Moghedien_EU

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  1. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    7 fortunata attacks, how many attacks you think there will be 20 ?

    [/ QUOTE ]

    Warshades and Peacebringers have in the region of 26 abilities. Given we've only seen a handful of abilities from the starting powerset, and even less from the specialisation, I'd say there was plenty to come yet.

    [/ QUOTE ]

    Kheldians are totally different since you switch between the 3 forms and thus have access to all attacks in all forms.
    SoA choose their path thus not having access to all 3 forms.

    Even triform kheldians are far from getting 26 attacks, maybe you should check before posting , they got 14, almost half of what you suggested.
  2. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    I am saying my opinion about the stuff i have seen í didnt say a word about the powers not shown in the video.

    [/ QUOTE ]

    "In my opinion a brandnew powerset should at least have 70% new unique animations or looks."

    Have we seen most of the new powersets? No.

    [/ QUOTE ]

    7 fortunata attacks, how many attacks you think there will be 20 ?
  3. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    What an amusingly irrelevant post you're quoting, given it goes on about numbers, rather than the look of something we haven't seen the entirety of.

    FFM's response stands. You're grumbling and decrying something you've only seen parts of. That doesn't even come close to discussing salvage drop rates.



    [/ QUOTE ]

    I am saying my opinion about the stuff i have seen í didnt say a word about the powers not shown in the video.
    If i see a persons face and its ugly like hell, i can think wow how ugly, i dont need to see the rest of the body.
    Even if the rest of the person is beautifull the face i have seen stays ugly.
    So if a friend ask me how the person looks i have to say, i dont know, cause i didnt see the whole person , instead of saying the face is ugly no idea about the rest ?

    The quote was targeted at the post that we can only discuss stuff we have played and that quote proofs once we can play there is no reason to discuss it anymore since it wont change a thing.
  4. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    People need to stop moaning that the VEATs are this and that whilst, at the moment, all we've seen are a couple of screenies and a video. By all means, complain about them AFTER YOU'VE ACTUALLY PLAYED THEM; but until then it's just whinging for the benefit of whinging.


    [/ QUOTE ]

    This is a post taken from the US forum, a replie to Bab post about closed beta.
    it refelcts perfectly my opinion and experience regarding your comment to wait until we can play something before we post something about announced stuff.

    BAB post:
    By the time we go into open beta the issue is in a more polished state that reflects the way we want it to look and play on live. Everyone gets to see a (hopefully) bug free issue and they can focus more on the "well yes, everything's working as you designed it to work...but how you designed it to work isn't really as fun as it could be" issues.

    The replie from a player:
    If it worked that way, I'd be a lot happier with your testing process. But my experience has been that once it goes to open beta, you guys lose any willingness to change anything unless it's exploitable or crashes the client. Any game-balance issue that isn't brought up during the closed beta tends to not get addressed until several whole issues later, no matter how many people post negative user experiences, no matter how many people show you the flaws in your math.

    And in fact, responses to that can be awfully spotty even in closed beta, I found out from my experience in it. We were able to persuade you to make a few changes, like reordering some powers. But other actual balance issues went unaddressed. For example, in the open beta to issue 5, I went to a lot of trouble to show you, through user experience testing and raw numbers, that both of the archery powersets were underperforming compared to similar powersets. Somewhere between issue 8 and issue 10, you gradually made every numbers change I recommended but one; during the testing for 5, you weren't even willing to hear it. During issue 9 open testing, I showed you flat-out that the numbers you're using for drop-rates on invention salvage from lieutenants and bosses are short-changing anybody who doesn't solo, are massively advantaging soloists over people in teams both per-spawn and per-hour, and also pointed out some serious weirdness in the construction costs on recipes; others raised valid questions about the "rarity" of some statistically mostly worthless recipes; neither concern has been addressed yet. At the end of closed beta testing for issue 10, when you had Willpower for stalkers balanced just right, you nerfed the heck out of it because it was overpowered for the other 3 ATs due to how good RttC is; when every stalker in the test showed you, both from the math and from user experience, that that last round of changes crippled stalkers, that you would have been better off undoing those nerfs and slightly nerfing RttC, we were completely ignored and still are being ignored.

    So having been in closed beta before, I've lost most of my urge to do it again. I just wish you were willing to show the rest of us the tentative interim patch notes as they evolve. It seems to me that that one thing, by itself, would take 75% or more of the pressure off, that to see those would be enough to satisfy 75% or more of the people who're desperate to get into the closed beta because (like me) they want information sooner rather than later, because we hate surprises, because we like planning. Nor do I understand at all what you think you're gaining by keeping any information about stuff in the closed beta secret. Consider, for example, those screenshots that by now everybody has seen that lestatwc was able to get -- has his releasing that information done any actual harm?
  5. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Why do you want a buttcape

    [/ QUOTE ]
    Cause it's not a widow without it (unless you count blood widows ) and some of us were concerned that there might be limitations that would prevent us from getting the full outfit. Not really comparable, if you ask me.


    [/ QUOTE ]

    Hm the nightwidows and fortunatas in the video didnt wear buttcapes, so i suppose they werent real nightwidows and fortunatas made by the developers ?
  6. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    To the OP: Recolored psychic powers? Um... why? So its New(tm)? I mean seriously, it's sad that you've played that many psychic powered chars already and might find more of it a bit dull. There's an easy solution to that: play a crab spider. All new looks there, I'm sure you've never shot red laser beams from the spider legs on your back before.

    The thought of even recoloring the psychic beams of the widows actually kind of offends me. It's such a token effort, because I can't imagine a new color slapped onto them would make you all excited, and if it does then congratulations; you're far more easily amused than I am. Besides that, if all the psychic powers in the game have a base in the same things, then why would widows suddenly have "different psychic abilities!"?

    It, IMHO, would not just be a lame token effort, but also against game lore, as if you have psychic powers, they look a certain way, like psychic powers.

    I can't empathise with your complaints at all, they seem like huge non issues to me.

    [/ QUOTE ]

    First of all even if we dont have the same opinion, your post is nice and objective, thx for that, thats pretty rare.

    As for all powers of the same kind like psychic having same colour....
    That might be true for psychic atm but only cause they havent changed it yet.

    Illusion troller sets got 2 different colours, the player one is white the npc one is black.

    Elec hero side is blue, villain side its red.
    Energy ranged hero side is blue, villain side too but doms attacks are red(why?)
    Sonic resonance was white from the start and changed after years to a bright orange, while sonic attacks are still white, wheres the sense in that ?

    So there ARE powers of the same type with different colours depending on AT, i cant see why psi cant have different colours, since psi isnt linked to a real life colour like fire.
    Btw in comic books psi powers got many different colours, not just pink.

    Many people are screaming for power customisation for ages now, what for if certain powers should all look the same?
    If you could change the power colours i bet there wont be many ppl left using the original ones.
    Power customisation isnt ingame yet, cause as the devs have posted several time: "Its too hard to implement", so not cause every power should have a fixed colour

    And green or blue or purple fire will look much more stupid than black or purple psi blasts.

    Why do you want a buttcape ? Cause the char plays different with it or plays better ?
    No cause of the looks, and its something new, doesnt affect gamplay, its just for fun makes your char different.
    Even if its just a minor ad to your char outfit it ups your funfactor.
    What else would psi powers in a new colour be ?
  7. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Arachnos VEAT Powers = Powers from the Game that have been there from issue 6-7 with a Few new added ones.

    I have waited a Very Long time to be able to play as a proper Arachnos Soldier and issue 12 is finally the ticket i've been waiting for.

    I gotta ask, is there anything you dont like to have a whine about?

    [/ QUOTE ]

    First of all i dont whine.
    I just posted my opinion on something.

    Just because YOU waited a long time to play an arachnos soldier, doesnt mean all other did too, so pls stop beeig so ignorant.

    There are people that have been around since US beta like me, and they were hoping for something with a totally new look.

    If you cant argue in a objective way, and prefer to insult ppl instead who dont share your own opinion, let it be.
  8. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />


    And for the part of waiting how things turn out...... history of CoX shows that once something went live it tends to stay that way or needs years to get adressed.

    [/ QUOTE ]Being able to play them != Them having gone live

    [/ QUOTE ]

    Beeing able to play them != Open beta
  9. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Waah waah waah, moan moan moan.

    How about, instead of judging them from a video and a couple of screenshots; you try waiting until we've been able to PLAY them?


    [/ QUOTE ]

    Amen

    [/ QUOTE ]

    Cause i am NOT judging how they will play, just how the powers look and you get a good impression of that by seeing at least 7 attacks from the fortunatas.

    And for the part of waiting how things turn out...... history of CoX shows that once something went live it tends to stay that way or needs years to get adressed.
  10. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    How do you know that they only showed the boring powers? I saw some screenies of their other powers etc. from the closed beta and their secondary is a mix of leadership and other stuff, and all Wolf Spider's and their branchs get some sort of summon power. They're pretty unique if you ask me and take a look at some of the screenies but if you want something completely different then fine.

    Btw, Kheld's powers are more-or-less the same as any shooty AT.. They just have different animations.

    [/ QUOTE ]

    They summon the same pet as black scorpion patron powers just 2 of them, so whats unique there ?

    And for khelds just using different animation...............
    thats all i want if you read my posts, no totally new powers ,just some change in animation so they look different from powers in game for 4 years now.

    Like doms elec is red and not blue like the blaster version, or malaises illusion powers are black rather than white.
  11. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Thermo-nuclear weapons, giant cybernetic limbs, psychic powers combined with martial arts, a variety of grenades, lethal darts, great big frigging maces, distinct uniforms, army of killer robots...

    ..versus...

    ...the ability to change into a lobster or squid.

    While the latter is very cool, I'll stick with the former. The prestige and OMG factor of the VEATs is enough for me.

    [/ QUOTE ]

    Omg i am only saying that i wished there would have been at least some new colours to the blood widow powers, i never said the VEATs suck to play.
    The spider powers are new and shiny no doubt.
    Its just having a 50 mind/psi dom and a emp/psi defender and mind/rad troller, claws scrapper, making a new char using the same looking powers all over again makes widows less appealing.

    Btw 2 disruptor bots are far away from beeing an army of bots, and the disruptor bots are far away beeing killers at least the patron versions :-)
    And if they are on same recharge as the patron which i fear judging from the post saying : emergency power, they will be pretty much skippable.
  12. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    Also it's the combination of the powers that will probably be fun. Crabs look like Blaster/Brutes, Banes MM/Scrapper
    Fortuntas Dom/ Defenders and Night Widows Stalker/Psi blaster!


    [/ QUOTE ]

    Banes look like mm/scrappers ?
    Cause of the 2 bots they can summon they look like mm ?
    Every dom with a patron pet is more mm than that :-P
  13. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    *reads OP's post*

    *watches the I12 VEAT trailer again*

    *looks at OP's post in disbelief*


    Did you watch the same video?

    [/ QUOTE ]


    Well maybe watch it again then since ALL the fortunata and nightwidow attacks shown were powers already in game.
    If you didnt noticed that by watching the video several times i wonder if you ever saw claws scrappers or stalkers, psi defenders or mind trollers or doms............

  14. I was really looking forward to the VEATs for years now, but......

    after seeing the video i was very dissapointed:

    Most powers seem to be exact copies of powers ingame for 4 years already.
    At least they could have made new animations or changed the colour of all the psi, mid powers fortunatas or nightwidows get.
    In my opinion a brandnew powerset should at least have 70% new unique animations or looks.
    Maybe they play different than other ATs but it will still look the same.
    Kheldians at least have really unique powers.

    I would have gladly waited for VEATs till I13, if that gave the devs more time to develop new or cooler poweranimations, than just reuse existing ones.

    I am not talking about how they will play, maybe they are fun , i only talk about the look of the powers.
  15. a reworked Electric Assault set is in the training room right now:
    Charged Bolts
    Charged Brawl
    Lighting Bolt
    Havoc Punch
    Build Up
    Zapp
    Static Discharge
    Thunder Strike
    Volatic Sentinel

    The tier9 is a slap into a dominators face.
    A power most blaster and defenders skipped because it sucked , now getting ported over as tier9 for doms?
    A tier9 that isnt affected by domination seems to be the most stupid thing they could have come up with.

    If there isnt an existing power in the game suitable for elec tier9, for gods sake create a new one you did it for blasters too.
    No need to just port one of the lousiest powers over damnit

    One of the reasons illusion didnt make it to dom primary was , most of it wont benefit from domination, where is the sense in making our most powerfull attack a pet which isnt affected by dom ?
  16. [/color]
    Antwort auf:[/color]

    [/color]
    Antwort auf:[/color]

    Psychic Shockwave for Dominators is an AOE power which does damage as it if it a single target power. For Blasters, this will not be the case -- the AOE divisor will be in place. In other words, divide damage by 4.75.

    [/ QUOTE ]
    Here.

    Oh well.

    [/ QUOTE ]

    Well with Bu and the much higher damg modifier blasters got + inherent it gonna be as strong if not stronger than the dom version outside domination, no matter if its divided by 4,75....

    My bet is blasters get AV pets next issue.
    Somehow i think the devs start to totally ignore balance issues .
  17. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    As for Brutes and fury, I've gone and sat in a mob of critters building fury and then ran towards a poor controller and knocking their boots off, it can be done and that to me is what is important, if you can then who cares!

    [/ QUOTE ]

    The troller must have been either afk or not paying attention to you at all, otherwise he would have attacked you while you builded fury or just ran off for 20 secs till your fury was gone.
    Any player who waits stands still and wait till a brute can build fury fighting npcs (IF there are any around) and doesnt fly or jump or superspeed around till fury is gone (and its gone very fast) has no clue how to pvp.
    Try building fury by fighting npcs while a blaster shoots you and your dead in no time.
  18. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    1. The OP is a nut

    2. A big one, if I do say so myself

    3. CoX is a PvE game, and has had PvP included for a relatively short time compared to PvE

    4. There is no such thing as "balanced PvP" in any game - someone always has an advantage

    5. Villains have many bonuses over Heroes, such as Permadominators, Stalkers in general, and Brutes (Scrappers that can achieve a stupid damage buff)

    6. Yes, Patron Pools not being respeccable does have a considerable impact on PvP - however, as stated before it is a PvE game, and the fact it is not respeccable ties neatly into the story of CoV

    7. Make a PvP Villain, learn to play them, get IOs - THEN say if you think they suck

    8. This thread fails...

    [/ QUOTE ]


    Fact is your last 6 points are just wrong and therefore your first two points must be applied to yourself....


    There are MANY games where PvP IS balanced, WoW IS balanced , not for 1v1 but for good v evil.
    Hero side teams in generell are much more powerfull and better suited for PvP, mostly because of epic powersets.

    Permadom Doms are rare really rare and expensive, you cant judge an AT by a build that maybe 0,5% of the playerbase plays.
    Comparing Brutes to scrappers and saying brutes are better in PvP clearly prooves you have no idea what your talking about.
    Fury isnt worth [censored] in PvP since you simply cant build fury at all if the player you fight knows what to do, crits are 10000% better.

    As for patron pools not beeing respeccable ties neatly into the CoV story ...lol
    Respeccing patrons isnt harder to explain storywise than explaining why fire/kin/ice troller suddenly looses his ice powers and gains fire or psi powers.
  19. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    maybe you think before posting or actually PLAY a villain in Pvp next time.

    [/ QUOTE ]

    Someone needs to practice what they preach.

    [/ QUOTE ]

    Maybe people need to stop posting useless stuff like this without any content, just to see their name in a thread
  20. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Well lets see
    Empathy + powerboosted Thermal buffs+ poerboosted Cold buffs and debuffs which have higher baserate than the corr version and are unresisted in PvP ??????????????
    Enough said

    [/ QUOTE ]Yeah, stacked buffs make a target tough. Newsflash: Both sides have access to quite a few stackable buffs.

    [/ QUOTE ]

    With heroes getting better (defender)buffs and more, ontop of unresistable debuffs in PvP plus crazy selfbuffs in the epic powersets.
  21. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    heroes ARE ALREADY overpowered in PVP

    [/ QUOTE ]Then there's no problem with the new sets, since they're only preserving the status quo.

    And if you think these sets will be unstoppable even if played by idiots, you should learn to PvP better.

    [/ QUOTE ]

    Thats a typical childish and brainless response
  22. Well lets see
    Empathy + powerboosted Thermal buffs+ poerboosted Cold buffs and debuffs which have higher baserate than the corr version and are unresisted in PvP ??????????????
    Enough said
  23. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    *yaaaaaaaaaawn*

    Whine once you see how the sets have been adapted, not before.

    [/ QUOTE ]


    In case you didnt read the above post...................
    heroes ARE ALREADY overpowered in PVP and villains HAVE been ingnored most of the time while heroes continue to get more stuff and more buffs .......

    Most sets are direct exports just more powerfull hero side now, there is no need waiting to see how they play, cause we already know how they play, maybe you think before posting or actually PLAY a villain in Pvp next time.
  24. Ok lets face it PvP should be taken out of the game alltogether, its simply stupid how the devs love heroes and hate villains.
    The new hero powersets will make PvP a joke.
    Revamp PvP zones the way you can only PvP if you flag yourself PvP.
    Otherwise the PvP zones will be totally empty cause vilains wont EVER enter them again, cause no matter which AT or powersets they have the new hero powersets are autowin even if played by idiots.............

    All devs who developed CoV must have left NCSoft.
    Villains got so many things which are really broken:
    --&gt;Grandville (endlvl zone which you are almost forced into specific travelpowers)
    --&gt; /EA which is totally broken compared to other sets
    --&gt; /Elec meele
    --&gt; broken MM pet AI
    --&gt; unrespeccable totally sucky Patron powers
    --&gt; not enough zones
    --&gt; Stalker AT, an At balanced around pvP in a game where PvP is totally broken needs a total revamp
    but all you see is more and more hero buffs.

    They should have given /EA AND Elec Meele to tankers and scrappers maybe all the hero whining would have resulted in a buff for those powersets...........
    but instead they gave them to 2 other villain AT, Stalkers and Doms.

    My hopes for the VEAT are very low now, when i see all the [censored] with the new powersets.
    And one thing is for SURE if VEATs turn out to be good, they will get ported over to heroes in I13
  25. Moghedien_EU

    change to rage

    Its so funny to see how many ppl all of a sudden say that the new rage crash is endangering other teammates........ rofl.

    Fact is taunt isnt reqired at ALL.
    Tanker jumps in takes alpha thats it, in big teams the mobs drop too fast for any taunt to be usefull.
    If you cant kill a spawn fast enough in a full team your fighting way too high lvl mobs for the team which was never intened anyway.

    If a team cant survive when a tank looses agro, well then the team cant play at all.

    Lokk villain side, brute jumps in takes alpha and thats it, 90% of all brutes dont even have taunt and guess what....
    it works fine without ppl dying all over the place and teamwhipes.

    So pls stop acting as if your only concern is how dangerous the change is for the team.