-
Posts
332 -
Joined
-
Quote:If not "immune", then "highly resistant". Regardless of what AT I'm playing, I have never been able to consistently mez a Cadaver or Abomination. Every once in a while, sure, but most of the time they just keep coming. They may come at me more slowly, but they rarely stop altogether. I know there's RNG and the standard 5% chance to miss, but I appear to "miss" Cadavers and Aboms far more frequently than mobs from other enemy groups.Vahz are certainly not immune to controls. Not sure what you're seeing. The biggest issue with Vahz at lower levels (IMHO) are the -rech darts. Did you have them at +levels? Were the controls actually hitting?
I play at +0 or -1, mostly the latter. I don't know if it's a glitch or what, but if I play at +0 I end up with, I'm guessing, 70% of the mobs in a mission being +1 to me. When I have time, I'm going to do some actual tracking of this phenomenon to see if my perception is accurate before I file an official complaint/bug report.
Quote:I haven't gone up against any new types of Vahz recently, but in terms of the traditional Vahz, getting rid of the Reapers and Mortificators was key. They control the aggro for the Cadavers and Abominations. Without Reapers and Morties around, you could pretty much walk right up to the Cadavers and Abominations and they'd ignore you. That's because Cadavers and Abominations have a really short perception range. Combine that and their really short term threat memory, you should be able to run past them most of the time without any reaction.
If you do need to engage, pull the Reapers or Morties and do you best to take them out while ignoring the Cadavers and Abominations, then fall back until the rest lose interest. Then you should be able to pull the Cadavers and Abominations one at a time because they're stupid.
The issue with the mish I described in my OP was that the "response team" that spawned after I rescued the NPC was composed entirely of Aboms and Cadavers who were programmed to come right after me. And I ran into them all in one tunnel, with more continually spawning behind them, rather than being spread out in groups of 2-3 around a larger room. Too many, and I couldn't stop any of them. -
Quote:I'm also finding my Ill/FF Controller extremely boring. Granted, she's still low-level, but it just seems to take way too long to eat the bad guys.Illusion/Forcefield Controller! Most boring toon I've ever played! At least with the Mastermind you can control your pets!
Like, dude, that's so '80s! -
Is there a general consensus on the best way to deal with Vahzilok mobs? I took a Vahzilok mission on my Grav/Earth dominator, Venus Lass, last night and was quickly reminded of why I try my best to avoid Vahzilok missions: they appear to be effectively immune to everything except straight damage.
I'm generally successful against these guys with Blasters, provided I can keep away from them long enough to burn them down at a distance. But Brutes, Scrappers, and Stalkers ... I have lots of trouble dealing with more than 1 or 2 at a time once they start puking on me (or exploding) I'm dead in about 5 seconds. And my Dominator has holds, immobilizes, and KB/KD out the wazoo, all of which had no apparent effect. So as I was trying to escape the sewers with the NPC I'd just rescued (it was a Steel Canyon radio mission), the new spawns (the ones yelling "Stop Venus Lass!") that appeared after I rescued the NPC overwhelmed me because none of my crowd control would work, and more kept spawning behind them. Ultimately, I gave up trying to defeat them and just ran like hell for the exit, hoping the NPC was keeping up. -
Quote:I would like to see more "Asian" faces, and the ability to choose eye color. I've been a bit ... surprised ... to find that some of the faces with clearly "Asian" features (at least the female faces) have non-brown eyes. So I end up adding glasses or other details to hide the blue/gray/green eyes. And just more non-Caucasian face options in general. I like ethnic variety among my characters, and while being able to choose skin color is great, it's frustrating to create a black character and have only a handful of suitable faces to choose from, i.e. having both brown eyes and "African" features. I suppose I could compensate with the face sliders, but it looks like that would take a lot of practice. My attempts so far have been ... not good.Though I am a bit disappointed in CoH's face selection and options after Fallout New Vegas and Saint's Row The Third. :P I've never really liked any of the main faces, I end up covering em up with accessories, helmets etc. Usually in games like the above I just randomise all the sliders til I come up with a face I like, and I know it's almost definitely unique. Doesn't have to be perfect, since no real person is.
-
-
-
Quote:I wondered about that. Maelstrom is also an "escaped"' Praetorian as well, no?There's an old curmudgeon in Praetoria who calls everyone "Kiddo" too, and I found it less insulting from someone who was obviously an old man himself (and probably called everyone "kiddo") then when Twinshot did it. The further I got in her "story" though, it seemed to me that she may have an association with that old curmudgeon, and it bothered me less at that point.
-
I don't know if this bugs anybody else, but ... one of the "rules" of roleplaying (and this is a roleplaying game) is that you should never mandate what other characters are thinking or feeling or how they react to something. For example:
Wrong:
"I punch you in the face, and you scream in pain and crumple to the ground."
Right:
Character 1: "I punch you in the face."
Character 2: "I scream in pain and crumple to the ground."
Now, I'll make allowances for game mechanics necessitating letting the game describe how my character physically reacts to things, like if my character gets hit with a knockback and fails to resist it, she falls down, or if she takes enough damage she's "defeated".
But this can and should be avoided in ordinary dialog with NPCs. IMO there is absolutely no justification for an NPC telling me anything about my character beyond what can be physically observed and verified (and if they do know other things about my character, there should be an explanation for how they have this information "According to the Vanguard files on you..."). Specifically, I find it extremely annoying when Twinshot (and later, Maelstrom) keeps calling my characters "kiddo". Sure, when my characters first meet Twinshot, they are "novice" heroes and she's a more experienced hero. But "novice" =/= "young". Yeah, most of my characters are young. But some of my characters aren't. I have a few human characters who are clearly older than Twinshot. I have some characters who are aliens, whose ages Twinshot cannot possibly guess. I have some Magic-origin characters who are members of "fantasy" races, whose ages Twinshot couldn't know. My petite, fairy/elf-looking brute with the cherub wings could be an immortal who is thousands of years old, and only looks seventeen because she doesn't age normally. And while I don't have any robot characters, I could make one, and that robot would certainly not be a "kiddo" (or an "old man", either, for that matter). Just the simple fact that the character creator has "Older Faces" options should make it obvious that not every character is going to be young, and therefore NPCs making age-specific comments about player characters is inappropriate. -
Quote:I suppose my confusion came from it being called "the PlayNC website" in the downtime announcement. I don't see the words "PlayNC" anywhere on that page. Is that the "old" name for the site, still being used by people who've been around the game for a while? I've only been around a bit longer than six months.http://www.ncsoft.com/
This is the same site that you log in to to manage your game account(s), how could you not find it? Do you never manage your game account(s)?
I manage my account by clicking the "ACCOUNT" link on the NCLauncher, which takes me directly to the account login page, not the main page of the site.
Quote:Nope. -
Ooh, good idea. I have a second PC sitting in my ministorage. It's too underpowered to play the game on, but it would work fine for this. I'd need to buy a new flatscreen monitor for it, though - there's no way I want its existing 19", 50-pound CRT monitor taking up half of my desk space (and I would also want its screen resolution to be the same as my main computer's screen - 1280x1024 screenshots aren't going to do me much good when I'm making wallpapers for a 1680x1050 monitor).
EDIT:
Then again, I suppose it would be possible, since I'm on an iMac with an Intel processor, to set my machine up to run Windows and Mac OS X simultaneously, with CoH running under both OS's - then I could just switch between them. I don't think I have enough RAM or processor power to do that and still get any kind of actual playable performance, though.
END EDIT
The downside to using this method for screenshots, though, is that so many of the shots I get are "shots of opportunity", i.e. inside missions, or roaming around the city, when I find just the right lighting conditions combined with an interesting backdrop. And most of the time, at least outdoors, those lighting conditions don't last long enough to log in the other account and get the "photographer" character to the original character's location in time to take advantage of the light. So I'd need to have the "photographer" logged in all the time and set to auto-follow the other character everywhere, which might be tough on the photographer's survival (dangit, those snipers in Founders Falls just shot down my sidekick again!) Also, aren't free accounts limited to two characters total? I have characters on 5 or 6 different servers, so most of my characters wouldn't benefit. Unless I want to open 3 or 4 free accounts. -
I'll tell you what outrages me:
I have no idea what the Play NC site is! The official "down time" announcement didn't provide a link, and neither did the OP in this thread! And www.plaync.com leads me to a Korean-language site (for this company, but I can't read it)!
Seriously, though, where is this site? I get the vague impression from some of the early posts in this thread that it might be a way to use the Paragon Market outside of the game. Which would be good for me, because the Paragon Market in-game is crashing my client every time. -
I think it would be as "simple" as being able to point the camera at the bottom of your character's ribcage. Instead of the current method of the camera always pivoting on the character's head.
-
-
Quote:Oh, no doubt, but I gotta have some reason for these girls to be a teamIt is somewhat stereotypical core theme that I must have seen a half-dozen times,
I do have another team with a more involved story, but there's 12 of them in that group (only 10 shown in the linked image) and it's gonna take me a while to make all those wallpapers.
I just wish there was a way for me to log all of these characters in at the same time so that I could set up a true group photo.
Quote:but alas it sounds like it could be an awesome idea if it is done well. I like the artworks and character designs. -
I play roughly "character-based" (in the roleplaying sense) and "story-based" in roughly equal parts.
When I say "roleplaying", I don't mean actual acting out my character with other players; rather, I mean I approach my characters as characters in a larger story/world. I don't do any kind of preplanning of characters, as in "here's where I want to be at level 50". I look at it the same way your "typical" comic book superhero/supervillain would go about it: "Whoa, I have superpowers! Let's see what I can do!" And then as I level the character I try to make it feel like a natural progression, with my character learning and improving as he/she goes along and gains experience. This sort of goes along with something I brought up recently in another thread: are the different powers within a power set all different powers, or are they all basically the same power being used in different ways? For example, the Fire Blast power set. Most of the powers all boil down to the same thing: flinging a ball of fire. You start out with one way to toss the fire around, and then as you gain more experience you figure out different ways to use that ball of fire. Throw a bunch of small balls. Combine those small balls into one bigger ball. Save up and charge that bigger ball into an even bigger ball that explodes when it hits, or simply hits harder. Focus that ball into a beam. And, assuming I haven't played with a particular power set before, I don't "look ahead" to see what's coming and think about how I'll use future powers. I try to approach it the same way my character would: "discovering" new ways to use his/her abilities.
Granted, this approach makes the most sense for Mutation origin characters (who spontaneously manifest their powers at some point) or Science/Magic origin characters who gain their powers via some kind of scientific or magical accident and suddenly find themselves with strange powers. Pre-planned Natural or Technology characters make more sense to me. A Natural origin character learns through training, and can plausibly know ahead of time what skills he'll learn in the future ("Once I've mastered this attack, I'll be ready to learn this other attack"). A Technology character can plan improvements to his devices/gadgets/power armor in advance. But even a Tech character can be "accidental", like the guy who finds an abandoned power suit and has to figure out how it works.
Storywise, I try to approach every mission as being "brand new" to the character I'm playing, even if I've already done it several times before on other characters. I try to look at it as each character playing out their own, personal storyline. To do that, I attempt to select different contacts whenever possible when a current contact wants to introduce me to somebody, so that every character follows a unique path.
Of course, I can get away with a lot of this because I play entirely solo (at least for now - I've only been playing since September 2011), so I'm not worried about being a liability in a group situation. -
-
Full-size (1680x1050) version here.
One of my "theme concept" creations:
The Extracurriculars were students at a school for superpowered girls in Galaxy City, when the meteors hit ... and their teacher went bad!
Center: Dahlia Danger (Dual Pistols/Devices, Technology Blaster)
Top Left, in sneakers: Energy Ellie (Energy Blast/Mental Manipulation, Magic Blaster) from USA
Top Left, in blue beret: Flavie Faker (Illusion Control/Force Field, Magic Controller) from France
Bottom Left, in blue and gold: Raisa Razor (Claws/Willpower, Science Brute) from Ukraine
Bottom Left, with bow: Tabitha Target (Archery/Darkness Manipulation, Magic Blaster) from Scotland
Top Right, with knives: Dorotea Dagger (Dual Blades/Super Reflexes, Natural Stalker) from Mexico
Center Right, with tail: Mental Miyuki (Psychic Blast/Kinetics, Mutation Corruptor) from Japan
Center Right, in blue: Kinetic Keisha (Kinetic Melee/Regeneration, Science Scrapper) from USA
Bottom Right, with bat: Betty Beatdown (War Mace/Invulnerability, Mutation Brute) from UK -
Quote:Ah, I see what you mean. Yeah, composing the original shot is the most important part, and often the most difficult. I'll be running or flying around on my character, and suddenly it's "Hey, lighting conditions!" Then I end up spending several minutes trying to position the character "just so" to catch the available light while also creating a good composition with the surroundings.The business I have allows me to work with creative people as a standard, so I can always appreciate good talent for getting the right looks etc... I just kind of liked how you set things up, it looked like you knew what you were doing is all.
There was something basic yet it had depth in that Betty Beatdown one, which is my favorite. I also enjoyed the Solar Angels very much. Cheers.
The Solar Angels were mostly an exercise in creating a unified concept "team". Venus Lass was actually the first one I designed; she was actually an attempt to reproduce Supergirl's look, but then I ended up with something different (as always happens when I start with a "name" superhero as a base - don't wanna get "generic'd"!) Once I was done with her, having discovered the Planet Symbols chest details, I got the idea for a full team. The backstory for the team is that Mother Sun is a middle-aged scientist who discovered a method of imbuing superpowers in ordinary people. So they all have Science origins, except for Ms. Mars, who is an actual Martian warrior (sword/shield brute) with a Natural origin. Way over on the right is Notta Planet. She originally picked the name "Plutonium", but about the same time she was finishing Mother Sun's program, astronomers announced that Pluto was no longer considered a planet. She's pretty darned grumpy about that, and sarcastically changed her name to "Notta Planet".
The Solar Angels are an international group. Girl Mercury is from the UK; Erdmadchen is German; Fille de Jupiter is French; Princesa Urana (the "de" shouldn't be there) is Mexican; Neptune's Niece is Canadian. I also came up with two more members after I created that composite pic - Lunagetic and Haylee Komet. They're all on the Virtue server.
Similarly, Betty Beatdown is one of a themed group of characters I've made on Triumph. The others are Energy Ellie, Mental Miyuki (from Japan), Kinetic Keisha, Tabitha Target, Raisa Razor (from Ukraine), Dorotea Dagger (from Mexico), and Flavie Faker (from France). They were all students at a private school in Galaxy City when the meteors hit. They're all heroes, but their teacher, Dahlia Danger, turned out to be a villain. -
Quote:Hmm. I tried that out (with a wall), but I could only get "full-screen-size" my aiming the camera down at my character. I'm not sure how to do the other tricks you mentioned.You can also trick the ingame camera by orienting yourself facing a wall/cliff/tree/statue and turning the camera around to face the front of your character. Granted this means you have to take pictures near something with collision detection, but you can get full-screen shots of your character.
Thanks! I'm personally not happy with some of them (and I still have a bunch that I didn't think were good enough to post). Of course, part of the problem is that I'm out of practice with Photoshop. I had access to the full version of PS for a few years and got pretty good with it. I specialized in making slick wallpapers of Japanese celebrities, and I came up with all sorts of techniques to do some neat things. But then I lost access to a licensed copy of the program and had to make do for a few years with the awful, awful Photoshop Elements, with which I couldn't do most of the things I wanted. But I recently got a great deal on Photoshop CS5 through Amazon, and I'm trying to remember all my old tricks -
Know what else I'd like to see? A "thong" option for female characters. In the interest of "decency", I'd say to not have it as an option in "Bottoms with Skin", or the "Bottom" for under skirts, but rather make it available as a "pattern" for overlaying on top of tights, the same way you can overlay "Bikini 1, 2, and 3" over tights (or other lower-body leggings). I hunted all over trying, unsuccessfully, to find an image that illustrates the look I'm thinking of. So think of "1980s workout leotards", where it looked sort of like a 1-piece swimsuit with a "thong" bottom worn over tights. I know I've seen female superheroes dressed like that in comic books (mostly from Image Comics in the late '80s and early '90s).
-
Quote:I have a 2008 iMac (2.4 GHz Intel Core 2 Duo) with 4GB RAM, running Mac OS X Lion (10.7.3). Though I think I may have been on 10.7.2 when the problem started.I know this is spinning the wheels but every detail helps: what type of mac are you on and what version of OSX are you running (version number found with Apple>About This Mac)
The timeline went like this:
Feb. 21 or 22: Purchased some Paragon Points and bought 12 SuperPacks from the store
Feb. 23: NCLauncher informed me of a patch, which I applied.
Feb. 24: Attempted to access the store to purchase more SuperPacks, and everything crashed.
That Feb. 23 patch was the only thing that changed on my machine in that stretch (aside from normal e-mail downloads, for which I use a plain-text-only reader and never open attachments). -
As somebody who enjoys creating desktop wallpapers featuring my game characters (bunch of them here at my DeviantArt gallery), I would kill for an in-game camera mode that would let me take true, full-screen-sized screenshots of my characters. By "full-screen-sized" I mean that, with my character's entire model visible from head to foot, their head would be just below the top of the screen and their feet would be at the bottom.
As it is right now, if my character is standing on a surface and their whole body is visible, their head never gets higher than the center of the screen. The only ways I've found to "trick" the camera to make my character model larger on screen is to either use an "upskirt" angle (which is occasionally amusing, but rather limited in artistic application, and in any case only works from behind the character), or else snap the screenshot while the character is flying/hovering or jumping (hence the number of those wallpapers showing a flying or jumping character). Either method is extremely limiting when it comes to trying to compose a shot with a particular pose.
So if I want to depict them being as tall as my screen, I have to crop the screenshot and then enlarge it. And no matter how high the graphics settings are, it's a sad fact that enlarging a bitmapped image results in some level of degradation, i.e. blurry edges and loss of detail. That essentially forces me to modify the image with artistic filters, as you can see in most of the wallpapers at my link. And while that's fine sometimes, there are other times I'd really like to use a nice, sharp, "un-retouched" image.
Basically, I'm asking for the ability to get costume-creation-screen-level zoom within the actual game world so that I can zoom in on my character without half (or more) of the model disappearing off the bottom of the screen. Along with the ability to pose the character any way I want (not custom poses, but poses using the emotes/animations normally available to me in-game).
It seems to me that this should be as "simple" (ha ha) as a toggle that would allow me to manually set the focal point of the camera. I base this on the fact that I can stand near another character (player or NPC) and zoom in to view them "full screen", but I can't do it to my own character because the camera is apparently tethered to my character's head. "Toggle On" = "Allow me to focus/aim/zoom the camera freely"; "Toggle Off" = "Resets the camera back to normal gameplay mode". -
Quote:Given that the Market is completely crashing my game client the instant the window opens (and then locking me out of the character because the Market window persists between logins - I'm already locked out of two of my characters), I'm absolutely terrified of accidentally clicking on one of those shop buttons. And they're everywhere.To make matters worse, opening the Paragon Market causes the game to grind to a halt for a good several seconds, at least on my machine. Misclicking it is very frustrating.
-
Quote:Yeah, I check the affected characters every couple days. The game freezes up the instant the PM window appears, so there's no chance to quickly close it. And the Market crashes the game regardless of where I open it - I usually check it by selecting a server where I have no characters (just to be safe) and clicking the Market button on the character selection screen. Same crash there.Does it continue to persist when you log into the affected characters? By that I mean, have you logged into the characters since the last couple patches? Perhaps one may have fixed the problem?
Among the things I've tried at my end:
Created a fresh user account on my Mac and launched the game from there.
Uninstalled the Vidiot MapPack
Completely deleted and reinstalled the game fresh
Reverted to an older copy of the game (from my backup drive) and updated it directly to the Issue 22 patch, attempting to "skip over" the Feb. 23 patch that seems to have introduced the problem.
Temporarily turned off my firewall, fiddled with other network settings
Server-transferred one of the affected characters to see if that might "reset" anything, but no go
I do have a Windows PC that is in no way capable of actually playing the game, but maybe I could at least use it to log in the two affected characters and close the danged PM window so that I could at least play those characters. Unfortunately, that would first involve digging that PC (and it's accompanying 50-pound CRT monitor) out of my ministorage and hauling it to my apartment ... Or I could use BootCamp or Parallels and install Windows on my Mac and try it that way, but that's a money outlay I don't want to make just for this. -
We need more shirts in general, at least for female characters. And a Mexican costume bundle (for Cinco de Mayo!)