MrCaptainMan

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  1. Quote:
    Originally Posted by Energizing_Ion View Post
    I'm somewhat confused by what you are saying but...


    I actually really like how the MOM trial is laid out. As a leader I can go phase by phase saying what to expect instead of typing all of it during the trial and not actually participating in the trial (for the 99% of the time).

    With the MOM trial, I can say, this happens in phase 1, we all enter and then I can participate too!

    Everyone can stock up on inspirations/etc, swap out Destiny powers/etc, really would like to see more of it in the future.
    I love downtime when I'm trio-ing with my SG mates. We do a bit of a mission, have a natter, stop for bio breaks, pasuse when a clue drops to read it through, discuss the plot, etc.

    On a trial however, in my experience the idea of downtime is laughable. When MoM went live, I joined one of the many leagues attempting it for the first times, and my plaintive 'but there's NPCs here with text to read, maybe they'll explain what we have to do...' went ignored by most, as the leaders rushed through clicki-clicki-clicking Des to get to the fight as quickly as they've gotten used to getting into the BAF.

    And on subsequent leagues, where people gradualkly know what to do, the attitude is 'tl;dr' and after all, why bother? You can find out what to do "Avoid patches. Pull voids to AV" etc from other players. I'd venture that a considerable portion of thow doing MoM have never read the text of Des or Metronome, and that those that have have done so as I did, alone with a growing sense of pressure to join the rest of the league who was fighting in the next phase already.

    Individual players are awesome intelligent thoughtful people. Leagues are morons. Go join any 'MoM forming pst' league on Freedom and pretend it's your first time doing it and ask everyone to stop in between phases whilst you get into the "awesome periods of downtime", and by the time you're halfway down Metronome's first paragraph, you'll be alone in the lobby.

    It's ironic, because I like to take it slow. If the devs are playing in such a relaxed way that they can seriously experience the storyline in the MoM in whole, then they're playing in the way I'd prefer to, but that is not the way that every MoM I've been on has been played.

    Eco
  2. Quote:
    Originally Posted by Von Krieger View Post
    Zwill is And now we talk about MoM.

    Z: "The pace is a little different, you can take as much time as you like between major encounters so long as no one talks to Desdemona."

    Black Pebble wants to show off a shot of Issue 22.

    B: "It's literally just 5 straight AV fights and it's the most story-intensive trial."

    coh_beastyle: And there are awesome periods of downtime with NPCs coming in that you can talk to
    These guys haven't done this more than once, have they?

    The majority of players will be doing their MoMs first on a league that's comprised mostly of players that have already done it. Even in the first 2 days of moM going live, it was nigh impossible to stop and "take as much time as you like" to read the blurb. "awesome periods of downtime"? On a trial?

    /facepalm.

    Eco
  3. Quote:
    Originally Posted by UberGuy View Post
    I don't believe that to be the case. If leagues on which I play are at all representative, very few people join leagues via queues. I don't see how those few people explain why those who do join a league via the queue is likely to have a short wait in order to do so. That suggests that people only join the LFG queue at times when people are starting pre-formed, open leagues, and I see no reason that should be valid.
    The way I umderstsnd it is that EVERYONE joins a trial thru the LFG tool, as the league leader has to use it after they've formed the league to start the trial. Full leagues who join the LFG queue obviously have little to no wait, so you get 16 or 24 players worth of 'wait time = zero' to add to the pool from which the average is taken every time a league preforms.

    Eco

    Edit: to clarify, the 'average wait' isn't the time till you join a league-it's the time until a trial starts. Hence the skewing of the average downwards by preformed leagues, since all the league forming time happens outside of the LFG tool.
  4. It might be amusing if on April Fool's Day they replaced every mob's every ST attack animation with Rock, leaving the damage and other effects intact, just for 24 hrs.

    They could do a new one every year - snowball, vahzilok vomit, warburg nuke...

    Eco
  5. And after the Dark Astoria revamp: Ghost with Rocks, they'll revampa Villan Zone for Incarnate solo/small team progress.

    "Attention, [Villainname], remember that time you had a mission in that ghost pirate fort where you had to trap em like in Ghostbusters? Well someone poured all that thar welljuice all over the place, so now they're pirates...with rocks! Go get 'em!"

    Eco
  6. "[Heroname], there's epic-level trouble brewing in Dark Astoria, and only heroes who have achieved nigh Godlike levels of power have the incredible might to withstand the unimaginably powerful forces that are stirring within that mysteriously now fog-free part of town can help! I suggest you bring a [small] team of other incarnates with you, and prepare yoursrlf for something truly worlds-shattering! Good luck, you titanic powerhouse of uber force, you!"

    ---ENTERING ZONE---

    Ghost hits you with a rock for 9999000 points of damage.
    Ghost hits you with a rock for 9999000 points of damage.
    Ghost hits you with a rock for 9999000 points of damage.
    Ghost hits you with a rock for 9999000 points of damage.

    You have been defeated!



    Eco
  7. Quote:
    Originally Posted by GATE-keeper View Post
    Doesn't look like any one else covered this so I'll give it a shot:

    If you go afk in a zone (as opposed to in an instance), the game will eventually log you out.

    You can't pvp inside an instance, you can only pvp in a zone.

    But, if both toons choose an ouro mish as their active mish, but don't actually enter the ouro mission instance, that will prevent them from being logged off while in a zone.
    I thought that if you were in a TF, you don't get auto-logged?

    Eco
  8. Quote:
    Originally Posted by Hyperstrike View Post
    You mean PVP kill badges?

    Yeah. While I didn't do it this way myself, I'm aware of several people who've done this.
    Awesome! I thought I'd never get those badges.

    And I get some free inf too?

    Finally, something good about PvP.

    Eco
  9. Quote:
    Originally Posted by Hyperstrike View Post
    1. Essentially you have one toon set up to make the kills, and output Stupid Level Damage {TM}. You put a big attack on auto.
    2. You then set up a bunch of secondary accounts with toons outfitted with rapid-charging self-res set on auto.
    3. Park them in an unobtrusive corner of a PVP zone.
    4. Turn off your monitor and go to bed.
    Does this work for getting PvP badges too?

    Eco
  10. Quote:
    Originally Posted by Bosstone View Post
    Nice story MCM.

    It's funny how you can have all the buffs in the world, but sometimes it takes a little debuffing to really turn things around. Even just an Envenomed Dagger here and there can turn the tide.
    I love Shivans. I wish I could get a Shivan plushie. The ones from BB, not the ones in the 'tutorial' map

    Eco
  11. Incidentally, does anyone know if Praetorian Duray's clones are infinite? We killed five altogether.

    Eco
  12. Early this evening, the three of us met up again in the mission where the troller had been parked all night. Praetorian Duray's fifth clone was still standing in the pipe under the roadway (I heartily recommend the 'Praetorian Pulling Pipe Plan' approach for this TF), and Primal Duray was still waiting with a lone Sky Radier Skiff up top.

    I sniped the Skiff and pulled it under the road, and the troller confused it. I went back and sniped Duray and then whilst he was coming for me we buffed up with the first of many Super Lucks, and an Ultimate each.

    After the first minute or two we realised that staying down there was a no-starter, and that yes, the road does not stop the airstrikes (v poor design imo).

    So we decamped up to the roadway and adopted a tactioc if simply chasing him around blasting whilst avoding airstrikes whenever we could.

    We'd also trawled through our powers list for all the temp powers we could possibly use. Every time i got close, I was using Web grenade, some sort of stunner, Seduction, Nectar, my Crey Pistol, fearsome gaze and some sort of terrify thing that I've got from I don't know where lol.

    We got Duray down to about half health, and then hit a patch of us dying one after another. I used Rec Friend when I could, but he gradually went back up to full health again, and our inspirs were dwindling.

    Again, we beat him down to half health, every time desperately trying to keep him in one place long enough to pound on him. The PB has a tesla cage proc thing in one attack, sometimes that would hold him for a while. Using my energy melee attacks with chance to stun helped too, and the troller's confuses would periodically keep him put for a bit.

    Butall too soon I'd run out of inspirs and used the ones I'd emailed myself too, and he was then back to full health with us now totally insp free. I was ready to call it quits then, we were back to square one with almost a billion inf worth of inspirations used up and apparently worse off in terms of ammo than we were at the start.

    The troller wasn't having any defeatist talk, however. I pointed out how much inf we'd spent already to no avail, and she replied 'yeah, and you want it to all be for nothing?'

    So back in we went, and even though it hadn't seemed to help at all yesterday, we dropped some Shivans off to do whatever they could.

    And I think that it was those Shivans that turned the tide. Duray's attacks aren't much threat, as pointed out by other commenters here, and he seems to call an airstrike and then teleport out of the way. When he does, the Shivans immediately run off after him, so they generally don't get hit by the airstrikes. As long as we managed to avoid dying, our Shicvan pets were still alive, and their rad attacks meant our attacks were doing more hurt to him. The trollers slows started to stack, and combined with all the crap our temps were throwing at him, his health dropped to 75%, then 50%, and then 25%, and then his TP unit must have got scrambled or something, because he TPd about 2 feet twice in a row. Surrounded by rampaging Shivans, a Blaster, a PB and the trollers pets, He finally dropped and the Land, Sea and Air badge was ours.

    After that, we did a little victory dance and then went down to where Praetorian Duray Clone 5 was waiting, and he was like a wafer-thin mint after a twelve course meal.

    It was sort of 'epic', but looking back at it, the super inspirs weren't needed at all, or at least not in such huge quantities. And unlike my feeling of grim determination and tense excitement when I duod the Katie hannon TF with the troller's player (on her her other trolelr, a Mind/emp), my overriding emotion during this fight was irritation at the devs for engineering such an annoying opponent. I think this TF would be much better with another AV-level chalenge somewhere on the map that if defeated would stop Duray's TP or the airsterikes. I'm happy to have the badge, and the first part of the TF with the ships etc was very cool. But Primal Duray is a total ******.

    So my tip for anyone attempting this in future is:

    Pull Praetorian Duray into the pipe and then leave the clone there.
    Drop Shivans onto the road and stay alive for them to do their thing.
    Finish Primal Duray off as quickly as you can.


    Next up is the Synapse TF, with the same trio.

    Eco.
  13. OK, I'll get the attack speed buffs i guess.

    I'm not massivley vonfident, tbh. If we just take a full tray of 20 Super Lucks, what wil that do to our defense? I'm not very familiar with the numbers and what they do tbh. One super luck caps our defense, am I right? So we've got 20 minutes at capped defense? How many times will an even con AV be expected to hit a toon with capped def per 10 attacks?

    Eco.
  14. Maybe they could raise the aggro cap for civilians in the TPN to 500. And then everyone's PC could melt.

    Eco
  15. Quote:
    Originally Posted by Roderick View Post
    The Proclaimer for [Walk]ing 500 Miles.
    Genius.

    Eco
  16. What are the empowerment table buffs?

    Eco

    Edit: and the fact that airstrikes can go through the roadway to the underpass below is rubbish. So much for rewarding tactical thinkig!
  17. UPDATE:

    Phew. That was a hellish session.

    We went in and pulled Temblor away from Fusion, she was easy. Fusion next, also not a problem. Blaster and PB blasting, troller spamming heals and transference etc..

    Then we put our plan into operation.

    We had a full tray of super inspirations each,. We did all 3 WB nukes first, then ate an Ultimate each, laid down Shivans, buffed up and flew around attacking Duray Primal. It was hard. At one point we got him down to half health, but after about half an hour of faffing about, we'd run out of inspirations and were back at square one.

    The problem was his teleporting conbined with the damn airstrikes, and Praetorian Duray's missile attacks didn't help.

    After that, we tried a different plan. We pulled praetorian Duray down into one of the large pipes underneath the road, and the PB and I blasted him whilst the troller did the support stuff. When he went down, an EB clone appeared. We killed him fairly easily. Then another clone appeared...

    After 4 clones, we figured they must be infinite, so we left the next one alone and retreated to see what would happen. the clone stayed put in the pipe, so we just left it there.

    Then we got more Super Inspirations and tried Duray primal again. The TPs and the airstrikes still proved too much for us.

    And then it was time for one of our group to log out, so we have left it there for now. The controller has parked her toon at the hospital plcae in the map and is going to leave her comp on until tomorrow evening when we'll try again.

    Our new new plan for Primal Duray is thus:

    There's a Skyraider skiff hanging about. We're going to pull that away and down under the road bit (on the other side from the Praetorian Duray clone) and the troller's going to confuse it. Then we're going to pull Duray Primal under the road, and hover near the skiff whilst the troller heals off it, and attack Duray whenever he appears near us. We're going to not chase him up top, and hope he comes near us enough for us to take him down.

    What would be awesome was some sort of hold we could use to stop him teleporting away all the damn time.

    I'm still not entiorely sure that the road offers protection from the airstrikes either.

    Any adive re hold craftable temp powers? And does the road protect against airstrikes?

    Epic fight so far, but much like the trials, I'm finding it a bit too gimmicky with the TPs plus airstrikes.

    Eco
  18. Great, thanks v much. I think purples, oranges and reds will be what we'll be using to keep our figures at the cap for the fight, with greens to stop us dying as and when needed.

    Hm, did i read somewhere there was a way to get a bigger inspir tray? is it something we can buy in the Paragon market?

    Eco

    EDIT: Do the Ultimate isnpirations work in TFs?
  19. Hi,

    I'm currently trying to trio the Sutter TF with 2 SG-mates (50 en/en/fire Blaster, 50 PB human form, 50 Ill/Kin Controller).

    I'm trying to prepare us for the final fight against the two Durays, and I noticed that the Market now has Super Inspirations.

    Can somebody tell me the numbers for these in regard to caps? How many do I ned to eat at once to get the maximum effect from them? I think any more than 4 normal lucks is a waste, for example? What's the score with the Supers? Obviously, the more we have for the duration of the battle, the better, so i guess a trayful of Supers will last longer than just Larges.

    Is the cap the same for all types of inspiration?

    Eco
  20. Quote:
    Originally Posted by Silver Gale View Post
    There you go, then. Mechanically, what happens is that the Scryers debuff your defenses *and* resistances making you vulnerable to the rock attack, but in-story, you can just treat it as the Scryers incorporating the rock-throwing into their mental attacks.

    "Why are you here? You're not doing anything useful. Every decent citizen hates you. Look at them yelling and throwing things. You're worthless and you should just lay down and *die*."

    Adjust as needed for whatever deepest fears your character has.
    This makes sense. It's a shame we don't have some sort of 'insecure' emote that could activate every time a rock hits without rooting us to show it.

    Eco
  21. I was in Warburg late last night on my Blaster getting nukes for the Sutter TF I'm currently in with my SG-mates. After getting the first scientist's code, I did a /whoall and the only toon that came up was a Stalker. I carried on anyway, as you have to really, and all was well until I met a bit more resistance than I'd have liked from the Arachnoids siurrounding the third scientist. When the fight ended and he was free, I was at a sliver of health. I told him to follow me, and went into Rest.

    At about half health, the Stalker dropped Hide, appearing out of thin air right next to me, used Build Up...and sent a tell 'Happy Christmas, MrCaptainMan' before turning and running away out of the bunker. I saw him fade from sight as he did so, putting hide or invis back on I assume.

    I was a bit tense for the rest of the run, expecting maybe an AS right at the Missile console, but I never saw him again.

    Fair warms the cockles, don't it?

    Happy Christmas to whoever that Stalker was. Very nice of him, and also, I'd say, very cool.

    Eco
  22. I've got all three WB nukes and 5 shivans, I just got kinetic dampeners for all of us. I guess our plan is to load up on large inspirations, all fly with camera zoomed out, i'll drop the 2 offensive nukes on Duray primal and the buff nuke on us, then we just strafe and blast him whilst eating our way through our inspirs until he's down, and then when he is, drop to Praetorian Duray and unleash the Shivans and batter him whilst the controller heals us and saps him?

    Eco
  23. The PB is using humsn form rxclusively. I have no PBs so I'm not sure if this is a good idea or not. We can stock up on large inspirs. How msny of those hit the cap?

    Eco

    Edit. Cheers for the temp tip. Will get those.
  24. Quote:
    Originally Posted by Zombie Man View Post
    Should have used Warburg Missiles just to make sure...
    He said he would have if he had had any.

    Eco
  25. My 50 en/en/fire blaster and 2 SG-mates (50 PB and a 50 Ill/Kin controller) are trying to trio the Admiral Sutter TF.

    We gound the first part outside the ships and big base ship thing a long fight, until we realised that thePB and I had forgotten to change our diff settings from 'team size 8' from when we were doing PP badging in ouro, lol, but after resetting we went through it again easily enough.

    The War Walkers etc arent a problem. Riptide took a while, because of the angry bombs, but we managed, and Hsrbinger was easy. Fusion and Temblor were doable too.

    We seem to have hit an impossible wall however with the two Durays. I can't find any specific advice anywhere about them, so I was wondering if anyone has any here. We can go get Shivans and WB nukes if necessary. Primal Duray keeps teleporting all the time, and it seems imposdible to separate them to take them down one by one. Also, we're not sure how to avoid the airstrikes.

    Any advice would be appreciated.

    Eco