MrQuizzles

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  1. I don't even want to try and comprehend all this base scale, defender modifier whatsit.
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    FYI: Darkest Night

    Its base Scale is 1.5. It has been since at least I3 (that's as far back as I checked.) Defenders multiple is .125 and enhancements are 1.98 (my calcs before were thinking ToHit Debuffs were Schedule B.)

    1.5 * 0.125 * 1.98 = .37125 or a tad over 37%.

    Any guide that says it is Base 30 Probably meant 30% mitigation, since that lines up with the 1.5 base.

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    Aha! I was right all this time, and most people thought I was crazy. I gauged it at 37.5% (same as the damage debuff), and wasn't that far off.

    The 30% bit is for corruptors, as far as I know.

    Well it's good to know that Darkest Night hasn't changed, anyway.
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    I understand why the inner quantity is bounded. But why is it bounded by 0.05 and 0.95? Wouldn't it make vastly more sense for the inner quantity to be bounded by 0 and 1, leaving the outer one bounded as it is now?

    This would avoid the oddity of raising the floor by bounding the low end twice.

    I do understand that doing this would represent a slight nerf to PC characters, who benefit today from being able to multiply thier slotted accuracy times a potentially floored inner quantity. However, in practice, I thing we would benefit more from having a lower floor on powerful foes being debuffed than we would from going from 3 hits in 60 (5% floor) to 5 hits in 60 (5% floor with 2 ACC SOs). At least, when we're talking about foes who can mez or even kill us in one shot.

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    It's so there's always a chance to hit and always a chance to miss. Think of it like a natural 1 or 20 on a D20.
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    A Defender with Darkest Night with 3 even level To Hit Debuff Enhancements has a 30% To Hit Debuff.

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    Yikes. So did Darkest Night get a nerf somewhere along the line? Because 30% is the BASE tohit debuff percentage I've seen listed for it in many places. From what Castle wrote, the base is actually, what, 15%? Or have previous estimates of the power just been way wrong, and that bad info has made it into guides and character builders uncorrected? I'm guessing we just never knew the real numbers. (So count that as one more reason we need quantitative values in the power descriptions!)

    And what about Radiation Infection? Is that the same type of debuff (ToHit, not Accuracy)? They both take ToHit Debuff enhancements. In the power and enhancement descriptions, the phrases are used interchangeably, but there's actually a pretty significant difference. Not that the difference is easy to explain, so I don't blame them for being vague on the details in the user interface.

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    I did miss that. Darkest Night was a base -30% ACC DEBUFF and -35% DAM DEBUFF. But you could only slot it for -ACC.

    As those are "A" type enhancers, they are 33% each.

    Using these numbers, Darkest Night will actually be giving a base negative to hit number that is then multiplied by the mobs rank.

    Something does *not* sound right there. I somehow don't think that AVs are actually going to have a -15% ACC under this system.

    And if Darkest Night got stealth-nerfed to Smoke and Smoke Grenade 15%, something was *really* wrong there.

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    Actually, Darkest Night's always been above even that. it's a 37.5% to-hit and damage debuff for defenders. Corruptors get 30% on each stat. I should hope it hasn't been nerfed down to 15%...

    As for the negative numbers, that's where the soft caps of 95 and 5 are first applied (to the modified to-hit). They're then applied again after accuracy is multiplied in.
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    This suggests there is no inherent weakness of one versus the other from a design perspective. Which is why Arcana's statement is a curiosity. It doesn't preclude the PP from reducing the debuff, but I haven't seen any statement that says the PP provides -to hit buff resistance as of yet.

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    Debuffs are affected by level difference, so that 30% debuff won't be a 30% debuff against a +2 enemy.

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    Indeed, and this change will greatly help the sharp scaling of to-hit debuffs. I might be able to consider +3 enemies again
  6. MrQuizzles

    About -Res....

    Hmmm, I can't say I've ever noticed it acting differently in PvP. I'll have to do some testing on live targets the next time I pvp, then.
  7. [ QUOTE ]
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    Even though Newton's Laws are, in fact, incorrect, I bet they tuaght them to you in school. Why? Because you can still make a lot of good decisions wbased on those laws - even though they aren't universally true.


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    *nod* And then you take Physics in college and they tell you "forget all that BS you learned in grade school, it's wrong. here's how it actually works..." and you wonder why you wasted your time learning Newtonian Physics if it's been proven incorrect.

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    Because most people aren't traveling across the universe, exploring quantum foam, or skipping around on black holes.
  8. [ QUOTE ]
    Tough/Weave
    Combat Jumping/SJ/Acrobatics
    Aid Self
    Fitness
    Charged Armor and Electrical armor

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    None of which are in this blaster's primary or secondary powersets. Stalkers, on the other hand, have their entire secondary sets devoted to it.
  9. [ QUOTE ]
    At this point I'll be happy if they just reduce the damage that AS does.

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    That cuts into PvE, though, and that simply isn't an option.
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    you do get an inspiration to respond to an AS attack . . . . its called an awaken

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    I laughed yesterday. Today, I'm thinking, this could actually work.

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    It's a rather elegant and simple solution. I like it.
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    Another thing, I love when these stalkers tell us "your in a pvp zone, JUST KEEP MOVING!" Hogwash. Moving thru zone has pitfalls, ledges, and other obstacles that ppl get stuck on. Sometimes thats all a stalker needs to pull off an AS. Not to mention ppl get stuck in animations that would give stalkers a window of opportunity. So do give me that "keep moving" crap.

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    Sure, here is the KEEP MOVING CRAP!!!!

    Seriously, how freaking hard is it.......

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    It's rather hard when using your powers roots you for 3 or more seconds.
  12. It might be hard to find the right moment, but you're in relative safety the entire time.
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    That was because magnitude of holds could trump the inspirations, thus making them useless.

    I fail to see how seeing a Stalker before he/she even gets a chance to line you up somehow doesn't prevent you from being AS'd.

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    Stack enough Disciplines and the magnitudes of the holds could not trump them.

    Stack enough Insights and the stregnth of the stealth cannot trump them.

    I was asking how the situations were DIFFERENT.

    They're not, so why shouldn't we get a way to RESPOND to a stealth snipe the way we can now RESPOND to a status?

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    I don't think the +perception from insights stack with each other.
  14. The stalker can also activate assassins strike when a moving target brushes by them. It'll hit even if the target continues moving, even if they're miles away when it actually hits.
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    Can't live much longer? Sorry ninja but that's if you have the brilliant idea of attempting an AS in the middle of multiple opponents. Other than that, you just placate and prepare AS again.


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    Yes and while the stalker placates you the target is completely helpless and is unable to I don't know use respites, +HP powers (like dull pain and such) or pop lucks so that AS misses so that the stalker does not stand a chance.

    /rolls eyes.

    If you hate stalkers so much why don't you get + perception powers. You don't go out in below zero weather butt naked then blame the weather because you got sick

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    Wow popping greens dont work if your 1 shotted, Sherlock. And you ppl act like its soooo easy to build up +perception powers. Not all ppl enetering a pvp zone has a team rdy with the luxury of perception powers. As a matter of fact outside of Tactics (which its useless alone), scrappers, and some defender buffs there isnt many to go around. And finding 3 ppl on a team ALL with Tactics is tough. And dont even start with yellow.

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    Personally, I didn't realize that respites and lucks were so powerful. I didn't think to look past the heal or +defense to see everything else they offered.

    Had I known that popping a respite or luck meant that a stalker instantly stood no chance against me, I would've carried more.
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    It's four attacks, Castle...

    And I think it also proves a nice point... People will complain that AS needs to be nerfed to NOT one shot, but people will complain to the PLAYER that TPFoe+Trip Mines is a cheap tactic. But NOT that they need to nerf Trip Mines.

    Ironically, my two mains are a /dev and a Stalker.
    Funny lil world, idn't it?

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    I think it just shows that if changes to Stalker 1-shots are being enacted, other potential problems need to be fixed too or we just end up with another Fotm.

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    Well, the blaster who does that (and The_Josh does it a lot) is at risk the whole time when setting this up. It's not something you can throw together in a couple seconds. I know that he gets interrupted quite often when trying. Pulling such a maneuver off should be rewarded with a kill.

    Now what I don't get is why people seem to think that Stalkers are amazingly fragile, and that if they spend any time unhidden at all it's like instant death. It really isn't the case, it's not like stalkers take 500% damage when not hidden. Many people are disillusioned about this.

    Stalkers aren't weak or particularly vulnerable when they're un-stealthed! If defenders, blasters, corruptors, controllers and dominators can survive and do well without stealth, then why the heck can't you?
  17. Well great, we've already muddled up that question.

    Can we have another?
  18. I would call it 4 attacks. Caltrops is an auto-hit (also not really an attack, so to speak), but the 3 trip mines all need to make separate accuracy checks.
  19. [ QUOTE ]
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    We're not saying that Stalkers should always lose, we just want a chance to fight back.

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    You do have a chance to fight back...

    ... in fact you have the chance to fight back FIRST.

    build up the perception bonuses needed to see through hide... snicker to yourself as the stalker 'sneaks' up on you... then blow him to smithereens.

    Or is that not fair to him?

    Stop your blathering, the weakness is not in the powers but in yourselves.

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    Yes, my defender damage will surely make all stalkers shake in their boots!

    Please hold still a minute while I kill you.
  20. Even if they were to just add a short "winding down" period of no more than one second at the end of a snipe or AS (or fixed how suppression doesn't work for them), then things would be fine.

    It would sort of exclude them from normal attack chains, but those powers are rarely part of them anyway. I use my snipe in the middle of a battle all the time, but that's just me
  21. As long ast the opponent has some chance to do something other than die, then things are peachy. They don't need very long, maybe a second if not less, but at least having the chance to either put up some form of retaliation or evasion would be great.

    We're not saying that Stalkers should always lose, we just want a chance to fight back.
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    In the end, everyone is whiny except possibly defenders, who don't count because they largely get ignored.

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    Great... Now your going to get the Defenders all whining about how they "can too whine!" Why don't you call them "healers" while you are at it??

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    Woah woah woah, there's a difference between being flippant and being whiny. Defenders are highly flippant, and we stand by our views. Insult them and you shall feel our wrath!
  23. I sometimes think it's funny when the Stalker comment on how whiny everyone is. They should read some of their own posts sometimes.

    In the end, everyone is whiny except possibly defenders, who don't count because they largely get ignored.
  24. MrQuizzles

    FYI

    Ok, fine, we're fairly pleasant (to each other, at least) yet rather flippant people.

    If anyone's hands are dripping darkness, mine are.
  25. MrQuizzles

    FYI

    We whine just as much, but are usually rational about it. We also usually get ignored. Then Statesman informs us about how happy he is with defenders. Then we proclaim how unhappy we are with the un-attention we get. In the end, all anyone ever sees or hears about are the healer rants.

    We're actually nice people...really!