Mr Binks

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  1. hey all,

    so after spending hours trawling through old posts, I thought I'd kick in a new Fire/Kin thread rather than rezing an old one.

    this toon is actually to be two toons for me, as I have a toon for playing with my wife (she's only a casual player but likes us to stay the same level fyi my wife's build is a Inv/MA tank) but also for a build I have for more general play; hes currently only lvl 25ish but I've got enough respecs and xp boosters to get him higher quicker (at least I hope so) this is my first fire/kin, although I've run other controllers over the years (grav/emp Ill/ff fire/rad)

    anyway heres the build

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(25)
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(27)
    Level 2: Siphon Power -- EndRdx-I(A)
    Level 4: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Dmg/Slow(15), Sciroc-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx(40)
    Level 10: Siphon Speed -- EndRdx-I(A)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Stun/Rchg(31)
    Level 14: Super Speed -- EndRdx-I(A)
    Level 16: Kick -- EndRdx-I(A)
    Level 18: Cinders -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SWotController-EndRdx/Rchg(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SWotController-Rchg/Dmg%(33)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam(46)
    Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(33), RedFtn-EndRdx(36), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(46)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(50)
    Level 28: Tactics -- EndRdx-I(A), EndRdx-I(29)
    Level 30: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39)
    Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg/Rchg(34), C'Arms-+Def(Pets)(36)
    Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37), P'Shift-Acc/Rchg(37)
    Level 38: Fulcrum Shift -- Acc-I(A)
    Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
    Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
    Level 47: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
    Level 49: Earth's Embrace -- S'fstPrt-ResDam/Def+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(11)
    Level 50: Spiritual Core Paragon
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    ------------
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 5% Defense
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 12.38% Defense(Energy)
    • 12.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 3.63% Defense(Melee)
    • 16.13% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Held)
    • 68.75% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 4.4% Enhancement(Terrorized)
    • 7% Enhancement(Stunned)
    • 5% Enhancement(Heal)
    • 8% Enhancement(Sleep)
    • 57% Enhancement(Accuracy)
    • 8% Enhancement(Immobilized)
    • 10% SpeedFlying
    • 99.19 HP (9.75%) HitPoints
    • 10% JumpHeight
    • 10% SpeedJumping
    • MezResist(Held) 6.05%
    • MezResist(Immobilized) 11%
    • MezResist(Sleep) 4.4%
    • 16% (0.27 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 1.89% Resistance(Smashing)
    • 1.89% Resistance(Lethal)
    • 7.88% Resistance(Fire)
    • 7.88% Resistance(Cold)
    • 10% SpeedRunning
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Touch of the Nictus
    (Transfusion)
    • 19.08 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2.25% Max End
    Positron's Blast
    (Fire Cages)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Multi Strike
    (Hot Feet)
    • MezResist(Sleep) 1.65%
    Scirocco's Dervish
    (Hot Feet)
    • 10% (0.42 HP/sec) Regeneration
    Pacing of the Turtle
    (Hot Feet)
    • MezResist(Sleep) 2.75%
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 3% Enhancement(Stunned)
    • 6.25% Enhancement(RechargeTime)
    Superior Will of the Controller
    (Cinders)
    • 4% DamageBuff(All)
    • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Reactive Armor
    (Tough)
    • MezResist(Immobilized) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Red Fortune
    (Weave)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 7.5% Enhancement(RechargeTime)
    Red Fortune
    (Combat Jumping)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Call to Arms
    (Fire Imps)
    • 2.5% (0.04 End/sec) Recovery
    • 15.26 HP (1.5%) HitPoints
    • 6.25% Enhancement(RechargeTime)
    • 1.89% Resistance(Smashing,Lethal)
    • 5% Defense
    Performance Shifter
    (Transference)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
    • 19.08 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Ragnarok
    (Fissure)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Red Fortune
    (Rock Armor)
    • MezResist(Immobilized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Mako's Bite
    (Seismic Smash)
    • MezResist(Immobilized) 3.3%
    • 15.26 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Steadfast Protection
    (Earth's Embrace)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Performance Shifter
    (Stamina)
    • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning


    please feel free to be nice and harsh, I've tried to go for s/l/ranged defences, while still having lots of recharge for those important holds and buffs, siphon speed can be stacked 3 times, meaning hasten comes back in just over 90 seconds during major skirmishes i have lots of enhancement catalysts from superpacks, so should be ok for the "superior" set, and have a couple of toons willing to give up their very high inf from countless itrials and sales of enhancements for the purples (only 5 in the build...so hopefully not to expensive) had been going to stick with fire for concept, but the darkside of number crunching said stone was the right way to go I've gone for ageless on destiny because this toon will endhog without regular transference, spiritual core, for the aid to recharge, healing and stun (flashfire...got to love it) and degenerative for the toxic and lowering hp it will give (hot feet with it looks really good numbers wise)

    as said please make suggests, or rip apart my build and make it awesome (always have the bionic man going through my head on build critiques "we can rebuild him stronger!")

    thanks all

    Mr Binks
  2. Thanks not on comp at the moment, will put into mids tonight and have a look,
  3. Hi, this is a toon I'm currently using for missions with a dual blade/will scrapper friend, but also using with other teams, and hoping to get a bit of TF going with it, I need a good ability to support, but really want to be able to hold down and rough up critters to help out the scrapper!

    not quite perma hasten, but close I think, plus not sure if this build is budget worthy, willing to throw a lot of inf at the toon, but if it can be spent better to do good work, that would be great, gone with force bubble and repulsion bomb to aid team when they just need enemy clearing away from them, rather than as general use

    build is below

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Projectionist: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Force Field
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Medicine
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Rchg(11), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Acc/Hold(25), BasGaze-Slow%(27)
    Level 1: Personal Force Field -- DefBuff-I(A), DefBuff-I(5), EndRdx-I(31), EndRdx-I(48)
    Level 2: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Hold%(34)
    Level 4: Deflection Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(5), Krma-ResKB(43)
    Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
    Level 8: Flash -- Lock-Acc/Hold(A), Lock-Acc/Rchg(9), Lock-%Hold(9), Lock-EndRdx/Rchg/Hold(40), Lock-Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43)
    Level 10: Insulation Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def(43)
    Level 12: Superior Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-EndRdx/Rchg(13), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(42)
    Level 14: Hover -- DefBuff-I(A), DefBuff-I(15), Flight-I(15), Flight-I(17), EndRdx-I(40)
    Level 16: Fly -- EndRdx-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39)
    Level 20: Dispersion Bubble -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(21), GftotA-Def(21), GftotA-EndRdx/Rchg(46)
    Level 22: Afterburner -- EndRdx-I(A)
    Level 24: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/EndRdx/Rchg(45)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Dam%(40)
    Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(46)
    Level 30: Resuscitate -- RechRdx-I(A), IntRdx-I(31), Heal-I(46)
    Level 32: Phantasm -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), SvgnRt-PetResDam(34)
    Level 35: Power Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37), Apoc-Dam%(37)
    Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), EndRdx-I(50)
    Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), EndRdx-I(45)
    Level 47: Repulsion Bomb -- Acc-I(A), Dmg-I(48)
    Level 49: Temp Invulnerability -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 1.56% Defense(Smashing)
    • 1.56% Defense(Lethal)
    • 4.38% Defense(Fire)
    • 4.38% Defense(Cold)
    • 5.94% Defense(Energy)
    • 5.94% Defense(Negative)
    • 8.75% Defense(Psionic)
    • 3.13% Defense(Melee)
    • 8.13% Defense(Ranged)
    • 4.06% Defense(AoE)
    • 1.8% Max End
    • 9% Enhancement(Accuracy)
    • 31.25% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 2.75% Enhancement(Terrorized)
    • 110.6 HP (10.88%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 10.25%
    • MezResist(Held) 18.5%
    • MezResist(Immobilize) 7.5%
    • MezResist(Sleep) 10.25%
    • MezResist(Stun) 10.25%
    • MezResist(Terrorized) 9.7%
    • 4% (0.07 End/sec) Recovery
    • 80% (3.39 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 23.76% Resistance(Fire)
    • 21.26% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 23.13% Resistance(Psionic)
    • 5% RunSpeed
    • 1.5% XPDebtProtection



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    any suggestions and critiques really welcome

    cheers
  4. Hi, this is my first post, and first real use of Mids (so please be nice!) I'm looking for a concept toon who's able to hold out reasonably well, is quick and does a reasonable amount of Stun and Knockbacks to help save my bacon!

    currently this toon is at about lvl 18 in game, but I've got a respec or too if people have suggestions

    heres the mids export:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Streamliner: Level 50 Science Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike
    • (A) Pulverizing Fisticuffs - Accuracy/Damage
    • (9) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
    • (19) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
    • (19) Knockback Distance IO
    • (25) Endurance Reduction IO
    Level 1: Focused Fighting
    • (A) Karma - Defense/Endurance
    • (3) Karma - Defense/Recharge
    • (3) Karma - Knockback Protection
    • (21) Defense Buff IO
    Level 2: Body Blow
    • (A) Stagger - Accuracy/Recharge
    • (7) Stagger - Endurance/Stun
    • (13) Stagger - Accuracy/Endurance
    • (13) Stagger - Stun/Range
    • (15) Stagger - Accuracy/Stun/Recharge
    • (15) Damage Increase IO
    Level 4: Focused Senses
    • (A) Karma - Defense/Endurance
    • (5) Karma - Defense/Recharge
    • (5) Karma - Knockback Protection
    • (23) Defense Buff IO
    • (33) Endurance Reduction IO
    Level 6: Power Siphon
    • (A) Encouraged Accuracy - To Hit Buff
    • (7) Encouraged Accuracy - To Hit Buff/Recharge
    • (11) Encouraged Accuracy - To Hit Buff/Recharge/Endurance
    • (46) Recharge Reduction IO
    • (46) To Hit Buff IO
    Level 8: Smashing Blow
    • (A) Razzle Dazzle - Accuracy/Endurance
    • (9) Razzle Dazzle - Endurance/Stun
    • (17) Razzle Dazzle - Accuracy/Recharge
    • (17) Razzle Dazzle - Stun/Range
    • (25) Damage Increase IO
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Agile
    • (A) Defense Buff IO
    • (36) Defense Buff IO
    Level 14: Super Speed
    • (A) Run Speed IO
    • (46) Endurance Reduction IO
    Level 16: Dodge
    • (A) Defense Buff IO
    • (36) Defense Buff IO
    Level 18: Burst
    • (A) Multi Strike - Accuracy/Damage
    • (27) Multi Strike - Damage/Endurance
    • (29) Multi Strike - Damage/Recharge
    • (34) Multi Strike - Accuracy/Endurance
    • (37) Multi Strike - Accuracy/Damage/Endurance
    • (40) Multi Strike - Damage/Endurance/Recharge
    Level 20: Quickness
    • (A) Run Speed IO
    • (21) Run Speed IO
    • (23) Run Speed IO
    Level 22: Assault
    • (A) Endurance Reduction IO
    • (31) Endurance Reduction IO
    Level 24: Tactics
    • (A) To Hit Buff IO
    • (31) Endurance Reduction IO
    Level 26: Repulsing Torrent
    • (A) Detonation - Accuracy/Damage
    • (27) Detonation - Damage/Endurance
    • (29) Detonation - Damage/Recharge
    • (34) Detonation - Damage/Range
    • (37) Detonation - Accuracy/Damage/Endurance
    • (37) Detonation - Damage/Endurance/Range
    Level 28: Lucky
    • (A) Defense Buff IO
    • (43) Defense Buff IO
    Level 30: Maneuvers
    • (A) Endurance Reduction IO
    • (31) Defense Buff IO
    Level 32: Concentrated Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Accuracy/Endurance/Recharge
    Level 35: Evasion
    • (A) Defense Buff IO
    • (36) Endurance Reduction IO
    Level 38: Elude
    • (A) Defense Buff IO
    • (39) Defense Buff IO
    • (39) Endurance Modification IO
    • (39) Endurance Modification IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 44: Physical Perfection
    • (A) Healing IO
    • (45) Healing IO
    • (45) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 47: Laser Beam Eyes
    • (A) Damage Increase IO
    • (48) Damage Increase IO
    • (48) Accuracy IO
    • (50) Accuracy IO
    Level 49: Focused Accuracy
    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO
    • (50) To Hit Buff IO
    Level 50: Spiritual Core Boost
    Level 0: The Atlas Medallion
    Level 0: Vanguard Medal
    Level 0: Task Force Commander
    Level 0: Elusive Mind
    Level 0: Portal Jockey
    Level 0: Geas of the Kind Ones
    Level 0: Freedom Phalanx Reserve
    Level 0: Eye of the Magus
    Level 0: Endurance Increase
    Level 0: Health Increase
    Level 0: Movement Increase
    Level 0: Regeneration Increase
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing IO
    • (43) Healing IO
    Level 2: Hurdle
    • (A) Empty
    • (48) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (43) Endurance Modification IO
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 0.94% Defense(Smashing)
    • 0.94% Defense(Lethal)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 1.88% Defense(Melee)
    • 0.63% Defense(Ranged)
    • 4.38% Defense(AoE)
    • 2.5% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 80.32 HP (6%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 3.3%
    • MezResist(Sleep) 5.5%
    • MezResist(Stun) 1.65%
    • 2% (0.03 End/sec) Recovery
    • 0.95% Resistance(Fire)
    • 0.95% Resistance(Cold)
    • 1.88% Resistance(Energy)
    • 1.88% Resistance(Toxic)
    • 2% RunSpeed
    • 5.5% XPDebtProtection
    ------------
    Set Bonuses:
    Pulverizing Fisticuffs
    (Quick Strike)
    • MezResist(Sleep) 2.2%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Karma
    (Focused Fighting)
    • 1.5% XPDebtProtection
    • 20.08 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    Stagger
    (Body Blow)
    • 2% RunSpeed
    • 1.25% Defense(Fire,Cold), 0.63% Defense(AoE)
    • 1% Enhancement(Stun)
    • 2.5% Enhancement(RechargeTime)
    Karma
    (Focused Senses)
    • 1.5% XPDebtProtection
    • 20.08 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    Encouraged Accuracy
    (Power Siphon)
    • 1.5% XPDebtProtection
    • 1.5% DamageBuff(All)
    Razzle Dazzle
    (Smashing Blow)
    • 2% (0.03 End/sec) Recovery
    • 20.08 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    Multi Strike
    (Burst)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Detonation
    (Repulsing Torrent)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Resistance(Toxic)
    Mako's Bite
    (Concentrated Strike)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)

    thanks for any suggestions

    Mr Binks