IOing my Mastermind - Please Help


Maelwys

 

Posted

Hello to everyone,

I would like to mention this is my first post although I have been a regular reader of all the CoX forums since the Beta in the US and I have been an in and out player of CoX since US beta, I would like to say hi to all the community and thanks for so many wonderful and informative posts.

The Question I wish to ask is due to my being alittie overwhelmed with the new enhancement invention system. I consider myself to be a good player with a good understanding of the majority of the powers both COV and COH, however the new enhancements and my wish to make use of the added benefits these give is the reason I have been finally prompted to post a request for advice from better informed players.

If any of you could guide me as to how I could slot my Thugs/FF mastermind I would be very grateful for the information with explainations as to the potential benefits you suggest slotting could give.

I am currently level 44 and My Current build is as follows this is from memory: (I am using standard So's) my build is such as I hope to try PVP when I'm closer to 50, so I have tried to allow my build to cater for both PVE & PVP.

1, Call Thugs (2acc,3dam,1endred)
1, Force Bolt (1acc,1recred,1endred)
2, Deflection Shield (3defbuf,2endred)
4, Insulation Shield (3defbuf,2endred)
6, Equip Thugs (3endred)
8, Aid Other (2 health)
10, Combat Jumping (endred)
12, Call Enforcer (1acc,3dam,1endred,1defbuf)
14, Superjump (1jump)
16, Personal Forcefield (1endred,1defbuf)
18, Gang War (2recred)
20, Dispersion Bubble (3endred,3defbuf)
22, Aid Self (2health, 1endred)
24, Swift (run)
26, Call Bruiser (2acc, 3dam, 1endred)
28, Health (health)
30, Stamina (3endmod)
32, Upgrade Equipment (3endred,3recred)
35, Assault (3endred)
38, Tactics (3endred, 3tohitbuf)
41, Web Envelope (2acc,2recred)
44, Scorpion Shield (3endred,3defbuf)
47, Acrobatics (endred)
49, Either Force Bubble or Web Cocoon (unsure as yet)

Please if any of you are willing to offer me some advise with IO slotting and the potential benefits, I would be most grateful.

Thanks & Regards from me...

My in Game main for COV is Duke Dastardly for COH its Mirror Man your all welcome to say hi anytime...my global is @British Steel


 

Posted

The obvious one is the Defensive Aura unique from the "Sovereign Right" set. It'll stack well with Thug's Maneuvers and FF's Bubbles. The resistance unique from "Edict of the Master" is another good choice.

Aside from that I'd probably not bother too much with Set bonuses as a MM. Maybe +Recharge could help (to help you get PFF up sooner) but as a FF with Stamina you won't have all that much use from +Recovery, +Regen is useless on a MM's low HP pool and +Accuracy won't help much when you have no direct attacks.

So I'd probably just go for the two pet uniques, and then pick Set IOs solely for enhancement %s so I could free up slots in my powers whilst keeping the same level of enhancement bonuses as before. An example would be the 6-slotted Dispersion Bubble- you can easily get that down to four slots and keep the same % bonuses.

You can also drop acrobatics and stick a few Knockback protection IOs into your allied bubbles, dispersion bubble or your patron shield. They act as set bonuses so they're active even when you're not using the power.

I'll post my Bot/Traps build below so you can get some IO slotting ideas from it... It's a final level 50 respec build designed for both PvP and PvE, not quite the one I'm using to level up but pretty close to it!

Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Encrypter: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fitness
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg/EndRdx:50(A), BldM'dt-Acc/Dmg:50(3), HO:Nucle(3), HO:Nucle(5), EdctM'r-PetDef:20(5), SvgnRt-PetResDam:32(31)
Level 1: Web Grenade -- TotHntr-Acc/EndRdx:50(A), TotHntr-Acc/Rchg:50(11), TotHntr-EndRdx/Immob:50(37), TotHntr-Acc/Immob/Rchg:50(39), Range-I:50(46)
Level 2: Caltrops -- P'ngTtl-EndRdx/Rchg/Slow:50(A), RechRdx-I:50(45), Slow-I:50(48), Slow-I:50(48)
Level 4: Triage Beacon -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(7), Mrcl-Heal/EndRdx/Rchg:40(7), Mrcl-Heal/Rchg:40(23), RechRdx-I:50(48)
Level 6: Equip Robot -- EndRdx-I:50(A)
Level 8: Aid Other -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Mrcl-Heal/Rchg:40(11), Mrcl-Rcvry+:40(29)
Level 10: Teleport Foe -- Acc-I:50(A), Acc-I:50(45), Range-I:50(45)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg/EndRdx:50(A), SvgnRt-Acc/Dmg/EndRdx:50(13), HO:Nucle(13), HO:Nucle(15), DefBuff-I:50(15), DefBuff-I:50(31)
Level 14: Teleport -- EndRdx-I:50(A)
Level 16: Force Field Generator -- DefBuff-I:50(A), DefBuff-I:50(17), DefBuff-I:50(17)
Level 18: Aid Self -- HO:Golgi(A), Numna-Heal:50(19), Numna-Heal/EndRdx/Rchg:50(19), IntRdx-I:50(46), IntRdx-I:50(46)
Level 20: Poison Trap -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 22: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Cyto(23), GftotA-Def/EndRdx:40(39), GftotA-Def/EndRdx/Rchg:40(40), Krma-ResKB:30(43)
Level 24: Tactics -- HO:Cyto(A), HO:Cyto(25), HO:Cyto(25)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(27), BldM'dt-Acc/Dmg:50(27), BldM'dt-Acc/Dmg/EndRdx:50(29)
Level 28: Acid Mortar -- EndRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(33), DefDeb-I:50(33), HO:Lyso(40), HO:Lyso(43)
Level 30: Seeker Drones -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Dmg/EndRdx/Rchg:50(34), Stpfy-Acc/Rchg:50(34), Stpfy-Acc/EndRdx:50(34), RechRdx-I:50(40)
Level 32: Upgrade Robot -- EndRdx-I:50(A), RechRdx-I:50(33), EndRdx-I:50(50)
Level 35: Trip Mine -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(36), Det'tn-Acc/Dmg/EndRdx:50(36), Det'tn-Dmg/Rchg:50(36), RechRdx-I:50(37), Det'tn-Acc/Dmg:50(37)
Level 38: Assault -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), HO:Cyto(42), GftotA-Def/EndRdx:40(42), GftotA-Def/EndRdx/Rchg:40(42), Krma-ResKB:30(43)
Level 44: Swift -- Run-I:50(A)
Level 47: Health -- Numna-Regen/Rcvry+:50(A)
Level 49: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+9% Enhancement(Accuracy)[*]+5% Enhancement(Immobilize)[*]+15% Enhancement(RechargeTime)[*]+22.6 (1.88%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Terrorized) (Mag 4.4%)[*]+19% Recovery[*]+12% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+1.88% Resistance(Energy)[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />


 

Posted

Hi Maelwys,

Thanks for your response, I am sorry but my understanding of the new enhancements is somewhat limited, would you explain in order to use the "Sovereign Right" set do i need several of that type of enhancement in order to obtain the benefit or will one of that type give the added benefit?

My apologies for my confusion on the matter but as I mentioned I am somewhat overwhelemed with the IO enhancements and planning my build using them is quite a task as my understanding is limited regarding the benefits / number of enhancements required to give the added benefits etc...

Thanks for your advise anyway, I will look further at this recommendation and consider it along with any other suggestions that may yet come along.

Regards from me.


 

Posted

The "Sovereign Right" unique IO which gives the Defense Bonus Aura is only one IO from the "Sovereign Right" set. It's usually fairly expensive though, I picked a level 20ish one up for a little under 8 million.

In order to use the normal "set bonuses" from various IO sets you'll need to collect 2 or more IOs from each set and slot them into a power together. Mid's builder will help you plan if you decide to go that route!


 

Posted

aha Thanks Maelwys,

This is the sort of thing I need, I am very grateful for your help on the matter, pls ignore my previous post, it seems it is now irrelevant as your update now indicates the slotting better, and allows me to see clearly how to slot relevant powers.

Once again I'm very grateful for your advise and will consider my options based on these recomendations.

Kind Regards from me.


 

Posted

I must log for a while as I have an appiontment but I will check back later to see if any further help is forthcoming with ideas / suggestions from the community...once again I am grateful to any and all who offer some guidance..

Thanks muchly to all...I will respond to any posts later when I have the opportunity...

Once again Thanks &amp; Regards from me...


 

Posted

Thought I'd deleted this build but obviously not... is one I used as a guide for a Ninja/FF. It might help you a bit more than that Bot/Traps one given that it's the same secondary as you'll be using.

The main diffferences between this build and the traps build above is that in this build I went for Accuracy and Recharge set bonuses. You can see that there are "Luck of the Gamblers" arranged in sets of 4 in various powers to give the "+9% accuracy" set bonus. And there are less Hami-Os in there to confuse things too...

In general the unique IOs tend to be very expensive- the 'Luck of the Gambler' unique "+Recharge" IO is one of the most expensive, and so are the Numina and Miracle +Recovery unique IOs from healing sets. Since MMs don't really need loads of recharge and recovery (and FF is a fairly low-endurance set) you'll find them easier to skip. The Defensive/Resistance Aura IOs can really increase henchmen life expectancy though!!

Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Level 50 Mutation Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin -- HO:Nucle(A), BldM'dt-Acc/Dmg:50(3), BldM'dt-Acc/Dmg/EndRdx:50(3), SvgnRt-Acc/Dmg:50(5), SvgnRt-PetResDam:50(5), EdctM'r-PetDef:40(7)
Level 1: Force Bolt -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50)
Level 2: Deflection Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 4: Insulation Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def/EndRdx/Rchg:50(46)
Level 6: Train Ninjas -- EndRdx-I:50(A)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(40)
Level 10: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(43)
Level 12: Call Jounin -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(13), SvgnRt-Acc/Dmg:50(13), SvgnRt-Acc/Dmg/EndRdx:50(15), EdctM'r-Acc/Dmg/EndRdx:40(15), CmdPres-PetRes:30(37)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Aid Other -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal/EndRdx:50(31), Dct'dW-Heal/Rchg:50(34)
Level 18: Aid Self -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx/Rchg:50(19), Dct'dW-Heal/EndRdx:50(19), IntRdx-I:50(33), IntRdx-I:50(33), Numna-Heal/EndRdx/Rchg:50(48)
Level 20: Dispersion Bubble -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(23), RedFtn-EndRdx:50(25), RedFtn-Def/EndRdx/Rchg:50(25)
Level 22: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 24: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def/Rchg:50(34), LkGmblr-EndRdx/Rchg:50(37), RedFtn-Def/Rchg:50(37)
Level 26: Oni -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc/Dmg/EndRdx:50(27), SvgnRt-Acc/Dmg:50(27), SvgnRt-Acc/Dmg/EndRdx:50(29), EdctM'r-Acc/Dmg/EndRdx:40(29)
Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(46)
Level 32: Kuji In Zen -- EndRdx-I:50(A), RechRdx-I:50(33), EndRdx-I:50(48)
Level 35: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def:50(36), RedFtn-EndRdx:50(40)
Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(39), EndRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40)
Level 41: Web Envelope -- TotHntr-Acc/Immob/Rchg:50(A), TotHntr-Acc/Rchg:50(42), TotHntr-EndRdx/Immob:50(42), TotHntr-Acc/EndRdx:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-EndRdx/Immob:50(43)
Level 44: Scorpion Shield -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:50(45), GftotA-Def:40(45), GftotA-Def/EndRdx/Rchg:40(45)
Level 47: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(48)
Level 49: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+45% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+8% Enhancement(Immobilize)[*]+47.5% Enhancement(RechargeTime)[*]+76.8 (6.38%) HitPoints[*]+MezResist(Immobilize) (Mag 4.4%)[*]+MezResist(Sleep) (Mag 8.25%)[*]+MezResist(Terrorized) (Mag 4.4%)[*]+8.5% Recovery[*]+50% Regeneration[*]+3.78% Resistance(Fire)[*]+3.78% Resistance(Cold)[*]+PBAoE (20ft) Pet +Def(All) 5%[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[*]+PBAoE (20ft) Pet +Res(Taunt, Placate)[/list]<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

Just before I head off, are you using a hero builder software package to calculate all the benefits of these slots? I see you mention:

Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build

where do you get this software if indeed I am correct to assume its a builder application ? and does it have the IO slot options inbuilt ?

Thanks from me


 

Posted

Mid's builder should be downloadable at that http://www.honourableunited.org.uk/mhd.php link - the builds (including the "import datachunk") are a direct export from the builder.

To my knowledge it's the only builder that has full support for IOs, and it manages them really well.

AFAIK Mid's Builder is the one that most of the CoH EU/USA community is using now... there's a very large, regularly-updated stickied thread over on the EU inventions boards that's dedicated to it.