often as possible.

    [/ QUOTE ]If the tank has Blazing Aura. Fire, and energy damage will light this. It basically counts as an enemy, so if a Fire Blaster hits fireball, and OSA is in range, it will light.

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    Aim - (2 acc buffs) - I had this up until most early 40s, then I dropped it. (it does have it uses though). The problem is the recharge is not all that fast, and it uses END! Popping a yellow could give the same benefit. I may get it again when I get a power at 50th.


    [/ QUOTE ] Having any Aim/Build-up power not slotted for 3 recharges is a sin.


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    hasten (1 recharge) - tried to "perma haste" it a lowers levels, but I need the slots for otehr things.

    [/ QUOTE ] Only ONE recharge? I think you'd find it much better with 3.

    I see you only slot one acc enhancements in your powers, and you constantly say "Use Aim and yellows". If you slotted more acc and less EndRdx you'd find those yellows would be much less needed.
  3. Mr_Krad

    Ebay Heroes

    Why would you buy a beaten game?
  4. It's awesome.
    My tray is full of lvl 3 insp. but I have 28k debt because of SOMEONE that didn't clear but their spawn.

    Edit: First post after a Dev.
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    lemme show you my oldest.

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    Fool! Now Killo/Black Barrier will come and eat them! Quick get out on the country, there probably on your scent now!

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    truth.
    I've found that if you find a river and cross it they loose your scent, but they might have gotten travel powers and teir 4 pools by now....

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    Oh noes! Whirlwind!1!
  6. [ QUOTE ]
    lemme show you my oldest.

    [/ QUOTE ]
    Fool! Now Killo/Black Barrier will come and eat them! Quick get out on the country, there probably on your scent now!
  7. [ QUOTE ]

    The estimated downtime is approximately one hour.



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  8. I'm so glad that the lag is going to be fixed. It looked like a Hami-Raid in Atlas.
    But do you have to shut down the servers everytime I get a good team?