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Posts
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Joined
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Heh, sounds like I caused some of you physical pain with my bad slotting, sorry bout that. I knew it was probably going to be pretty bad because I have almost zero experience with IO sets.
First of all, what does everyone think of the first build, cause at the moment that is the most important one. I just hit 21 and I am going to outfit him with IOs at 27, so I want to know if I should respec my slotting and/or power choices before I do that.
Secondly how expensive is expensive? Like I said, I don't have any experience with high level IO sets, but I do have experience with the market. I currently have a touch under 100 mil infamy and working my way up.
Frogfather - You're right, it does lack focus. I hadn't seen that build you pointed me too but I had looked through the guides thread and saw that the guide for the elec/shield brute had gotten 45% positional defenses. I think I just backed off a little when I saw the % numbers hitting red in MIDs thanks to ED.
Twilight - This may be showing my inexperience (as if I hadn't done that already) but why no slotting for boxing? I was going to use boxing to replace brawl as my auto attack so I wanted it to to as much damage with as little endurance as quickly as possible. Do the numbers mean that is just not worth it?
PBaRmy- I know this sounds strange when asking for help to optimise a build, but I want Mu just because the powers mesh more thematically. GW may have more to offer, but as long as Mu isn't totally gimped then I'll stick with it. -
Weird, I thought I selected post data chunk as backup. Guess not. Thanks for catching that.
Build 1
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Hi guys. This is my second elec/shield brute, though the first that I am actually doing my best to build to its optimum potential (my first was quite haphazard).
Two builds coming. First is my levelling build, which will mostly be teaming, just general playing nothing specific, want to use him to taste a little bit of everything. Second build will be what I respec him into once I've hit 50 and turn him into a solo farming toon to, hopefully, provide infamy for my league of extraordinary alts.
First Build
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Legacy of Zeus 2: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl- (A) Accuracy IO
- (15) Accuracy IO
- (17) Endurance Reduction IO
- (34) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Defense Buff IO
- (3) Defense Buff IO
- (3) Resist Damage IO
- (5) Resist Damage IO
- (5) Endurance Reduction IO
- (A) Accuracy IO
- (13) Accuracy IO
- (15) Endurance Reduction IO
- (31) Endurance Reduction IO
- (43) Recharge Reduction IO
- (A) Resist Damage IO
- (11) Resist Damage IO
- (11) Healing IO
- (45) Healing IO
- (A) Defense Buff IO
- (7) Defense Buff IO
- (7) Endurance Reduction IO
- (A) Accuracy IO
- (9) Accuracy IO
- (9) Endurance Reduction IO
- (13) Endurance Reduction IO
- (17) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Run Speed IO
- (46) Run Speed IO
- (A) Jumping IO
- (45) Jumping IO
- (A) Endurance Reduction IO
- (A) Accuracy IO
- (19) Accuracy IO
- (19) Endurance Reduction IO
- (37) Endurance Reduction IO
- (40) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Accuracy IO
- (23) Accuracy IO
- (23) Endurance Reduction IO
- (43) Endurance Reduction IO
- (46) Recharge Reduction IO
- (A) Defense Buff IO
- (25) Defense Buff IO
- (A) Resist Damage IO
- (27) Resist Damage IO
- (27) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Defense Buff IO
- (29) Defense Buff IO
- (29) Endurance Reduction IO
- (A) Defense Buff IO
- (31) Defense Buff IO
- (31) Endurance Reduction IO
- (A) Accuracy IO
- (33) Accuracy IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (34) Damage Increase IO
- (34) Damage Increase IO
- (A) Accuracy IO
- (36) Accuracy IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Damage Increase IO
- (37) Damage Increase IO
- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Healing IO
- (39) Healing IO
- (40) Endurance Modification IO
- (40) Endurance Modification IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Accuracy IO
- (A) Accuracy IO
- (48) Accuracy IO
- (48) Range IO
- (48) Range IO
- (A) Accuracy IO
- (50) Damage Increase IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Second Build
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Legacy of Zeus: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl- (A) Crushing Impact - Damage/Endurance/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Damage/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (3) Luck of the Gambler - Defense
- (11) Gladiator's Armor - Resistance/Rech/End
- (11) Gladiator's Armor - Resistance
- (27) Gladiator's Armor - Recharge/Endurance
- (A) Hecatomb - Chance of Damage(Negative)
- (13) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Damage/Recharge
- (43) Hecatomb - Damage/Endurance
- (A) Aegis - Psionic/Status Resistance
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
- (43) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (27) Luck of the Gambler - Defense/Recharge
- (A) Armageddon - Chance for Fire Damage
- (9) Armageddon - Accuracy/Damage/Recharge
- (9) Armageddon - Damage/Recharge
- (17) Armageddon - Damage/Endurance
- (17) Armageddon - Accuracy/Recharge
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (40) Run Speed IO
- (46) Run Speed IO
- (A) Jumping IO
- (43) Jumping IO
- (46) Jumping IO
- (A) Endurance Reduction IO
- (A) Mako's Bite - Chance of Damage(Lethal)
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Damage/Endurance
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Efficacy Adaptor - EndMod
- (A) Touch of Death - Chance of Damage(Negative)
- (23) Touch of Death - Accuracy/Damage/Endurance
- (23) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Damage/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (A) Explosive Strike - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (29) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (37) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage
- (A) Impervious Skin - Status Resistance
- (39) Impervious Skin - Resistance/Endurance
- (39) Miracle - +Recovery
- (39) Miracle - Heal
- (40) Energy Manipulator - EndMod
- (40) Energy Manipulator - Chance to Stun
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (42) Gravitational Anchor - Chance for Hold
- (A) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Chance for Knockdown
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Damage
- (46) Ragnarok - Damage/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (A) Soulbound Allegiance - Chance for Build Up
- (50) Soulbound Allegiance - Damage/Recharge
- (50) Soulbound Allegiance - Accuracy/Recharge
- (50) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
I am especially interested in help with the set Ios for my second build as I have no experience with the higher level IOs so am not entirely sure which are the best for which powers. Thanks guys and gals. -
Quote:
Wow... I know you may have ignored me Alt_aholic but really, calm down. I'm not trying to impede your game at all, and getting so upset about something like this can't be good for your health. I'm not upset on my side, I'm just trying to have a reasonable logical discussion.
Let me just state that I do, indeed, play to play. I have a Bots MM so that I can solo and have time to read all the mission descriptions. I also have a Brute that I love to team on. I have never, nor do I ever intend to, purchase Inf with RL money or pay someone to powerlevel my characters.
Now in regards to my question above regarding refunding game time once purchased.
Quote:No, there is no way to suspend time from being used on an account once it has been activated. If you plan to be away, you can deactivate the account to make sure you are not billed for additional time. However, any time currently on the account will run out as normal.
For help with deactivating your billing, please see: Billing Cancellation Procedures
Also, I am neither playing to be cool, or to get to the top (how do you even get to the top in CHV anyway??). As I stated I mostly want the nifty little powers that make my altititis a little easier in the lower levels. (Only been back a couple of weeks and I already have 15 toons below level 10). -
Wait, wait, this might all be the a faulty knowledge bit on my part here. Can you get refunded for money spent prepurchasing game time? E.g If I right now went and purchased 12 months of game time then tomorrow decided to cancel my account will I be refunded that amount of money. If so then you are entirely right and I have been arguing this under a false pretense. If, however, once you have paid for playtime you cannot get it back then indeed A=B=C.
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Quote:All I'm really trying to say is I don't see a difference between company loyalty by prepurchasing large amounts of game time and company loyalty by by someone who has actually played month to month for the same period of time. Each person contributes the same amount of money to the game. And if, as you say, vet rewards are rewards for company loyalty then they should be available to both of these people.You seem to have a position with the consistency of jello.
Which are you trying to claim:
a) You should be able to pre-buy vet rewards now
b) You should be able to back buy vet rewards now
c) Vet rewards aren't actually vet rewards but some form of financial wizardry independent of said vet rewards
If you don't think you have meandered around on these disparate positions you have.
Perhaps if you stick with what the Vet Rewards are you will be less confused.
They are given by the company to reward loyalty for subscribing to the game. They are not awarded in advance because they are thank yous under the expectation the subscriber is playing the game not a thank you for advance payments. We get that with the discounted amount for pre-payments.
Now if you want to say that it is different because each person contributes a different amount of time to the game then that is fine. But if that is your stand then vet rewards should be tied to the amount of time spent logged into the game, not the amount of time you have had your account for, which is why I brought up people being able to prepurchase game time then not log in for 12 months.
Its more than possible that I'm not explaining myself clearly so let me try and sort it out.
Person A has been playing regularly for 12 months.
Person B prepurchased 12 months of game time 12 months ago but has not played since doing so.
Person C has just started playing and has prepurchased 12 months of game time.
Its sort of like that math thing I (dimly) remember from high school.
A=B Because they both receive vet rewards
B=C Because they have both shown the same level of "loyalty" to the company.
Thus A=C and C should be receiving the same level of vet rewards as the other two. -
There shouldn't be a difference especially not for a company that, hopefully, has a competent accounting department. In fact it should be better because the money that they are paid in advance is guaranteed income, while the money from subscriptions that are paid month to month is projected income which can, and often does, vary.
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Quote:Fair enough, my bad, didn't know that.No, you cannot pre-purchase 48 months. We can only do 12 months at a time.
Quote:Here is one way it is different. NCSoft had that subscriber all those years as both a financial assett and as an entity to point to that the game was at its state of success. If ALL of those people had quit how would it have helped them to come along 4 years later offering money? Pretty sure the game would have closed up.
Quote:And the final failure of your reasoning. We don't buy our vet rewards. The company decided to give them to people for loyalty (sticking with the game) as a subscriber. What we chose to do with our subs was up to us just as what they choose to give us as that rewards is up to them.
Seems to me since there are more than 5 booster packs already available for purchase if they wanted to sell them to you they would have offered it already. Perhaps they might really mean it as a thank you to their loyal subscribers just like they say it is.
I know I keep coming back to this but you said what would have happened to the game if people prepurchased a whole heap of game time but then didn't actually play for 12 months. You're right, the game probably would have floundered and not succeded. So if it is that logic that you are using then shouldn't people who purchased time and didn't actually play the game be excluded from vet rewards? After all,with your reasoning, these people weren't being loyal to the game while you who was here the entire time were. And yet these people are still running around with vet badges.
Don't get me wrong, I have no doubt in my mind that I will never change your mind, I'm just trying to get you to see that there functionally there is no difference between someone who has purchased 12 months game time and then waited for their rewards and someone who purchased 12 months game time and got the rewards staright away. -
Quote:The military also doesn't just let the new guy drive the tank or fly the helicopter. You have to put in the time for basic training (just like everyone else), then be approved for special training which will likely last even longer and then run special tests and simulations before they even let you touch the controls.
And for the record, "my daddy has money" doesn't get you through these programs any faster. Nor should "I have more money than that guy" get you earlier access to Vet Rewards. OH, FULL CIRCLE!
Yup.
Not everyone has a steady income where they can afford $15 per month; there are a lot of people (take teachers, for example) who have periods in the year of limited income. It actually behooves NCSoft to give an option that allows people in this category an option to pay up front, as it a) gives them a larger instantaneous profit and b) increases the chance that those people will continue to play (and thus pay), instead of deciding that they don't miss the game after they've had their forced break.
I'll call this one. Your analogy assumes that the people who are given the vet rewards have been given some sort of "test" to assume some level of general competency. That is plainly untrue. I've only been back for a couple of weeks and have already PuG'd with one 48 month vet who proceeded to run through every ambush point on a Mayhem mission and triggering 6 ambushes all at once (and this was on and 8 person team that is a ****load of longbow).
Hell, from what I understand the rewards aren't based on time spent in game even, so someone can have prepurchased 48 months of game time, rage quit, come back at the end of these 48 months and been a vet. Don't see how that is different from what I am proposing. -
Whoa, I think petty and greedy is going a little far man. Like I said, it was a question because I wasn't sure whether that was the way they worked or not, but yes, I don't think it would signify the end of humanity if they allowed it to work this way.
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Quote:I have to admit this opinion has always left me feeling slightly puzzled. I have met many people oveer the years who have felt this way in many different games and I still haven't been able to decipher it. I always derive pleasure from a game from my experience, not from how anyone else experiences the game. How is it that someone else getting something that will make their game more fun, make your game less fun?And Vet Rewards are more about rewarding us for providing a steady revenue stream through the years.
And the concept that getting a chunk of cash at this point in time rather than the steady revenue stream is flawed. Much better for the company to continue getting the regular $15/month over a few years than getting a big chunk now and not getting it later.
One final note - letting someone buy what has been given as a reward more than slightly irritates those who got the reward for sticking around. In fact, it generally ticks them off royally. Given the choice between keeping folks who have paid you and are likely to continue to pay you happy and attempting to attract new players to the game with a bribe (and incidentally removing their incentive to stick around long enough to get the Vet Rewards) - it would seem that keeping your regular paying customers is the surer bet.
TBH, I may have just been hoping for this because I really want the Traveller Badge so that i can get my travel power at Level 6. But I still think its a valid conversation.
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Okay, let me start this by saying two things.
- This is mostly a question but also something of a suggestion.
- I have a flame retardant suit on right now so do your worst!
If they don't... why not?
Now, before the flaming starts can we dissect this a little? I know I'm still fairly new back, but the only major problem I can really see with this is the people who say being a veteran conveys that the person is somewhat knowledgeable about the game in someway.
Time spent here =/= knowledge about the game, its mechanics or even its general storyline.
I've run into many a 24 month vet that didn't even know what a TF was, letting alone how to run one properly, and reading the Stupid Tells threads and other (hilarious) threads I've realized that plenty of other people have run into these so called veterans as well.
From a business view I think it would be a great idea to encourage people to prepurchase large amounts of game time. We all know people who have rage quit over issue updates, nerfs or any other small issue that they decided to blow out of proportion. While I still think Devs should be doing everything they can to keep their playerbase happy, I also think they shouldn't be bending over backwards to accomadate some of the whiney ********* that exist online, and if these people had prepurchased game time then even if they rage quit the game still has their money anyway.
Anywho if, in fact, vet rewards do get given immediately to people who have paid for months in advance on their account please ignore this post and the aforementioned rambling.
If, however, this isn't how it works right now then *zips up flame retardant suit* feel free to give opinions. -
Got about to page 12 before having to put in my two cents.
The people who have mentioned Big Bang and the product placement are right (or at least they are in my experience). I last played way back before I7 but drifted away due to Rl issues and let my subscription expire.
It was only recently when I was watching Big Bang and saw the CoH logo on something that I realised how long it had been since I played and how much fun I had when playing. The very next day I went out looking to buy a copy of Good V evil edition (which I couldn't bloody well find in any store, thats something you need to fix. Not all of us have unlimited internet access and want to download 3 gig of data or however much it is these days).
Now I have my subscription back up and have no intention of letting it expire again. So yeah, TV advertising works. -
Oh one more question that I meant to include in the first post. Are IOs subject to the same diminishing returns as other Enhancements, so its not worth slotting more than 3 of one type in a power?
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Thanks for the quick replies guys. I did find one wiki but it wasn't really a whole heap of use, obviously I missed the best one. I guess I've got a couple hours of pouring over wiki ahead of me.
Why does that thought actually excite me? -
Hi guys and gals,
I am a returning player who has been away for a loooooong time (was last here back before I7). Anyway, I'm liking pretty much all the changes, but I'm having trouble finding information on some of it. What I am most interested in at the moment is Invention origin Enhancements.
First off some things I have figured out (though feel free to correct these if any of them are wrong).
- Invention origin enhancements don't "wear out" and continue to enhance powers even after you would normally out level regular enhancements.
- One IO can enhance more than one stat (e.g - Damage and Accuracy)
- Sets of IOs can create even more effects than the sum of their individual components.
- Okay, so you need to get salvage drops as well as recipe drops to create IOs. Do the recipes get used up when you create a IO or do you just need to find new salvage and not the recipe again?
- Is there a list somewhere of what the IO sets are and the effects they create?
- How do IO enhancement bonuses stack up against TO, DO and SO enhancements?
- IO don't wear out through levelling, does that mean that higher levelled ones simply give larger enhancement bonuses?
- Can you ++ IO enhancements? (So can you combine 3 level 15 enhancements to create a level 17?)