Critique Fire/Kin Controller for PvE (trials, solo and team missions)


Mr Binks

 

Posted

hey all,

so after spending hours trawling through old posts, I thought I'd kick in a new Fire/Kin thread rather than rezing an old one.

this toon is actually to be two toons for me, as I have a toon for playing with my wife (she's only a casual player but likes us to stay the same level fyi my wife's build is a Inv/MA tank) but also for a build I have for more general play; hes currently only lvl 25ish but I've got enough respecs and xp boosters to get him higher quicker (at least I hope so) this is my first fire/kin, although I've run other controllers over the years (grav/emp Ill/ff fire/rad)

anyway heres the build

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(25)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(21), Nictus-Acc/EndRdx/Rchg(27)
Level 2: Siphon Power -- EndRdx-I(A)
Level 4: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Hot Feet -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Dmg/Slow(15), Sciroc-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx(40)
Level 10: Siphon Speed -- EndRdx-I(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-Acc/Stun/Rchg(31)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Kick -- EndRdx-I(A)
Level 18: Cinders -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SWotController-EndRdx/Rchg(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SWotController-Rchg/Dmg%(33)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam(46)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(33), RedFtn-EndRdx(36), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(46)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(43), LkGmblr-EndRdx/Rchg(50)
Level 28: Tactics -- EndRdx-I(A), EndRdx-I(29)
Level 30: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg/Rchg(34), C'Arms-+Def(Pets)(36)
Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37), P'Shift-Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43)
Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 47: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
Level 49: Earth's Embrace -- S'fstPrt-ResDam/Def+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), EndMod-I(11)
Level 50: Spiritual Core Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Ageless Core Epiphany
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------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 5% Defense
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 12.38% Defense(Energy)
  • 12.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.63% Defense(Melee)
  • 16.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Held)
  • 68.75% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 4.4% Enhancement(Terrorized)
  • 7% Enhancement(Stunned)
  • 5% Enhancement(Heal)
  • 8% Enhancement(Sleep)
  • 57% Enhancement(Accuracy)
  • 8% Enhancement(Immobilized)
  • 10% SpeedFlying
  • 99.19 HP (9.75%) HitPoints
  • 10% JumpHeight
  • 10% SpeedJumping
  • MezResist(Held) 6.05%
  • MezResist(Immobilized) 11%
  • MezResist(Sleep) 4.4%
  • 16% (0.27 End/sec) Recovery
  • 20% (0.85 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 10% SpeedRunning
------------
Set Bonuses:
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Touch of the Nictus
(Transfusion)
  • 19.08 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Positron's Blast
(Fire Cages)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Multi Strike
(Hot Feet)
  • MezResist(Sleep) 1.65%
Scirocco's Dervish
(Hot Feet)
  • 10% (0.42 HP/sec) Regeneration
Pacing of the Turtle
(Hot Feet)
  • MezResist(Sleep) 2.75%
Stupefy
(Flashfire)
  • 2.5% (0.04 End/sec) Recovery
  • 19.08 HP (1.88%) HitPoints
  • 3% Enhancement(Stunned)
  • 6.25% Enhancement(RechargeTime)
Superior Will of the Controller
(Cinders)
  • 4% DamageBuff(All)
  • 8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Reactive Armor
(Tough)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Red Fortune
(Weave)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • MezResist(Held) 2.75%
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Combat Jumping)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Call to Arms
(Fire Imps)
  • 2.5% (0.04 End/sec) Recovery
  • 15.26 HP (1.5%) HitPoints
  • 6.25% Enhancement(RechargeTime)
  • 1.89% Resistance(Smashing,Lethal)
  • 5% Defense
Performance Shifter
(Transference)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 19.08 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Ragnarok
(Fissure)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Red Fortune
(Rock Armor)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Mako's Bite
(Seismic Smash)
  • MezResist(Immobilized) 3.3%
  • 15.26 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Earth's Embrace)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning


please feel free to be nice and harsh, I've tried to go for s/l/ranged defences, while still having lots of recharge for those important holds and buffs, siphon speed can be stacked 3 times, meaning hasten comes back in just over 90 seconds during major skirmishes i have lots of enhancement catalysts from superpacks, so should be ok for the "superior" set, and have a couple of toons willing to give up their very high inf from countless itrials and sales of enhancements for the purples (only 5 in the build...so hopefully not to expensive) had been going to stick with fire for concept, but the darkside of number crunching said stone was the right way to go I've gone for ageless on destiny because this toon will endhog without regular transference, spiritual core, for the aid to recharge, healing and stun (flashfire...got to love it) and degenerative for the toxic and lowering hp it will give (hot feet with it looks really good numbers wise)

as said please make suggests, or rip apart my build and make it awesome (always have the bionic man going through my head on build critiques "we can rebuild him stronger!")

thanks all

Mr Binks