Need Critique Illusion / Forcefield Controller PvE


Mr Binks

 

Posted

Hi, this is a toon I'm currently using for missions with a dual blade/will scrapper friend, but also using with other teams, and hoping to get a bit of TF going with it, I need a good ability to support, but really want to be able to hold down and rough up critters to help out the scrapper!

not quite perma hasten, but close I think, plus not sure if this build is budget worthy, willing to throw a lot of inf at the toon, but if it can be spent better to do good work, that would be great, gone with force bubble and repulsion bomb to aid team when they just need enemy clearing away from them, rather than as general use

build is below

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Projectionist: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-Acc/Rchg(11), BasGaze-Acc/EndRdx/Rchg/Hold(17), BasGaze-Acc/Hold(25), BasGaze-Slow%(27)
Level 1: Personal Force Field -- DefBuff-I(A), DefBuff-I(5), EndRdx-I(31), EndRdx-I(48)
Level 2: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(27), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Hold%(34)
Level 4: Deflection Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(5), Krma-ResKB(43)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Flash -- Lock-Acc/Hold(A), Lock-Acc/Rchg(9), Lock-%Hold(9), Lock-EndRdx/Rchg/Hold(40), Lock-Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 10: Insulation Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def(43)
Level 12: Superior Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-EndRdx/Rchg(13), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(42)
Level 14: Hover -- DefBuff-I(A), DefBuff-I(15), Flight-I(15), Flight-I(17), EndRdx-I(40)
Level 16: Fly -- EndRdx-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39)
Level 20: Dispersion Bubble -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(21), GftotA-Def(21), GftotA-EndRdx/Rchg(46)
Level 22: Afterburner -- EndRdx-I(A)
Level 24: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/EndRdx/Rchg(45)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-Dam%(40)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(46)
Level 30: Resuscitate -- RechRdx-I(A), IntRdx-I(31), Heal-I(46)
Level 32: Phantasm -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), SvgnRt-PetResDam(34)
Level 35: Power Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37), Apoc-Dam%(37)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), EndRdx-I(50)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), EndRdx-I(45)
Level 47: Repulsion Bomb -- Acc-I(A), Dmg-I(48)
Level 49: Temp Invulnerability -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 1.56% Defense(Smashing)
  • 1.56% Defense(Lethal)
  • 4.38% Defense(Fire)
  • 4.38% Defense(Cold)
  • 5.94% Defense(Energy)
  • 5.94% Defense(Negative)
  • 8.75% Defense(Psionic)
  • 3.13% Defense(Melee)
  • 8.13% Defense(Ranged)
  • 4.06% Defense(AoE)
  • 1.8% Max End
  • 9% Enhancement(Accuracy)
  • 31.25% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 2.75% Enhancement(Terrorized)
  • 110.6 HP (10.88%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 10.25%
  • MezResist(Held) 18.5%
  • MezResist(Immobilize) 7.5%
  • MezResist(Sleep) 10.25%
  • MezResist(Stun) 10.25%
  • MezResist(Terrorized) 9.7%
  • 4% (0.07 End/sec) Recovery
  • 80% (3.39 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 23.76% Resistance(Fire)
  • 21.26% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 23.13% Resistance(Psionic)
  • 5% RunSpeed
  • 1.5% XPDebtProtection



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any suggestions and critiques really welcome

cheers