Mr_Fancypants

Apprentice
  • Posts

    6
  • Joined

  1. I love this power and concept in theory, however something seems to have happened in the execution that is causing problems. Routinely when I'm playing my blasters on the Training Room, I've been watching my Health and Defiance bars as I let myself get hit, and the thing I notice most often isn't the buff to my blasting or the ability to hit things harder if I'm more hurt...

    It's the fact that there is now a *very* noticeable lag between getting hit and having the damage come up in my chat logs, and when the damage registers on my Health and Defiance bars.

    We're talking a second or more, usually.

    For me, this causes problems, because in an actual fight (One where I'm trying to *play* instead of *test), I play on the razor's edge, most of the time. I'll tend to glance up for a quick snapshot of my health, and the newly-introduced lag in the meter's updating may give me a misleading idea of what's gong on. A meter that's a second or two behind where my health is actually *at* does me no good in combat, since things go south for a Blaster so very very fast. A second in combat may be the difference between "I can take one more hit and stay standing, so I can finish him once my next power comes up" and "I'm dead in one hit, and my next power can't come up in time. I'm bailing *now*."
  2. [ QUOTE ]
    The Dev team is fixing a few things with Global Chat. Once the fixes are in place, QA will run through some tests to see if it's ready to go to the Test Server.

    Be patient, it's coming.
    Valdermic

    [/ QUOTE ]


    Thanks for the update, Valdermic!!
  3. [ QUOTE ]
    Maybe this power does not belong in with what you have listed..
    But I would really like to see now much a drain.. hasten will
    cause..


    [/ QUOTE ]

    The real end drain you'll see from this power comes from the fact that your powers recycle so much faster. So, while you do incurr a hit once Hasten wears off, it's generally far overshadowed by the extra endurance you're going to burn by using your powers more often during its 2-minute duration.

    [ QUOTE ]


    I'm a lvl 17 Elec/Em blaster.. and only have access to trainning recharge enhancments.



    [/ QUOTE ]

    Check your contacts' stores. You should be able to find a contact that sells DO's that are appropriate to you after running a few missions for them.
  4. [ QUOTE ]

    => 121.053 EPM (2.0175 EPS)
    => 121.857 EPM (2.0310 EPS)
    => 120.304 EPM (2.0051 EPS)

    The times were at least 140 seconds, so timing errors wouldn't be a large factor. Even when calculating from + and - 1 second times, the results of those three trials still do not match up.

    [/ QUOTE ]

    So, let me get this straight: You're comparing these 3 rates, and getting a spread of difference that ammounts to just over 1%? And you think this can't be accounted for by timing errors?
  5. Umm... If you can't change the size, then what is the <scale .75> doing in the stock F9 command (Level 5 Controller / Looking for Team)? It's a method you can use to alter the size of your chat bubbles, is it not?
  6. [ QUOTE ]
    What I do is
    /macro reset "/bind_load_file c:\coh\moves\reset.txt"
    It creates a button. Nice. But when executing that button I get "unknown command /bind_load_file"
    I've tried with and without the " ", and I'm not sure what I'm doing wrong. Even tried " " around the word that appears on the button.

    [/ QUOTE ]

    Your problem is the "/" in the body of the macro. I know you said you got things working, but I wanted to let you know what you were doing wrong, for next time. When you're creating binds and macros, you omit the "/" on all commands that are to be executed by the macro. So

    /macro reset "/bind_load_file c:\coh\moves\reset.txt"

    should have been

    /macro reset "bind_load_file c:\coh\moves\reset.txt"

    That's it.