Mod_Noc

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  1. Mod_Noc

    Heavy RP SG idea

    I kinda like the Pharian Enforcers.

    en·force (n-fôrs, -frs)
    tr.v. en·forced, en·forc·ing, en·forc·es
    1. To compel observance of or obedience to: enforce a law.
    2. To impose (a kind of behavior, for example): enforce military discipline.
    3. To give force to; reinforce: "enforces its plea with a description of the pains of hell" (Albert C. Baugh).

    --------------------------------------------------------------------------------

    [Middle English enforcen, from Old French enforcier, to exert force, compel, and from enforcir, to strengthen : en-, causative pref.; see en-1 + force, strength; see force.]

    --------------------------------------------------------------------------------

    en·forcea·bili·ty n.
    en·forcea·ble adj.
    en·forcement n.
    en·forcer n.
  2. Mod_Noc

    Heavy RP SG idea

    Quote:
    Originally Posted by heffroncm View Post
    Oh, I'm not worried about getting ideas shot down. I was saying the same thing as you: you're the only one that knows what's what in your Empire, so you're going to HAVE to shoot us down and still encourage us to spout off-the-wall craziness.

    I like the "starship base" idea. It works with the base teleporters, and can add some interesting tension.

    As to general activity, I'll be on every day. Feel free to @friend me so you can nudge me when something significant is going on, or just whisper Galvanic Flash.
    I came across this thread of a starship base: http://coh103.gtm.cityofheroes.com/s...d.php?t=190564

    They posted some great ideas on how to build one.
  3. Mod_Noc

    Pain Dom duo

    I tried doing the /pain team with three other friends. One was a elec/pain and his job was to end drain. Then we had a sonic/pain for the -resist. The third was a fire/pain for the damage. Last but not least was my rad/pain for the -defense. It was a great team and a great concept, but the team disbanded after one of the player quit. I wish we could have finished the team.
  4. Mod_Noc

    Heavy RP SG idea

    Well the backwards thing gave me an idea and since they slightly resemble a feline humanoids then for the age could be reverse cat years. A cat year is around 3 human years, so a Pharian year is 3 human years. A 10yr old Pharian is around 30 human years old. The one thing I like about this idea is that with age comes wisdom and experience.
  5. Mod_Noc

    Heavy RP SG idea

    I have a question. What is the average life span of the Pharians?
  6. Mod_Noc

    Heavy RP SG idea

    Quote:
    Originally Posted by Reinmar View Post
    Glad you like it. However, I saw a post on the thread that literally disappeared as I was reading it that offered another idea involving time travel and several other really cool ideas. I promise I haven’t been drinking….yet . It was there and then it was gone…hehe. As best I can recall, the poster (and I didn’t catch who it was) offered the following:

    The Pharians are from the far future and some disastrous event forced them to travel back through time to their homeworld (Earth) to protect it.

    That in no way does their idea justice, it was much better thought out and written than what I’ve been able to reproduce, but I only saw it for just a sec before it disappeared. I hope that it is just a bug on my system and its still there for others to see or the original poster will put it back up. Either way, it seemed like good stuff to me.
    I was the one that wrote the idea, but I am new to the RP and theme idea's and I got shy about my post, so I deleted it. Listed below is my idea:

    Quote:
    How about this for a story idea? The Pharians planet is about to be impacted by a several hundred asteroids. After doing research they discovered it originated from a distant galaxy (We know it as Milky Way Galaxy) and the location of the planet (we know it as Earth). The planet (Earth) was destroyed by the species that lived there a few hundred thousand years ago. The Pharians had the technology to destroy the asteroids, but they could not destroy each and everyone. They were able to create an artificial wormhole that will enable them to travel back in time to Earth to try to save both planets from destruction.
  7. Mod_Noc

    Heavy RP SG idea

    I have been planning the something of the same idea for an all natural human supergroup when going rogue comes out. I might just join your theme based SG instead. Listed below are the powers that I felt fit the concept:









    Does this fit your concept?
  8. Mod_Noc

    So... Stalkers.

    Quote:
    Originally Posted by tarrantm View Post
    Yes, I'm having flashbacks to PvP basically turning into stealther wars like in all the other MMOs I've played. Invisibility + Highest damage output = no reason to play any other toon in PvP.
    That is why I just asked this on another thread. We need another stalker spotter

    Quote:
    Originally Posted by Mod_Noc View Post
    I have another small request for PvP that I believe is not game breaking. I know that the VEAT Perception cap is at 1260 and all other AT's are at 1153. Well, would it be to hard to increase Kheldians perception to 1260 in PvP? I know they will not to be able to reach it without buffs, but it would be nice to have another AT that will be able to spot stalkers from a distance besides VEATs. Since there will be side switching and VEATs are going to be used to break stalkers in hide then I dont see the issue with HEATs doing the same.
  9. Mod_Noc

    So... Stalkers.

    Quote:
    Originally Posted by smiling_joe View Post
    marco!



    ...........................polo!
    lmao!!!
  10. Mod_Noc

    So... Stalkers.

    Quote:
    * Keep the HP cap at 1606 (Lowest of all melee AT's)
    * Raise the damage modifier to 1.25 (highest of all melee AT's)
    * Increase the allowed radius for team-size-based criticals from 30 to 60 feet. (Agreed 100%)
    * Increase the damage buff modifier from 0.8 to 1.0 (same as Scrappers). (Agreed 100%)

    There has to be a trade off for having the lowest HP and that is having the highest damage output. I think the max damage should be raised from 500% to 675% to exceed the new brute max damage.
    Quote:
    Originally Posted by Deus_Otiosus View Post
    I think raising both the damage modifier AND the damage cap might be a bit too much.

    Otherwise, I like the other 4 suggestions very much (the bullet points)
    As much as I hate stalkers I can see them having the highest amount of damage since they have the lowest HP and it is the same as tankers having the Highest HP and having the lowest damage out put in PvP (even though some tankers hit like a truck).

    I am trying to look at this from a zone PvP point of view and since everything is switching sides PvP is going to be way different. Corruptors cross buffing with Defenders, Blasters teamed with Stalkers, Tankers teamed with Masterminds, OMG... my head hurts
  11. Mod_Noc

    hey Dechs...

    Do you have a lvl 50 Dark/SS/Fire build strickly for team PvE. I have about 1 - 2 billion to spend, but I dont want to spend it all. Thanx for your help.
  12. I like this build and I might use some of the ideas on my WS. I think I might go for a little more HP, but that is what I like. Other than that it seems pretty solid.
  13. Quote:
    Originally Posted by InsanityPeak View Post

    Denial is cheaper...
    lol...true
  14. Quote:
    Originally Posted by JonnyDeadSide View Post
    You can't tell me anyone actually believed, even for a split second, either of them would have ever deleted their toons.....including them.

    lol "loser deletes their toon". awesome rage spike.
    All they have to do is change their names and costume and nobody will know....lol
  15. Quote:
    Originally Posted by PennyPA View Post
    Apparently not since you went through Dechs' posts and said it was bad form. Yeah, right, dude.
    Wow you are an angry lady. And yes since I posted that I moved on to my cell phone to read the threads. Palm Pre's allow you to look at website on the phone, but my screen is way smaller than a iphone. I wish you the best and hope you find something that makes you happy.
  16. Quote:
    Originally Posted by PennyPA View Post
    Bad form not bothering to read other's opinion's and provide any meaningful response, dude...
    I guess you are right ma'am, I will read it when I get to a computer. My cell phone screen is to small. It is just a lot of text to read at this this time.
  17. Quote:
    Originally Posted by Mod_Noc View Post
    I dont feel like reading everything everyone wrote, but I just wanted to say I RATHER have Solar Flare be a Knock Down and not a Knock Back. I have experience negative comments on using that power on a team.
    Now that does not sound Whiny. I was just stating what I prefer. I did not know I was not allowed to voice my opinion on a topic on a forum based on the AT I play.
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    I assure you that the power is not spreading out the mob.

    You are.
    I usually stay to the out side of the mob and push them toward a wall to make them tighter group or toward the tanker holding aggro. I still used to get the same tells, but I am on freedom.

    P.S. Why are you so mean?
    Quote:
    If you're playing your Kheldian like a brute/scrapper/tank, you're doing it wrong.
    First you tell me I am playing my character I have been playing for 5 years the wrong style.
    Quote:
    I assure you that the power is not spreading out the mob.

    You are.
    Then you tell me I dont know how to use my powers.

    Bad form, Dude
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    Your experience differs from mine. I never see negative comments; sometimes I'm even thanked for my use of Solar Flare.

    It helps to think of it like a knockback power that does damage, not as a run into the middle of the mob and smash power. If you're playing your Kheldian like a brute/scrapper/tank, you're doing it wrong.


    I play my Kheldian like a umm... Kheldian. It is usually a tanker sending a tell and they say something like " You mind not using that power since it spread out the mob?" or "Ugh!! I hate KB!" or "No KB plz."
  20. I dont feel like reading everything everyone wrote, but I just wanted to say I rather have Solar Flare be a Knock Down and not a Knock Back. I have experience negative comments on using that power on a team.
  21. Quote:
    Originally Posted by Airhammer View Post
    I dont think I will ever roll a defender again once GR comes out.
    I think I might role more defenders once GR comes out. The idea of an Empathy on the Red side makes me happy.
  22. I dont have a problem posting my builld since it would be helping someone, but I usually tend to go kinda expensive and people get discouraged. At that point I will post a similar build with cheaper IO set. I always tell them to never copy someone build completely because everyone has a different playing style. There should be some difference whether it be the number of slot you choose per power, IO's selected, or even power choices. Take someones idea or help and make it your own. I have used other peoples powers they picked, but everything else was me.


    My biggest problem is trying to figure out to place my powers in my tray after a respec....lol
  23. Mod_Noc

    Best Corruptor

    Quote:
    Originally Posted by Psychoti View Post
    I can't believe /TA isn't getting more love.

    -DMG, 2 -RES powers, a Hold, an AoE Slow with -fly, an immob with -fly, 2 -DEF powers, and a 'nuke' that acts as an AoE Hold and a -Regen that is still great for AVs.
    I never tried /TA. Is it really that powerful?
  24. I am a big fan of the fire/dark combo for Corranker (Corr+Tanker). Darkest Night + Tar Patch + RoF + Fire Ball + Fire Breath is a nice starter combo.
  25. Mod_Noc

    Best Corruptor

    I made a Dark Blast/Sonic Buff Corr and it was bad IMO, but I always like a challenge. My all time favorite Corr is my Sonic/Rad and my second fav is a Rad/Pain(lvl 50). After my first pain corr I got into a Pain Corr frenzy and made a Energy/Pain(lvl 50), Elec/Pain(lvl 38), and a DP/Pain(lvl 40).