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Posts
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Quote:Ok, to pull a Turbo_Ski:Let them die, it's wrong to reward awful playing and deny oneself vengeance.
Why would I take such a situational power as Vengance? If I'm doing my job properly no one will ever be defeated and I'll never get the chance to use it.....
Unless.... I intentionally and selfishly let them die so that I can use Vengance and to get an endurance discount from Vigilance.
If my team is all ready at the soft cap the bonus defense from Vengance is wasted. The extra status protection only slightly better than Dispersion. If the team needs the to hit buff from Veng then there is bigger problems than a selfish defender.
That leaves the damage boost which you would have gotten as a contribution from the teammate that you let face plant in the form of direct damage from a blaster or as a buff/debuff from another defender or controller.
None of my Force Fielders have Vengance and the times that I could use it are much fewer in number than the times I have gotten use out of Force Bubble.
Selfish Defenders are a much worse problem than a glory hogging tank. They fail intentionally at the role they are supposed to fill on the team all for the sake of a temporary buff.
A foolish n00b tank can be taught to be team friendly. A selfish Defender knows his role, fails at it intentionally, is hostile to the team, and can't be taught anything. -
Quote:I have. Perhaps you should take your own advice and read the thread in it's entirety. I fully support the OP's actions and view points (and have posted such) as they mirror my own.May I suggest that you start by reading the OP's post and work your way down and then see where the thread is coming from before your foot is too far into your mouth.
I fervently disavow play styles such as Turbo's. While it may work well for the defender inherent to have several defeated teammates, it isn't team friendly play, and it's the antithesis of the defender AT. -
Quote:And what do you do when the jerk brings them back to the rest of the team? Blame the team for running with a jerk or do you play DEFENDER and defend your team to the best of your abilities with your full range of powers?Hardly, I'm just saying if you see one ***** go off and aggro something by themselves away from the rest of the team, it's in your best interest to let them die.
I know what I do. You've made it pretty clear what you do. -
Quote:You've put your finger in the sore. We have seen from Turbo's previous posts a belief that the single melee toon on the team (the tank's) fun is more important than the entire rest of the team having fun. Turbo has a belief that making sure that tank is having fun is more important than people who are just sitting at the keyboard watching because an inept tank failed miserably at fulfilling his team roll and face planted them. The fun of the other 7 team members is of no consequence when the fun of the tank is threatened in anyway.With that statement, I don't think you deserve to have players on your team. The defender in the OP was looking at a potential team wipe and did what a good defender does..... anything necessary to keep the rest of the team alive. You want the rest of the team to die because it's not as much fun for you for a few brief moments while he's saving lives?
I'll be so happy when they put the new mechanism in place so people can choose spawn sizes. Then all the scrappers and tanks who feel a team just gets in their way can go play by themselves.
I think that Turbo is just jealous that an FF/ can pull off a save in this way that a Cold/ can't. -
Quote:It depends on your design and concept. If you plan on soloing alot you can use Sirens and pick the spot you want to use Drain Psyche for maximum effect. That will boost your regen.Hey there folks!
I have a wonderful little blaster I've just gotten up to 21, and am wondering which would be better to take?
I think I'll have 1 free power slot with everything I'm planning on taking, so I was thinking maybe Assault from Leadership. But then I was thinking it'd be SO nice to have a heal, so I was thinking Medicine, but I'd have to sacrifice 1 other power to get Aid Self.
I'm getting the MM power....whose name I cannot remember right now, but it aids your regeneration, at 22.
So...should I just wait for that, and it'll make me be even happier, and I can just take Assault, or would Aid Other & Self be very useful...?
All opinions are welcome!
Thanks for your help!
You can also put the Call of the Sandman heal proc in Sirens and it will check on every target you hit. Those 2 things will allow you to skip Aid Self if you play smart leaving you free to take Assault. -
You could try this one.
44.6% Melee defense
42.1% Ranged defense
41.5% AoE defense
At level 32. The powers above that are unslotted so those are the numbers you should have at level 32. You could even solve that problem with one of the PvP +3% global defense IOs.
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Quote:You really think that the FFer is only SUPPOSED TO USE 4 POWERS? Last time I checked there were 9 powers in that set and a secondary that has 9 powers too. Clearly FF must be way over powered if all that are required are the 4 you mentioned.An FF defender's job is to just keep bubbles up on allies, keep dispersion up, and keep spamming repulsion bomb. If it really hits the fan you pull out repulsion field not force bubble to save a team, and such a scenario is incredibly rare when you're already so close to the defense soft cap. It is not beneficial in the slightest to attempt to herd foes into a corner with a fat radius force bubble, if that is what you want to do then reroll storm and pick up hurricane instead.
You'd be surprised. My FFers have their hands full keeping leroying teammates alive even though I can soft cap them all if they play smart. There are also powers that can debuff defense and Auto Hit powers that require the FFer to use their wits. Soft capped defenses still allow 5% of damage in AND at level 32 when you can get Force Bubble you "may not" have all your defensive powers slotted for maximum defense since you need a good number of end reducers to do your job full time. -
Quote:If it was really the knockback component that saved teams for you, then you would be using Repulsion Field instead not Force Bubble. You're only using Force bubble for the Repel effect which doesn't stop foes from performing attacks like knockback does.
You really should PLAY forcefields before you spout off.
Force Bubble has a 1% chance of doing KD. That's not what you use it for though.
1) You use it to get melee mobs off the squishies in an emergency. This has 2 beneficial effects.
a) A reduction in damage. Most melee favoring mobs only have 1 or 2 ranged attacks, these attacks are usually longer animating than melee attacks and they do ~60% of the damage that melee attacks do.
b) Mobs in melee that are pushed out take a measurable amount of time to switch from melee AI to ranged AI.
This gives the time that is needed for most players to pop an inspiration or 3, use Aid Self, or to let stacked defense debuffs (such as Warriors and Romans do) expire.
2) In the proper locations on some maps Force Bubble can push MoBs out of the line of sight of teammates completely preventing further attacks until those teammates are ready to begin attacking again.
3) The perfect time to use Force Bubble is exactly as the OP did. In a situation where a tank that is poor at controlling aggro has exceed the aggro cap and hard hitting melee Mobs are closing on the squishies.
4) With a tiny amount of practice Force Bubble can be use to precisely pin mobs in corners, at the end of corridors, or against objects. Best of all you can bunch things up that get all strung out because they prefer range (like many council mobs, Cabal, and Fir Bolg) or things that resist taunt (like Cabal). This allows AoE focused ranged toons to quickly eliminate troublesome MoBs.
5) Pinning Mobs in a corner as the OP did also allows the tank to quickly re-establish aggro control on those mobs once the tank drops below the aggro cap. Those mobs aren't going anywhere and a tank that has exceeded the aggro cap sprays MoBs as badly as any poorly used KB ever could just a little slower but with out providing any mitigation since they are both closing on the squishies and aren't using any time standing back up. Once the tank has re-established aggro control the FF user can detoggle Force Bubble though usually the on the ball force fielder has given the blaster enough time to dispatch them before the tank has dropped back below the aggro cap.
Pushing MoBs with a 9 foot radius repulsion field isn't going to save anyone and it IS going to spray MoBs all willy nilly since the angle is so much narrower in the close quarters required to even try to use repulsion field in this way.
Quote:Force bubble also hurts fast paced teams that lay down slick/rain type pets immediately at the start of combat. By the time you shoved them haphazardly into a corner they would have already been dead because you just blew it out of placed AoEs.
I have on several occasions pushed mobs that the tank has herded out of RoA back into RoA (and other rain powers). It's very easy if the Archer has hasten active as the center of the RoA psuedo pet is clearly defined by the hasten artifact.
If you are a good Force Fielder, and talk to your team at the beginning of the mission, your debuffers will know to drop their patches in corners where your Force Bubble can not only push the mobs and stragglers, but keep them pinned in, even if there are more mobs than the debuff can affect or more than the tank can control the aggro on.
Its the same as when working with an Energy Blaster, tanks and debuffers should be working up against corners and objects where the mobs will be going anyway and increasing team effectiveness rather than reducing it. -
I got double the RMT spam that I usually get on a weekend and I made way more than double the inf I make on a typical week end.
I haven't been exerting myself much on the market lately but I had 350 commons in the 30-40 range when Double Spam.... er XP started and I created another 250 with drops I got along the way. I had a few non-common enhancements created and it hasn't all sold quite yet, but I pulled in at least 600,000,000 on that alone.
My wife started her first VEAT right before 2xspam.... er XP and was playing around on the red side market. She was selling level 35 commons exclusively and they were going for 750,000 to 1,000,000 each. Her baby Widow started out with nothing, didn't get any inf from me or from her other vils, and ended the weekend as a level 21 VEAT with 150,000,000 inf.
How did you all do? -
Quote:You should try playing FF before making spurious claims. It decreases your creditability.Force bubble doesn't save teams, Dispersion, Repulsion bomb, and ally shields already have that fully covered for an FF defender.
Telling me that my FF using toons (2 defenders, 2 controllers) can't save the team by using force bubble for KB or to pin mobs (which I have done on MoSTFs on more than one occasion) is not only false, it's disingenious.
I suppose you'll next be telling me that my Energy/Energy/Force Blapper (my main) that's slotted FOR KB can't possibly survive the RWZ challenge by using the KB for mitigation (that blapper has 7% defense to all postions and has succeeded in the RWZ challenge in 4 out of 4 attempts).
A tank, who's team roll is to control aggro, deserves to be annoyed by an on the ball, team saving, Forcefielder, using the KB in Force Bubble (or the mitigation in any other tool for that matter), when that tank fails miserably in their primary responsibility.
A defender who doesn't understand this deserves to play Cold/ instead of FF/ -
Quote:Pay no attention to this comment at all Fury. It's obviously coming from a player that plays cold and not FF.I would have kicked you too. Force bubble is nothing but an annoyance for melee ATs. Even if he was an awful tank, you using force bubble only it made it that much harder for him to tank in the first place.
You did the absolute best thing in the situation you were faced with. You had a choice to let the entire team die from the lack of play skills from a very poorly played tank or use your skills to save the team.
The first choice would have been negligence on your part (though you'd have gotten a nice endurance boost from the crappy inherent) the second choice was doing what a defender is all about.... protecting the team.
Had I been there and had the star I would have kicked the tank. You were being a team player. The tank wasn't. -
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Quote:Lumi,Guide in sig.
I've read posts from players touting every possible combination and saying they all work well. It's really going to boil down to what, exactly, you want to do with it and which secondary best fits that goal.
I have two Archery blasters, one /Energy and one /Devices. I enjoy them both.
Your poor little duck is broken -
Quote:I'd reccomend that you switch to Rad/Sonic. It's much more versatile for team support than Sonic/Sonic and solos well when no teams are available.My evil plan is to build the best team supporting defender I can. After reading alot of posts the conclusion is that Sonic would be the best (if that is wrong well I'd love to hear it). The problem is Sonic/Sonic doesnt have a lot of IO slotting opportunities that boost what I want (which is I suppose recovery). So what would you recommend for me to do? Or is there another set that surpasses it when it comes to an IO build. Thanks for the help.
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Quote:We have had dev posts in the past that pretty much sum up purples =/= casual. Purples aren't intended for casual players plain and simple. I doubt the devs are going to spend any time setting up your proposed mechanic since they didn't do any of the "easier" things (standard code rant aside) that would have used existing code fragments to implement.I've already stated my proposed "formula" for purples: you do it like the defense mechanic streakbreaker. The longer you go without successfully rolling a purple, the higher the chance that you will roll one becomes. Based on kills, of course. I don't see the problem with this, at the very least they could then maybe call their game "casual"
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I'm one of those folks that plays 'em all. I've tried every AT (except VEATs). I'm a blaster (my main is an energy/energy/force Blapper that learned alot from scrapping) and controller player at heart but my third 50 was my Dark/Regen and my signature character is my BS/Shield Scrapper.
I make acerbic comments from time to time but I tend to help tighten up builds for folks that have less than optimum powers that they "have to have" in their builds. I try and squeeze a little more power or utility out of their basic frame work without making drastic changes. -
Quote:Well, ok, let me qualify that. I've never seen live ones. I've seen some that were splattered by Elite Chill Cannons during insta-base raids. (When those still existed).Just because you haven't seen them doesn't mean they don't exist. It doesn't matter that you don't believe in them. When you're in a PvP zone, I assure you, they will believe in you (and generally prove so by tapping you on the back as hard as possible).
The last ship raid I was on I saw a couple dead ones.
About 12 ITFs ago I saw a dead one.
I saw a stack of 6 dead ones once laying at the feet of a live blaster in a PvP zone. (When non-lame PvP existed).
A few months ago I saw a live one in Warburg while my blaster was getting nukes but he died a couple seconds after I saw him. (That was also back when non-lame PvP existed).
All the stalkers on my account died horrible deaths and their maggot infested electronic corpses were obliterated and swept away to make way for toons that weren't lame...... Like Dominators.
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What's a Stalker? I always thought they were imaginary like Santa Claus, the Easter Bunny, and Honest Politicians.
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I worked in my garden... alot. My deep freeze is now 1/3 full of home grown veggies and that doesn't include the jars of pickles, bags of potatos, or strings of onions.
AND.......
Igotportaljocky,freedomphallanx,andtfcommanderonmy BS/Shield. -
You can easily give up Slash for a ranged attack from an Epic Pool. Slash is a very mediocre attack, costs too much end for the damage it does, and for the animation time required.
I have only 1 Sword character that has Slash and I have it slotted with Shield Breaker. I don't use it often (it's more of a set mule). When I do use it, it is as an opener against targets that have moderate-high defense.
If you are going to soft cap the build with IO set bonuses (recommended) you can also give up Parry and could potentially discard One With the Shield.
This would allow you to pick up a ranged attack from an Epic and Aid Self from the Medicine Pool (which will be useful more often than OWtS). -
[ QUOTE ]
hows Gravity?
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/e sticks hand out....
Feels like 32 ft per second, per second..... same as always.
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I could see them removing the stun from CB (as gay as that would be) in addition to changing neutrino/xray
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I doubt it since many of the Blaster primaries have a single target stun in them.