MrCaptainMan

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  1. lol I think my facourite part is him using Judgement. I just envisage this incredible apocalypse of overkill erupting on the poor beastie. I like to think that civilians in Salamanca feel and see some distant flash and wonder for a second what awful behemoth could require so much BOOM to subdue lol.


    Eco
  2. One of my SG-mates has been playing for nearly a year now, but he's only recently got into badging. He's been collecting the explos and defeats, and has mentioned a few times how he hasn't got any GM badges because he never sees any teams forming when he sees Lusca or Jack etc in the zones when he encoutners them.

    He had a go against Lusca solo on his 50 PB, with predictable (to me) results. We're doing TFs with him to get those, and today I logged in and got skype running, and as we were playing he told me of an encoutner he had earlier that day with a GM.

    He spotted said GM whilst hunting ghosts in Croatoa, tabbing for the next mob. He told me that he'd never seen this particular monster before, and hadn't tried soloing one since he became T4 incarnated, so he figured what the heck, he'd have a go. He thought it best not to take any chances, so he buffed up, ate a full tray of large inspirations, got all his pets out (even his Shivans and Warwolves), charged in and unleashed his Judgement for an initial strike...

    Poor Sally didn't stand a chance, really.

    I laughed like a drain when he told me this. He said that only then did he check out Sally on paragonwiki, and after hanging round for half an hour, he defeated her the second time with a shot from his tier 1 attack.



    Eco
  3. Quote:
    Originally Posted by Winterminal View Post
    An increasingly popular way to run the trial (due to its simplicity and speed) is to completely ignore the telepathists. In doing so, the entire league takes out the buildings faster in Phases 3 and 4, and you end up building Public Opinion faster than it decreases, even with converted citizens and Maelstrom hanging around.
    Ah, the curse of min-maxing optimalisation. After a while, every tpn bar badge-runs will be done like this.

    eCO
  4. Quote:
    Originally Posted by Eva Destruction View Post

    She is depraved by BDSM standards. The kind of BDSM practiced by fictional villains is generally only superficially similar to anything practiced by real people in real life.
    Yeah, but GG didn't add that context, so I felt it appropriate to counter.

    Eco
  5. It is really stupid. Maybe there's some in-game explanation for the civilians being so ludicrously overpowered? Do the Mentalists imbue them with Incarnate power, maybe?

    Eco
  6. Quote:
    Originally Posted by Golden Girl View Post
    She's a villain - she's supposed to be depraved.
    There's no need to be prejudiced against practitioners of BDSM. Calling them 'depraved' puts you in the OP's camp.

    Eco
  7. Quote:
    Originally Posted by MisterD View Post
    Because, genius move, the filter isn’t on by default.

    Mine is. Bug it.

    Quote:
    Hands up who has been reported for bad language? *lifts hand* I have, a few time.
    My hands are easily down. If you've been reported a few times, you're not doing it right.

    Quote:

    In regard to stupid people..well..check this out. (if wiki links are awesome enough to prove GMs arguments, I wanna do it too!)
    http://www.labnol.org/internet/music...lligence/7489/

    There, proof, that a fair portion of rap fans ARE stupid. In the context of that guys study, my comment is totally valid.
    That 'survey' was done like this:

    "To come up with this chart, Virgil used Facebook to determine the "Favorite music" at different colleges in US and then combined it with the average combined SAT scores of students from these collegees"

    Real scientific.

    Quote:

    Anyway, thank you for reading something that most likely you don’t agree with! It made me feel better to write it. Now, I am going in game to insult someone, just so I can say..’But in the context of my toons background..’ when I get reported!
    Then I hope you get reported and banned again. You're behaving like an ignorant racist troll, in game and here, it seems to me.

    Eco
  8. Quote:
    Originally Posted by Wing_Leader View Post

    It makes me wonder if there is a perception at Paragon Studios that lots of CoX players are former WoW players who willingly spend 6 hours running a single raid instance in the hopes of getting that one piece of armor to drop, where one false mouse click and the whole team gets wiped in short order, goes off to spend hundreds in gold for gear repair, and then goes back in for another try. I mean, by the standards of WoW raids, 60-minute UGTs that fail, leaving no component rewards for anyone, are hardly worth even a squeak of protest.
    It wouldn't surprise me at all if the devs responsible for the trials are former WoW-players themselves.

    The trouble with Endgame content is, it basically HAS to be repeatable. If it isn't, then you reach the end of the content and it's not endgame, at least as the term is currently thought of as. Maybe if we had some sort of gigantic climactic battle against gods with our toons becoming insanely powerful in a hitherto unprecedented armageddon of sfx and bells and whistles before being locked out of play, with an end credits sequence, and the whole thing was sufficiently randomised to be a unique experience every time, but that would undoubtedly get nerdrage at people being 'forced' to stop playing their favourite toons. That scenario is not one i advocate, I'm just throwing it out as a ridiculous alternative climax to a toons career.

    Whn a toon reaches the level cap they either have to stop or do repeatable content with some other form of advancement, or the level cap needs to be infinitely raisable.

    Repeatable content is always going to end up becoming boring and done by rote.

    You can't have a Deus Ex style approach to the trials, because out of the many different ways to complete, there will always be the one fastest way to do it. If I HAD to play Deus Ex over and over dozens of times for some reason, after my first two or 3 playthroughs I'd find the fastest way to do it online and not deviate from that route through.

    Eco
  9. The trial instructions need to be condensed into the 'Obliteration beam readying!' - style popups we alrwsdy have, and they need to be very clear on what you need to do when they appear.

    'You are marked for death-BREAK LoS WITH MAELSTROM!'
    'Avoid Pink Circles!'
    'Use Pacification Grenade on Maurader'

    Etc.

    We already have some of these of course but we need idiot-proofing. Also, on trials where different teams split up to do different objectives at the same time, there need to be different popups for different teams, selectable by the leader. On the TPN, eg, team 1 can have 'Defeat telepaths! Do not harm civikians!' whilat team 2 members get 'Protect HD!' instead etc. Then the leader can put single target guys in team 1 and healers in team 2 or whatever.

    Eco
  10. Quote:
    Originally Posted by Golden Girl View Post
    And those pieces don't appear to include any corsets - probably to avoid more corset-rage
    Lol 'Corset-Rage' is my choice if ever we get the chance to customise the name of the Brute Fury bar.

    Eco
  11. Quote:
    Originally Posted by Nyx View Post
    Mine is not as nearly epic as all the ones mentioned, and while I was thinking first of my grav/ff controller saving a team, or my Psi/Psi Dom soloing Dominatrix when my party wiped, I would have to actually go with Hexsing, my Blaster.

    So we were doing the AV arc. Hexsing is my Dark/Mental/Electric Blaster, and we were taking out infernal and and Diabolique. Someone aggrod both of Av's at the same time, and we were swamped and completely covered in both AV's and demons.

    My team wipes, save for me and the tank. The tank is dropping in HP fast, and Im sustaining myself purely on my drain life ability, and drain psyche. Finally the tank takes down Infernal with my help, and then dies.

    So I am alone...and the rest of the team is at the hospital heading back. Alone, and a blaster is never good. So Im firing my blasts at Diabolique, and since Im more a blasttroller than a blaster, when my team arrived they found her with half life, and held completely still (Until she phases out) but still, she was half dead, and had full life before.

    The tank praised me for 1 being not dead, 2 for being not dead and not having lore pet available.

    I know it's not as epic as others saving the day, but to me it was epic because I actually felt like I fended off something impossible. And it made me a hero!
    To me, this is far more an epic tale than any of the do-with-your-eyes-shut dogpile trials.

    Eco
  12. I'd buy badges if they still offered us a way to get them ingame for free, so that the players who didn't want to pay for them could still get them. I don't see much difference to this than what they're doing with costume pieces.

    Eco
  13. Sam, your point about being queued for trial LFG whilst running solo instances in DA made me consider my own probable attitude to this. If I'm running solo content, I'll try out LFGing too, but when I get added and get the 'enter trial?' popup, it will depend on what I'm actually doing at that moment wether or nit I click 'yes'. If I'm between missions, I'll Be more inclined to enter a trial than if I'm in an instance, and the further advanced in the instance I am, the less likely I'm be to abandon it for a trial. I know I can always start it again later, but i'll probably want to finish the instance first.

    I don't know what effect this will have on Leagues, however. Currently, if I'm waiting in Pocket D, it's a very rare occasion that I click 'no' and leave the league. If I have the option to choose to continur doig something I'm enjoying, however, I'm going to be opting out of the trial queue more often.

    Eco
  14. Quote:
    Originally Posted by Coyote_Seven View Post
    Maybe I got spoiled by playing certain types of RPGs (Fallout, ahem!), but I really miss being able to talk my way past certain bosses, and actually getting rewarded by the game for taking that option.

    But then again, CoH never really had anything like that. So... I dunno.

    In the Sig Arc part 3 (I think), you go chat to a bank manager guy, and the dialogue options you choose lead either to a fight or to you getting to where you want to go without having to fight. It's pretty basic in comparison to an RPG hat tree, but the tech is there.

    Eco
  15. Quote:
    Originally Posted by Arcanaville View Post
    More specifically, people waiting for Leagueville can always decide to leave for Solotown, but the reverse is never true. So there is an asymmetry in terms of which activity can steal players from the other that is independent of preference.
    Aw, I wish you hadn't worded that riddle 'trains leave for Town A and Town B every 20 minutes' - I took it to mean the two trains left at the same time, and so was unable to work it out. I thought it was a maths puzzle not a trick of wordplay.

    Eco
  16. Quote:
    Originally Posted by Wing_Leader View Post
    Well, I think there are many ways to approach the idea of "more difficult"; essentially we are talking about the very heart of game design itself. The devs have taken one particular approach, one consistent with the approach taken by devs of other MMOs, and it is proving to be fun for some and highly frustrating and unappealing by others. Where that split falls for COH players overall I don't know, but that seems besides the point to me. A better goal, I think, is to find a design that appeals to everyone.

    Part of the problem, I think, is that the trials make you win only on its terms. So, the first part of the so-called challenge is figuring out what those terms are. Then the second part is arriving at a plan that, when executed more or less perfectly, manages to navigate the narrow path of success provided by all the constraints placed on the situation by the trial's gimmicks. It's not like there is a whole lot of room for thinking "outside the box" because the box itself is impenetrable from within.

    You can't, for instance, prevent the Avatar of Hamidon from firing off its Confusion; you can only hope to protect yourself against it. You can't turn Mother Mayhem's Suffer In Silence against her. There's only one way to shut down each Keyes reactor, meaning there is no room for different approaches to solving that problem (in essence, shutting down the reactors isn't an obstacle to be dealt with, it is a fixed objective you are required to complete, and in a particular order, no matter what else your brilliant strategic mind may come up with). There are simply too few vectors for solutions--in fact there is usually only one.

    The huge advantage that tabletop RPGs have in this regard is that the adaptability of the human GM means that there are potentially infinite solution vectors available. But rather than think of ways to make objectives have multiple approaches, and have more things be obstacles rather than requirements, these trials will always feel gimmicky and one-dimensional. We aren't really encouraged, or even allowed to do any creative problem solving, we are merely required to figure out the tricks to the solution and, like a computer program, simply execute each trick in sequence like so many CPU instructions.
    Even if the devs gave us trials with a dozen different ways to succeed at them, within a few weeks at most, all routes would have been explored by the min-maxers and the one single optimal path through would become the only way it would be done from then on.

    Eco
  17. Man, these Super Pack things seem too complicated for me. I'll just ignore them. I can live without costume pieces I guess.

    Eco
  18. Quote:
    Originally Posted by rsclark View Post
    Of everything except account-wide things. So far, the only account wide things that have been listed are the costumes.
    When they roll these out, will they give us a complete list of all 205 things that are the complete pool? Then we can know when we've got all the costume pieces, for example, and also work out our chances of getting individual items before we commit to spending.

    Eco
  19. Quote:
    Originally Posted by Leese View Post
    That's his Teleport Kicks. It's WAI.

    Fortunately there is a countermeasure, it's even the same countermeasure you've been using for the last 50 levels - get a tank. A single player in melee range of him can shut down his ability to teleport. He won't teleport to kick anyone while in melee range of anyone else. (that's why he has an ability to KB everyone in the final battle - to get people out of melee range so he can use his kicks)
    Ah, that's why I've never seen it - there's always beena tank or two keeping him focused.

    If your League doesn't have some tanking ability, thenthat's a very unlucky spread of ATs you've collected.

    Eco

    EDIT: I'm not speaking directly to you, Leese - that was a general 'you'
  20. Will there be badges in these Super Packs? I like costumes, but i don't need them all. Adding badges would encourage me to buy them, however, especially of they were hard-to-get ones like Bug Hunter.

    Eco
  21. Quote:
    Originally Posted by Jagged View Post
    I thought you said they were fun?

    I like the way your posts acknowledge the fact that its the rewards that keep these alive but cannot bring yourself to admit it.

    ps:
    I don't know wether to dread or look forward to any trial that would make GG say 'this trial sucks' lol. It would either be exactly what I want or so far further up the Suckage Curve that it would blow my mind

    Eco
  22. Quote:
    Originally Posted by Ironblade View Post
    I'm well aware of that. I wasn't talking about the phase where he has the Marked For Death affect. I was talking about later where the special effects suggest he is just teleporting around one-shotting people. You have ZERO chance to react or defend yourself. And, as I noted, it's particularly cheesy because he bypasses the one-shot code.
    Hm, I haven't noticed this, I must say. Is that a documented thing? If this is actually happening rather than it just seeming that way, then that doescindeed blow.

    Eco
  23. Quote:
    Originally Posted by Lazarillo View Post
    It's a lotto-draw being set for purchase on the Paragon Market. Each $1 purchase will get 6/205 different items of set rarities. These items include consumables like inspirations and temp powers, as well as unique costume pieces, AT enhancements, and Enhancement Catalysts.
    Hm. Will repeated buys have a chance to get doubles?

    Eco
  24. Quote:
    Originally Posted by Zwillinger View Post
    Once it's in the game, it's an already happened.

    Now, it's something that's going to happen. But how will it happen? What could possibly lead to the demise of Primal Earth's Champion of the Well?

    This approach is something that's been planned for awhile now, taking a cue from other famous, or infamous, comic book deaths.
    Hm, lemme see.

    Spiderman dies. Comes back.
    Daredevil dies. Comes back.
    Superman dies. Comes back.
    Human Torch dies. Comes back.
    Captain America dies. Comes back.

    If you're taking your cue from famous comicbook deaths, then here's my prediction:

    Statesman dies. Comes back.

    Eco
  25. People are still bothering to close the portals? Every LAM I'm on these days is a sLAM, adn the portals and the acids are just ignored.

    Eco