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Posts
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Wow thats really lousy thats the same damg power pool attacks deal lol
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Even with containment Iceblast only deals 110 damg thats 120 less than mids says.......
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Is it bugged or do the epic blasts deal the same damg as kick or boxing ????
Ice blast deals 30 damg unslotted and 57 slotted ? Thats pathetic.....
Were they always so lousy ?
Mids says Ice blast deals 230 damg slotted, is mids so wrong ?
And how can it be that the epic aoes deal more than double the damg a single target power does ?? -
If we get power customisation in I16 ...... the lousy I15 is forgiven.....
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I wonder if anyone else noticed that the damg sets seem to drop like crazy while the resist, defense and heal sets seem to almost never drop.
I got like 40 Javelin volley, Gladiator volley, gladiators strike but only 1 Gladiators armor and 1 Panacea.
Is there a different dropchance for the different sets ? -
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ne attack in LoS will trigger travel suspression
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Which doesnt help with the fact that you can avoid ALL targeted powers with ss -
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Kay.... Grab a villain with SS and i'll slow you down to a crawl.
Heck, grab a hero with SS and i'll stop you from using SS at all.
Things are fine as they are.
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I pretty much doubt that.....
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Send me a tell if your on Onion and i'll gladly show you.
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Slow powers dont effect ss, neither do targeted powers like quicksand etc. -
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Kay.... Grab a villain with SS and i'll slow you down to a crawl.
Heck, grab a hero with SS and i'll stop you from using SS at all.
Things are fine as they are.
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I pretty much doubt that..... -
All other travel powers can be countered by either- fly or - jump, but ss cant be countered at all.
ALL targeted powers can be completely ignored or avoided by using ss and the nerfed slows are even more usless against it.
A simple travel power from a lousy travel pool should NEVER be this powerfull to be able to almost completely negate many powersets.
IMO its juts plain broken. -
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The only psi doms really badly affected will be the ones used for high-end TV farming I guess.
Which I think Castle will regard as a happy side effect of his changes.
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Apart from PSW the whole /psi set sucks damg wise, to the point of being almost unplayable in the early lvls.
The other /psi powers would need more than a 75% damg buff much much more to compensate for a PSW nerf.
People seem to forget that PSW is balanced around the fact that the rest of the sets is just laughable, not even counting the insane amount of highly psi resistant mobs.
If PSW is nerfed to blaster version i doubt we see any new /psi doms since it will be the lousiest secondary of all.
There are sets with an even more broken fnal attack power but the devs seem to be frightened to "balance" them for years now.
Just need to take a look, how many "certain" tankers and brutes have the same attack set cause its aoe damg + ST damg is way ahead of the other sets. -
Castle hinted PSW is getting nerfed to blaster version, which means its pretty useless then.
Making /psi the lousiest secondary of all.
I wonder how many /psi dermadoms will quit over this.
Its funny how they start to "balance" in their opinion unbalanced powers after years, but yet leave the most overpowered and unbalanced set untouched .....SS with footstomp and rage.......... -
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So long as the changes don't mess up perma-doms too much, then people will be fine. Personally, if they made a toon i've spent a massive amount of inf and time on worthless, i'de probs be looking for another game.
One thing I do have about buffing doms though, is that i LIKE the fact they are hard to get into and play. It takes a certain type of player to play them well and get the most out of them, and I'm quite happy with having an AT that doesn't appeal to all cos its and easy farming toon.
That said, they do need buffing so that being perma isn't the only way to make Domies good.
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You see, I totally appreciate that people who have invested a lot of energy in making perma-doms do not want it trifled with.
however, that doesnt really take away from the opinion that a perma-dom is broken.
Ultimately, given enough influence, a perma-dom is just head and shoulders above anything else in the game.
Mag 4 holds? Mez resistance? (Effectively) unlimited endurance? And a damage bonus on top?
If the game popped up an AT that could do that out of the box, CoX would laugh itself to death.
I appreciate that perma-doms need a lot of work to get perma, but the fact is that they can reach heights above any other AT eventually.
Im not even factoring the huge +recharge global bonus that a perma dom would have that would be quite magnificent in its own right - because every AT can have that.
Personally, whilst being sympathetic to people who have invested a lot in perma-doms, I think they need nerfing. They should still be super-awesome, but only as super-awesome as any other AT that has invested that amount of IO'ing.
Im all for buffing the "baseline" dominator, however.
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Sry but thats a lot of [censored].....
If given enough inf or prestige blasters, scrappers, brutes, trollers are all way better than any permadom can ever be in terms of damg and even survivability when it comes to hard mobs or many mobs.
Sure PSW is great to kill minions and lts fast, but try to kill a red boss with /psi then you see how much the set sucks at ST damg.
The ST focussed dom sets have [censored] aoes......
A dom in domination is almost at the damg cap, therefore it wont benefit from damg buffs much unlike scrappers, brutes, blasters or corrs even ws.
Mindprobe, the most damg attack in psi deals about 200 damg in domination, thats really a "lousy" number considering most brutes, blaster,scrapper,nw "normal" attacks deal way more.
Play a permadom and compare the damg numbers other ATs are able to put out compared to them before saying something totally wrong like permadoms deal way more damg than other ATs pls..........
Try killing purple ritki in RWZ with a permadom, most scrappers, brutes tanks some corrs have no prob at all doing so , while most permadoms have trouble doing that or at least it takes them a very long time.
Permadom absolutely needs NO nerfcause its not more OP than,
SS/anything brutes , most blasters, ill/rad, fire/kin trollers, /ss tanks, spines/FA scrappers, da/sd scrappers or brutes and many other combos, and all those combos kill bosses much faster than a permadom, while killing minions and lts at almost the same speed, while not being half as squishy.
Many combos in the game are much better in terms of damg AND survivability than any permadom can ever dream of. -
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Or are you neglecting to mention the fact that the reason people could get to 50 in 3 days was due to a bug with xp rewards with a particular NPC?
Your "facts"? arn't facts at all. They are pure assumption, simply because you do not know what PS knew before. Or that they knew how the public (not just those who decided to pop onto test to get a bash at the new issue) would react and ultimately abuse the system.
. without putting it live you'll never get the same results. and often it just takes time for something like a bug with rewards to be worked out... In that respect releasing it early was a good decision. (That said they had the reaction timing of a tortoise with arthritis).
It might not have been found there and then in the testing stage but it was noted later in live and has been fixed. Farm all you want now.. tell me if you find another good mob to farm until then its hilarious watching those noob farmers die from inability to rely on the good old Rikti.
This is my last post on farming and anything related to that side of MA because I'm tired of it (:
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Sry but you are incredible wrong......
Of course RCO gave Lt. xp while they got minion health
BUT
The devs coded them to be that way so its NOT an exploit.
Even without RCO you can farm and pl exactly as fast with just Lts. on the map, so dont pretend the powerlvling was because of a bug.
In your definition the whole MA and the amount of rescues and destroy objects in a mission is a bug, since powerlvling and farming had ABSOLUTELY NOTHING to do with the RCO giving Lts. xp.
I could tell you 20 mobs, not counting custom mobs, which are as easy to farm if not easier and give the same xp/inf.
So pls before you post something like that make sure you know what you are talking about.
IMO an expxloit is using a bug or error in the code, bots or hacks to manipulate a game. -
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Why don't they just remove Xp from the AE system and be done with it. Finally you have lvl 50 content, make it lvl 50's only. Could keep the ticket system but perhaps tone it down a little. Farming AE problems solved.
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I can see where you're going with this, Donna_, but then players (especially ones with altitus and new players) might be outraged that access to taking the wheel and creating their own story is denied to them. It would stop the problem, but loads of people lacking 50's won't like it.
Removing xp won't help either because as someone said on another post (can't remember who) that people like to see progression, even if they are just in it for the story.
In theory it could work but sadly it would possibly make things worse
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Hm maybe change it so only vets with 6+ months badges get XP in the missions? They most likely played most dev made content already -
I really hope they wont start datamining who gained too many lvls to fast, that would mean they have less ressources to get I15 ready and that would prolly mean they push it back for a long time.
Concentrate on the Issues to come and make sure you get them ready and better than MA before release, dont waste time and ressources on really meaningless stuff like punishing players retroactively.
That would only pi** off more players, the ones who loose chars due to punishment and the ones who get angry cause of missing content in pushed back issues.
Btw the risk vs reward isnt really working in case of RCO or other mobs.....
Only speficic builds could handle them easily, for the most part exactly the same builds which are used to farm the "normal" farm maps.
I have many chars who die very fast against ritki and i have some who kill them without probs.
Its a matter of powersets and combos how good you can farm and a matter of which mobs you fight, it always was and it even was that way during MA farms.
If they dont want farms to happen, they need to nerf specific powercombos ( most will know which combos i am talking about), otherwise there is no way to stop farming.
Can i farm RCO with a grav/em dom or ninja blade/elec stalker or many other setcombos ? NO
How many powercombos can farm efficiently ? Not many.... MA or no MA
It all comes down to the sets, thats why you saw so many "spefific" powercombos popping out the last weeks.
I dont want that to happen either but then farming wouldnt be a big issue anymore. -
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(Not targeted at anyone specific)
As far as perception goes I think you can probably turn around a quote Positron said in Pocket D on 5th Anniversary about if you feel a nerf is coming then it probably is.
I say, if you feel that you have abused the MA system enough that you may lose some progress or even your character, then you probably will. If you don't then you're lucky. You knew the farming was wrong when you were doing it, or you wouldn't be worried now, so you really have no recourse for complaint if you get punished.
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Point is farming was never punished before and has been around for a long long time, i doubt the devs are going to punish the ones doing normal farm missions even if they get inf/xp and even drops at almost the same rate.
Remove farming ok i am totally for that.
Punish players if they abuse it now they have been warned ok , totally agree.
Punishing players now retractively? Absolutely not. -
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Just curious - how close to your own perception of 'average' is making a level 50 from scratch in 6 hours?
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Its not average in my perception, BUT its not my perception or any players perception that matters, the devs made that clear a hundered times (powersets nerf or buffs or the lack of them despite players perception the pwersets are broken, sf/tf rewards etc etc)
... its the devs "perception" and they never cared to tell us "their" perception or statisctics. -
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NO-ONE can possibly play farm after farm and not notice - to suggest that you can just miss the tons of easy-falling mobs giving insane XP is simply insulting everyone's intelligence.
Zos
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Get a lvl 46 to sk you, get a farming specced char and run the "normal" farm missions, almost the same xp but i get recipe, salavage and purple drops too.
Telling by the amount of players standing infront of "certain" missions doors villain side before I14, quite a few did that :-) -
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As I understand it, the biggest objections to this are as follows:
2) It's been said a million times (hyperbole intended): Nobody forced anyone to PL using MA. The devs stated at I14 release that they would come down on anyone who chose to "gain a statistical advantage" (for the record, that means that if you demonstrably have higher bonuses (from enhancements and set bonuses) for less time spent in game earning inf than "the average character", based on a set of criteria that we, the players, will never get to see). A few extra points on this matter - there is no evidence that the devs will penalise people for non-MA PLing; simply playing a farm arc a time or two will not produce the same statistical advantage as has been seen in the MA; you will have opportunity to appeal, but they have the evidence. People who played farming arcs will be scrutinised, for sure, but until or unless the devs actually do something to the characters, it's not worth getting your panties in a twist about.
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Thing is there never have been any "statistics" provided by the devs how long an "average" player needs to hit 50 or how much inf he getson "average" during a certain playtime.
How can they punish players form stepping out of some "imaginatory" statistic no dev ever showed to the players?
We all know how screwed up the devs "statistics" are, TF/Sf merits aynone ?
Speedruns have flawed the statistics so that the sf/tf gave less merits, while the average player still needs double or tripple the time to runa tf/sf.
So much for "statisctics"..............
You cant use statistics on a game with as many factors to be taken into account like in CoX like : AT, powersets, team, experience, temp powers etc etc.....
I cant tell someone to not buy buy more than a "statistical" amount of stock, while not telling that person what the "statisctical" amount is, and punish him afterwards for stepping out of a line, only i know.
If people farm the "normal" farm missions for either inf or lvls are they already violating those "statistics".
This leads to the devs telling us, you can only get so much lvls and so much inf per hour, everything beyond that is exploiting ? That would kill the game in weeks.
Some powersets and combos can get 20 times the xp or inf per hour than others, maybe remove them totally so you dont have the risk to be punished ?
In every MMORPG i played the game died pretty quickly once devs started to force players to play a certain way THEY decided to be the only way the game has to be and can be played. -
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Read more carefully.
The first sentence of the extract from the I14 patch notes is about banning missions containing 'exploits that provide unintended statistical advantages' - that could cover some farming missions (although I've asked before for definitions of terms which haven't been provided).
The second sentence mentions that players/authors advertising such exploitable missions may be banned from MA or have their game account closed. The second sentence even explicitly states advertising through the Mission Architect System.
So:
Farms providing great returns may be considered to contain 'exploits that provide unintended statistical advantages'.
If so then the authors may have their game account closed for publishing them (i.e. for advertising them through MA by making them available in the search browser).
I'd say that that pretty much mentions banning people for farming if farming is considered to use 'exploits that provide unintended statistical advantages'.
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Says ABSOLUTELY nothing about people who NEVEr made farm missions but just joined them.
It only cover people CREATINg farm missions and not even that, since farming wasnt an exploit before positrons post.
If "farming" accounts were banned prolly 70% of all EU accounts must be closed since almost everyone "farmed" either inf, recipes, or pl their toons with the sk system in the "normal" farm mission once in a while. -
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So why do you think Positron is coming down hard on MA abuse if there's nothing wrong with it?
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Because every AT and powercombo can pl toons to 50 now in one day and not just 3 or 4 "specific" powercombos which have always been able to pl chars at insane speed before I14 ? -
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MA abuse was mentioned in the I14 patch notes, and players were told it was not allowed.
The warning has been in place since I14 went live - and if people ignored it, then that doesn't mean they're not guilty of abusing the system.
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Link to the warning in I14 patch notes ?
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Here's the important part:
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NCsoft reserves the right to ban any missions that contain any exploits that provide unintended statistical advantages. Players and/or “authors” that advertise exploitable missions through our forums, in-game chat system or through the Mission Architect system may be banned from the Mission Architect System or may have their game account closed.
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The rest is on the I14 Patch Notes thread in the Announcements section.
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Absolutely nothing in it about banning people for farming.
Read carefully........
Its about banning missions.....
Not even about using an exploit, only about making it public etc.... -
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MA abuse was mentioned in the I14 patch notes, and players were told it was not allowed.
The warning has been in place since I14 went live - and if people ignored it, then that doesn't mean they're not guilty of abusing the system.
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Link to the warning in I14 patch notes ?
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That's exactly it, and that's why this whole thread and its ongoing comedy of outrage has been such hilarious reading all night.
It's obviously an abuse of the MA to use it to level character to 50 in a matter of hours. How, in any reality, can that be seen as the way it was supposed to be used, or the game supposed to be played?
The issue here isn't farming, it's the systematic abuse of a system that was supposed to be a flagship feature of CoX. Instead, that abuse has made the whole game a laughing stock. And people defend that abuse? Not only defend it but refuse to take any kind of responsibility for taking part in it, even to the point of saying things along the lines of "the devs made me do it, it's not my fault!"
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I was one of the first to say the Ma farms are killing CoX.
I dont like the farms either, i want them to stop.
What i think is wrong is to punish the players retroactive now.
If they punish players who abuse it now after they warned them its ok. -
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In this case, this was obviously an exploit, using an exploit is against the EULA, case closed.
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Btw i DID read the EUlA i doubt many did, and there is absolutely NOTHING in it that says farming is an exploit or that you get punished for doing it.
In the whole EULA they didnt even mention the word exploit ONCE.
Maybe read the EUlA yourself before jumping to conclusions ? -
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"The devs have not instantaneously fixed all the new bugs after every issue release. Clearly all those bugs have been intended features and not bugs at all!"
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The devs never EVER punished Players for the bugs before.
And a "bug" this gamebreaking in the devs eyes which could have been "fixed" in ONE day, should have benn fixed in ONE day.
Its funny that you get punished for "bugs" players benefit from while bugs which affect players in a negative way dont ever get fixed.
Devs are always fast to fix beneficial bugs while they are very very slow to fix negative bugs, if they fix them at all.