Mr Mister

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  1. Mr Mister

    Critique please?

    Heh, sounds like I caused some of you physical pain with my bad slotting, sorry bout that. I knew it was probably going to be pretty bad because I have almost zero experience with IO sets.

    First of all, what does everyone think of the first build, cause at the moment that is the most important one. I just hit 21 and I am going to outfit him with IOs at 27, so I want to know if I should respec my slotting and/or power choices before I do that.

    Secondly how expensive is expensive? Like I said, I don't have any experience with high level IO sets, but I do have experience with the market. I currently have a touch under 100 mil infamy and working my way up.

    Frogfather - You're right, it does lack focus. I hadn't seen that build you pointed me too but I had looked through the guides thread and saw that the guide for the elec/shield brute had gotten 45% positional defenses. I think I just backed off a little when I saw the % numbers hitting red in MIDs thanks to ED.

    Twilight - This may be showing my inexperience (as if I hadn't done that already) but why no slotting for boxing? I was going to use boxing to replace brawl as my auto attack so I wanted it to to as much damage with as little endurance as quickly as possible. Do the numbers mean that is just not worth it?

    PBaRmy- I know this sounds strange when asking for help to optimise a build, but I want Mu just because the powers mesh more thematically. GW may have more to offer, but as long as Mu isn't totally gimped then I'll stick with it.
  2. Mr Mister

    Critique please?

    Weird, I thought I selected post data chunk as backup. Guess not. Thanks for catching that.

    Build 1
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    Build 2

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  3. Mr Mister

    Critique please?

    Hi guys. This is my second elec/shield brute, though the first that I am actually doing my best to build to its optimum potential (my first was quite haphazard).

    Two builds coming. First is my levelling build, which will mostly be teaming, just general playing nothing specific, want to use him to taste a little bit of everything. Second build will be what I respec him into once I've hit 50 and turn him into a solo farming toon to, hopefully, provide infamy for my league of extraordinary alts.

    First Build

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Legacy of Zeus 2: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Charged Brawl
    • (A) Accuracy IO
    • (15) Accuracy IO
    • (17) Endurance Reduction IO
    • (34) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 1: Deflection
    • (A) Defense Buff IO
    • (3) Defense Buff IO
    • (3) Resist Damage IO
    • (5) Resist Damage IO
    • (5) Endurance Reduction IO
    Level 2: Havoc Punch
    • (A) Accuracy IO
    • (13) Accuracy IO
    • (15) Endurance Reduction IO
    • (31) Endurance Reduction IO
    • (43) Recharge Reduction IO
    Level 4: True Grit
    • (A) Resist Damage IO
    • (11) Resist Damage IO
    • (11) Healing IO
    • (45) Healing IO
    Level 6: Battle Agility
    • (A) Defense Buff IO
    • (7) Defense Buff IO
    • (7) Endurance Reduction IO
    Level 8: Thunder Strike
    • (A) Accuracy IO
    • (9) Accuracy IO
    • (9) Endurance Reduction IO
    • (13) Endurance Reduction IO
    • (17) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 12: Swift
    • (A) Run Speed IO
    • (46) Run Speed IO
    Level 14: Hurdle
    • (A) Jumping IO
    • (45) Jumping IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Chain Induction
    • (A) Accuracy IO
    • (19) Accuracy IO
    • (19) Endurance Reduction IO
    • (37) Endurance Reduction IO
    • (40) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Boxing
    • (A) Accuracy IO
    • (23) Accuracy IO
    • (23) Endurance Reduction IO
    • (43) Endurance Reduction IO
    • (46) Recharge Reduction IO
    Level 24: Phalanx Fighting
    • (A) Defense Buff IO
    • (25) Defense Buff IO
    Level 26: Tough
    • (A) Resist Damage IO
    • (27) Resist Damage IO
    • (27) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 28: Grant Cover
    • (A) Defense Buff IO
    • (29) Defense Buff IO
    • (29) Endurance Reduction IO
    Level 30: Weave
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Endurance Reduction IO
    Level 32: Lightning Rod
    • (A) Accuracy IO
    • (33) Accuracy IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (34) Damage Increase IO
    • (34) Damage Increase IO
    Level 35: Shield Charge
    • (A) Accuracy IO
    • (36) Accuracy IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (37) Damage Increase IO
    • (37) Damage Increase IO
    Level 38: One with the Shield
    • (A) Resist Damage IO
    • (39) Resist Damage IO
    • (39) Healing IO
    • (39) Healing IO
    • (40) Endurance Modification IO
    • (40) Endurance Modification IO
    Level 41: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Electrifying Fences
    • (A) Accuracy IO
    Level 47: Static Discharge
    • (A) Accuracy IO
    • (48) Accuracy IO
    • (48) Range IO
    • (48) Range IO
    Level 49: Summon Striker
    • (A) Accuracy IO
    • (50) Damage Increase IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run



    Second Build

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Legacy of Zeus: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Charged Brawl
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Crushing Impact - Damage/Endurance
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense/Endurance
    • (3) Luck of the Gambler - Defense/Endurance/Recharge
    • (3) Luck of the Gambler - Defense
    • (11) Gladiator's Armor - Resistance/Rech/End
    • (11) Gladiator's Armor - Resistance
    • (27) Gladiator's Armor - Recharge/Endurance
    Level 2: Havoc Punch
    • (A) Hecatomb - Chance of Damage(Negative)
    • (13) Hecatomb - Accuracy/Damage/Recharge
    • (13) Hecatomb - Damage/Recharge
    • (43) Hecatomb - Damage/Endurance
    Level 4: True Grit
    • (A) Aegis - Psionic/Status Resistance
    • (5) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Numina's Convalescence - Heal
    • (43) Resist Damage IO
    Level 6: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Endurance/Recharge
    • (27) Luck of the Gambler - Defense/Recharge
    Level 8: Thunder Strike
    • (A) Armageddon - Chance for Fire Damage
    • (9) Armageddon - Accuracy/Damage/Recharge
    • (9) Armageddon - Damage/Recharge
    • (17) Armageddon - Damage/Endurance
    • (17) Armageddon - Accuracy/Recharge
    Level 10: Active Defense
    • (A) Endurance Reduction IO
    Level 12: Swift
    • (A) Run Speed IO
    • (40) Run Speed IO
    • (46) Run Speed IO
    Level 14: Hurdle
    • (A) Jumping IO
    • (43) Jumping IO
    • (46) Jumping IO
    Level 16: Against All Odds
    • (A) Endurance Reduction IO
    Level 18: Chain Induction
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (19) Mako's Bite - Damage/Recharge
    • (42) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Accuracy/Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Efficacy Adaptor - EndMod
    Level 22: Boxing
    • (A) Touch of Death - Chance of Damage(Negative)
    • (23) Touch of Death - Accuracy/Damage/Endurance
    • (23) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Damage/Recharge
    Level 24: Tough
    • (A) Impervium Armor - Resistance/Endurance
    • (25) Impervium Armor - Resistance
    • (25) Impervium Armor - Resistance/Endurance/Recharge
    Level 26: Lightning Clap
    • (A) Explosive Strike - Chance for Smashing Damage
    Level 28: Weave
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (29) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 30: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 32: Lightning Rod
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (33) Scirocco's Dervish - Damage/Endurance
    • (33) Scirocco's Dervish - Damage/Recharge
    • (33) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 35: Shield Charge
    • (A) Obliteration - Chance for Smashing Damage
    • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (36) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage
    Level 38: One with the Shield
    • (A) Impervious Skin - Status Resistance
    • (39) Impervious Skin - Resistance/Endurance
    • (39) Miracle - +Recovery
    • (39) Miracle - Heal
    • (40) Energy Manipulator - EndMod
    • (40) Energy Manipulator - Chance to Stun
    Level 41: Electrifying Fences
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (42) Gravitational Anchor - Chance for Hold
    Level 44: Ball Lightning
    • (A) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Chance for Knockdown
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Damage
    • (46) Ragnarok - Damage/Endurance
    Level 47: Static Discharge
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    Level 49: Summon Striker
    • (A) Soulbound Allegiance - Chance for Build Up
    • (50) Soulbound Allegiance - Damage/Recharge
    • (50) Soulbound Allegiance - Accuracy/Recharge
    • (50) Soulbound Allegiance - Accuracy/Damage/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run


    I am especially interested in help with the set Ios for my second build as I have no experience with the higher level IOs so am not entirely sure which are the best for which powers. Thanks guys and gals.
  4. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by The_Alt_oholic View Post
    Thankfully, this is one game that hasn't given in ultimately to greed.


    to the OP -

    Money CAN NOT buy everything in CoH.

    Why not?
    It is simply unfair to a subscriber (especially a veteran) if others can buy things in game with real world money that others spent "time" to obtain.

    As far as I'm concerned that includes inf, levels, vet rewards, etc.

    It should be obvious by now that the DEVs of CoH have taken a great amount of time to thwart the influence of RMT's and others that would exploit/cheat in this game.

    There should be no expectation that you would be able to buy vet rewards, inf, or levels in this game - EVER.

    If you do manage to purchase these things with real world money, you are doing it through methods that could lead your character/account/you to be banned, canceled, or (in case of a character) deleted. If you don't believe me, check the EULA and Rules of Conduct.

    Play to play. Don't bother trying to pay "to be cool".
    Go some place else if you want to buy your way to the top. It seems to work pretty well in the real world - good luck out there.

    PS
    QED - Mr Mister is ignored.

    Wow... I know you may have ignored me Alt_aholic but really, calm down. I'm not trying to impede your game at all, and getting so upset about something like this can't be good for your health. I'm not upset on my side, I'm just trying to have a reasonable logical discussion.

    Let me just state that I do, indeed, play to play. I have a Bots MM so that I can solo and have time to read all the mission descriptions. I also have a Brute that I love to team on. I have never, nor do I ever intend to, purchase Inf with RL money or pay someone to powerlevel my characters.

    Now in regards to my question above regarding refunding game time once purchased.

    Quote:
    No, there is no way to suspend time from being used on an account once it has been activated. If you plan to be away, you can deactivate the account to make sure you are not billed for additional time. However, any time currently on the account will run out as normal.
    For help with deactivating your billing, please see: Billing Cancellation Procedures
    Taken from the NCSoft site, I couldn't find any that actually use the word refund but that may just be because of my weazk search-fu. So logically A=B=C

    Also, I am neither playing to be cool, or to get to the top (how do you even get to the top in CHV anyway??). As I stated I mostly want the nifty little powers that make my altititis a little easier in the lower levels. (Only been back a couple of weeks and I already have 15 toons below level 10).
  5. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by PennyPA View Post
    NO! C can cancel the account before the 12 months are up and A and B have shown their loyalty by actually BEING SUBSCRIBED (past tense) for 12 months. C has not. A and B can not cancel time already played/paid.

    A = B =/=C
    Wait, wait, this might all be the a faulty knowledge bit on my part here. Can you get refunded for money spent prepurchasing game time? E.g If I right now went and purchased 12 months of game time then tomorrow decided to cancel my account will I be refunded that amount of money. If so then you are entirely right and I have been arguing this under a false pretense. If, however, once you have paid for playtime you cannot get it back then indeed A=B=C.
  6. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by SwellGuy View Post
    You seem to have a position with the consistency of jello.

    Which are you trying to claim:

    a) You should be able to pre-buy vet rewards now
    b) You should be able to back buy vet rewards now
    c) Vet rewards aren't actually vet rewards but some form of financial wizardry independent of said vet rewards

    If you don't think you have meandered around on these disparate positions you have.

    Perhaps if you stick with what the Vet Rewards are you will be less confused.

    They are given by the company to reward loyalty for subscribing to the game. They are not awarded in advance because they are thank yous under the expectation the subscriber is playing the game not a thank you for advance payments. We get that with the discounted amount for pre-payments.
    All I'm really trying to say is I don't see a difference between company loyalty by prepurchasing large amounts of game time and company loyalty by by someone who has actually played month to month for the same period of time. Each person contributes the same amount of money to the game. And if, as you say, vet rewards are rewards for company loyalty then they should be available to both of these people.

    Now if you want to say that it is different because each person contributes a different amount of time to the game then that is fine. But if that is your stand then vet rewards should be tied to the amount of time spent logged into the game, not the amount of time you have had your account for, which is why I brought up people being able to prepurchase game time then not log in for 12 months.

    Its more than possible that I'm not explaining myself clearly so let me try and sort it out.

    Person A has been playing regularly for 12 months.

    Person B prepurchased 12 months of game time 12 months ago but has not played since doing so.

    Person C has just started playing and has prepurchased 12 months of game time.

    Its sort of like that math thing I (dimly) remember from high school.

    A=B Because they both receive vet rewards
    B=C Because they have both shown the same level of "loyalty" to the company.

    Thus A=C and C should be receiving the same level of vet rewards as the other two.
  7. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by SwellGuy View Post
    Yes there is a functional difference.

    Try this then. Don't get paid until December 31 this year. You will still get the same pay this year.
    There shouldn't be a difference especially not for a company that, hopefully, has a competent accounting department. In fact it should be better because the money that they are paid in advance is guaranteed income, while the money from subscriptions that are paid month to month is projected income which can, and often does, vary.
  8. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by SwellGuy View Post
    No, you cannot pre-purchase 48 months. We can only do 12 months at a time.
    Fair enough, my bad, didn't know that.

    Quote:
    Here is one way it is different. NCSoft had that subscriber all those years as both a financial assett and as an entity to point to that the game was at its state of success. If ALL of those people had quit how would it have helped them to come along 4 years later offering money? Pretty sure the game would have closed up.
    Not a bad point at all. It still doesn't change the point that I was making that the analogy of a badge/position being given to a trained soldier is a spurious analogy. It also doesn't change the fact that someone can prepurchase game time, leave the game for 12 months then come back with all the rewards. All I am saying is that, functionally it is no different than if they had been given the rewards the second they prepurchased the game time.

    Quote:
    And the final failure of your reasoning. We don't buy our vet rewards. The company decided to give them to people for loyalty (sticking with the game) as a subscriber. What we chose to do with our subs was up to us just as what they choose to give us as that rewards is up to them.

    Seems to me since there are more than 5 booster packs already available for purchase if they wanted to sell them to you they would have offered it already. Perhaps they might really mean it as a thank you to their loyal subscribers just like they say it is.
    Once again, the post you quoted was me responding to Chad's analogy about the soldier but, perhaps this is just me, but I really don't see the difference between loyalty to the brand by prepurchasing a large amount of game time and getting rewards up front or by purchasing game time once a month for a long time.

    I know I keep coming back to this but you said what would have happened to the game if people prepurchased a whole heap of game time but then didn't actually play for 12 months. You're right, the game probably would have floundered and not succeded. So if it is that logic that you are using then shouldn't people who purchased time and didn't actually play the game be excluded from vet rewards? After all,with your reasoning, these people weren't being loyal to the game while you who was here the entire time were. And yet these people are still running around with vet badges.

    Don't get me wrong, I have no doubt in my mind that I will never change your mind, I'm just trying to get you to see that there functionally there is no difference between someone who has purchased 12 months game time and then waited for their rewards and someone who purchased 12 months game time and got the rewards staright away.
  9. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    The military also doesn't just let the new guy drive the tank or fly the helicopter. You have to put in the time for basic training (just like everyone else), then be approved for special training which will likely last even longer and then run special tests and simulations before they even let you touch the controls.

    And for the record, "my daddy has money" doesn't get you through these programs any faster. Nor should "I have more money than that guy" get you earlier access to Vet Rewards. OH, FULL CIRCLE!

    Yup.


    Not everyone has a steady income where they can afford $15 per month; there are a lot of people (take teachers, for example) who have periods in the year of limited income. It actually behooves NCSoft to give an option that allows people in this category an option to pay up front, as it a) gives them a larger instantaneous profit and b) increases the chance that those people will continue to play (and thus pay), instead of deciding that they don't miss the game after they've had their forced break.

    I'll call this one. Your analogy assumes that the people who are given the vet rewards have been given some sort of "test" to assume some level of general competency. That is plainly untrue. I've only been back for a couple of weeks and have already PuG'd with one 48 month vet who proceeded to run through every ambush point on a Mayhem mission and triggering 6 ambushes all at once (and this was on and 8 person team that is a ****load of longbow).

    Hell, from what I understand the rewards aren't based on time spent in game even, so someone can have prepurchased 48 months of game time, rage quit, come back at the end of these 48 months and been a vet. Don't see how that is different from what I am proposing.
  10. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by SwellGuy View Post
    Or how petty and greedy some people are...
    Whoa, I think petty and greedy is going a little far man. Like I said, it was a question because I wasn't sure whether that was the way they worked or not, but yes, I don't think it would signify the end of humanity if they allowed it to work this way.
  11. Mr Mister

    Vet Rewards

    Quote:
    Originally Posted by Ad Astra View Post
    And Vet Rewards are more about rewarding us for providing a steady revenue stream through the years.

    And the concept that getting a chunk of cash at this point in time rather than the steady revenue stream is flawed. Much better for the company to continue getting the regular $15/month over a few years than getting a big chunk now and not getting it later.

    One final note - letting someone buy what has been given as a reward more than slightly irritates those who got the reward for sticking around. In fact, it generally ticks them off royally. Given the choice between keeping folks who have paid you and are likely to continue to pay you happy and attempting to attract new players to the game with a bribe (and incidentally removing their incentive to stick around long enough to get the Vet Rewards) - it would seem that keeping your regular paying customers is the surer bet.
    I have to admit this opinion has always left me feeling slightly puzzled. I have met many people oveer the years who have felt this way in many different games and I still haven't been able to decipher it. I always derive pleasure from a game from my experience, not from how anyone else experiences the game. How is it that someone else getting something that will make their game more fun, make your game less fun?

    TBH, I may have just been hoping for this because I really want the Traveller Badge so that i can get my travel power at Level 6. But I still think its a valid conversation.
  12. Mr Mister

    Vet Rewards

    Okay, let me start this by saying two things.
    1. This is mostly a question but also something of a suggestion.
    2. I have a flame retardant suit on right now so do your worst!
    So question bit first. With Vet rewards are they handled solely by the amount of time you have paid for on your account or do they include playtime? I.e If someone prepays for 3 years of time on their account, do they get all of the vet rewards straight up all at once?

    If they don't... why not?

    Now, before the flaming starts can we dissect this a little? I know I'm still fairly new back, but the only major problem I can really see with this is the people who say being a veteran conveys that the person is somewhat knowledgeable about the game in someway.

    Time spent here =/= knowledge about the game, its mechanics or even its general storyline.

    I've run into many a 24 month vet that didn't even know what a TF was, letting alone how to run one properly, and reading the Stupid Tells threads and other (hilarious) threads I've realized that plenty of other people have run into these so called veterans as well.

    From a business view I think it would be a great idea to encourage people to prepurchase large amounts of game time. We all know people who have rage quit over issue updates, nerfs or any other small issue that they decided to blow out of proportion. While I still think Devs should be doing everything they can to keep their playerbase happy, I also think they shouldn't be bending over backwards to accomadate some of the whiney ********* that exist online, and if these people had prepurchased game time then even if they rage quit the game still has their money anyway.

    Anywho if, in fact, vet rewards do get given immediately to people who have paid for months in advance on their account please ignore this post and the aforementioned rambling.
    If, however, this isn't how it works right now then *zips up flame retardant suit* feel free to give opinions.
  13. Got about to page 12 before having to put in my two cents.

    The people who have mentioned Big Bang and the product placement are right (or at least they are in my experience). I last played way back before I7 but drifted away due to Rl issues and let my subscription expire.

    It was only recently when I was watching Big Bang and saw the CoH logo on something that I realised how long it had been since I played and how much fun I had when playing. The very next day I went out looking to buy a copy of Good V evil edition (which I couldn't bloody well find in any store, thats something you need to fix. Not all of us have unlimited internet access and want to download 3 gig of data or however much it is these days).

    Now I have my subscription back up and have no intention of letting it expire again. So yeah, TV advertising works.
  14. Oh one more question that I meant to include in the first post. Are IOs subject to the same diminishing returns as other Enhancements, so its not worth slotting more than 3 of one type in a power?
  15. Thanks for the quick replies guys. I did find one wiki but it wasn't really a whole heap of use, obviously I missed the best one. I guess I've got a couple hours of pouring over wiki ahead of me.

    Why does that thought actually excite me?
  16. Hi guys and gals,

    I am a returning player who has been away for a loooooong time (was last here back before I7). Anyway, I'm liking pretty much all the changes, but I'm having trouble finding information on some of it. What I am most interested in at the moment is Invention origin Enhancements.

    First off some things I have figured out (though feel free to correct these if any of them are wrong).
    1. Invention origin enhancements don't "wear out" and continue to enhance powers even after you would normally out level regular enhancements.
    2. One IO can enhance more than one stat (e.g - Damage and Accuracy)
    3. Sets of IOs can create even more effects than the sum of their individual components.
    Okay now for the questions, and there are a lot more of them than things I've already figured out.
    1. Okay, so you need to get salvage drops as well as recipe drops to create IOs. Do the recipes get used up when you create a IO or do you just need to find new salvage and not the recipe again?
    2. Is there a list somewhere of what the IO sets are and the effects they create?
    3. How do IO enhancement bonuses stack up against TO, DO and SO enhancements?
    4. IO don't wear out through levelling, does that mean that higher levelled ones simply give larger enhancement bonuses?
    5. Can you ++ IO enhancements? (So can you combine 3 level 15 enhancements to create a level 17?)
    Hrm, I was sure I had more questions than that, but obviously not. Any help you can give me would be great guys.