Mister_Meanour

Citizen
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  1. I have never played a Brute till recently, and now im into the 40s I'm looking at the future for this toon. I have spent some time looking on the forums for builds that I liked the look of, and I have used some of the good things I liked from other builds to put my 1st attempt together.

    I would be very grateful if some of you talanted people would be willing to offer your thoughts on the build I've done.

    My Priorities for the build are:

    Decent to very good Regen, followed by reasonable defence...the other stuff are less of a priority for me tho I wanted to have perma Hasten and I believe with the new Alpha slots if I choose to use the spiritual one I should manage perma hasten to give an all round recharge boost 100% of the time all being well...

    Thanks in advance of your input folks

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DM-WP Build Prototype: Level 50 Mutation Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Pounding Slugfest - Damage/Recharge
    • (7) Pounding Slugfest - Accuracy/Damage
    Level 1: High Pain Tolerance
    • (A) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Recharge
    • (9) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Endurance
    • (11) Numina's Convalescence - Heal/Recharge
    Level 2: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Pounding Slugfest - Accuracy/Damage
    • (17) Pounding Slugfest - Damage/Recharge
    Level 4: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (19) Reactive Armor - Endurance/Recharge
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Heal/Recharge
    • (23) Numina's Convalescence - +Regeneration/+Recovery
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    • (29) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - Heal/Endurance
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    Level 12: Shadow Maul
    • (A) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    • (42) Obliteration - Damage
    • (46) Obliteration - Accuracy/Recharge
    Level 14: Kick
    • (A) Accuracy IO
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (34) Numina's Convalescence - Heal/Endurance
    • (34) Numina's Convalescence - Heal/Recharge
    • (36) Discouraging Words - To Hit Debuff
    • (36) Discouraging Words - To Hit Debuff/Recharge
    • (36) Discouraging Words - To Hit Debuff/Recharge/Endurance
    Level 18: Dark Consumption
    • (A) Adrenal Adjustment - EndMod/Accuracy/Recharge
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (39) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge
    Level 22: Tough
    • (A) Titanium Coating - Resistance
    • (23) Titanium Coating - Resistance/Recharge
    • (42) Titanium Coating - Resistance/Endurance
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Defense/Endurance
    Level 26: Soul Drain
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    • (45) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 30: Taunt
    • (A) Mocking Beratement - Taunt/Range
    • (31) Mocking Beratement - Taunt/Recharge
    • (34) Mocking Beratement - Accuracy/Recharge
    • (45) Mocking Beratement - Taunt/Recharge/Range
    Level 32: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Pounding Slugfest - Accuracy/Damage
    • (37) Pounding Slugfest - Damage/Endurance
    • (50) Kinetic Combat - Damage/Endurance
    • (50) Kinetic Combat - Damage/Recharge
    • (50) Kinetic Combat - Damage/Endurance/Recharge
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 38: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 41: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 44: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 47: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    Level 49: Super Speed
    • (A) Celerity - +Stealth
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance
    • (43) Numina's Convalescence - Heal/Recharge
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (40) Efficacy Adaptor - EndMod
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 26.75% Defense(Smashing)
    • 26.75% Defense(Lethal)
    • 6.125% Defense(Fire)
    • 6.125% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.5% Defense(Melee)
    • 3.625% Defense(Ranged)
    • 4.563% Defense(AoE)
    • 1.8% Max End
    • 18% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 47.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 337.33 HP (22.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 1.65%
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 12.1%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • 134% (8.386 HP/sec) Regeneration
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1441;710;1420;HEX;|
    |78DA65935D53126114C79FE545055121047C17F005055961F2BA660C9D6C640675C|
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  2. Just before I head off, are you using a hero builder software package to calculate all the benefits of these slots? I see you mention:

    Copy & Paste this data chunk into Mids' Hero Designer to view the build

    where do you get this software if indeed I am correct to assume its a builder application ? and does it have the IO slot options inbuilt ?

    Thanks from me
  3. I must log for a while as I have an appiontment but I will check back later to see if any further help is forthcoming with ideas / suggestions from the community...once again I am grateful to any and all who offer some guidance..

    Thanks muchly to all...I will respond to any posts later when I have the opportunity...

    Once again Thanks & Regards from me...
  4. aha Thanks Maelwys,

    This is the sort of thing I need, I am very grateful for your help on the matter, pls ignore my previous post, it seems it is now irrelevant as your update now indicates the slotting better, and allows me to see clearly how to slot relevant powers.

    Once again I'm very grateful for your advise and will consider my options based on these recomendations.

    Kind Regards from me.
  5. Hi Maelwys,

    Thanks for your response, I am sorry but my understanding of the new enhancements is somewhat limited, would you explain in order to use the "Sovereign Right" set do i need several of that type of enhancement in order to obtain the benefit or will one of that type give the added benefit?

    My apologies for my confusion on the matter but as I mentioned I am somewhat overwhelemed with the IO enhancements and planning my build using them is quite a task as my understanding is limited regarding the benefits / number of enhancements required to give the added benefits etc...

    Thanks for your advise anyway, I will look further at this recommendation and consider it along with any other suggestions that may yet come along.

    Regards from me.
  6. Hello to everyone,

    I would like to mention this is my first post although I have been a regular reader of all the CoX forums since the Beta in the US and I have been an in and out player of CoX since US beta, I would like to say hi to all the community and thanks for so many wonderful and informative posts.

    The Question I wish to ask is due to my being alittie overwhelmed with the new enhancement invention system. I consider myself to be a good player with a good understanding of the majority of the powers both COV and COH, however the new enhancements and my wish to make use of the added benefits these give is the reason I have been finally prompted to post a request for advice from better informed players.

    If any of you could guide me as to how I could slot my Thugs/FF mastermind I would be very grateful for the information with explainations as to the potential benefits you suggest slotting could give.

    I am currently level 44 and My Current build is as follows this is from memory: (I am using standard So's) my build is such as I hope to try PVP when I'm closer to 50, so I have tried to allow my build to cater for both PVE & PVP.

    1, Call Thugs (2acc,3dam,1endred)
    1, Force Bolt (1acc,1recred,1endred)
    2, Deflection Shield (3defbuf,2endred)
    4, Insulation Shield (3defbuf,2endred)
    6, Equip Thugs (3endred)
    8, Aid Other (2 health)
    10, Combat Jumping (endred)
    12, Call Enforcer (1acc,3dam,1endred,1defbuf)
    14, Superjump (1jump)
    16, Personal Forcefield (1endred,1defbuf)
    18, Gang War (2recred)
    20, Dispersion Bubble (3endred,3defbuf)
    22, Aid Self (2health, 1endred)
    24, Swift (run)
    26, Call Bruiser (2acc, 3dam, 1endred)
    28, Health (health)
    30, Stamina (3endmod)
    32, Upgrade Equipment (3endred,3recred)
    35, Assault (3endred)
    38, Tactics (3endred, 3tohitbuf)
    41, Web Envelope (2acc,2recred)
    44, Scorpion Shield (3endred,3defbuf)
    47, Acrobatics (endred)
    49, Either Force Bubble or Web Cocoon (unsure as yet)

    Please if any of you are willing to offer me some advise with IO slotting and the potential benefits, I would be most grateful.

    Thanks & Regards from me...

    My in Game main for COV is Duke Dastardly for COH its Mirror Man your all welcome to say hi anytime...my global is @British Steel