MrCaptainMan

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  1. [ QUOTE ]
    Geek_Boy is unanimously elected 'Chyll's Favorite Player of the Day'.

    [/ QUOTE ]

    play his 'speedung through time' arc, specifically mission 4 (i think thats THE mission), with the right attitude, and you'll appreciate him even more.



    eco
  2. Qr - in regard to who's coming or going where, i just had a thought - both boards are moving to one, aren't they? Technically, the EU boards could claim that 'the Americans are coming!' too?



    'we're going somewhere elae and the British will be joining us there!' doesnt quite have the same ring as a thread title, though lol

    Eco
  3. [ QUOTE ]
    Finally, we'll have other people who spell colour with a 'u' and actually know what Doctor Who is.

    [/ QUOTE ]

    yeah, and not just New Who, either!

    Pat and Jon FTW!



    if it goes well, maybe they'll merge the games, too!

    Lol i know, they wont. But it'd be nice.

    Eco
  4. [ QUOTE ]
    [ QUOTE ]
    Mainly I've gone for bronze rolls. I might think I must have gotten lucky except for the fact that we're talking over a dozen characters.

    [/ QUOTE ]

    I do not make a habit of wasting tickets on recipe rolls. Every time I've done that, I've gotten burned. It is vexing that I have to waste tickets to acquire white salvage also.

    The Golden Rule forbids prices from rising or falling based on supply and demand. Even if I could make enough inf selling the junk I get for more than it's worth to buy it at auction for more than it's worth, that only compounds the evil. Better to have even common salvage purchasable for a fixed and known quantity of tickets.

    [/ QUOTE ]

    I'm about as far from a marketeer as you can get, and after an arc mission or two i spend all my tickets on the 70-ticket bronze random recipes, then crafet them up and sell them for 60% of the last 5 sales. I've seen a consistent, gradual, fairly quick rise in my toons inf. I don't even wait for the salvage for crafting them, usually, I'm too impatient.

    Eco.
  5. QR - Talen, since we seem unable to get along, and I don't wish to a. have my enjoyment of the game and the forums spoiled and/or b. run the risk of a modslap from an overly...emotional response to a post or forumgoer I have issues with, I have you on ignore too. If anything I say irks you, I advise you to reciprocate. If whatever you posted was in some way not a criticism or dig, I apologise, but I feel its best we don't communicate.

    Regards,

    Eco.
  6. I recieved a wonderful review of my arc from JadKni:

    [ QUOTE ]


    Arc Name: The Audition
    Arc ID: 221240/221242
    Author: @MrCaptainMan

    Character: Phoenix Down (Level 50 Blaster) running on Invincible (Difficulty 5) toned down to Difficulty 1 due to an AV partway through.

    Our contact is Synapse, who is piggybacking on an AE construct and totally not virtual. In recognition of fifty levels of burning bad guys alive, we’ve been invited to join the Phalanx if we can pass six heroic tests. Our first test is to “Succeed Against Overwhelming Odds” by destroying a legion of Frownobots. M’kay then. “Focussing” should be “focusing.”


    Mission 1: Toto, I don’t think we’re in Skyway anymore. The faction seems to be blue-skinned alien babes named ‘Destiny’. I run across an “Arachnos Lifepod, and deciding that the best way to find out what’s going on is to burn things, find a corpse and a datapad within. The Destinies appear to be part of a hivemind. I’m then directed to destroy “focus nodes”, which I do. The Destinies turn out to be fairly tough in groups, being empaths. After increasingly creepy and clingy dialog from the Destinies, I am utterly run over by a huge swarm of ambushes and loved long time. Ow. I liked the chained spawning of the nodes along with additional patrols, it made what would have otherwise been a tedious objective hunt much more interesting. The Destinies gave my blaster some trouble as they really loved their chainholds, but nothing showstopping.

    Mission 2: After failing our first task utterly, Synapse sends us off to Siren’s Call to play cheerleader for Statesmen and Citadel to “Inspire Another to Greatness.” Of course, where we wind up isn’t Siren’s Call, but instead a cave map. And who do I find but Lord Recluse, who is feeling too apathetic to crush my puny blaster skull? After freeing him, he proceeds to follow me about the cave watching me mow down his lackies. His lost/recapture text is awkward, probably want to look at this again. After destroying the Timelock device, a couple of Mu show up and melt my face. I’m sensing a pattern here. Good use of a captive, even if his text was a little awkward. Next mission.

    Mission 3: This time around, I’ll be fighting Dark Phoenix Down (sounds surprisingly awesome?), supposedly. And by supposedly, I mean obviously not. In big orange text is a warning to play this at D1, which I patently ignore (I’ll tone it down if I have to, but I’m a rebel.) The custom faction here has a pretty funny concept, I was wondering what might have inspired an evil clone of my blaster to dress her minions up as matadors and baseball players. Oh, and hi Chimera. Alright, you win. Down to D1. Chimera gives me some problems, but sufficient purples solves everything. All three clues are conveniently also in this room, they gave me a chuckle. We’ve got a mess of new objectives to complete now. Delving further in, I’m delighted to see that I don’t need to find Diabolique, but simply free her. In the cloning vats, I find evil clones of the Phalanx growing. Evil clones growing evil clones. I’m sure that Positron will be ever-so-grateful for my hard work in here. The captives in here are great, both in how they’re used and their amusing dialog (Siege’s in particular). One of Neuron’s “captors” says “the Bosses”, where it should be “the Boss’s”. I finally run into Tyrant, an actual EB fight. After he goes down, another objective appears. The protoclones are ridiculous and my eyes may never recover. I especially liked States Alley Brawler and his mighty afro. Mantidelmina will forever haunt my nightmares. After a few grueling fights against the amalgamations of Phalanx members, the mission is over, and on to the second arc of the… arc.

    Mission 4: Our next task is to “Resist Temptation” by not looting a completely unguarded bank, and for once, we do wind up at said unguarded bank. Naturally, it’s being looted by monochromatically clothed evil nuns from the future, led by Mother Superior. No, really. Comparing the manifest to the contents of the bank after we’ve cleaned house, there’s one bar missing. Oh f-.

    Mission 5: That’s right, we have another “easy” one. We’ll be Forgiving Someone For Their Misdeeds. What could possibly go wrong? Synapse’s teleportation, that’s what We’re on a ship fighting a musically themed gang of humming fiends who must have taken lessons from Dick Valentine. The objective is vague, but I figure out soon enough that this mission is a sequence of singing bosses that spawn one after the other. It’s an interesting way to force a kill-all, though it is still a kill-all in the end. The great use of dialog really redeemed it though. The boss at the end was quite tough due to mass-ambushes, you might consider toning this down as a lot of sonics at once utterly annihilated my blaster (well after the boss went down, though, so it was no real problem.) He was also packing Aim which would create problems, but a lone Sonic isn’t too bad. This is probably one of the most frustrating encounters in the arc, but nothing terrible. The clue text was humorous and quite clever. Of course, we’ve once again failed. Can I kill Synapse yet?

    Mission 6: It’s quite a finale alright. We’ll be Saving the World this time, from the no-longer-dejected Lord Recluse who is using some weapon to suck the world into the pain dimension. Quite. As usual, Synapse sucks and sends us to the wrong place, a space faring vessel of some sort this time. Our foes this time are the Servitors – Read, storm elementals. There’s a load of bosses, all custom. It made for an interesting romp, for sure. As I grab the glowies throughout the ship, I find out that Bad Things Are Going Down, and that hyperadvanced aliens will be destroying the Earth momentarily to reclaim a power source (the Sun, as it were). The ship’s computer, Lam, is delightfully arrogant, and directs me towards the thingawhatsit – unfortunately, this was near the front of the ship, and was destroyed before I’d even found the first computer. Perhaps you should have this set to become active only after the last computer is accessed? Overall, it was a fun mission. As with the rest of the arc, the clue text and dialog is spot-on. Oh, and we failed again. Just saying. Synapse berates us some more, and the arc is over, having saved the world something like three or four times.


    Custom Faction: Hoo boy, this is a list. The first custom faction, the Destinies, weren’t much of a threat, but did drive me up the wall a bit due to both being control heavy and being hardcore healers.
    I loved mission 3’s faction, not so much for the power picks but the costume and nature of the group.
    The amalgaphalanx were very, very tough due to having Aim, sapping, healing, and other nasty tricks. Not too frustrating, but certainly a challenge.
    The nuns were a pure weapon faction, which I’m not especially a fan of due to the ludicrously powerful throwing knives, but it wasn’t paired with anything maddening. Their orange skin confused me a bit.
    The mummers were probably the most frustrating, due to packing loads of –resistance and some mez, but only the boss (see below) really bothered me.
    I liked the use of Storm Elementals in the final mission, but if you have the room, I’d suggest taking advantage of the new critter customization and renaming them and changing their description.
    The Galactic Constructors were fairly tough, and broke up the mission nicely without being hard enough to threaten the completion of the mission.

    The Good: Despite some odd moments that fell a little flat, it succeeded as a humorous arc and makes great use of advanced mechanics.

    The Bad: Unavoidable, but the custom factions ended up being pretty small (presumably due to filesize) and felt a little thin.

    The Ugly: Silencio, pure and simple. Something about Sonic/Sonic bosses with most of their powers is just pure hell. Silencio alone could easily wreck me between Dispersion’s resistance, his disruption field, and the sonic attacks due to amplifying any additional –resistance. Add in what seemed like three ambushes and this guy created serious problems. Given, I ran this with a blaster, so this was an extreme case. If one of the ambushes and his Sonic Dispersion were to go, it’d be manageable to most players. Of course, as with most things, a handful of purples to the rescue. Hardly ruined the arc for me.

    Overall: [*****]

    The arc wasn’t without problems, it’s rather tough for a humor arc. But in the end, I enjoyed it a lot and would definitely run it again. There is a lot of detail and hard work put into this arc that is apparent playing through it. Some of the jokes seemed a little random, though. Not necessarily a con, just a personal preference. Excellent use of complex mechanics is what won me over with this one. The theme behind all of it pulled everything together nicely, giving you a feeling of satisfaction after all is said and done while also being funny. It’s a very good “unsung hero” story.



    [/ QUOTE ]

    I've sorted out the typos, lowered Silencio's difficulty, and reset the Object in the final mission so it spawns as it was intended.

    Eco.
  7. [ QUOTE ]


    For me it is the Void Shadow, but for another, just a dream. As this is, in a way, a 'personal journey' I wanted to leave a bit of the setting nebulous so that people could interpret it however most apropos for their character. I think that for Scoop it may have just been a dream, for another it might have been real. What do you think? Does that approach work or do you think it too vague for most?



    [/ QUOTE ]


    My view on what happened is that Scoop travelled to the Void Shadow and did indeed 'unmake' himself and save the universe etc, but all the time his body was asleep in his bed. Scoop himself isnt sure if it really happened or it was just a dream. I think that adding something 'brought back' from the dreamstate/Void, in the souvenir for example, would be a bad idea.

    I think that as it stands, your story if anything isnt vague enough. After the initial comment about dreaming, i think the text more implies physical translation to a 'real' place.

    Of course, some players will be using robots, immortals who never sleep, psychics who have total control over their minds etc; telling these people that their toons are asleep is doomed to fail.

    Listening to them and maling your story a 'one size fits all' is equally valid as listening to my preference of having it explicitly experienced whilst asleep with the 'was that real or just a dream?' question left up to the player to decide. In the end you have to Tell Your Story.

    Id like to stress that im definitely not advocating having the story say that it was just a dream, by the way ( as i said, i believe that it did happen); i just feel that a real strength of the arc lies in its dreamlike nebulous atmosphere, and the steel canyon ending jarred a little for me with that.



    Eco
  8. [ QUOTE ]

    THERE IS NO FORGIVENESS!!! I must now vocally put you on /ignore and continue to argue with you anyway!


    [/ QUOTE ]

    works for me!

    eco
  9. The Fracturing of Time, Arc ID 171031, by @Tahlana. Very long (2 uniwue, 1 medium, 1 long map), Heroic, lvl range 25-54 (with the last 2 missions being 41-54. I’ll be taking Scoop Malloy, my lvl 25 Inv/Superstrength Tanker. He might be a little low for the last two missions, but we’ll see.

    “…Another beer, please, Joe…and one for my friend here…wassat? Oh, right…Joe, scratch that second beer…no, belay that scratch – give it to me, I’ll have it…and a whiskey for my friend. One for me too, what the hell…So where was I, friend…oh yeah, this crazy dream I’d been having, like for weeks! About this black shadowy figure, burning with a white fire…[comedy shudder]…I tell ya, it was awful…but last night, last night…I tell ya, it was like awful! I couldn’t wake up! And this time, it spoke to me! Said it was from an alien planet or somewhere called Kyrdos, all green and gorgeous, ‘cept it was bein’ invaded by these creepy alien guys called the Raigaus. The Kyrdosi had invented a doohickey that could save ‘em, but they needed me to go activate it! Some such boohickey about different universes and all that labtalk, I don’t know about that. Magic’s more my cup o’ java, ya know what I mean? …so what could I do? I pinched myself...in my sleep, I mean. You ever been pinched by someone with superstrength? …what? Oh, yeah, heh, I did say that, didn’t I? …yeah, I wasn’t lyin’, I only got my powers when I’m wearing my magic belt…no, I don’t sleep with it on every night…well, if ya must know, I kinda had comp’ny. …I’m invulnerable with the belt on, see? An’ Molly, she’s kind of a scratcher, if you catch my drift…hey, I got sensitive skin!

    “…anyway, it didn’t work. I couldn’t wake up…so I hadda just go along with it, ya know? I kind of swooned out, an’ found myself on this other planet. Green and gorgeous? I don’t know what kind of cockamamie travel agent this ‘Fractured One’ was, but this place was a disaster zone! There was this big crystal building I hadda go in, all metal pillars and dark corridors…

    [The custom contact looks suitably mysterious, and I like the framing of the mission briefing a lot. Italics are used for describing actions leading up to me entering the building. This arc obviously just uses the AE building as a simple storytelling device, and isn’t meant to be literally where Scoop is standing or what have you. Someone in another thread mentioned viewing the AE building, the array, etc, in a similar way as we can view training at Ms Liberty, for example – in RP terms, my scientists new powers can come from experimenting in his lab, they aren’t handed to him by Ms Liberty (or Blue Steel, or whoever lol) right there on her podium. Expanding my idea of how stories can be told from my initially much more narrow ‘simulation or say the array’s a magic door or teleport hub etc’ scope has hugely benefited my own enjoyment of arcs]

    Mission 1: Save the Kyrdos from the Raigaus

    “…so I went inside this half-ruined building, right, an’ activated my magic belt…yeah, that’s the one…here, feel…see that? That’s a proto-emerald. What’s a proto-emerald? It’s like…the original archetype emerald, the template that all other emeralds were made from by the Crystaline Conjuroranelne Arathapathathath in the ages before man…how’d I get it? Joe, another whiskey! Have another whiskey and shaddup, stop askin’ questions…this ain’t the time for that story…so anyway, I went all super and stuff, and marched into this citadel place…and there were all these demon winged red dragon things…with knives! Nasty little bastards, I tell ya. I went at it with a few, they were tough, too!

    [The Raigaus customs are nicely designed, looking like demons, with lizard heads and wings. They have high defense, I think, Scoop’s missing more than hitting. Next mission I’ll have to stock up on acc inspirations]

    “…I found a Kyrdosi scientist bein’ roughed up by some of the lizards. After she’d been freed, she told me how to operate their transcendence gadget. it was goin’ to transform the whole race of them into energy beings, she said, then they could just…whoosh! off to another world! Useful trick to have when the bar bill comes, eh friend?

    [The Kyrdosi customs I liked a lot. Blue-skinned space elves, is how I could call them.]

    “…a little further on, I joined forces with a Kyrdosi fighter, a little dude with a big shield, and’ he tagged along with me while I looked for the device…

    [He’s useful, but a little slow, lol. We found a battle going on, and after we help the other Kyrdosi beat off the Raigaus, I move away and he stays for a little bit longer than usual, maybe to chat lol! ]

    “In a large chamber deep inside the building, we found another Kyrdosi champion engaged with the enemy, and joined up with him. The three of us battled our way through the damn demons to a strange machine at the far end; it was the Transcendence Device I was lookin’ for. I activated it whilst my two new buddies held off the Raigaus…Wowzer, what a noise! When that machine switched on, it was like …you ever had your ears syringed? Like there’s this sudden loud clarity, and all the base is really, ya know, bassy? it weas like that, only more apocalyptic…

    “…I was all ready to wake up then, ya know, I was wonderin’ what was for breakfast, ya cvatch my drift? …but the Kyrdosi weren’t having any of that. Their buddies outside the base had all been turned to energy bein’s, sure, but they’d be stayin’ here to die, apparently, an’ they still had a score to settle with the big cheese runnin’ the Raigaus. Yours truly hadda go settle his bill…

    [Hmm…I remember now that I have played this before, and I’m enjoying it a lot more this time round (taking my time, is key I think), but one small negative is I think the maps a little bit too big. What is it, 4 floors? Minor nitpick]

    “We fought on, deeper into the base, and it got darker and more…hell, red? Emergency lighting, maybe, I dunno…anyway, we found the head honcho, big flyin’ lizard by the name of Worldslayer Krezyrax! Pfff, Worldslayer, Schmurldslayer. He was a pansy! Me an’ my buddies took him to bruiseville on the black-eye express!

    [The boss was fairly easy. No complaints, though. One odd thing happened. After defeating the boss, the Nav objective didn’t go away, because his attendant had spawned on the gantry above. I moved away to get him, and some more mobs aggroed me, and the two allies just stood like lemons over Krezyrax’ body until I took the mobs back to them. They were definitely slow to follow me. Weird]

    “So with that done, I could wake up, right? Slip outta bed, pop down to Chachi’s an’ get some fresh bagels and coffee for Molly, ya know, help her get her strength back, eh? …nope, that creepy black fiery dude still hadn’t finished with me…sheesh, shy couldn’t I dream of succubi or somethin’?

    “Anyway, this strange dark guy told me that the Kyrdosi had got zapped out of their physical plane all right, but they were trapped somewhere called the Void Shadow …sounds like a swell place, huh? ‘Hey Molly, you fancy a romantic weekend away? Maui? Hula Bula? Paris? No, I know, how about the VOID SHADOW?’

    “Well, this…person wanted me to go to the edge of the Void Shadow to see if I could find out what was up with the Kyrdosi. Since I was dreamin’, I figured sure, what the heck, it’d pass the time till mornin’!

    Mission 2: Discover What Became of the Kyrdosi

    “Then somethin’ really weird happened…for an instant, I thought I recognized this guy…which was impossible, since he was just a shadow, apart from the white fire of course. No features I could make out…anyway, before I knew it I was in some odd creepy caves, all sorts of misty stuff wafting about and strange glop dripping off the ceiling…

    “I explored a bit, and met some …apparitions or somethin’, they looked like bloody, ghostly versions of the Kyrdosi. They weren’t happy to see me, I tell ya, friend…attacked me with dark misty smoke and these psychic screams…after I’d helped ‘em, too! One of them said that I’d ‘unmade’ them, that what they’d become was my fault! I was just doin’ what that loopy shadow guy was tellin’ me to!


    “…sheesh, honestly, it’s a thankless job, this heroin’, I tell ya, friend…what? …well that’s mighty fine of ya ta say…why yes, I think I will…Hey, Joe, two more of each over here, when you’re done?

    [The Blood Echoes and Soul Echoes look the business, suitably dark versions of the Kyrdosi. Their bios are nicely atmospheric. I’m not sure if it’s because Scoop’s build is a little weak (he’s always struck me as a tad light-hitting), but they take a fair bit of pounding to drop, especially the Soul Echo Lieuts. Are they on hard or higher? No complaints, however, I’m not in any trouble]

    “…I kept exploring this loopy place, an’ everywhere I found these…echoes, they attacked me. I met one guy, screamed that I’d ruined them all, that he’d destroy my universe!

    “…Now, you ever been in a dream, an’ you’re not sure if you’re dreamin’ or not? I started feelin’ a bit like this, round about then…I mean, havin’ cheese dreams is one thing, but I been around Paragon enough ta know that there’s things around, an’ when they say stuff like ‘I’m gonna destroy the UNIVERSE!’, well, sometimes they’re just crazy, but sometimes they’re crazy but they can do it, ya know? So I admit, I got a little worried…
    “…after explorin’ a bit more, I was attacked by another one, screamin’ that she was ‘fractured’, that it was my fault…it looked to me like maybe not all of the Kyrdosi had been transcended into energy, ya get me? I don’t mean not all the people, I mean like only half their essence or whatever got carried over…


    [Right. During this mission, I realized I was really enjoying this arc. The trio of bosses have great bios and dialogue, the mission is a lovely shortish…portrayal of their plight. The animations for each of them are nice, too. Top banana.]

    “I felt myself fading out of that nutty cavern place, and that fiery dark dude was there again, speaking ta me. He said that the Kyrdosi were lost now, angry echoes of themselves bent on destroyin’…well, Time, is what he said. Great! I began ta hope I was dreamin’ after all. Why can’t I just have a nice weekend, huh? I takes a broad ta the theater, has a little fun, goes to sleep an’ now I’m responsible for destroyin’ an entire civilization an’ creatin’ undead magic furies who want to burrow into Time itself and destroy the Universe? I don’t remember explodin’ a mirror factory recently!

    “The dude told me I hadda stop them, an’ he didn’t even know if I’d survive goin’ back into the Void Shadow again…yeah, friend, it just gets better an’ better, huh?

    Mission 3: Stop the Echoes from Fracturing Time

    [I’ve noticed that your Subtitles for each mission have inconsistent capitalization, btw.]

    “Back into the Void Shadow, my teeth were set on edge by this really nasty crystal grinding, humming noise…sheesh, it was like…yuck…I had to hurry, find out what was happenin’…hey Joe, fill ‘er up, will ya?

    [Hmm…Rikti cavern map…not what I expected…]

    “…I couldn’t stand that sound, so I put some train on, rushin’ through the place lookin’ for anythin’ wrong. I soon found it, some of those echoes doin’ somethin’ weird ta some kind of…fracture in reality…I guess that was what Time looked like!

    [lol – I just discovered why Scoops missing a lot – he doesn’t have any accuracy enhancements! LMAO what a noob!]

    “I hadda stop then damage they were doin’ to it. I started on the echoes fiddlin’ with it, and that seemed ta do the trick…

    [Have you thought maybe of using Defendable objects for the fractures rather than the destructibles? The Nictus crystals you use look great, but smashing the Fracture up to ‘seal’ it seems odd. I’m not sure if there are issues with defendables at present though, or if the choice of objects isn’t big enough? Perhaps you could alter the text slightly, to explain that the objects were wrapped around the Fracture inn Time, eroding it (they rotate, don’t they?) – then, destroying them would make more sense as you’d be destroying the thing that was fracturing time rather than the fracture itself…er, that’s just a suggestion lol. I liked the ambush that spawned with this objective, BTW. If I was on a more reliably hard-hitting toon, I’d be clearing more of these Echoes, they’re fun to fight.]

    “…I found some more of the things, an’ dealt with them too, an’ then, my ears still filled with the horrible sound, I bumped into an Echo who was rantin’ that he’d make me pay an’ that they could make bigger Fractures, an’ it wasn’t over…ya know, the usual kind of stuff the villains all shout…

    [Hm…I’ve sealed all the fractures and defeated the boss, but the Nav reads ‘Find a way to stop the Echoes’…I’ve been everywhere on the map…]

    “I explore a bit more, lookin’ for an answer…

    [ah! I think maybe the Boss was the ‘way to stop the echoes’…his bio said something about that…maybe I didn’t defeat all his attendants…hmm, where was he? lol…In or near a big room I think…I’ll check all the big rooms]

    “…After bein’ assaulted by another Echo, I decided I’d found all I could, an’ let myself drift off ta…I dunno…half-sleepyland?

    [Yes, that was it. Since the Nav doesn’t specifically mention defeating the boss, maybe you could make him a ‘only boss needed for encounter complete’ objective, so anyone stealthing or not reading bios and not clearing all won’t get confused. Don’t change the Nav, though – it fits the vague atmosphere.

    I’m not crazy about that map, however. The Rikti corridors seem a bit too ordered and straight for the Void Shadow. I guess you didn’t want too many caves? How about a Cimeroran one? If you like the Rikti map, its pluses are that it’s a nice manageable size and it hasn’t got any annoying sidebranches]

    “So once I was back in that limbo dreamstate or whatever, with Suspiciously Familiar Black Fiery Dude, he told me that I still had ta stop up some realm big time fractures, but that I[‘d have ta become a Void creature ta do it! An’ that would probably kill me! Joe, two more beers and two more whiskeys.

    “So I hadda become unstuck in time and space, the dude said…yeah, I bet ya are, that’s a lotta whiskey you’re puttin’ away, heh…but anyhow, this unstuck…ifying…the fractured shadow guy wasn’t happy about that at all, he said I’d have ta…hic…have ta destroy ‘the strongest aspects’ of myself…whatever that meant…heck, I was in for a dollar, in for a…thing, ya know?

    Missiomn 4: Become Unstuck in Time

    [love that title]

    “I tried ta touch him, but my hand passed straight through, an’ then I was…somewhere…somewhere not nice.

    “…it looked like Atlas Park had been ripped up from the earth and dropped into Hell. There was fire, and smoke, and sounds, and a red burning sky, and it was…me…all of it, I can’t explain, but it was me…my memories, my hopes…me. An’ I had to destroy it.

    [Oh for a shadow shard map, eh? – The ruined Atlas map is fine for this, though. The elemental mobs used as the Fragments of Memory are lovely]

    “How do ya destroy yourself, ‘unmake’ yourself? What am I? That was what I asked myself, buddy…what makes a man, a man? …here, Joe, another two…leave the bottle…

    “What makes me me? My mind, maybe…ya know that I won the Pulitzer? I’m a journalist…yeah, I like my mind…we been through a lot together…but it hadda go…what else? …what else keeps me…focused, ya know, keeps me grounded…well, there’s this gal see…what? Nah, Molly’s a nice enough broad, but she ain’t the one…the gal I’m talkin’ about, she don’t know…but she’s special…real special…redhead, ya know? Irish…real firecracker…so love, that’s it too. And love, heh…love brings hope. Which’ll kill ya, buddy, before you’re dead…right now, see, I was in this crazy mixed-up place, this squirming freaky rendition of my own psyche or whatever, an’ I was hopin’, an’ I mean really hopin’ that it was all a dream…cos I was about ta go lookin’ for my own personality, an’ erase it…drink up, friend…

    “I found an echo of my…mind…first…a freakish thing…it spoke to me as I beat it into nothingness…heh, how apt…my fists…brute animal mindlessness, pulverizing my intellect…after it was smoke, then gone, I felt dulled, like mentally anaesthetized…I felt…stupid…it was horrible…it made me angry. I cast about like a frenzied’ brute, lookin’ for somethin’ to blame for my mental…truncation, somethin’ to smash…

    “I was lookin’ for somethin’, an’ what coalesced up outta the ground was an echo of my love…my love…an’ I fell upon it like a murderer…it spoke too, reminding me of all the things I was losing as I raged and killed it with blunt irrational hate…I killed my love…

    [awesome mission. fairly simple mechanically, probably take about 5 mins tops if I was Flying and intent on speed, but it should be sipped, really, this one]]

    “…after that, my rage subsided, I still felt…dumb…an’ now I was…bereft, too. I thought of her, an’ I felt nothing…it was terrible, buddy…what is a man, without his mind, and without love? He’s a man without hope. As soon as I conceived this, it appeared, an echo of all my hopes…laughing, taunting me…because I already had none. I ran at it and attacked without thought or pity.

    “After that, I wandered, aimless, a dull, loveless, hopeless…thing…I was ravin’, ya know, trying to erase all memory of what I’d been…

    [Great mission. The text is sublime, really. MMO poetry.]

    “I drifted, then, buddy…until the being spoke to me again…he said that he was…me…a fractured echo of me, drifting in the Void…I could fully enter the void now I had unmade myself…broken my connection to Time…yeah…yeah I do need another shot…I had to move deeper into the Void, to close the gaping rents that the Echoes of the Kyrdosi were making…what did I have to lose…?

    Mission 5: Save Time

    “I walked into the heart of the Void Shadow. I didn’t look back…

    [Cimerora map – ah, lol, I see why you didn’t use one earlier ]

    “ I moved calmly through the shadowy Void, an’ found a…trapped…manifestation of…all the things of my past…all the things that I had loved…that makes sense, right buddy? We can’t love the present, because – pssh! – It’s gone…and we don’t know the future…maybe all that we love is behind us…at least, that’s what I felt then…it told me it could restore my Love, if I could heal Time, but I thought it was mocking me…if only I still had Hope…

    “…I freed it, moved on, deeper, and the Echo of What Was followed me, hovering by my shoulder…like an angel…I found more Echoes of the Kyrdosi, and I fought them, and it didn’t help, it just silently floated, my past, with me and yet unreachable…I cried as I fought, friend…I cried for what I once had…

    “I found another fragment…an Echo of my future…what would be…it was struggling…struggling to be…after I freed it, it promised to return my Hope, an’ followed on, too, at my side, reminding me of the great Loss to come…I was gonna die, remember?

    “After more twists and turns, I found one more echo…the Echo of What Is. It was…me, my present state, there an’ then…everything I was an’ could do. It spoke to me too, after I freed it, promising to return my Mind to me. Then it assumed its silent place amongst its brothers, following my heavy tread deeper inta the Void…

    [I love the animations of the trapped Echoes, and the way they follow me about is eerie and very effective. They look fantastic.]

    “After an unimaginable time, I found a rift in space, on of the Fractures in Time that I had to seal…It was The Fracture of the Past…It was a…gap made solid, is all I can describe…I crushed it to me, cryin’, and as it exploded, I felt my heart swell…fresh tears poured from my eyes…but they were tears of love, friend, I ain’t ashamed ta say it…Joe, here…I had my love back, buddy, and it felt good…

    “And then, in a deep corenr of the Void, I found two more Fractures in Time…the Present, spinning and cracking, splintering, and the Future, broiling away into the ether…I had to seal them…there were Echoes of the Kyrdosi screaming all over the place, they wanted me ta stop, but I had Love in my heart, an’ I was Invulnerable. I cast them aside, and sealed those rifts up, buddy, cryin’ as I did so…the Fracture of the Present, when it sealed, the energy released flooded back inta me, an’ I felt my thoughts bein’ unscrambled, I could think again!

    “An’ the Fracture of the Future…ah, buddy, when that baby blew, I felt a wave of Hope like you never experienced! I felt the Echoes of the Kyrdosi dissipate, too…an’ then everythin’ sorta shimmered…an’ I was standin’ in Steel! An’ the Fractured Echo of me, the dude that started it all off, he was there…he thanked me…started ta fade, I grabbed him…an’ then I woke up. Heh, Molly was like ‘hey, Scoop, ya promised me bagels! Go get me some coffee!’…


    [This last mission was way cool, but I was a little disappointed with some aspects. The Fractures themselves are described earlier as being larger than the ones I’ve already seen, but they’re nictus crystals again. Is there maybe a larger object you could use? The system messages for the three Fractures – Only the Fracture of the Present mentions its aspect, Mind. The other two don’t mention Love or Hope. Also, the guards of the Fractures don’t say anything. I’d have liked to see some of your wonderful dialogue here to make the fights more climactic. And- the final ending on the streets of Steel – well, you saw what Scoop thought of that. Comics are not averse to having characters that travel in various dreamlands etc. The ‘And then he woke up and it was all a dream’ ending may well be abhorred by some on these boards, but here, I absolutely think that it could work. My point is that your story here isn’t ‘just’ a dream – it happens to the character, even if it doesn’t happen in the ‘real world’ so to speak. One thing I intitially had a small issue with was that I wasn’t sure where exactly Scoop was supposed to be during the briefings etc; once I decided that he was asleep and in a strange otherworldly state, those issues went away. I think that you could possibly imply this is happening more, in fact.


    OK, I’m waffling now, so enough with the suggestions. I loved this arc. The first time I ran it, I was stealthing, and totally failed to play it as it should be. This time round I took it slowly and savored the stark poetic dialogue and the atmosphere. I wish more arcs were like this. The writing in the bios, dialogue, clues, it was excellent. Well done. 5 Stars.

    “…Ah, buddy…was it real? …Did I save the Universe last night?

    …In my sleep?

    …Whassat? …hahaha…yeah, we are still here, ain’t we?

    …sure, I’ll drink ta that!”

    Eco
  10. Wow. What a lovely review. You seem to have taken The Audition in exactly the way I meant for it to be recieved. Awesome, you've made my night

    Thanks for the heads up on the typos etc, although I thought i'd sorted them out after PWs review lol. The damn AE editing bug I guess.

    [ QUOTE ]

    The ship’s computer, Lam, is delightfully arrogant, and directs me towards the thingawhatsit – unfortunately, this was near the front of the ship, and was destroyed before I’d even found the first computer. Perhaps you should have this set to become active only after the last computer is accessed?




    [/ QUOTE ]

    It is supposed to, this is annoying. The way I set it, it only spawns after the two last datanodes are done, and they are supposed to spawn only after Primis is defeated. AH well, I'll check it again now.

    [ QUOTE ]

    The Ugly: Silencio, pure and simple. Something about Sonic/Sonic bosses with most of their powers is just pure hell. Silencio alone could easily wreck me between Dispersion’s resistance, his disruption field, and the sonic attacks due to amplifying any additional –resistance. Add in what seemed like three ambushes and this guy created serious problems. Given, I ran this with a blaster, so this was an extreme case. If one of the ambushes and his Sonic Dispersion were to go, it’d be manageable to most players. Of course, as with most things, a handful of purples to the rescue. Hardly ruined the arc for me.


    [/ QUOTE ]

    This was surprising, I tested it on an En/En Blaster, and Silencio always seemed rather weak. Perhaps he's been beefed up by some AE hiccup. I'll check him out.

    Thanks again for the wonderful review. I do think i put a lot of work in, and its really delightful to hear that it's noticed.

    Eco.

    EDIT: Thank you thank you thank you for treating it as one arc, by the way. That means so much to me, you wouldn't believe lol
  11. [ QUOTE ]
    Sorry, was meant as a quick reply. Sorry about that.

    [/ QUOTE ]

    Ah lol, I see. NP, I've done that too.

    Eco.
  12. [ QUOTE ]
    If I ask for a review I deserve what I get, and have gotten.

    Basically don't ask if you don't want to know. If your creative vision is too tied into your emotions as to survive harsh feedback then you need to step back away from the review threads.


    On a side note, I am both looking forward to and expecting a thrashing from Venture when he hits my arc. Such is the literary process.

    [/ QUOTE ]

    I don't know why you've aimed this at me; every review I've asked for I've appreciated, and said so.

    ..?

    Eco.
  13. MrCaptainMan

    Blight - 140423

    I think Hydrophidian's review was a very good example of negative criticism delivered graciously and with good feeling.

    Eco.
  14. [ QUOTE ]
    If there is a small hole in the story and you insist on driving a train through it to destroy your own fun

    [/ QUOTE ]

    This perfectly describes what I realised was wrong with my attitude before I changed my reviewing (and arc-playing) approach. Honestly, I'm having a blast now. Obviously, different people have different ideas of what's fun, but I believe that a more forgiving attitude to an arc's shortcomings pays off in spades in terms of enjoyment gained. I pay my sub to have fun. One way I guess of quantifying that fun is to look at the star-to-play ratio of the arcs I play. I think that someone with an average of 2-stars (out of the stars they award, I mean), for example, is doing something wrong lol.

    Which makes me wonder what the average ratings of the various reviewers are... Has anyone done any datamining of that?

    Eco.
  15. Wow. This is fantastic (pending listening to it, of course )

    could i review it in my thread, perhaps?

    Eco
  16. OK, I've got a nice little queue now. No more submissions, please, until I've got through some of these

    The Fracturing of Time 171031
    The Doctor Returns 1152
    City of Ho Ho Help: A Prequel 267125
    Web of Deception 75310
    The Ballad of Murky Thecat 77311
    Halloween Night 227436

    Sorry about the slow pace, btw - But I'm having more fun with a steady run. I like to savor an arc rather than wolf it down

    Eco.
  17. MrCaptainMan

    Blight - 140423

    What a fine review.

    Eco
  18. Wht are the level ranges, and could i use the Drakule trilogy for my review thread?



    Eco
  19. [ QUOTE ]
    [ QUOTE ]
    Really the trick is if you are going to post reviews - post them. And move on, I rarely see profession critics engaging in any discussion of their comments.

    In my most recent review thread, I posted at the start that I would no longer respond to or even read responses to my reviews posted to my own thread, that if people wanted to follow up on a review they were to direct discussion to their own threads.

    [/ QUOTE ]

    I admit that I quit reading your reviews some time ago. But I applaud this step on your part. Well done.

    [ QUOTE ]

    Almost every review in that thread has a reply in the thread posted by its author, most of them a wall of text offering a point by point reply to the review.

    [/ QUOTE ]

    Which, if that is contrary to your request, is unfortunate, but I hope it sits there unanswered.

    [/ QUOTE ]

    This isnt intended as any kind if riposte to Ventures point, but i think a lot of folks like their arxs reviewed because of the exposure a review gives to other players-responding to points raised in a review can be aimed at giving the audience more info or explanations or what have you, rather than intended solely for the reviewer. I dont refer to any specifics of any of the replies venture is referring to, but as a general thing.

    Eco



    Eco
  20. Qr

    i'd appreciate another review of The Audition (Arc Id in my sig) greatly. Its one 6-mission comedy arc.

    Eco
  21. [ QUOTE ]
    Additionally, it wasn't a criticism of the style of reviewing, it was more of a criticism of the opinion. It pretty much came down to "You only dislike it because you have no idea what you're talking about.".

    [/ QUOTE ]

    Oh, sorry, i didn't reralise you were referemcing a specific thing.

    Eco.
  22. [ QUOTE ]
    A lot of artists, for whatever reason, cannot accept criticism on any level. Worse still are their fans who seem to be infinitely more rabid when it comes to defending what they like.

    [/ QUOTE ]

    You're right, but it goes both ways. Some critics cannot accept criticism of their style of criticism, as it were, and they too have their fans who will rush to their defense.

    Eco.
  23. [ QUOTE ]
    Arguing perhaps isn't the best term, but my point is that you're still making stabs at him, while making yourself blind to anything he says that isn't quoted.

    [/ QUOTE ]

    OK, you make a valid point there. I'll try to bite my tongue whenever I see him quoted. it is, I guess, possible that he's being taken out of context.

    Eco.
  24. [ QUOTE ]
    75% of the time I suggest someone else's arc instead of mine on Arc Night since I like to show people arcs I've enjoyed.

    [/ QUOTE ]

    Arc Night? This sounds cool. What's Arc Night?

    Eco.
  25. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    OP, despite what your title erroneously (or dishonestly) implies, "positive threads" are indeed allowed. They simply aren't entitled to be free of dissenting opinion. Nor should they be.

    Negative =/= non-constructive

    [/ QUOTE ]

    No, but needlessly sarcastic, rude, insulting vitriol (such as, for example "I wish it could be erased from the database") is.

    Eco.

    [/ QUOTE ]
    You know, ignoring someone is more than just pushing a button. You actually have to ignore the person. Continuing to argue with someone while you can't see their posts is frankly childish.

    [/ QUOTE ]

    I'm not arguing with Venture anymore, am I? Your 'ignoring venture is a good idea, do it' post was in response to a post of mine not directed at Venture but giving some advice to other people arguing with him. I was infact trying to get people to follow my example. I can't respond to anything he says unless I see it quoted by other folks, can I? I don't see many people quoting venture to add 'Yes, i agree'. it's usually people responding against his ...well, you call it opinion. My advice to everyone who dislikes his style of expression is to ignore him.

    Now I appear to be arguing with you. Which is ludicrous. I bet he's sat back laughing at the both of us.

    I'll stop now. You've browbeaten me into submission. Gratz.

    Eco.